# # ChangeLog for AE/packages # # Generated by Trac 1.6 # Nov 22, 2024, 3:51:27 PM Sun, 03 May 2009 07:36:58 GMT gumby [313] * AE/packages/VanillaBSL/BSL (deleted) * AE/packages/VanillaBSL/IGMD (added) * AE/packages/VanillaBSL/IGMD/Airport (added) * AE/packages/VanillaBSL/IGMD/Airport/airport1_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport/airport_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport/airport_main.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport_III (added) * AE/packages/VanillaBSL/IGMD/Airport_III/airport2_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport_III/airport2_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport_III/airport2_main.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_anim_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_level_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_main.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_particles.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_train2.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_training_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/compound (added) * AE/packages/VanillaBSL/IGMD/compound/compound.bsl (added) * AE/packages/VanillaBSL/IGMD/compound/compound_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/compound/compound_main.bsl (added) * AE/packages/VanillaBSL/IGMD/compound/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/dream_lab (added) * AE/packages/VanillaBSL/IGMD/dream_lab/dream_lab_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/dream_lab/dream_lab_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/dream_lab/dream_lab_main.bsl (added) * AE/packages/VanillaBSL/IGMD/dream_lab/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/lab (added) * AE/packages/VanillaBSL/IGMD/lab/lab_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/lab/lab_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/lab/lab_main.bsl (added) * AE/packages/VanillaBSL/IGMD/lab/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant (added) * AE/packages/VanillaBSL/IGMD/manplant/manplant_anim_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant/manplant_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant/manplant_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant/manplant_main.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/neuro (added) * AE/packages/VanillaBSL/IGMD/neuro/neuro_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/neuro/neuro_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/neuro/neuro_main.bsl (added) * AE/packages/VanillaBSL/IGMD/neuro/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/power (added) * AE/packages/VanillaBSL/IGMD/power/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/power/power_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/power/power_main.bsl (added) * AE/packages/VanillaBSL/IGMD/power/power_objectives.bsl (added) * AE/packages/VanillaBSL/IGMD/power/power_spawn.bsl (added) * AE/packages/VanillaBSL/IGMD/power_II (added) * AE/packages/VanillaBSL/IGMD/power_II/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/power_II/power2_spawn.bsl (added) * AE/packages/VanillaBSL/IGMD/power_II/powerII_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/power_II/power_II_main.bsl (added) * AE/packages/VanillaBSL/IGMD/roof (added) * AE/packages/VanillaBSL/IGMD/roof/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/roof/roof.bsl (added) * AE/packages/VanillaBSL/IGMD/roof/roof_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/roof/roof_main.bsl (added) * AE/packages/VanillaBSL/IGMD/state (added) * AE/packages/VanillaBSL/IGMD/state/state_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/state/state_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/state/state_main.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf (added) * AE/packages/VanillaBSL/IGMD/tctf/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_door_lock_lights.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_main.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_objectives.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_spawn_syndicate.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf_ii (added) * AE/packages/VanillaBSL/IGMD/tctf_ii/tctf2.