﻿namespace Oni.Objects
{
    internal enum CharacterJobType : uint
    {
        None = 0,
        Idle = 1,
        Guard = 2,
        Patrol = 3,
        TeamBatle = 4,
        Combat = 5,
        Melee = 6,
        Alarm = 7,
        Neutral = 8,
        Panic = 9
    }
}
