# # tctf_objectives.bsl # # SCRIPTS TO SET LEVEL OBJECTIVES/HINTS # func void set_objective_1(void) { dprint set_objective_1 objective_set(1) target_set(323,30.0) } func void set_objective_2(string ai_name) { dprint set_objective_2 objective_set(2) target_set(1111, 30.0) } func void set_objective_3(string ai_name) { dprint set_objective_3 objective_set(3) target_set(60,30.0) } func void set_objective_4(string ai_name) { dprint set_objective_4 if(elev_count ne 1) { trigvolume_enable trigger_volume_81 1 objective_set(4) particle obj1 create target_set(9999, 30.0) } } func void set_objective_5(string ai_name) { dprint set_objective_5 objective_set(5) target_set(58,30.0) } func void you_lose(string ai_name) { sleep 240 fade_out 0 0 0 180 sleep 240 lose } func void you_win(int char_index) { win } ### TEXT CONSOLES ### func void level_8a(void) { dprint text_8a text_console level_8a console_reset 17 } func void level_8b(void) { dprint text_8b text_console level_8b console_reset 12 } func void level_8c(void) { dprint text_8c text_console level_8c console_reset 14 } func void level_8d(void) { dprint text_8d text_console level_8d console_reset 16 } func void level_8e(void) { dprint text_8e text_console level_8e console_reset 15 } func void level_8f(void) { dprint text_8f text_console level_8f console_reset 13 }