# # ChangeLog for AE # # Generated by Trac 1.6 # Nov 22, 2024, 4:14:51 AM Mon, 06 Jul 2009 17:53:15 GMT gumby [394] * AE/Installer/trunk/source/main_window.cpp (modified) (Red)Added Win7 Taskbar Progress Mon, 06 Jul 2009 15:39:35 GMT iritscen [393] * AE/Installer/trunk/source/aeinstallerapp.cpp (modified) * AE/Installer/trunk/source/aeinstallerapp.h (modified) * AE/Installer/trunk/source/main_window.cpp (modified) Implemented escapePath() to fix path bug on Mac side. Mon, 06 Jul 2009 14:44:10 GMT gumby [392] * AE/Installer/trunk/source/main_window.cpp (modified) added escapePath, use for escaping unix strings Mon, 06 Jul 2009 14:04:11 GMT gumby [391] * AE/Installer/trunk/source/main_window.cpp (modified) Fixed menu (Actually in previous commit, this one is a dummy commit) Mon, 06 Jul 2009 14:02:56 GMT gumby [390] * AE/Installer/trunk/source/main_window.cpp (modified) Fixed ONWC Globalization bug Added code for copying persist.dat and ... Mon, 06 Jul 2009 13:20:11 GMT gumby [389] * AE/Installer/trunk/source/about.cpp (added) * AE/Installer/trunk/source/about.h (added) about.cpp about.h Mon, 06 Jul 2009 02:24:45 GMT gumby [387] * AE/Installer/trunk/source/aelogosmall.xpm (added) * AE/Installer/trunk/source/undo.xpm (added) Added undo.xpm Added aelogosmall.xpm Mon, 06 Jul 2009 01:59:57 GMT iritscen [386] * AE/Installer/trunk/projects/README-Mac.txt (modified) * AE/Installer/trunk/projects/xcode/AE_Installer-GUI/AE Button.icns (added) * AE/Installer/trunk/projects/xcode/AE_Installer-GUI/AE Installer (GUI).xcodeproj/project.pbxproj (modified) * AE/Installer/trunk/projects/xcode/AE_Installer-GUI/Info.plist (added) * AE/Installer/trunk/projects/xcode/AE_Installer-GUI/fix_dylibs.sh (added) * AE/Installer/trunk/projects/xcode/AE_Installer-GUI/libnames-boost.txt (added) * AE/Installer/trunk/projects/xcode/AE_Installer-GUI/libnames-wx.txt (added) * AE/Installer/trunk/projects/xcode/AE_Installer-GUI/version.plist (added) Updating Xcode project and project read-me. Mon, 06 Jul 2009 00:59:40 GMT gumby [385] * AE/Installer/trunk/source/aeinstallerapp.cpp (modified) * AE/Installer/trunk/source/main_window.cpp (modified) * AE/Installer/trunk/source/main_window.h (modified) Sun, 05 Jul 2009 18:39:22 GMT iritscen [384] * AE/AE Read-Me.rtf (added) * AE/install_order.txt (deleted) Adding read-me, removing install_order.txt. Sun, 05 Jul 2009 14:35:50 GMT iritscen [383] * AE/packages/NewWeapons/oni/level0_Final/level0_Final/Uzi/WPgew21_uzi.oni (modified) Fixed typo in Subjugator weapon page. Sun, 05 Jul 2009 14:11:22 GMT iritscen [382] * AE/Installer/trunk/source/aeinstallerapp.cpp (modified) * AE/Installer/trunk/source/aeinstallerapp.h (modified) Added check on Mac side for mono framework. Sat, 04 Jul 2009 22:53:23 GMT iritscen [381] * AE/packages/BrutalAI/Mod_Info.cfg (modified) * AE/packages/DangerousGlass/Mod_Info.cfg (modified) * AE/packages/DashingAI/Mod_Info.cfg (modified) * AE/packages/GlassBreakingMoves/Mod_Info.cfg (modified) * AE/packages/Globalize/oni/level0_Final/level0_Final/WMDDdialog_mainmenu.oni (modified) * AE/packages/ImprovedWeather/Mod_Info.cfg (modified) * AE/packages/KnockdownRevamp/Mod_Info.cfg (modified) * AE/packages/NewCharacters/Mod_Info.cfg (modified) * AE/packages/NewWeapons/Mod_Info.cfg (modified) * AE/packages/NinjaShadowDash/Mod_Info.cfg (modified) * AE/packages/UpgradedONCCs/Mod_Info.cfg (modified) Updated Main Menu to reflect July release, not June. Touched up and ... Mon, 29 Jun 2009 19:23:42 GMT iritscen [379] * AE/Installer/trunk/source/aeinstallerapp.cpp (modified) * AE/Installer/trunk/source/aeinstallerapp.h (modified) * AE/Installer/trunk/source/installer.cpp (modified) * AE/Installer/trunk/source/installer.h (modified) * AE/Installer/trunk/source/main_window.cpp (modified) Adding GDF switch code to Mac side post-globalization. Preparing way ... Mon, 29 Jun 2009 13:45:03 GMT iritscen [378] * AE/Installer/trunk/source/oni_special.ico (added) * AE/packages/chaingun.wmv (deleted) Removing chaingun movie, adding icon file. Fri, 26 Jun 2009 18:44:49 GMT gumby [377] * AE/packages/chaingun.wmv (added) hi :) Fri, 26 Jun 2009 04:59:05 GMT gumby [376] * AE/packages/BrutalAI/Mod_Info.cfg (modified) * AE/packages/DangerousGlass/Mod_Info.cfg (modified) * AE/packages/ImprovedWeather/Mod_Info.cfg (modified) Fixed broken configs Fri, 26 Jun 2009 04:52:38 GMT gumby [375] * AE/packages/NewWeapons/oni/level0_Final/level0_Final/Chaingun/ONWCw16_crb.oni (modified) * AE/packages/NewWeapons/oni/level0_Final/level0_Particles/Chaingun/BINA3RAPw16_crb_e01.oni (modified) * AE/packages/NinjaShadowDash/Mod_Info.cfg (modified) * AE/packages/UpgradedONCCs/Mod_Info.cfg (modified) Added better efx to the Chaingun Fixed broken config files. Thu, 25 Jun 2009 02:05:13 GMT gumby [374] * AE/packages (modified) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMthrow_fw_tgt.oni (modified) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/XML (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMKONOKOblownup1.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMKONOKOblownup2.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMKONOKOblownup3.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMKONOKOblownup_bk1.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMKONOKOblownup_bk2.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMKONOKOknockdown1.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMKONOKOknockdown2.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMKONOKOknockdown_bk1.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMKONOKOknockdown_bk2.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMSTRIKEblownup1.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMSTRIKEblownup2.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMSTRIKEblownup_bk1.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMSTRIKEblownup_bk2.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMSTRIKEknockdown1.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMSTRIKEknockdown2.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMSTRIKEknockdown3.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMSTRIKEknockdown_bk1.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMSTRIKEknockdown_bk2.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMSTRIKEknockdown_bk_foot.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMSTRIKEknockdown_foot1.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/XML (added) * AE/packages/KnockdownRevamp/oni/level0_Final/level0_Animations/TRAMKONOKOblownup_bk1.oni (modified) * AE/packages/KnockdownRevamp/oni/level0_Final/level0_Animations/TRAMKONOKOblownup_bk2.oni (modified) * AE/packages/KnockdownRevamp/oni/level0_Final/level0_Animations/TRAMSTRIKEblownup_bk1.oni (modified) * AE/packages/KnockdownRevamp/oni/level0_Final/level0_Animations/TRAMSTRIKEblownup_bk2.oni (modified) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/BGI/M3GMw15_smg.oni (deleted) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/BGI/ONWCw15_smg.oni (deleted) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/BGI/ONWCw25_fsg.oni (deleted) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/Chaingun (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/Chaingun/M3GMw16crb.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/Chaingun/ONWCw16_crb.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/Chaingun/XML (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/SMG (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/SMG/M3GMw15_smg.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/SMG/ONWCw15_smg.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Particles/Chaingun (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Particles/Chaingun/BINA3RAPw16_crb_e01.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Particles/Chaingun/BINA3RAPw16_crb_p01.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Particles/Chaingun/XML (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Particles/SMG (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Particles/SMG/BINA3RAPw15_smg_e01.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Particles/SMG/BINA3RAPw15_smg_p01.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Textures/Chaingun (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Textures/Chaingun/TXMPw16tex.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Textures/SMG (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Textures/SMG/TXMPw15tex.oni (added) Fixed glass breaking Balanced Chaingun Tue, 23 Jun 2009 21:41:34 GMT iritscen [373] * AE/Installer/trunk/source/main_window.cpp (modified) Fixed OptionsPanel->Show refreshing issue. Tue, 23 Jun 2009 02:53:59 GMT iritscen [372] * AE/Installer/trunk/source/main_window.cpp (modified) Fixed globalization log writes. Removed reporting of all file names ... Sun, 21 Jun 2009 01:50:24 GMT iritscen [371] * AE/Installer/trunk/source/about_window.cpp (modified) * AE/Installer/trunk/source/main_window.cpp (modified) Re-fixing Credits, lose changes again AND DIE ^_^. Updating to-do ... Sat, 20 Jun 2009 21:19:34 GMT gumby [370] * AE/packages/Globalize/oni/level0_Final/level0_Final/SUBTmessages.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/Uzi/SUBTmessages.oni (deleted) fixed location of SUBTmessages.oni Sat, 20 Jun 2009 20:22:28 GMT iritscen [369] * AE/packages/Globalize/oni/level0_Final/level0_Final/WMDDdialog_mainmenu.oni (modified) Tweaking AE version text in WMDDdialog_mainmenu. Sat, 20 Jun 2009 18:28:09 GMT iritscen [368] * AE/packages/BrutalAI (moved) * AE/packages/DangerousGlass (moved) * AE/packages/ImprovedWeather (moved) * AE/packages/NinjaShadowDash (moved) * AE/packages/UpgradedONCCs (moved) * AE/packages/do.reg (deleted) Renaming pkg folders to match current mod names. Fri, 19 Jun 2009 23:31:35 GMT gumby [367] * AE/packages/BrutalEnemies (added) * AE/packages/BrutalEnemies/Mod_Info.cfg (added) * AE/packages/BrutalEnemies/oni (added) * AE/packages/BrutalEnemies/oni/level0_Final (added) * AE/packages/BrutalEnemies/oni/level0_Final/level0_Animations (added) * AE/packages/BrutalEnemies/oni/level0_Final/level0_Animations/TRAMKONCOMcomb_k_k.oni (added) * AE/packages/BrutalEnemies/oni/level0_Final/level0_Animations/XML (added) * AE/packages/BrutalEnemies/oni/level0_Final/level0_Final (added) * AE/packages/BrutalEnemies/oni/level0_Final/level0_Final/BINACJBOMelee Profile.oni (added) * AE/packages/BrutalEnemies/oni/level0_Final/level0_Final/XML (added) * AE/packages/DashingAI (added) * AE/packages/DashingAI/Mod_Info.cfg (added) * AE/packages/DashingAI/oni (added) * AE/packages/DashingAI/oni/level0_Final (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRACShinzom_animations.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRACshinatama_animations.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRAMCOMGUY_run_lt.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRAMCOMGUYrun_rt.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRAMFEMALErun_lt.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRAMFEMALErun_rt.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRAMNINJArun_lt.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRAMNINJArun_rt.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRAMSTRIKErun_lt.