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                    <Spawn></Spawn>
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                    <StrongUnseen>Look</StrongUnseen>
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                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
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                    <Spawn></Spawn>
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                    <StrongUnseen>Look</StrongUnseen>
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                    <Investigate>Medium</Investigate>
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                    <StrongUnseen>Look</StrongUnseen>
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                    <StrongSeen>Look</StrongSeen>
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                    <Lost>ReturnToJob</Lost>
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                <Flags></Flags>
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                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
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                    <Die></Die>
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                    <Hurt></Hurt>
                    <Defeated></Defeated>
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                    <StrongUnseen>Move</StrongUnseen>
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                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
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                    <MeleeId>20</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="2465">
            <Header>
                <Flags></Flags>
                <Position>0 45 -260</Position>
                <Rotation>0 0 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>elite_hard_1</Class>
                <Name>hardelite</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>21</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Low</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7534">
            <Header>
                <Flags></Flags>
                <Position>260 45 0</Position>
                <Rotation>0 0 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>red_easy_2</Class>
                <Name>easyfury</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>207</CombatId>
                    <MeleeId>8</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Medium</Initial>
                    <Minimal>Medium</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7454">
            <Header>
                <Flags></Flags>
                <Position>0 45 260</Position>
                <Rotation>0 180 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>red_med_2</Class>
                <Name>medfury</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>16</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Medium</Initial>
                    <Minimal>Medium</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8280">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 90 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>red_hard_1</Class>
                <Name>hardfury</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>24</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Medium</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7573">
            <Header>
                <Flags></Flags>
                <Position>0 45 -260</Position>
                <Rotation>0 0 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>tanker_easy_1</Class>
                <Name>easytanker</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>7</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Medium</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Medium</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7471">
            <Header>
                <Flags></Flags>
                <Position>260 45 0</Position>
                <Rotation>0 -90 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>tanker_med_1</Class>
                <Name>medtanker</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>10</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Medium</Initial>
                    <Minimal>Medium</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7412">
            <Header>
                <Flags></Flags>
                <Position>0 45 260</Position>
                <Rotation>0 180 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>tanker_hard_1</Class>
                <Name>hardtanker</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>15</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Medium</Initial>
                    <Minimal>Medium</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7391">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 90 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>ninja_easy_2</Class>
                <Name>easyninja</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>9</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7396">
            <Header>
                <Flags></Flags>
                <Position>0 45 -260</Position>
                <Rotation>0 0 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>ninja_med_1</Class>
                <Name>medninja</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>26</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8267">
            <Header>
                <Flags></Flags>
                <Position>260 45 0</Position>
                <Rotation>0 -90 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>ninja_hard_3</Class>
                <Name>hardninja</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>27</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7391">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 90 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>hayminion_easy</Class>
                <Name>easyhaymin</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>9</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7396">
            <Header>
                <Flags></Flags>
                <Position>0 45 -260</Position>
                <Rotation>0 0 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>hayminion_med</Class>
                <Name>medhaymin</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>26</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8267">
            <Header>
                <Flags></Flags>
                <Position>260 45 0</Position>
                <Rotation>0 -90 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>hayminion_hard</Class>
                <Name>hardhaymin</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>27</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7726">
            <Header>
                <Flags></Flags>
                <Position>0 45 260</Position>
                <Rotation>0 180 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>thug_wh_1</Class>
                <Name>thug</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>39</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>50</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="422">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 90 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>security_guard_2</Class>
                <Name>guard</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>4</CombatId>
                    <MeleeId>0</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>TCTF</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>High</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="31999">
            <Header>
                <Flags></Flags>
                <Position>0 45 -260</Position>
                <Rotation>0 0 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>CopfemA1</Class>
                <Name>copfemale</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>35</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>TCTF</Team>
                <AmmoPercentage>50</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Move</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Hunt</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="31998">
            <Header>
                <Flags></Flags>
                <Position>260 45 0</Position>
                <Rotation>0 -90 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>CopmaleA1</Class>
                <Name>copmale</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>2</CombatId>
                    <MeleeId>4</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>TCTF</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Move</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Hunt</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="3922">
            <Header>
                <Flags></Flags>
                <Position>0 45 260</Position>
                <Rotation>0 180 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>TCTF_lite_1</Class>
                <Name>light</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>1</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>TCTF</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7233">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 90 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>TCTF_swat_1</Class>
                <Name>swat</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>13</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>TCTF</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>High</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7212">
            <Header>
                <Flags></Flags>
                <Position>0 45 -260</Position>
                <Rotation>0 0 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>TCTF_lite_blackops_1</Class>
