﻿using System;

namespace Oni.Motoko
{
    [Flags]
    internal enum TextureFlags
    {
        None = 0x0000,
        HasMipMaps = 0x0001,
        NoUWrap = 0x0004,
        NoVWrap = 0x0008,
        AnimPingPong = 0x0040,
        AnimRandom = 0x0080,
        AnimGlobalTime = 0x0100,
        HasEnvMap = 0x0200,
        AdditiveBlend = 0x0400,
        SwapBytes = 0x1000,
        AnimLoop = 0x4000,
        Shield = 0x8000,
        Invisibility = 0x10000,
        Daodan = 0x20000
    }
}
