#define symbol(name, value) .global name; .set name, 0x00400000 + value // MSVC6.0 stdlib symbol ( _oni_malloc , 0x0011fc24 ) symbol ( _oni_free , 0x0011fbf5 ) symbol ( _oni_fopen , 0x0011ea9f ) symbol ( _oni_fflush , 0x0011eab2 ) symbol ( _oni_fprintf , 0x0011ebbf ) symbol ( _oni_vsprintf , 0x0011e860 ) // Oni Engine symbol ( _ONiMain , 0x000d3280 ) // BFW_Utility symbol ( _UUrStartupMessage , 0x00024860 ) symbol ( @UUrMachineTime_High@0 , 0x00026480 ) symbol ( @UUrMachineTime_High_Frequency@0 , 0x000264b0 ) symbol ( @UUrMachineTime_Sixtieths@0 , 0x000263e0 ) symbol ( _ONgFileStartup , 0x001711b8 ) symbol ( @UUrPlatform_Initialize@0 , 0x00026010 ) symbol ( @UUrPlatform_Terminate@0 , 0x00026310 ) // OpenGL symbol ( @gl_enumerate_valid_display_modes@4 , 0x000083a0 )