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRAMSTRIKErun_rt.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRAMTANKERrun_lt.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRAMTANKERrun_rt.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRAMTHUGrun_lt.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRAMTHUGrun_rt.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/XML (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/ex (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/ex/XML (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/level0_Animations.dat (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/level0_Animations.raw (added) * AE/packages/GlassBreakingMoves (added) * AE/packages/GlassBreakingMoves/Mod_Info.cfg (added) * AE/packages/GlassBreakingMoves/oni (added) * AE/packages/GlassBreakingMoves/oni/level0_Final (added) * AE/packages/GlassBreakingMoves/oni/level0_Final/level0_Particles (added) * AE/packages/GlassBreakingMoves/oni/level0_Final/level0_Particles/BINA3RAPglass_break.oni (added) * AE/packages/GlassBreakingMoves/oni/level0_Final/level0_Particles/XML (added) * AE/packages/GlassHurts (added) * AE/packages/GlassHurts/Mod_Info.cfg (added) * AE/packages/GlassHurts/oni (added) * AE/packages/GlassHurts/oni/level0_Final (added) * AE/packages/GlassHurts/oni/level0_Final/level0_Particles (added) * AE/packages/GlassHurts/oni/level0_Final/level0_Particles/BINA3RAPglass_shard.oni (added) * AE/packages/Globalize (added) * AE/packages/Globalize/oni (added) * AE/packages/Globalize/oni/level0_Final (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRACninja_animations.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMlt_fw_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMrt_fw_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMss_lt_1stepb.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMss_rt_1stepa.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMss_rt_1stepb.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONPISrun_bk_1stepb.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONPISrun_bk_stop.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMMURCOMpunch_heavy.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMNINCOMcrouch_idle.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMNINJAcrouch_idle.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMNINPIScrouch_idle.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMNINPISrun_bk_1stepb.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMNINPISrun_bk_stop.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMNINRIFcrouch_idle.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMREDCOMidle1.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMREDCOMlt_fw_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMREDCOMrt_fw_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMREDCOMss_lt_1stepb.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMREDCOMss_lt_stop.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMREDCOMss_rt_1stepb.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMTANKERrun_slide.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/XML (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Doctor Fix (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Doctor Fix/TRACdoctor_animations.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMBARABkick_heavy.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMcomb_k.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMcomb_k_k.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMcomb_p.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMcomb_p_p.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMcomb_p_p_p.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMcrouch_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMcrouch_kick_fw.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMcrouch_punch.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMcrouch_punch_fw.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMgetup_k_bk.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMgetup_k_fw.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMkick_bk.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMkick_fw.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMkick_low.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMkick_lt.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMkick_rt.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMpunch_bk.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMpunch_fw.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMpunch_heavy.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMpunch_low.oni (added) * 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AE/packages/ShinatamaToo/oni/level0_Final/level0_Characters (added) * AE/packages/ShinatamaToo/oni/level0_Final/level0_Characters/ONCCSH_fighter.oni (added) * AE/packages/ShinatamaToo/oni/level0_Final/level0_Characters/TRBSSH_full_size.oni (added) * AE/packages/ShinatamaToo/oni/level0_Final/level0_Characters/TRMASH2high_texture_generic.oni (added) * AE/packages/ShinatamaToo/oni/level0_Final/level0_Textures (added) * AE/packages/ShinatamaToo/oni/level0_Final/level0_Textures/TXMPIteration002%2FSH_bicep.oni (added) * AE/packages/ShinatamaToo/oni/level0_Final/level0_Textures/TXMPIteration002%2FSH_calf2.oni (added) * AE/packages/ShinatamaToo/oni/level0_Final/level0_Textures/TXMPIteration002%2FSH_chest.oni (added) * AE/packages/ShinatamaToo/oni/level0_Final/level0_Textures/TXMPIteration002%2FSH_face5.oni (added) * AE/packages/ShinatamaToo/oni/level0_Final/level0_Textures/TXMPIteration002%2FSH_fist.oni (added) * AE/packages/ShinatamaToo/oni/level0_Final/level0_Textures/TXMPIteration002%2FSH_foot.oni (added) * AE/packages/ShinatamaToo/oni/level0_Final/level0_Textures/TXMPIteration002%2FSH_mid.oni (added) * AE/packages/ShinatamaToo/oni/level0_Final/level0_Textures/TXMPIteration002%2FSH_neck.oni (added) * AE/packages/ShinatamaToo/oni/level0_Final/level0_Textures/TXMPIteration002%2FSH_pelvis.oni (added) * AE/packages/ShinatamaToo/oni/level0_Final/level0_Textures/TXMPIteration002%2FSH_shoulder2.oni (added) * AE/packages/ShinatamaToo/oni/level0_Final/level0_Textures/TXMPIteration002%2FSH_thigh2.oni (added) * AE/packages/ShinatamaToo/oni/level0_Final/level0_Textures/TXMPIteration002%2FSH_wrist2.oni (added) * AE/packages/UltimateMode (added) * AE/packages/UltimateMode/Mod_Info.cfg (added) * AE/packages/UltimateMode/oni (added) * AE/packages/UltimateMode/oni/level0_Final (added) * AE/packages/UltimateMode/oni/level0_Final/level0_Final (added) * AE/packages/UltimateMode/oni/level0_Final/level0_Final/ONGSgame_settings.oni (added) * AE/packages/UltimateMode/oni/level0_Final/level0_Final/XML (added) * AE/packages/VanillaBSL (added) * AE/packages/VanillaBSL/IGMD (added) * AE/packages/VanillaBSL/IGMD/Airport (added) * AE/packages/VanillaBSL/IGMD/Airport/airport1_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport/airport_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport/airport_main.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport_III (added) * AE/packages/VanillaBSL/IGMD/Airport_III/airport2_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport_III/airport2_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport_III/airport2_main.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_anim_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_level_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_main.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_particles.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_train2.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_training_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/compound (added) * AE/packages/VanillaBSL/IGMD/compound/compound.bsl (added) * AE/packages/VanillaBSL/IGMD/compound/compound_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/compound/compound_main.bsl (added) * AE/packages/VanillaBSL/IGMD/compound/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/dream_lab (added) * AE/packages/VanillaBSL/IGMD/dream_lab/dream_lab_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/dream_lab/dream_lab_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/dream_lab/dream_lab_main.bsl (added) * AE/packages/VanillaBSL/IGMD/dream_lab/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/lab (added) * AE/packages/VanillaBSL/IGMD/lab/lab_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/lab/lab_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/lab/lab_main.bsl (added) * AE/packages/VanillaBSL/IGMD/lab/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant (added) * AE/packages/VanillaBSL/IGMD/manplant/manplant_anim_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant/manplant_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant/manplant_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant/manplant_main.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/neuro (added) * AE/packages/VanillaBSL/IGMD/neuro/neuro_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/neuro/neuro_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/neuro/neuro_main.bsl (added) * AE/packages/VanillaBSL/IGMD/neuro/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/power (added) * AE/packages/VanillaBSL/IGMD/power/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/power/power_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/power/power_main.bsl (added) * AE/packages/VanillaBSL/IGMD/power/power_objectives.bsl (added) * AE/packages/VanillaBSL/IGMD/power/power_spawn.bsl (added) * AE/packages/VanillaBSL/IGMD/power_II (added) * AE/packages/VanillaBSL/IGMD/power_II/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/power_II/power2_spawn.bsl (added) * AE/packages/VanillaBSL/IGMD/power_II/powerII_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/power_II/power_II_main.bsl (added) * AE/packages/VanillaBSL/IGMD/roof (added) * AE/packages/VanillaBSL/IGMD/roof/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/roof/roof.bsl (added) * AE/packages/VanillaBSL/IGMD/roof/roof_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/roof/roof_main.bsl (added) * AE/packages/VanillaBSL/IGMD/state (added) * AE/packages/VanillaBSL/IGMD/state/state_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/state/state_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/state/state_main.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf (added) * AE/packages/VanillaBSL/IGMD/tctf/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_door_lock_lights.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_main.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_objectives.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_spawn_syndicate.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf_ii (added) * AE/packages/VanillaBSL/IGMD/tctf_ii/tctf2.