                <Name>lightops</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>11</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>TCTF</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="11314">
            <Header>
                <Flags></Flags>
                <Position>260 45 0</Position>
                <Rotation>0 -90 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>TCTF_swat_blackops_1</Class>
                <Name>swatops</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>12</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>TCTF</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Low</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8734">
            <Header>
                <Flags></Flags>
                <Position>0 45 260</Position>
                <Rotation>0 180 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>griffin_swat</Class>
                <Name>griffin</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>16</CombatId>
                    <MeleeId>32</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>TCTF</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Lull</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="3899">
            <Header>
                <Flags></Flags>
                <Position>0 45 260</Position>
                <Rotation>359.9974 270.0024 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>bd_1</Class>
                <Name>kerr</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>22</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Lull</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="822">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 90 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>SH_bot</Class>
                <Name>shinbot</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>22</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>TCTF</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Low</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="823">
            <Header>
                <Flags></Flags>
                <Position>0 45 -260</Position>
                <Rotation>0 0 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>casey</Class>
                <Name>casey</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>121</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>TCTF</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Low</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="11315">
            <Header>
                <Flags></Flags>
                <Position>260 45 0</Position>
                <Rotation>0 -90 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>motoko_b</Class>
                <Name>motoko</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>50</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Low</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="819">
            <Header>
                <Flags></Flags>
                <Position>0 45 260</Position>
                <Rotation>0 180 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>kojiro</Class>
                <Name>kojiro</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>9</CombatId>
                    <MeleeId>124</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="11310">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 90 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>barabus</Class>
                <Name>barabas</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>9</CombatId>
                    <MeleeId>25</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Low</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="11316">
            <Header>
                <Flags></Flags>
                <Position>0 45 -260</Position>
                <Rotation>0 0 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>super_ninja_1</Class>
                <Name>mukade</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>28</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8733">
            <Header>
                <Flags></Flags>
                <Position>260 45 0</Position>
                <Rotation>0 -90 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>muro_generic</Class>
                <Name>muro</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>30</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>1</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Low</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8734">
            <Header>
                <Flags></Flags>
                <Position>260 45 0</Position>
                <Rotation>0 -90 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>mutantmuro</Class>
                <Name>mutantmuro</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>13</CombatId>
                    <MeleeId>31</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>1</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>2</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>1</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Low</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8216">
            <Header>
                <Flags>Locked</Flags>
                <Position>260 45 0</Position>
                <Rotation>0 270.9577 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>k3</Class>
                <Name>k3</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>22</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>1</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>1</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Konoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>High</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="2990">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 180 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>k4_A</Class>
                <Name>k4_a</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>22</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Konoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>High</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7617">
            <Header>
                <Flags></Flags>
                <Position>260 45 0</Position>
                <Rotation>0 288.6041 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>k4_F</Class>
                <Name>k4_f</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>22</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Konoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>High</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7617">
            <Header>
                <Flags></Flags>
                <Position>0 45 260</Position>
                <Rotation>0 288.6041 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>k4_G</Class>
                <Name>k4_g</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>22</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Konoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>High</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8328">
            <Header>
                <Flags></Flags>
                <Position>260 45 0</Position>
                <Rotation>0 172 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>k4_K</Class>
                <Name>k4_k</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>22</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Konoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>High</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="3873">
            <Header>
                <Flags></Flags>
                <Position>0 45 -260</Position>
                <Rotation>0 184.0861 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>k4_L</Class>
                <Name>k4_l</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>22</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Konoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>High</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="5608">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 90 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>ninjabot</Class>
                <Name>bot</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>208</CombatId>
                    <MeleeId>9</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>TCTF</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>8</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="99931">
            <Header>
                <Flags></Flags>
                <Position>0 45 -260</Position>
                <Rotation>0 0 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>SH_fighter</Class>
                <Name>shin</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>22</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="9061">
            <Header>
                <Flags>Locked</Flags>
                <Position>260 45 0</Position>
                <Rotation>0 -90 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>mad_bomber</Class>
                <Name>bomber</Name>
                <Weapon>none</Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>51</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>6</CombatId>
                    <MeleeId>17</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>High</Initial>
                    <Minimal>High</Minimal>
                    <JobStart>High</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8175">
            <Header>
                <Flags></Flags>
                <Position>0 45 260</Position>
                <Rotation>0 180 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>White_Chief</Class>
                <Name>whitechief</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>13</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8176">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 90 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>Black_Chief</Class>
                <Name>blackchief</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>12</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="818">
            <Header>