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf_ii/tctf_ii_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf_ii/tctf_ii_main.bsl (added) Fri, 01 May 2009 05:06:58 GMT gumby [305] * AE/packages/NewCharacters (modified) * AE/packages/NewCharacters/install (deleted) Fri, 01 May 2009 02:49:34 GMT gumby [304] * AE/packages (added) * AE/packages/Blood (added) * AE/packages/Blood/Mod_Info.cfg (added) * AE/packages/Blood/oni (added) * AE/packages/Blood/oni/level0_Final (added) * AE/packages/Blood/oni/level0_Final/level0_Particles (added) * AE/packages/Blood/oni/level0_Final/level0_Particles/BINA3RAPblood.oni (added) * AE/packages/Blood/oni/level0_Final/level0_Particles/BINA3RAPblood_drop.oni (added) * AE/packages/Blood/oni/level0_Final/level0_Particles/BINA3RAPblood_emit.oni (added) * AE/packages/Blood/oni/level0_Final/level0_Particles/BINA3RAPd__BLOOD.oni (added) * AE/packages/Blood/oni/level0_Final/level0_Particles/BINA3RAPh2h_flash_e01.oni (added) * AE/packages/Blood/oni/level0_Final/level0_Particles/BINA3RAPh2h_thud_e01.oni (added) * AE/packages/Blood/oni/level0_Final/level0_Particles/Imptblood.oni (added) * AE/packages/Blood/oni/level0_Final/level0_Particles/TXMP_BLOOD.oni (added) * AE/packages/Blood/x3delta (added) * AE/packages/GlassHurts (added) * AE/packages/GlassHurts/Mod_Info.cfg (added) * AE/packages/GlassHurts/oni (added) * AE/packages/GlassHurts/oni/level0_Final (added) * AE/packages/GlassHurts/oni/level0_Final/level0_Particles (added) * AE/packages/GlassHurts/oni/level0_Final/level0_Particles/BINA3RAPglass_shard.oni (added) * AE/packages/Globalize (added) * AE/packages/Globalize/Mod_Info.cfg (added) * AE/packages/Globalize/oni (added) * AE/packages/Globalize/oni/level0_Final (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRACninja_animations.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRACred_animations.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMfallen_back.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMfallen_front.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMlt_fw_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMrt_fw_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMss_lt_1stepb.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMss_rt_1stepa.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMss_rt_1stepb.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONPISrun_bk_1stepb.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONPISrun_bk_stop.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMMURCOMpunch_heavy.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMNINCOMcrouch_idle.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMNINJAcrouch_idle.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMNINPIScrouch_idle.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMNINPISrun_bk_1stepb.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMNINPISrun_bk_stop.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMNINRIFcrouch_idle.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMREDCOMidle1.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMREDCOMlt_fw_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMREDCOMrt_fw_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMREDCOMss_lt_1stepb.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMREDCOMss_lt_stop.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMREDCOMss_rt_1stepb.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Doctor Fix (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Doctor Fix/TRACdoctor_animations.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Characters (added) * AE/packages/Globalize/oni/level0_Final/level0_Characters/Globalization (added) * AE/packages/Globalize/oni/level0_Final/level0_Characters/Globalization/ONCCCop_generic.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Characters/Globalization/ONCCstriker_dream_lab.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Final (added) * AE/packages/Globalize/oni/level0_Final/level0_Particles (added) * AE/packages/Globalize/oni/level0_Final/level0_Particles/Bomber Fix (added) * AE/packages/Globalize/oni/level0_Final/level0_Particles/Bomber Fix/BINA3RAPmad_p04.oni (added) * AE/packages/Globalize/x3delta (added) * AE/packages/Globalize/x3delta/level0_Final (added) * AE/packages/Globalize/x3delta/level0_Final/ONCCCop_generic.oni (added) * AE/packages/Globalize/x3delta/level0_Final/ONCCstriker_dream_lab.oni (added) * AE/packages/Globalize/x3delta/level18_Final (added) * AE/packages/Globalize/x3delta/level18_Final/BINACJBOCharacter.oni (added) * AE/packages/KnockdownBeta (added) * AE/packages/KnockdownBeta/Mod_Info.cfg (added) * AE/packages/KnockdownBeta/oni (added) * AE/packages/KnockdownBeta/oni/level0_Final (added) * AE/packages/KnockdownBeta/oni/level0_Final/level0_Animations (added) * AE/packages/KnockdownBeta/oni/level0_Final/level0_Animations/BINA3RAPw1_tap_p01.oni (added) * AE/packages/KnockdownBeta/oni/level0_Final/level0_Animations/BINA3RAPw2_sap_p01.oni (added) * AE/packages/KnockdownBeta/oni/level0_Final/level0_Animations/TRAMKONCOMhit_fallen1.oni (added) * AE/packages/KnockdownBeta/oni/level0_Final/level0_Animations/TRAMKONCOMhit_fallen2.oni (added) * AE/packages/KnockdownBeta/oni/level0_Final/level0_Animations/TRAMKONCOMhit_fallenfront1.oni (added) * AE/packages/KnockdownBeta/oni/level0_Final/level0_Animations/TRAMKONCOMhit_fallenfront2.oni (added) * AE/packages/KnockdownBeta/oni/level0_Final/level0_Animations/TRAMKONOKOknockdown1.oni (added) * AE/packages/KnockdownBeta/oni/level0_Final/level0_Animations/TRAMKONOKOknockdown2.oni (added) * AE/packages/KnockdownBeta/oni/level0_Final/level0_Animations/TRAMSTRCOMhit_fallen1.oni (added) * AE/packages/KnockdownBeta/oni/level0_Final/level0_Animations/TRAMSTRCOMhit_fallen2.oni (added) * AE/packages/KnockdownBeta/oni/level0_Final/level0_Animations/TRAMSTRCOMhit_fallenfront1.oni (added) * AE/packages/KnockdownBeta/oni/level0_Final/level0_Animations/TRAMSTRCOMhit_fallenfront2.oni (added) * AE/packages/KnockdownBeta/oni/level0_Final/level0_Animations/TRAMSTRIKEknockdown1.oni (added) * AE/packages/KnockdownBeta/oni/level0_Final/level0_Animations/TRAMSTRIKEknockdown2.oni (added) * AE/packages/KnockdownBeta/oni/level0_Final/level0_Animations/TRAMSTRIKEknockdown3.oni (added) * AE/packages/NewCharacters (added) * AE/packages/NewCharacters/Mod_Info.cfg (added) * AE/packages/NewCharacters/backup (added) * AE/packages/NewCharacters/install (added) * AE/packages/NewCharacters/install/OniSplit.exe (added) * AE/packages/NewCharacters/install/big_deal.bat (added) * AE/packages/NewCharacters/install/big_zeal.bat (added) * AE/packages/NewCharacters/install/new_deal.bat (added) * AE/packages/NewCharacters/install/step0000.bat (added) * AE/packages/NewCharacters/install/step0001.bat (added) * AE/packages/NewCharacters/install/step0001z.bat (added) * AE/packages/NewCharacters/install/step0002.bat (added) * AE/packages/NewCharacters/install/step0002z.bat (added) * AE/packages/NewCharacters/install/step0003.bat (added) * AE/packages/NewCharacters/install/step0003z.bat (added) * AE/packages/NewCharacters/install/step0004.bat (added) * AE/packages/NewCharacters/install/step9999.bat (added) * AE/packages/NewCharacters/install/x3deltas (added) * AE/packages/NewCharacters/install/x3deltas/BINA3RAPw9_scr_e01b.oni (added) * AE/packages/NewCharacters/install/x3deltas/BINA3RAPw9_scr_e02b.oni (added) * AE/packages/NewCharacters/install/x3deltas/BINA3RAPw9_scr_x03a.oni (added) * AE/packages/NewCharacters/install/x3deltas/ONWCw10_sni.oni (added) * AE/packages/NewCharacters/install/x3deltas/ONWCw12_ba2.oni (added) * AE/packages/NewCharacters/install/x3deltas/ONWCw13_muro.oni (added) * AE/packages/NewCharacters/install/x3deltas/ONWCw14_sbg2.oni (added) * AE/packages/NewCharacters/install/x3deltas/TRAMKONOKOrun_lt.oni (added) * AE/packages/NewCharacters/install/x3deltas/TRAMKONOKOrun_rt.oni (added) * AE/packages/NewCharacters/install/x3deltas/TRAMNINJArun_lt.oni (added) * AE/packages/NewCharacters/install/x3deltas/TRAMNINJArun_rt.oni (added) * AE/packages/NewCharacters/install/x3deltas/TRAMSTRIKErun_lt.oni (added) * AE/packages/NewCharacters/install/x3deltas/TRAMSTRIKErun_rt.oni (added) * AE/packages/NewCharacters/install/x3deltas/TXMPw10_sni_tex.oni (added) * AE/packages/NewCharacters/install/x3deltas/TXMPw12_ba2_tex.oni (added) * AE/packages/NewCharacters/install/x3deltas/TXMPw13_muro_tex.oni (added) * AE/packages/NewCharacters/install/x3deltas/TXMPw14_sbg2_tex.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/BINA3RAPglass_shard.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCCopfemA1.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCCopfemA2.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCCopmaleA1.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCCopmaleA2.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCCopmaleA3.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCCopmaleA4.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCSH_dream_lab.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCSH_generic.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCShinzom_generic.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCTCTF_lite_1.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCTCTF_lite_blackops_1.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCTCTF_swat_1.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCTCTF_swat_blackops_1.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCbarabus.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCbd_1.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCbd_2.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCbd_3.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCbd_4.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCbd_5.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCbdfem_1.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCbdfem_2.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCbdfem_3.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCbdfem_4.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCcomguy_1.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCcomguy_2.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCcomguy_3.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCelite_easy_1.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCelite_easy_2.