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf_ii/tctf_ii_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf_ii/tctf_ii_main.bsl (added) * AE/packages/Weather (added) * AE/packages/Weather/Mod_Info.cfg (added) * AE/packages/Weather/oni (added) * AE/packages/Weather/oni/level0_Final (added) * AE/packages/Weather/oni/level0_Final/level0_Particles (added) * AE/packages/Weather/oni/level0_Final/level0_Particles/BINA3RAPenv_rain_p01.oni (added) * AE/packages/Weather/oni/level0_Final/level0_Particles/BINA3RAPenv_rain_p02.oni (added) * AE/packages/Weather/oni/level0_Final/level0_Particles/BINA3RAPenv_rain_p03.oni (added) * AE/packages/Weather/oni/level0_Final/level0_Particles/BINA3RAPenv_rain_p04.oni (added) * AE/packages/Weather/oni/level0_Final/level0_Particles/BINA3RAPenv_rain_splash.oni (added) * AE/packages/Weather/x3delta (added) * AE/packages/do.reg (added) Fri, 19 Jun 2009 23:09:57 GMT gumby [366] * AE/packages/BrutalEnemies (deleted) Fri, 19 Jun 2009 23:08:53 GMT gumby [365] * AE/packages/BrutalEnemies (added) * AE/packages/BrutalEnemies/Mod_Info.cfg (added) * AE/packages/BrutalEnemies/oni (added) Fri, 19 Jun 2009 23:02:09 GMT gumby [364] * AE/packages (added) Fri, 19 Jun 2009 23:00:43 GMT gumby [363] * AE/packages (deleted) Reorganizing Fri, 19 Jun 2009 22:58:07 GMT gumby [362] * AE/Installer/trunk/source/main_window.cpp (modified) Globalize.oni -> Globalize.log ;) Fri, 19 Jun 2009 22:46:57 GMT gumby [361] * AE/Installer/trunk/source/main_window.cpp (modified) Fixed MainWindow::OnReGlobalizeButtonClick() Fri, 19 Jun 2009 22:46:22 GMT gumby [360] * AE/Installer/trunk/source/aeinstallerapp.cpp (modified) Fixed AEInstallerApp::OnInit() Fri, 19 Jun 2009 22:33:00 GMT gumby [359] * AE/Installer/trunk/source/main_window.cpp (modified) Fixed bug where IGMD would be in the wrong place Fri, 19 Jun 2009 22:25:08 GMT gumby [358] * AE/Installer/trunk/source/aeinstallerapp.cpp (modified) * AE/Installer/trunk/source/installer.h (modified) * AE/Installer/trunk/source/main_window.cpp (modified) Fixed bugs: Missing globalize code on start possibly fixed adv ... Fri, 19 Jun 2009 21:32:17 GMT gumby [357] * AE/Installer/trunk/source/main_window.cpp (modified) Finished installer 1.0 except for icons Thu, 18 Jun 2009 22:30:46 GMT gumby [356] * AE/Installer/trunk/source/aeinstallerapp.cpp (added) * AE/Installer/trunk/source/aeinstallerapp.h (added) Thu, 18 Jun 2009 22:30:30 GMT gumby [355] * AE/Installer/trunk/source/installer.h (modified) * AE/Installer/trunk/source/main_window.cpp (modified) * AE/Installer/trunk/source/main_window.h (modified) Sun, 14 Jun 2009 23:28:58 GMT iritscen [353] * AE/Installer/trunk/source/main.cpp (modified) * AE/Installer/trunk/source/main_window.cpp (modified) Mac fixes -- status bar and sleep code. Sun, 07 Jun 2009 15:34:55 GMT iritscen [345] * AE/Installer/trunk/projects/README-Mac.txt (modified) Fixing silly typo in build instructions. Sun, 07 Jun 2009 02:45:43 GMT iritscen [344] * AE/Installer/trunk/projects/README-Mac.txt (added) Adding build instructions for Mac project. Sun, 07 Jun 2009 00:54:33 GMT iritscen [343] * AE/Installer/trunk/projects/xcode/AE_Installer-GUI (added) * AE/Installer/trunk/projects/xcode/AE_Installer-GUI/AE Installer (GUI).xcodeproj (moved) Moving proj in one level to match my real working copy's hierarchy. Thu, 04 Jun 2009 12:45:50 GMT iritscen [334] * AE/Installer/trunk/projects/xcode (added) * AE/Installer/trunk/projects/xcode/AE Installer (GUI).xcodeproj (added) * AE/Installer/trunk/projects/xcode/AE Installer (GUI).xcodeproj/TemplateIcon.icns (added) * AE/Installer/trunk/projects/xcode/AE Installer (GUI).xcodeproj/project.pbxproj (added) Replacing CLI proj with GUI proj. Thu, 04 Jun 2009 12:37:38 GMT iritscen [333] * AE/Installer/trunk/projects/xcode (deleted) Attempting to start over from scratch with xcode/. Thu, 04 Jun 2009 12:25:09 GMT iritscen [332] * AE/Installer/trunk/projects/xcode/AE Installer (CLI) (deleted) Replacing CLI proj with GUI proj. Thu, 04 Jun 2009 12:05:26 GMT iritscen [331] * AE/Installer/trunk/source/main_window.cpp (modified) * AE/Installer/trunk/source/main_window.h (modified) "Seperated" => "Separated". Mon, 01 Jun 2009 02:04:33 GMT gumby [328] * AE/Installer/trunk/source/main_window.cpp (modified) * AE/Installer/trunk/source/main_window.h (modified) Added a border, probably Mon, 01 Jun 2009 01:51:40 GMT iritscen [327] * AE/Installer/trunk/source/about_window.cpp (modified) * AE/Installer/trunk/source/main_window.cpp (modified) Changed Info panel to be set by SetValue() rather than SetLabel() Tue, 26 May 2009 18:51:14 GMT iritscen [325] * AE/Installer/trunk/source/about_window.cpp (modified) * AE/Installer/trunk/source/installer.cpp (modified) * AE/Installer/trunk/source/installer.h (modified) * AE/Installer/trunk/source/main_window.cpp (modified) * AE/Installer/trunk/source/main_window.h (modified) Rolled installer.cpp code into mainwindow.cpp, do not build ... Tue, 26 May 2009 17:52:10 GMT iritscen [324] * AE/Installer/trunk/source/about_window.cpp (added) * AE/Installer/trunk/source/about_window.h (added) * AE/Installer/trunk/source/app_resources.cpp (added) * AE/Installer/trunk/source/app_resources.h (added) * AE/Installer/trunk/source/fileopen.xpm (added) * AE/Installer/trunk/source/filesaveas.xpm (added) * AE/Installer/trunk/source/installer.cpp (added) * AE/Installer/trunk/source/installer.h (added) * AE/Installer/trunk/source/main.cpp (added) * AE/Installer/trunk/source/main.h (added) * AE/Installer/trunk/source/main_window.cpp (added) * AE/Installer/trunk/source/main_window.h (added) * AE/Installer/trunk/source/methods.h (deleted) * AE/Installer/trunk/source/quit.xpm (added) * AE/Installer/trunk/source/redo.xpm (added) * AE/Installer/trunk/source/subs.cpp (deleted) Replacing old CLI source with new GUI source. Tue, 05 May 2009 18:56:20 GMT gumby [320] * AE/Installer/trunk/source/subs.cpp (modified) Tue, 05 May 2009 07:30:34 GMT gumby [319] * AE/Installer/trunk/source/methods.h (modified) * AE/Installer/trunk/source/subs.cpp (modified) Added uninstall options. Added PC Demo\Mac detection. Added ... Tue, 05 May 2009 05:33:35 GMT gumby [318] * AE/Installer/trunk/source/subs.cpp (modified) Sun, 03 May 2009 15:07:19 GMT gumby [315] * AE/Installer/trunk/source/subs.cpp (modified) Fixed issue with Extended ASCII Tweaked menu Sun, 03 May 2009 07:38:12 GMT gumby [314] * AE/Installer/trunk/source/methods.h (modified) * AE/Installer/trunk/source/subs.cpp (modified) Sun, 03 May 2009 07:36:58 GMT gumby [313] * AE/packages/VanillaBSL/BSL (deleted) * AE/packages/VanillaBSL/IGMD (added) * AE/packages/VanillaBSL/IGMD/Airport (added) * AE/packages/VanillaBSL/IGMD/Airport/airport1_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport/airport_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport/airport_main.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport_III (added) * AE/packages/VanillaBSL/IGMD/Airport_III/airport2_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport_III/airport2_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport_III/airport2_main.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_anim_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_level_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_main.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_particles.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_train2.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_training_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/compound (added) * AE/packages/VanillaBSL/IGMD/compound/compound.bsl (added) * AE/packages/VanillaBSL/IGMD/compound/compound_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/compound/compound_main.bsl (added) * AE/packages/VanillaBSL/IGMD/compound/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/dream_lab (added) * AE/packages/VanillaBSL/IGMD/dream_lab/dream_lab_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/dream_lab/dream_lab_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/dream_lab/dream_lab_main.bsl (added) * AE/packages/VanillaBSL/IGMD/dream_lab/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/lab (added) * AE/packages/VanillaBSL/IGMD/lab/lab_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/lab/lab_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/lab/lab_main.bsl (added) * AE/packages/VanillaBSL/IGMD/lab/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant (added) * AE/packages/VanillaBSL/IGMD/manplant/manplant_anim_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant/manplant_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant/manplant_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant/manplant_main.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/neuro (added) * AE/packages/VanillaBSL/IGMD/neuro/neuro_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/neuro/neuro_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/neuro/neuro_main.bsl (added) * AE/packages/VanillaBSL/IGMD/neuro/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/power (added) * AE/packages/VanillaBSL/IGMD/power/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/power/power_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/power/power_main.bsl (added) * AE/packages/VanillaBSL/IGMD/power/power_objectives.bsl (added) * AE/packages/VanillaBSL/IGMD/power/power_spawn.bsl (added) * AE/packages/VanillaBSL/IGMD/power_II (added) * AE/packages/VanillaBSL/IGMD/power_II/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/power_II/power2_spawn.bsl (added) * AE/packages/VanillaBSL/IGMD/power_II/powerII_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/power_II/power_II_main.bsl (added) * AE/packages/VanillaBSL/IGMD/roof (added) * AE/packages/VanillaBSL/IGMD/roof/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/roof/roof.bsl (added) * AE/packages/VanillaBSL/IGMD/roof/roof_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/roof/roof_main.bsl (added) * AE/packages/VanillaBSL/IGMD/state (added) * AE/packages/VanillaBSL/IGMD/state/state_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/state/state_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/state/state_main.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf (added) * AE/packages/VanillaBSL/IGMD/tctf/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_door_lock_lights.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_main.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_objectives.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_spawn_syndicate.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf_ii (added) * AE/packages/VanillaBSL/IGMD/tctf_ii/tctf2.