func main { #chr_debug_characters=1 chr_debug_target=1 chr_draw_all_characters=1 chr_location 0 0 0 0 ai2_spawn A_t48 chr_location 1 0 0 0 #chr_freeze A_t48 1 chr_focus 1 ai2_takecontrol 0 chr_focus 0 chr_weapon 0 w23_rla }