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCelite_easy_3.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCelite_hard_1.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCelite_hard_2.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCelite_hard_3.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCelite_med_1.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCelite_med_2.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCelite_med_3.oni (added) * AE/packages/NewCharacters/install/x3deltas/inplace/level0_Final/LoserONCC/ONCCgeneric_female_1.oni (added) * 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AE/packages/NewWeapons/oni/level0_Final/level0_Textures/MuroGun (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Textures/MuroGun/TXMPw13_muro_tex.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Textures/SBG2 (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Textures/SBG2/TXMPw14_sbg2_tex.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Textures/ScreamingNinjaball (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Textures/ScreamingNinjaball/TXMPw10_sni_tex.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Textures/Uzi (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Textures/Uzi/TXMPuzi_pic.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Textures/Uzi/TXMPw21tex.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Textures/WMClite (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Textures/WMClite/TXMPw12_ba2_tex.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Textures/WMClite/XML (added) * AE/packages/NinjaDash (added) * AE/packages/NinjaDash/Laughing (added) * AE/packages/NinjaDash/Laughing/XML (added) * AE/packages/NinjaDash/Laughing/XML/BINA3RAPw9_scr_e01.xml (added) * AE/packages/NinjaDash/Laughing/XML/BINA3RAPw9_scr_e02.xml (added) * AE/packages/NinjaDash/Laughing/XML/BINA3RAPw9_scr_p01.xml (added) * AE/packages/NinjaDash/Laughing/XML/BINA3RAPw9_scr_p11.xml (added) * AE/packages/NinjaDash/Laughing/XML/TXMPw9_aura.tga (added) * AE/packages/NinjaDash/Laughing/XML/TXMPw9_aura2.xml (added) * AE/packages/NinjaDash/Laughing/XML/Thumbs.db (added) * AE/packages/NinjaDash/Laughing/XML/laughing.bmp (added) * AE/packages/NinjaDash/Laughing/XML/laughing.tga (added) * AE/packages/NinjaDash/Laughing/XML/laughingpng.png (added) * AE/packages/NinjaDash/Mod_Info.cfg (added) * AE/packages/NinjaDash/oni (added) * AE/packages/NinjaDash/oni/Level0_Final (added) * AE/packages/NinjaDash/oni/Level0_Final/level0_Animations (added) * AE/packages/NinjaDash/oni/Level0_Final/level0_Animations/NinjaDash (added) * AE/packages/NinjaDash/oni/Level0_Final/level0_Animations/NinjaDash/TRAMKONCOMthrow_bk_k.xml (added) * AE/packages/NinjaDash/oni/Level0_Final/level0_Animations/NinjaDash/TRAMKONCOMthrow_bk_k_tgt.xml (added) * AE/packages/NinjaDash/oni/Level0_Final/level0_Animations/NinjaDash/TRAMNINCOMcrouch_bk.xml (added) * AE/packages/NinjaDash/oni/Level0_Final/level0_Animations/NinjaDash/TRAMNINCOMcrouch_fw.xml (added) * AE/packages/NinjaDash/oni/Level0_Final/level0_Animations/NinjaDash/TRAMNINCOMcrouch_lt.xml (added) * AE/packages/NinjaDash/oni/Level0_Final/level0_Animations/NinjaDash/TRAMNINCOMcrouch_rt.xml (added) * AE/packages/NinjaDash/oni/Level0_Final/level0_Animations/TRAMNINCOMcrouch_bk.oni (added) * AE/packages/NinjaDash/oni/Level0_Final/level0_Animations/TRAMNINCOMcrouch_fw.oni (added) * AE/packages/NinjaDash/oni/Level0_Final/level0_Animations/TRAMNINCOMcrouch_lt.oni (added) * AE/packages/NinjaDash/oni/Level0_Final/level0_Animations/TRAMNINCOMcrouch_rt.oni (added) * AE/packages/NinjaDash/oni/Level0_Final/level0_Animations/level0_Final (added) * AE/packages/Rain (added) * AE/packages/Rain/Mod_Info.cfg (added) * AE/packages/Rain/oni (added) * AE/packages/Rain/oni/level0_Final (added) * AE/packages/Rain/oni/level0_Final/level0_Particles (added) * AE/packages/Rain/oni/level0_Final/level0_Particles/BINA3RAPenv_rain_p01.oni (added) * AE/packages/Rain/oni/level0_Final/level0_Particles/BINA3RAPenv_rain_p02.oni (added) * AE/packages/Rain/oni/level0_Final/level0_Particles/BINA3RAPenv_rain_p03.oni (added) * AE/packages/Rain/oni/level0_Final/level0_Particles/BINA3RAPenv_rain_p04.oni (added) * AE/packages/Rain/oni/level0_Final/level0_Particles/BINA3RAPenv_rain_splash.oni (added) * AE/packages/Rain/x3delta (added) * AE/packages/VanillaBSL (added) * AE/packages/VanillaBSL/BSL (added) * AE/packages/VanillaBSL/BSL/IGMD (added) * AE/packages/VanillaBSL/BSL/IGMD/Airport (added) * AE/packages/VanillaBSL/BSL/IGMD/Airport/airport1_level_logic.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/Airport/airport_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/Airport/airport_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/Airport_III (added) * AE/packages/VanillaBSL/BSL/IGMD/Airport_III/airport2_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/Airport_III/airport2_level_logic.