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf_ii/tctf_ii_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf_ii/tctf_ii_main.bsl (added) Sun, 03 May 2009 00:41:41 GMT gumby [312] * AE/Installer/trunk/source/subs.cpp (modified) Sun, 03 May 2009 00:40:45 GMT gumby [311] * AE/Installer/trunk/source/subs.cpp (modified) Sun, 03 May 2009 00:26:23 GMT gumby [310] * AE/Installer/trunk/source/subs.cpp (modified) Sat, 02 May 2009 23:47:33 GMT iritscen [309] * AE/Installer/trunk/source/subs.cpp (modified) Replaced missing bracket on line 456. Oops! Sat, 02 May 2009 22:24:03 GMT iritscen [308] * AE/Installer/trunk/source/methods.h (modified) * AE/Installer/trunk/source/subs.cpp (modified) Fixed Mac compat., added globalization (not done). Sat, 02 May 2009 16:55:16 GMT gumby [307] * AE/Installer/trunk/source/Rain.zip (deleted) * AE/Installer/trunk/source/dirent.h (deleted) * AE/Installer/trunk/source/dirent.lib (deleted) * AE/Installer/trunk/source/include (deleted) * AE/Installer/trunk/source/lib (deleted) * AE/Installer/trunk/source/subs.cpp (modified) Sat, 02 May 2009 16:34:23 GMT gumby [306] * AE/Installer/trunk/source/include (added) * AE/Installer/trunk/source/include/dirent.h (added) * AE/Installer/trunk/source/lib (added) * AE/Installer/trunk/source/lib/dirent.lib (added) * AE/Installer/trunk/source/subs.cpp (modified) Fri, 01 May 2009 05:06:58 GMT gumby [305] * AE/packages/NewCharacters (modified) * AE/packages/NewCharacters/install (deleted) Fri, 01 May 2009 02:49:34 GMT gumby [304] * AE/packages (added) * AE/packages/Blood (added) * AE/packages/Blood/Mod_Info.cfg (added) * AE/packages/Blood/oni (added) * AE/packages/Blood/oni/level0_Final (added) * AE/packages/Blood/oni/level0_Final/level0_Particles (added) * AE/packages/Blood/oni/level0_Final/level0_Particles/BINA3RAPblood.oni (added) * AE/packages/Blood/oni/level0_Final/level0_Particles/BINA3RAPblood_drop.oni (added) * AE/packages/Blood/oni/level0_Final/level0_Particles/BINA3RAPblood_emit.oni (added) * AE/packages/Blood/oni/level0_Final/level0_Particles/BINA3RAPd__BLOOD.oni (added) * AE/packages/Blood/oni/level0_Final/level0_Particles/BINA3RAPh2h_flash_e01.oni (added) * AE/packages/Blood/oni/level0_Final/level0_Particles/BINA3RAPh2h_thud_e01.oni (added) * AE/packages/Blood/oni/level0_Final/level0_Particles/Imptblood.oni (added) * AE/packages/Blood/oni/level0_Final/level0_Particles/TXMP_BLOOD.oni (added) * AE/packages/Blood/x3delta (added) * AE/packages/GlassHurts (added) * AE/packages/GlassHurts/Mod_Info.cfg (added) * AE/packages/GlassHurts/oni (added) * AE/packages/GlassHurts/oni/level0_Final (added) * AE/packages/GlassHurts/oni/level0_Final/level0_Particles (added) * AE/packages/GlassHurts/oni/level0_Final/level0_Particles/BINA3RAPglass_shard.oni (added) * AE/packages/Globalize (added) * AE/packages/Globalize/Mod_Info.cfg (added) * AE/packages/Globalize/oni (added) * AE/packages/Globalize/oni/level0_Final (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRACninja_animations.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRACred_animations.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMfallen_back.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMfallen_front.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation 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AE/packages/NinjaDash/oni/Level0_Final/level0_Animations/NinjaDash (added) * AE/packages/NinjaDash/oni/Level0_Final/level0_Animations/NinjaDash/TRAMKONCOMthrow_bk_k.xml (added) * AE/packages/NinjaDash/oni/Level0_Final/level0_Animations/NinjaDash/TRAMKONCOMthrow_bk_k_tgt.xml (added) * AE/packages/NinjaDash/oni/Level0_Final/level0_Animations/NinjaDash/TRAMNINCOMcrouch_bk.xml (added) * AE/packages/NinjaDash/oni/Level0_Final/level0_Animations/NinjaDash/TRAMNINCOMcrouch_fw.xml (added) * AE/packages/NinjaDash/oni/Level0_Final/level0_Animations/NinjaDash/TRAMNINCOMcrouch_lt.xml (added) * AE/packages/NinjaDash/oni/Level0_Final/level0_Animations/NinjaDash/TRAMNINCOMcrouch_rt.xml (added) * AE/packages/NinjaDash/oni/Level0_Final/level0_Animations/TRAMNINCOMcrouch_bk.oni (added) * AE/packages/NinjaDash/oni/Level0_Final/level0_Animations/TRAMNINCOMcrouch_fw.oni (added) * AE/packages/NinjaDash/oni/Level0_Final/level0_Animations/TRAMNINCOMcrouch_lt.oni (added) * AE/packages/NinjaDash/oni/Level0_Final/level0_Animations/TRAMNINCOMcrouch_rt.oni (added) * AE/packages/NinjaDash/oni/Level0_Final/level0_Animations/level0_Final (added) * AE/packages/Rain (added) * AE/packages/Rain/Mod_Info.cfg (added) * AE/packages/Rain/oni (added) * AE/packages/Rain/oni/level0_Final (added) * AE/packages/Rain/oni/level0_Final/level0_Particles (added) * AE/packages/Rain/oni/level0_Final/level0_Particles/BINA3RAPenv_rain_p01.oni (added) * AE/packages/Rain/oni/level0_Final/level0_Particles/BINA3RAPenv_rain_p02.oni (added) * AE/packages/Rain/oni/level0_Final/level0_Particles/BINA3RAPenv_rain_p03.oni (added) * AE/packages/Rain/oni/level0_Final/level0_Particles/BINA3RAPenv_rain_p04.oni (added) * AE/packages/Rain/oni/level0_Final/level0_Particles/BINA3RAPenv_rain_splash.oni (added) * AE/packages/Rain/x3delta (added) * AE/packages/VanillaBSL (added) * AE/packages/VanillaBSL/BSL (added) * AE/packages/VanillaBSL/BSL/IGMD (added) * AE/packages/VanillaBSL/BSL/IGMD/Airport (added) * AE/packages/VanillaBSL/BSL/IGMD/Airport/airport1_level_logic.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/Airport/airport_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/Airport/airport_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/Airport_III (added) * AE/packages/VanillaBSL/BSL/IGMD/Airport_III/airport2_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/Airport_III/airport2_level_logic.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/Airport_III/airport2_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/EnvWarehouse (added) * AE/packages/VanillaBSL/BSL/IGMD/EnvWarehouse/New Folder (added) * AE/packages/VanillaBSL/BSL/IGMD/EnvWarehouse/New Folder/warehouse_anim_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/EnvWarehouse/New Folder/warehouse_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/EnvWarehouse/New Folder/warehouse_level_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/EnvWarehouse/New Folder/warehouse_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/EnvWarehouse/New Folder/warehouse_particles.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/EnvWarehouse/New Folder/warehouse_train2.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/EnvWarehouse/New Folder/warehouse_training_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/EnvWarehouse/warehouse_train2.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/Vanilla (added) * AE/packages/VanillaBSL/BSL/IGMD/compound (added) * AE/packages/VanillaBSL/BSL/IGMD/compound/compound.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/compound/compound_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/compound/compound_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/compound/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/dream_lab (added) * AE/packages/VanillaBSL/BSL/IGMD/dream_lab/dream_lab_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/dream_lab/dream_lab_logic.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/dream_lab/dream_lab_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/dream_lab/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/lab (added) * AE/packages/VanillaBSL/BSL/IGMD/lab/lab_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/lab/lab_level_logic.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/lab/lab_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/lab/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/level0_ZY.dat (added) * AE/packages/VanillaBSL/BSL/IGMD/level0_ZY.raw (added) * AE/packages/VanillaBSL/BSL/IGMD/manplant (added) * AE/packages/VanillaBSL/BSL/IGMD/manplant/XML (added) * AE/packages/VanillaBSL/BSL/IGMD/manplant/XML/ONWCw5_sbg.xml (added) * AE/packages/VanillaBSL/BSL/IGMD/manplant/manplant_anim_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/manplant/manplant_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/manplant/manplant_level_logic.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/manplant/manplant_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/manplant/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/neuro (added) * AE/packages/VanillaBSL/BSL/IGMD/neuro/neuro_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/neuro/neuro_level_logic.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/neuro/neuro_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/neuro/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power (added) * AE/packages/VanillaBSL/BSL/IGMD/power/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power/power_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power/power_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power/power_objectives.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power/power_spawn.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power_II (added) * AE/packages/VanillaBSL/BSL/IGMD/power_II/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power_II/power2_spawn.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power_II/powerII_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power_II/power_II_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/roof (added) * AE/packages/VanillaBSL/BSL/IGMD/roof/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/roof/roof.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/roof/roof_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/roof/roof_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/state (added) * AE/packages/VanillaBSL/BSL/IGMD/state/state_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/state/state_level_logic.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/state/state_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf/tctf_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf/tctf_door_lock_lights.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf/tctf_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf/tctf_objectives.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf/tctf_spawn_syndicate.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf_ii (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf_ii/tctf2.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf_ii/tctf_ii_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf_ii/tctf_ii_main.bsl (added) Packages! Fri, 01 May 2009 02:27:12 GMT gumby [303] * AE/blood (deleted) Fri, 01 May 2009 02:26:42 GMT gumby [302] * AE/TRAM (deleted) Fri, 01 May 2009 02:26:20 GMT gumby [301] * AE/Uzi (deleted) Fri, 01 May 2009 02:25:37 GMT gumby [300] * AE/PAR3 (deleted) Fri, 01 May 2009 02:22:43 GMT gumby [299] * AE/Uzi/BINA3RAPw21_uzi_e01.oni (deleted) * AE/Uzi/BINA3RAPw21_uzi_e02.oni (deleted) * AE/Uzi/M3GMw21_uzi.oni (deleted) * AE/Uzi/ONWCw21_uzi.oni (deleted) * AE/Uzi/SUBTmessages.oni (deleted) * AE/Uzi/TXMPuzi_pic.oni (deleted) * AE/Uzi/TXMPw21tex.oni (deleted) * AE/Uzi/WPgew21_uzi.oni (deleted) Tue, 28 Apr 2009 14:45:43 GMT gumby [298] * AE/Installer/trunk/source/methods.h (modified) * AE/Installer/trunk/source/subs.cpp (modified) Mon, 06 Apr 2009 03:13:01 GMT gumby [294] * AE/Installer/trunk/source/methods.h (modified) * AE/Installer/trunk/source/subs.cpp (modified) Reader is pretty much finished. What to work on now? Sat, 04 Apr 2009 20:14:05 GMT gumby [293] * AE/Installer/trunk/source/methods.h (modified) * AE/Installer/trunk/source/subs.cpp (modified) Worked on reader. Expanded struct ModPackage Sat, 04 Apr 2009 08:13:56 GMT gumby [292] * AE/Installer/trunk/source/methods.h (modified) * AE/Installer/trunk/source/subs.cpp (modified) Updatezors Sat, 04 Apr 2009 04:48:56 GMT gumby [291] * AE/Installer/trunk/source/Rain.zip (added) Adding Rain.zip. Stick it wherever for a test package. Path in ... Sat, 04 Apr 2009 04:13:36 GMT gumby [290] * AE/Installer/trunk/source/dirent.h (added) * AE/Installer/trunk/source/dirent.lib (added) * AE/Installer/trunk/source/methods.h (modified) * AE/Installer/trunk/source/subs.cpp (modified) Mon, 30 Mar 2009 21:47:22 GMT gumby [289] * AE/Uzi (added) * AE/Uzi/BINA3RAPw21_uzi_e01.oni (added) * AE/Uzi/BINA3RAPw21_uzi_e02.oni (added) * AE/Uzi/M3GMw21_uzi.oni (added) * AE/Uzi/ONWCw21_uzi.oni (added) * AE/Uzi/SUBTmessages.oni (added) * AE/Uzi/TXMPuzi_pic.oni (added) * AE/Uzi/TXMPw21tex.oni (added) * AE/Uzi/WPgew21_uzi.oni (added) Mon, 30 Mar 2009 16:19:50 GMT iritscen [288] * AE/Installer/trunk/source/subs.cpp (modified) Test commit. Mon, 30 Mar 2009 16:15:20 GMT iritscen [287] * AE/Installer/trunk/projects/xcode/AE Installer (CLI)/AE Installer (CLI).xcodeproj/mloudon.mode1v3 (deleted) * AE/Installer/trunk/projects/xcode/AE Installer (CLI)/AE Installer (CLI).xcodeproj/mloudon.pbxuser (deleted) Removing user files from Xcode proj. Mon, 30 Mar 2009 02:47:10 GMT iritscen [286] * AE/Installer/trunk/projects/xcode/AE Installer (CLI) (added) * AE/Installer/trunk/projects/xcode/AE Installer (CLI)/AE Installer (CLI).1 (added) * AE/Installer/trunk/projects/xcode/AE Installer (CLI)/AE Installer (CLI).xcodeproj (added) * AE/Installer/trunk/projects/xcode/AE Installer (CLI)/AE Installer (CLI).xcodeproj/mloudon.mode1v3 (added) * AE/Installer/trunk/projects/xcode/AE Installer (CLI)/AE Installer (CLI).xcodeproj/mloudon.pbxuser (added) * AE/Installer/trunk/projects/xcode/AE Installer (CLI)/AE Installer (CLI).xcodeproj/project.pbxproj (added) * AE/Installer/trunk/source/methods.h (copied) * AE/Installer/trunk/source/subs.cpp (copied) Restoring source, adding Xcode proj. Mon, 30 Mar 2009 02:34:07 GMT iritscen [285] * AE/Installer/trunk/source/methods.h (deleted) * AE/Installer/trunk/source/subs.cpp (deleted) Attempt to resolve conflict with working copy. Sun, 29 Mar 2009 12:14:51 GMT iritscen [284] * AE/Installer/trunk/source/subs.cpp (moved) Xcode prep. Sun, 29 Mar 2009 12:08:21 GMT alloc [283] * AE/Installer/trunk/source/methods.h (moved) Sun, 29 Mar 2009 01:16:05 GMT iritscen [282] * AE/Installer/trunk/source (added) Xcode prep. Sun, 29 Mar 2009 01:15:00 GMT iritscen [281] * AE/Installer/trunk/projects/xcode (added) Xcode prep. Sun, 29 Mar 2009 01:13:48 GMT iritscen [280] * AE/Installer/trunk/projects (added) Xcode prep. Sun, 29 Mar 2009 00:59:17 GMT iritscen [279] * AE/Installer/trunk (added) Trying to prepare for Xcode. Fri, 27 Mar 2009 18:16:02 GMT gumby [278] * AE/Installer/methods.h (added) * AE/Installer/subs.cpp (added) Fri, 27 Mar 2009 18:11:49 GMT gumby [277] * AE/Installer (added) * AE/install_order.txt (modified) Tue, 10 Mar 2009 02:27:21 GMT gumby [267] * AE/blood (added) * AE/blood/level0_ZY (added) * AE/blood/level0_ZY.dat (added) * AE/blood/level0_ZY.raw (added) * AE/blood/level0_ZY/BINA3RAPhitfle_e01.oni (added) * AE/blood/level0_ZY/BINA3RAPhitfle_p01.oni (added) * AE/blood/level0_ZY/BINA3RAPhitfle_p02.oni (added) * AE/blood/level0_ZZ (added) * AE/blood/level0_ZZ.dat (added) * AE/blood/level0_ZZ.raw (added) * AE/blood/level0_ZZ/BINA3RAPblood.oni (added) * AE/blood/level0_ZZ/BINA3RAPblood_drop.oni (added) * AE/blood/level0_ZZ/BINA3RAPblood_emit.oni (added) * AE/blood/level0_ZZ/BINA3RAPd__BLOOD.oni (added) * AE/blood/level0_ZZ/BINA3RAPh2h_flash_e01.oni (added) * AE/blood/level0_ZZ/BINA3RAPh2h_thud_e01.oni (added) * AE/blood/level0_ZZ/Imptblood.oni (added) * AE/blood/level0_ZZ/TXMP_BLOOD.oni (added) * AE/blood/level0_ZZ/XML (added) * AE/blood/level0_ZZ/XML/BINA3RAPblood.xml (added) * AE/blood/level0_ZZ/XML/BINA3RAPblood_drop.xml (added) * AE/blood/level0_ZZ/XML/BINA3RAPblood_emit.xml (added) * AE/blood/level0_ZZ/XML/BINA3RAPd__BLOOD.xml (added) * AE/blood/level0_ZZ/XML/BINA3RAPh2h_flash_e01.xml (added) * AE/blood/level0_ZZ/XML/BINA3RAPh2h_thud_e01.xml (added) * AE/blood/level0_ZZ/XML/BINA3RAPhitfle_e01.xml (added) * AE/blood/level0_ZZ/XML/BINA3RAPhitfle_p01.xml (added) * AE/blood/level0_ZZ/XML/BINA3RAPhitfle_p02.xml (added) * AE/blood/level0_ZZ/XML/Imptblood.xml (added) * AE/blood/level0_ZZ/XML/Imptw1_tap.xml (added) Sun, 08 Mar 2009 22:27:46 GMT gumby [266] * AE/install_order.txt (modified) Sun, 08 Mar 2009 20:55:31 GMT gumby [265] * AE/install_order.txt (added) Sun, 08 Mar 2009 20:51:10 GMT gumby [264] * AE/TRAM/LoserTRAM (noglass) (added) * AE/TRAM/LoserTRAM (noglass)/TRACTanker_animations.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRACcomguy_animations.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRACelite_animations.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRACninja_animations.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRACred_animations.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRACstriker_animations.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMCOMcomb_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMCOMcomb_k_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMCOMcomb_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMCOMcomb_p_p_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMCOMcrouch_punch_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMCOMgetup_k_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMCOMgetup_k_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMCOMkick_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMCOMkick_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMCOMkick_low.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMCOMkick_lt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMCOMkick_rt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMCOMpunch_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMCOMpunch_heavy.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMCOMpunch_low.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMCOMpunch_lt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMCOMpunch_rt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMCOMthrow_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMCOMthrow_bk_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMCOMthrow_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMCOMthrow_fw_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMGUYjump_bk_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMGUYjump_fw_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMGUYjump_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMGUYjump_lt_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMGUYjump_rt_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMGUYrun_bk_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMGUYrun_bk_punch.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMGUYrun_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMGUYrun_punch1.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMGUYss_lt_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMGUYss_lt_punch.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMGUYss_rt_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMGUYss_rt_punch.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMPISthrow_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMPISthrow_fw_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMRIFthrow_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMCOMRIFthrow_fw_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMcomb_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMcomb_k_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMcomb_k_k_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMcomb_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMcomb_p_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMcomb_p_p_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMcrouch_kick_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMgetup_kick_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMkick_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMkick_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMkick_heavy.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMkick_lt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMkick_rt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMpunch_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMpunch_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMpunch_heavy.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMpunch_lt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMpunch_rt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMrun_thw_bk_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMrun_thw_bk_p_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMrun_thw_fw_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMrun_thw_fw_p_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMthrow_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMthrow_bk_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMthrow_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELICOMthrow_fw_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELIPISthrow_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELIPISthrow_bk_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELIPISthrow_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELIPISthrow_fw_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELIRIFkick_heavy.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELIRIFthrow_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELIRIFthrow_bk_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELIRIFthrow_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELIRIFthrow_fw_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELITErun_bk_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELITErun_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELITEss_lt_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMELITEss_rt_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMbk_fw_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMcomb_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMcomb_k_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMcomb_k_k_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMcomb_k_k_kfw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMcomb_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMcomb_p_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMcomb_p_p_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMcomb_p_p_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMcrouch_kick_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMgetup_kick_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMgetup_kick_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMgetup_kick_fw2.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMkick_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMkick_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMkick_heavy.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMkick_lt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMkick_rt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMlt_fw_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMpunch_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMpunch_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMpunch_heavy.