﻿<?xml version="1.0" encoding="utf-8"?>
<Oni>
    <ONLV id="0">
        <Name>Green_Room</Name>
        <Environment>AKEVGreen_Room</Environment>
        <Objects>#1</Objects>
        <SkyBox>ONSKnight</SkyBox>
        <Characters>#2</Characters>
        <ObjectQuadMap>#3</ObjectQuadMap>
        <Particles>#4</Particles>
        <Corpses>#5</Corpses>
    </ONLV>
    <OBOA id="1">
        <Objects>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
            <OBOAObject>
                <Geometry></Geometry>
                <Animation></Animation>
                <Particle></Particle>
                <Flags></Flags>
                <DoorGunkId>0</DoorGunkId>
                <DoorId>0</DoorId>
                <PhysicsType>None</PhysicsType>
                <ScriptId>0</ScriptId>
                <Position>0 0 0</Position>
                <Rotation>0 0 0 0</Rotation>
                <Scale>0</Scale>
                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
                <Name></Name>
            </OBOAObject>
        </Objects>
    </OBOA>
    <AISA id="2">
        <Characters />
    </AISA>
    <ONOA id="3">
        <Elements />
    </ONOA>
    <ENVP id="4">
        <Particles />
    </ENVP>
    <CRSA id="5">
        <FixedCount>0</FixedCount>
        <UsedCount>0</UsedCount>
        <Corpses>
            <CRSACorpse>
                <CharacterClass></CharacterClass>
                <Transforms>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                </Transforms>
                <BoundingBox>
                    <Min>0 0 0</Min>
                    <Max>0 0 0</Max>
                </BoundingBox>
            </CRSACorpse>
            <CRSACorpse>
                <CharacterClass></CharacterClass>
                <Transforms>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                </Transforms>
                <BoundingBox>
                    <Min>0 0 0</Min>
                    <Max>0 0 0</Max>
                </BoundingBox>
            </CRSACorpse>
            <CRSACorpse>
                <CharacterClass></CharacterClass>
                <Transforms>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                </Transforms>
                <BoundingBox>
                    <Min>0 0 0</Min>
                    <Max>0 0 0</Max>
                </BoundingBox>
            </CRSACorpse>
            <CRSACorpse>
                <CharacterClass></CharacterClass>
                <Transforms>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                </Transforms>
                <BoundingBox>
                    <Min>0 0 0</Min>
                    <Max>0 0 0</Max>
                </BoundingBox>
            </CRSACorpse>
            <CRSACorpse>
                <CharacterClass></CharacterClass>
                <Transforms>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                </Transforms>
                <BoundingBox>
                    <Min>0 0 0</Min>
                    <Max>0 0 0</Max>
                </BoundingBox>
            </CRSACorpse>
            <CRSACorpse>
                <CharacterClass></CharacterClass>
                <Transforms>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                </Transforms>
                <BoundingBox>
                    <Min>0 0 0</Min>
                    <Max>0 0 0</Max>
                </BoundingBox>
            </CRSACorpse>
            <CRSACorpse>
                <CharacterClass></CharacterClass>
                <Transforms>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                </Transforms>
                <BoundingBox>
                    <Min>0 0 0</Min>
                    <Max>0 0 0</Max>
                </BoundingBox>
            </CRSACorpse>
            <CRSACorpse>
                <CharacterClass></CharacterClass>
                <Transforms>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                </Transforms>
                <BoundingBox>
                    <Min>0 0 0</Min>
                    <Max>0 0 0</Max>
                </BoundingBox>
            </CRSACorpse>
            <CRSACorpse>
                <CharacterClass></CharacterClass>
                <Transforms>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                </Transforms>
                <BoundingBox>
                    <Min>0 0 0</Min>
                    <Max>0 0 0</Max>
                </BoundingBox>
            </CRSACorpse>
            <CRSACorpse>
                <CharacterClass></CharacterClass>
                <Transforms>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                </Transforms>
                <BoundingBox>
                    <Min>0 0 0</Min>
                    <Max>0 0 0</Max>
                </BoundingBox>
            </CRSACorpse>
            <CRSACorpse>
                <CharacterClass></CharacterClass>
                <Transforms>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                </Transforms>
                <BoundingBox>
                    <Min>0 0 0</Min>
                    <Max>0 0 0</Max>
                </BoundingBox>
            </CRSACorpse>
            <CRSACorpse>
                <CharacterClass></CharacterClass>
                <Transforms>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                </Transforms>
                <BoundingBox>
                    <Min>0 0 0</Min>
                    <Max>0 0 0</Max>
                </BoundingBox>
            </CRSACorpse>
            <CRSACorpse>
                <CharacterClass></CharacterClass>
                <Transforms>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                </Transforms>
                <BoundingBox>
                    <Min>0 0 0</Min>
                    <Max>0 0 0</Max>
                </BoundingBox>
            </CRSACorpse>
            <CRSACorpse>
                <CharacterClass></CharacterClass>
                <Transforms>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                </Transforms>
                <BoundingBox>
                    <Min>0 0 0</Min>
                    <Max>0 0 0</Max>
                </BoundingBox>
            </CRSACorpse>
            <CRSACorpse>
                <CharacterClass></CharacterClass>
                <Transforms>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                </Transforms>
                <BoundingBox>
                    <Min>0 0 0</Min>
                    <Max>0 0 0</Max>
                </BoundingBox>
            </CRSACorpse>
            <CRSACorpse>
                <CharacterClass></CharacterClass>
                <Transforms>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                </Transforms>
                <BoundingBox>
                    <Min>0 0 0</Min>
                    <Max>0 0 0</Max>
                </BoundingBox>
            </CRSACorpse>
            <CRSACorpse>
                <CharacterClass></CharacterClass>
                <Transforms>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                </Transforms>
                <BoundingBox>
                    <Min>0 0 0</Min>
                    <Max>0 0 0</Max>
                </BoundingBox>
            </CRSACorpse>
            <CRSACorpse>
                <CharacterClass></CharacterClass>
                <Transforms>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                </Transforms>
                <BoundingBox>
                    <Min>0 0 0</Min>
                    <Max>0 0 0</Max>
                </BoundingBox>
            </CRSACorpse>
            <CRSACorpse>
                <CharacterClass></CharacterClass>
                <Transforms>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                </Transforms>
                <BoundingBox>
                    <Min>0 0 0</Min>
                    <Max>0 0 0</Max>
                </BoundingBox>
            </CRSACorpse>
            <CRSACorpse>
                <CharacterClass></CharacterClass>
                <Transforms>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                    <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
                </Transforms>
                <BoundingBox>
                    <Min>0 0 0</Min>
                    <Max>0 0 0</Max>
                </BoundingBox>
            </CRSACorpse>
        </Corpses>
    </CRSA>
</Oni>