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/Airport_III/airport2_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/EnvWarehouse (added) * AE/packages/VanillaBSL/BSL/IGMD/EnvWarehouse/New Folder (added) * AE/packages/VanillaBSL/BSL/IGMD/EnvWarehouse/New Folder/warehouse_anim_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/EnvWarehouse/New Folder/warehouse_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/EnvWarehouse/New Folder/warehouse_level_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/EnvWarehouse/New Folder/warehouse_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/EnvWarehouse/New Folder/warehouse_particles.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/EnvWarehouse/New Folder/warehouse_train2.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/EnvWarehouse/New Folder/warehouse_training_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/EnvWarehouse/warehouse_train2.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/Vanilla (added) * AE/packages/VanillaBSL/BSL/IGMD/compound (added) * AE/packages/VanillaBSL/BSL/IGMD/compound/compound.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/compound/compound_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/compound/compound_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/compound/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/dream_lab (added) * AE/packages/VanillaBSL/BSL/IGMD/dream_lab/dream_lab_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/dream_lab/dream_lab_logic.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/dream_lab/dream_lab_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/dream_lab/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/lab (added) * AE/packages/VanillaBSL/BSL/IGMD/lab/lab_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/lab/lab_level_logic.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/lab/lab_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/lab/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/level0_ZY.dat (added) * AE/packages/VanillaBSL/BSL/IGMD/level0_ZY.raw (added) * AE/packages/VanillaBSL/BSL/IGMD/manplant (added) * AE/packages/VanillaBSL/BSL/IGMD/manplant/XML (added) * AE/packages/VanillaBSL/BSL/IGMD/manplant/XML/ONWCw5_sbg.xml (added) * AE/packages/VanillaBSL/BSL/IGMD/manplant/manplant_anim_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/manplant/manplant_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/manplant/manplant_level_logic.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/manplant/manplant_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/manplant/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/neuro (added) * AE/packages/VanillaBSL/BSL/IGMD/neuro/neuro_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/neuro/neuro_level_logic.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/neuro/neuro_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/neuro/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power (added) * AE/packages/VanillaBSL/BSL/IGMD/power/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power/power_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power/power_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power/power_objectives.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power/power_spawn.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power_II (added) * AE/packages/VanillaBSL/BSL/IGMD/power_II/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power_II/power2_spawn.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power_II/powerII_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power_II/power_II_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/roof (added) * AE/packages/VanillaBSL/BSL/IGMD/roof/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/roof/roof.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/roof/roof_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/roof/roof_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/state (added) * AE/packages/VanillaBSL/BSL/IGMD/state/state_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/state/state_level_logic.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/state/state_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf/tctf_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf/tctf_door_lock_lights.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf/tctf_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf/tctf_objectives.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf/tctf_spawn_syndicate.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf_ii (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf_ii/tctf2.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf_ii/tctf_ii_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf_ii/tctf_ii_main.bsl (added) Packages!