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMpunch_lt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMpunch_rt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMrt_fw_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMrun_throw_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMrun_throw_bk_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMrun_throw_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMrun_throw_fw_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMrun_thw_fw_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMrun_thw_fw_k_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMrun_tkl_bk_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMrun_tkl_bk_p_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMthrow_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMthrow_bk_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMthrow_bk_k_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMthrow_bk_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMthrow_fw_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMthrow_fw_k_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMthrow_fw_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONCOMthrow_fw_p_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONOKOjump_bk_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONOKOjump_fw_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONOKOjump_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONOKOjump_lt_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONOKOjump_rt_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONOKOrun_bk_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONOKOrun_bk_punch.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONOKOrun_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONOKOrun_punch.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONOKOss_lt_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONOKOss_lt_punch.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONOKOss_rt_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONOKOss_rt_punch.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONPISthrow_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONPISthrow_bk_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONPISthrow_fw_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONPISthrow_fw_k_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONPISthrow_fw_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONPISthrow_fw_p_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONRIFcomb_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONRIFkick_heavy.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONRIFthrow_bk_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONRIFthrow_bk_p_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONRIFthrow_fw_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMKONRIFthrow_fw_p_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMURCOMcomb_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMURCOMcomb_k_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMURCOMcomb_k_k_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMURCOMcomb_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMURCOMcomb_p_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMURCOMcomb_p_p_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMURCOMcomb_p_p_p_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMURCOMcrouch_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMURCOMcrouch_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMURCOMkick_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMURCOMkick_heavy.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMURCOMpunch_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMURCOMpunch_heavy.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMURCOMrun_thw_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMURCOMrun_thw_fw_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMURCOMthrow_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMURCOMthrow_bk_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMURCOMthrow_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMURCOMthrow_fw_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMUROjump_fw_crouch.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMUROjump_fw_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMUROjump_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMUROrun_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMUROrun_slide.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMUTCOMcomb_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMUTCOMcomb_p_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMUTCOMcomb_p_p_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMUTCOMcomb_p_p_p_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMUTCOMkick_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMUTCOMkick_heavy.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMUTCOMkick_low.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMUTCOMpunch_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMUTCOMpunch_heavy.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMUTCOMrun_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMUTCOMrun_punch.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMUTCOMtaunt1.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMUTCOMthunderbolt_idle.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMUTCOMthunderbolt_start.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMMUTCOMthunderbolt_stop.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMcomb_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMcomb_k_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMcomb_k_k_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMcomb_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMcomb_p_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMcomb_p_p_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMcomb_p_p_k_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMcomb_p_p_k_k_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMcomb_p_p_k_k_k_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMcomb_p_p_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMcrouch_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMcrouch_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMcrouch_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMcrouch_kick_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMcrouch_lt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMcrouch_rt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMgetup_kick_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMgetup_kick_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMkick_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMkick_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMkick_heavy.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMkick_low.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMkick_lt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMkick_rt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMpunch_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMpunch_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMpunch_heavy.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMpunch_lt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMpunch_rt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMrun_thw_bk_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMrun_thw_bk_p_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMrun_thw_fw_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMrun_thw_fw_p_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMrun_tkl_bk_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMrun_tkl_bk_p_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMteleport_in.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMthrow_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMthrow_bk_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMthrow_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINCOMthrow_fw_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINJAjump_bk_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINJAjump_fw_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINJAjump_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINJAjump_lt_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINJAjump_rt_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINJArun_bk_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINJArun_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINJArun_punch.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINJAss_lt_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINJAss_rt_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINPISthrow_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINPISthrow_bk_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINPISthrow_fw_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINPISthrow_fw_p_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINRIFthrow_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINRIFthrow_bk_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINRIFthrow_fw_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMNINRIFthrow_fw_p_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDCOMcomb_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDCOMcomb_k_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDCOMcomb_k_k_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDCOMcomb_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDCOMcomb_p_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDCOMcomb_p_p_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDCOMgetup_kick_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDCOMkick_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDCOMkick_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDCOMkick_heavy.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDCOMkick_low.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDCOMkick_lt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDCOMkick_rt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDCOMpunch_heavy.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDCOMrun_thw_bk_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDCOMrun_thw_bk_k_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDCOMrun_thw_fw_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDCOMrun_thw_fw_k_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDCOMthrow_bk_k.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDCOMthrow_bk_k_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDCOMthrow_bk_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDCOMthrow_bk_p_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDCOMthrow_fw_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDCOMthrow_fw_p_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDPISrun_slide.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDPISthrow_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDPISthrow_bk_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDPISthrow_fw_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDPISthrow_fw_p_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDRIFthrow_bk.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDRIFthrow_bk_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDRIFthrow_fw_p.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDRIFthrow_fw_p_tgt.