                <Flags></Flags>
                <Position>0 45 -260</Position>
                <Rotation>0 0 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>grey_fury</Class>
                <Name>greyfury</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>9</CombatId>
                    <MeleeId>24</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8160">
            <Header>
                <Flags></Flags>
                <Position>260 45 0</Position>
                <Rotation>0 -90 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>bgi_agent1</Class>
                <Name>agent</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>22</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8243">
            <Header>
                <Flags></Flags>
                <Position>0 45 260</Position>
                <Rotation>0 180 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>generic_female_1</Class>
                <Name>girl</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>1</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>2</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8254">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 90 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>generic_male_1</Class>
                <Name>guy</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>1</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>2</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="3060">
            <Header>
                <Flags></Flags>
                <Position>0 45 -260</Position>
                <Rotation>0 0 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple InfiniteAmmo Omniscient</Flags>
                <Class>sentrydroid</Class>
                <Name>sentry</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>207</CombatId>
                    <MeleeId>51</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>2</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>200</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>High</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8070">
            <Header>
                <Flags></Flags>
                <Position>260 45 0</Position>
                <Rotation>0 -90 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple InfiniteAmmo Omniscient</Flags>
                <Class>sniper_generic</Class>
                <Name>sniper</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>19</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>-1</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>-1</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Medium</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8070">
            <Header>
                <Flags></Flags>
                <Position>0 45 -260</Position>
                <Rotation>0 -90 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple InfiniteAmmo Omniscient</Flags>
                <Class>sniper_generic</Class>
                <Name>sniper2</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>19</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>-1</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>-1</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Medium</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="2465">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 171.3265 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Omniscient</Flags>
                <Class>bgi_elite</Class>
                <Name>bgi_elite</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>21</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Low</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8282">
            <Header>
                <Flags></Flags>
                <Position>260 45 0</Position>
                <Rotation>0 163.9427 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Omniscient</Flags>
                <Class>bgi_striker</Class>
                <Name>bgi_striker</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>6</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>High</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="3060">
            <Header>
                <Flags></Flags>
                <Position>-0 45 260</Position>
                <Rotation>0 175.9916 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Omniscient</Flags>
                <Class>bgi_tanker</Class>
                <Name>bgi_tanker</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>15</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>High</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7364">
            <Header>
                <Flags></Flags>
                <Position>0 45 -260</Position>
                <Rotation>0 270 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Omniscient</Flags>
                <Class>bgi_thug</Class>
                <Name>bgi_thug</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>37</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>High</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7364">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 270 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Omniscient</Flags>
                <Class>bgi_recep</Class>
                <Name>bgi_recep</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>16</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>High</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7364">
            <Header>
                <Flags></Flags>
                <Position>0 45 -260</Position>
                <Rotation>0 270 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Omniscient</Flags>
                <Class>bgi_1</Class>
                <Name>bgi_1</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>37</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>High</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7364">
            <Header>
                <Flags></Flags>
                <Position>260 45 0</Position>
                <Rotation>0 270 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Omniscient</Flags>
                <Class>bgi_2</Class>
                <Name>bgi_2</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>37</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>High</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7364">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 270 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Omniscient</Flags>
                <Class>bgi_3</Class>
                <Name>bgi_3</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>38</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>High</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7364">
            <Header>
                <Flags></Flags>
                <Position>0 45 260</Position>
                <Rotation>0 270 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent Omniscient</Flags>
                <Class>bgi_4</Class>
                <Name>bgi_4</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>38</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>High</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8114">
            <Header>
                <Flags></Flags>
                <Position>260 45 0</Position>
                <Rotation>0 -90 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>hayate_black</Class>
                <Name>hayate</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>122</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="2465">
            <Header>
                <Flags></Flags>
                <Position>0 45 260</Position>
                <Rotation>0 180 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>jester</Class>
                <Name>jester</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>123</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Low</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="2466">
            <Header>
                <Flags></Flags>
                <Position>0 45 260</Position>
                <Rotation>0 180 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>jessie</Class>
                <Name>jessie</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>123</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Low</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="2467">
            <Header>
                <Flags></Flags>
                <Position>0 45 260</Position>
                <Rotation>0 180 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>jester_mini</Class>
                <Name>jestertiny</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>33</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Low</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="2467">
            <Header>
                <Flags></Flags>
                <Position>0 45 260</Position>
                <Rotation>0 180 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>jester_minion</Class>
                <Name>jesterminion</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>123</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Low</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="2468">
            <Header>
                <Flags></Flags>
                <Position>0 45 260</Position>
                <Rotation>0 180 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>jester_giant</Class>
                <Name>jestergiant</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>13</CombatId>
                    <MeleeId>123</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>2</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Low</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8280">
            <Header>
                <Flags></Flags>
                <Position>0 45 260</Position>
                <Rotation>0 180 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>hanako_red</Class>
