﻿using System;

namespace Oni.Objects
{
    [Flags]
    internal enum TriggerVolumeFlags : uint
    {
        None = 0x00,
        OneTimeEnter = 0x01,
        OneTimeInside = 0x02,
        OneTimeExit = 0x04,
        EnterDisabled = 0x08,
        InsideDisabled = 0x10,
        ExitDisabled = 0x20,
        Disabled = 0x40,
        PlayerOnly = 0x80
    }
}