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDjump_bk_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDjump_fw_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDjump_kick.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMREDjump_lt_kick.oni (added) * 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(noglass)/TRAMTHUCOMkick_fw.oni (added) * AE/TRAM/LoserTRAM (noglass)/TRAMTHUCOMpunch_fw.oni (added) Sun, 08 Mar 2009 20:02:01 GMT gumby [263] * AE/TRAM/Doctor fix (added) * AE/TRAM/Doctor fix/TRACdoctor_animations.oni (added) Sun, 08 Mar 2009 19:39:10 GMT gumby [262] * AE/PAR3 (added) * AE/PAR3/bomber (added) * AE/PAR3/bomber/BINA3RAPmad_p04.oni (added) * AE/PAR3/rain (added) * AE/PAR3/rain/BINA3RAPenv_rain_p01.oni (added) * AE/PAR3/rain/BINA3RAPenv_rain_p02.oni (added) * AE/PAR3/rain/BINA3RAPenv_rain_p03.oni (added) * AE/PAR3/rain/BINA3RAPenv_rain_p04.oni (added) * AE/PAR3/rain/BINA3RAPenv_rain_splash.oni (added) * AE/TRAM (added) * AE/TRAM/Animation Interpolation Fixes (added) * AE/TRAM/Animation Interpolation Fixes/BINA3RAPw1_tap_p01.oni (added) * AE/TRAM/Animation Interpolation Fixes/BINA3RAPw2_sap_p01.oni (added) * AE/TRAM/Animation Interpolation Fixes/TRACninja_animations.oni (added) * AE/TRAM/Animation Interpolation Fixes/TRACred_animations.oni (added) * AE/TRAM/Animation 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AE/TRAM/Animation Interpolation Fixes/XML/TRAMNINPISrun_bk_stop.xml (added) * AE/TRAM/Animation Interpolation Fixes/XML/TRAMNINRIFcrouch_idle.xml (added) * AE/TRAM/Animation Interpolation Fixes/XML/TRAMREDCOMidle1.xml (added) * AE/TRAM/Animation Interpolation Fixes/XML/TRAMREDCOMlt_fw_kick.xml (added) * AE/TRAM/Animation Interpolation Fixes/XML/TRAMREDCOMrt_fw_kick.xml (added) * AE/TRAM/Animation Interpolation Fixes/XML/TRAMREDCOMrun1stepb.xml (added) * AE/TRAM/Animation Interpolation Fixes/XML/TRAMREDCOMss_lt_1stepb.xml (added) * AE/TRAM/Animation Interpolation Fixes/XML/TRAMREDCOMss_lt_stop.xml (added) * AE/TRAM/Animation Interpolation Fixes/XML/TRAMREDCOMss_rt_1stepb.xml (added) * AE/TRAM/Glass Breaking TRAMs (added) * AE/TRAM/Glass Breaking TRAMs/ONCCs (added) * AE/TRAM/Glass Breaking TRAMs/ONCCs/ONCCkonoko_generic.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMBARABkick_heavy.oni (added) * AE/TRAM/Glass Breaking 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Breaking TRAMs/Vanilla/TRAMCOMGUYjump_fw_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMCOMGUYjump_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMCOMGUYjump_lt_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMCOMGUYjump_lt_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMCOMGUYjump_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMCOMGUYjump_rt_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMCOMGUYjump_rt_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMCOMGUYrun_bk_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMCOMGUYrun_bk_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMCOMGUYrun_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMCOMGUYrun_punch1.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMCOMGUYrun_slide.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMCOMGUYss_lt_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMCOMGUYss_lt_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMCOMGUYss_rt_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMCOMGUYss_rt_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMCOMPISrun_slide.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMCOMPISthrow_fw_tgt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMcomb_k.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMcomb_k_k.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMcomb_k_k_k.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMcomb_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMcomb_p_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMcomb_p_p_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMcrouch_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMcrouch_kick_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMcrouch_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMcrouch_punch_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMgetup_kick_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMkick_bk.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMkick_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMkick_heavy.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMkick_low.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMkick_lt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMkick_rt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMpunch_bk.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMpunch_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMpunch_heavy.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMpunch_low.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMpunch_lt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMpunch_rt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMrun_thw_fw_p_tgt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELICOMthrow_fw_tgt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELIPISthrow_fw_tgt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELIRIFkick_heavy.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELITEjump_fw_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELITErun_bk_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELITErun_bk_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELITErun_bk_slide.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELITErun_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELITErun_punch1.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELITErun_punch2.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELITErun_slide.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELITEss_lt_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELITEss_lt_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELITEss_rt_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMELITEss_rt_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMbk_fw_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMcomb_k.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMcomb_k_k.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMcomb_k_k_k.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMcomb_k_k_kfw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMcomb_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMcomb_p_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMcomb_p_p_k.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMcomb_p_p_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMcrouch_kick1.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMcrouch_kick_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMcrouch_punch1.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMcrouch_punch_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMgetup_kick_bk.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMgetup_kick_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMgetup_kick_fw2.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMgetupfront_k_bk.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMgetupfront_k_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMgetupfront_p_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMkick_bk.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMkick_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMkick_fw_heavy.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMkick_heavy.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMkick_low1.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMkick_lt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMkick_rt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMlt_fw_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMpunch_bk.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMpunch_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMpunch_heavy.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMpunch_lowa.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMpunch_lt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMpunch_rt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMrt_fw_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMrun_throw_bk.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMrun_throw_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMrun_thw_fw_k_tgt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMsuper_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMsuper_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMthrow_bk_tgt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMthrow_fw_k_tgt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONCOMthrow_fw_p_tgt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONOKOjump_bk_crouch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONOKOjump_bk_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONOKOjump_bk_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONOKOjump_crouch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONOKOjump_fw_crouch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONOKOjump_fw_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONOKOjump_fw_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONOKOjump_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONOKOjump_lt_crouch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONOKOjump_lt_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONOKOjump_lt_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONOKOjump_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONOKOjump_rt_crouch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONOKOjump_rt_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONOKOjump_rt_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONOKOrun_bk_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONOKOrun_bk_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONOKOrun_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONOKOrun_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONOKOrun_slide.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONOKOss_lt_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONOKOss_lt_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONOKOss_rt_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONOKOss_rt_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONPISjump_lt_crouch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONPISjump_rt_crouch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONPISrun_jump_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONPISrun_kick_lt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONPISrun_kick_rt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONPISrun_slide.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONPISss_lt_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONPISss_rt_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONRIFcomb_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONRIFjump_lt_crouch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONRIFjump_rt_crouch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONRIFkick_heavy.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMKONRIFrun_slide.