                <Name>hanako</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>122</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Medium</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7412">
            <Header>
                <Flags></Flags>
                <Position>0 45 -260</Position>
                <Rotation>0 0 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>TCTF_gold_1</Class>
                <Name>goldentctf</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>30</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>TCTF</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Medium</Initial>
                    <Minimal>Medium</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8734">
            <Header>
                <Flags></Flags>
                <Position>260 45 0</Position>
                <Rotation>0 -90 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>reg_tanker</Class>
                <Name>regtanker</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>9</CombatId>
                    <MeleeId>15</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Low</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8176">
            <Header>
                <Flags></Flags>
                <Position>0 45 260</Position>
                <Rotation>0 180 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>bgi_ninjabot</Class>
                <Name>bgininjabot</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>30</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8254">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 90 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>bgi_heavybot</Class>
                <Name>bgiheavybot</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>21</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8733">
            <Header>
                <Flags></Flags>
                <Position>0 45 -260</Position>
                <Rotation>0 0 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>james</Class>
                <Name>james</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>32</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Low</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8160">
            <Header>
                <Flags></Flags>
                <Position>260 45 0</Position>
                <Rotation>0 -90 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>jamie</Class>
                <Name>jamie</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>35</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="3060">
            <Header>
                <Flags></Flags>
                <Position>0 45 -260</Position>
                <Rotation>0 0 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple InfiniteAmmo Omniscient</Flags>
                <Class>guard_dog1</Class>
                <Name>guarddog1</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>207</CombatId>
                    <MeleeId>51</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>200</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>High</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="3060">
            <Header>
                <Flags></Flags>
                <Position>0 45 260</Position>
                <Rotation>0 180 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple InfiniteAmmo Omniscient</Flags>
                <Class>guard_dog2</Class>
                <Name>guarddog2</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>2</CombatId>
                    <MeleeId>51</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>200</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>High</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="3060">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 90 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple InfiniteAmmo Omniscient</Flags>
                <Class>guard_dog3</Class>
                <Name>guarddog3</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>2</CombatId>
                    <MeleeId>51</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>200</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>High</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="3060">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 90 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent CanSpawnMultiple InfiniteAmmo Omniscient</Flags>
                <Class>guard_dog4</Class>
                <Name>guarddog4</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>207</CombatId>
                    <MeleeId>51</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>200</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>High</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7617">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 288.6041 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>lara</Class>
                <Name>lara</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>22</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Konoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>High</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="822">
            <Header>
                <Flags></Flags>
                <Position>0 45 -260</Position>
                <Rotation>180 330.372 180</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Omniscient</Flags>
                <Class>typhoon</Class>
                <Name>typhoon</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>12</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>TCTF</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Low</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="21">
            <Header>
                <Flags></Flags>
                <Position>0 45 -260</Position>
                <Rotation>0 0 0</Rotation>
            </Header>
            <OSD>
                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
                <Class>naomi_hunter</Class>
                <Name>naomi</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>127</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Low</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="21">
            <Header>
                <Flags></Flags>
                <Position>0 45 -260</Position>
                <Rotation>0 0 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>CombustionMan</Class>
                <Name>combust</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>28</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Low</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7617">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 288.6041 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>faith</Class>
                <Name>faith</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>22</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Konoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>High</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7617">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 288.6041 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>kanu</Class>
                <Name>kanu</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>22</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Konoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>High</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="50">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 0 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>kitana</Class>
                <Name>kitana</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>24</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Medium</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="49">
            <Header>
                <Flags></Flags>
                <Position>260 45 0</Position>
                <Rotation>0 0 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>ninja_classic</Class>
                <Name>ninja_classic</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>27</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8280">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 90 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>red_spart</Class>
                <Name>akane</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>24</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Medium</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8267">
            <Header>
                <Flags></Flags>
                <Position>260 45 0</Position>
                <Rotation>0 -90 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>ninja_spart</Class>
                <Name>jubei</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>27</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7617">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 288.6041 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>GLB</Class>
                <Name>gally</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>22</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Konoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>High</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7617">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 288.6041 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>alita2</Class>
                <Name>alita</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>22</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Konoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>High</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="7617">
            <Header>
                <Flags></Flags>
                <Position>-260 45 0</Position>
                <Rotation>0 288.6041 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>bgi_hydra1</Class>
                <Name>hydra</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>22</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>SecurityGuard</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>High</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
    </Objects>
</Oni>