﻿using System;

namespace Oni.Totoro
{
    [Flags]
    internal enum AnimationFlags
    {
        RuntimeLoaded = 0x00000001,
        Invulnerable = 0x00000002,
        BlockHigh = 0x00000004,
        BlockLow = 0x00000008,
        Attack = 0x00000010,
        DropWeapon = 0x00000020,
        InAir = 0x00000040,
        Atomic = 0x00000080,

        NoTurn = 0x00000100,
        AttackForward = 0x00000200,
        AttackLeft = 0x00000400,
        AttackRight = 0x00000800,
        AttackBackward = 0x00001000,
        Overlay = 0x00002000,
        DontInterpolateVelocity = 0x00004000,
        ThrowSource = 0x00008000,

        ThrowTarget = 0x00010000,
        RealWorld = 0x00020000,
        DoAim = 0x00040000,
        DontAim = 0x00080000,
        CanPickup = 0x00100000,
        Aim360 = 0x00200000,
        DisableShield = 0x00400000,
        NoAIPickup = 0x00800000
    }
}
