﻿using System;

namespace Oni.Totoro
{
    [Flags]
    internal enum AnimationVarient
    {
        None = 0x0000,
        Sprint = 0x0100,
        Combat = 0x0200,
        RightPistol = 0x0800,
        LeftPistol = 0x1000,
        RightRifle = 0x2000,
        LeftRifle = 0x4000,
        Panic = 0x8000
    }
}
