﻿namespace Oni.Level
{
    internal class Corpse
    {
        public bool IsFixed;
        public bool IsUsed;
        public string FileName;
        public string CharacterClass;
        public readonly Matrix[] Transforms = new Matrix[19];
        public BoundingBox BoundingBox;

        public int Order
        {
            get
            {
                if (IsFixed)
                    return 1;
                else if (IsUsed)
                    return 2;
                else
                    return 3;
            }
        }
    }
}
