﻿using System;
using System.Collections.Generic;

namespace Oni.Totoro
{
    internal class Attack
    {
        public int Start;
        public int End;
        public BoneMask Bones;
        public AttackFlags Flags;
        public float Knockback;
        public int HitPoints;
        public AnimationType HitType;
        public int HitLength;
        public int StunLength;
        public int StaggerLength;
        public readonly List<AttackExtent> Extents = new List<AttackExtent>();
    }
}