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMURCOMcomb_k.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMURCOMcomb_k_k.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMURCOMcomb_k_k_k.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMURCOMcomb_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMURCOMcomb_p_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMURCOMcomb_p_p_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMURCOMcomb_p_p_p_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMURCOMkick_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMURCOMkick_heavy.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMURCOMkick_low.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMURCOMpunch_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMURCOMpunch_heavy.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMURCOMpunch_low.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMUROjump_crouch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMUROjump_fw_crouch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMUROjump_fw_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMUROjump_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMUROrun_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMUROrun_slide.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMURPISrun_slide.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMUTCOMcomb_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMUTCOMcomb_p_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMUTCOMcomb_p_p_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMUTCOMcomb_p_p_p_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMUTCOMkick_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMUTCOMkick_heavy.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMUTCOMkick_low.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMUTCOMpunch_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMUTCOMpunch_heavy.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMUTCOMrun_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMMUTCOMrun_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMcomb_k.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMcomb_k_k.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMcomb_k_k_k.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMcomb_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMcomb_p_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMcomb_p_p_k.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMcomb_p_p_k_k.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMcomb_p_p_k_k_k.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMcomb_p_p_k_k_k_k.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMcomb_p_p_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMcrouch_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMcrouch_kick_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMcrouch_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMcrouch_punch_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMgetup_kick_bk.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMgetup_kick_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMkick_bk.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMkick_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMkick_heavy.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMkick_low.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMkick_lt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMkick_rt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMpunch_bk.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMpunch_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMpunch_heavy.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMpunch_low.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMpunch_lt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMpunch_rt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMsuper_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMsuper_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINCOMthrow_bk_tgt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINJAjump_bk_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINJAjump_bk_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINJAjump_crouch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINJAjump_fw_crouch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINJAjump_fw_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINJAjump_fw_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINJAjump_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINJAjump_lt_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINJAjump_lt_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINJAjump_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINJAjump_rt_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINJAjump_rt_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINJArun_bk_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINJArun_bk_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINJArun_bk_slide.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINJArun_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINJArun_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINJArun_slide.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINJAss_lt_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINJAss_lt_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINJAss_lt_slide.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINJAss_rt_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINJAss_rt_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINJAss_rt_slide.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINPISrun_slide.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINPISss_lt_slide.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINPISss_rt_slide.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMNINPISthrow_fw_p_tgt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMcomb_k.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMcomb_k_k.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMcomb_k_k_k.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMcomb_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMcomb_p_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMcomb_p_p_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMcrouch_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMcrouch_kick_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMcrouch_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMcrouch_punch_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMgetup_kick_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMjump_crouch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMjump_fw_crouch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMjump_lt_crouch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMjump_rt_crouch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMkick_bk.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMkick_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMkick_heavy.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMkick_low.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMkick_lt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMkick_rt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMpunch_bk.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMpunch_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMpunch_heavy.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMpunch_low.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMpunch_lt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMpunch_rt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMrun_thw_bk_k_tgt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMrun_thw_fw_k_tgt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMsuper_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMsuper_punch.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMthrow_bk_k_tgt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDCOMthrow_bk_p_tgt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMREDPISrun_slide.oni (added) * AE/TRAM/Glass Breaking 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TRAMs/Vanilla/TRAMTANKERss_lt_punch1.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTANKERss_rt_kick.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTANKERss_rt_punch1.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTANPISrun_slide.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTANRIFkick_heavy.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTCTCOMcomb_k.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTCTCOMcomb_k_k.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTCTCOMcomb_k_k_k.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTCTCOMcomb_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTCTCOMcomb_p_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTCTCOMcomb_p_p_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTCTCOMkick_bk.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTCTCOMkick_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTCTCOMkick_low.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTCTCOMpunch_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTCTCOMrun_thw_fw_p_tgt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTCTCOMthrow_bk_p_tgt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTCTCOMthrow_fw_p_tgt.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTCTFrun_kick1.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTCTFrun_kick2.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTCTFrun_slide.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTHUCOMcomb_k.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTHUCOMcomb_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTHUCOMcomb_p_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTHUCOMcomb_p_p_p.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTHUCOMkick_fw.oni (added) * AE/TRAM/Glass Breaking TRAMs/Vanilla/TRAMTHUCOMpunch_fw.oni (added) * AE/TRAM/Keep Weapons When Downed (Part 2 - Lose Weapons When Hit While Downed) TRAMs.zip (added) * AE/TRAM/Keep Weapons When Downed TRAMs.zip (added) * AE/TRAM/Konoko Vulnerable TRAMs.zip (added) Sun, 08 Mar 2009 19:32:09 GMT gumby [261] * AE/blood (deleted) Sun, 08 Mar 2009 19:13:30 GMT gumby [260] * AE/blood (added) * AE/blood/level0_ZY (added) * AE/blood/level0_ZY/BINA3RAPhitfle_e01.oni (added) * AE/blood/level0_ZY/BINA3RAPhitfle_p01.oni (added) * AE/blood/level0_ZY/BINA3RAPhitfle_p02.oni (added) * AE/blood/level0_ZZ (added) * AE/blood/level0_ZZ/BINA3RAPblood.oni (added) * AE/blood/level0_ZZ/BINA3RAPblood_drop.oni (added) * AE/blood/level0_ZZ/BINA3RAPblood_emit.oni (added) * AE/blood/level0_ZZ/BINA3RAPd__BLOOD.oni (added) * AE/blood/level0_ZZ/BINA3RAPh2h_flash_e01.oni (added) * AE/blood/level0_ZZ/BINA3RAPh2h_thud_e01.oni (added) * AE/blood/level0_ZZ/Imptblood.oni (added) * AE/blood/level0_ZZ/TXMP_BLOOD.oni (added) * AE/blood/level0_ZZ/XML (added) * AE/blood/level0_ZZ/XML/BINA3RAPblood.xml (added) * AE/blood/level0_ZZ/XML/BINA3RAPblood_drop.xml (added) * AE/blood/level0_ZZ/XML/BINA3RAPblood_emit.xml (added) * AE/blood/level0_ZZ/XML/BINA3RAPd__BLOOD.xml (added) * AE/blood/level0_ZZ/XML/BINA3RAPh2h_flash_e01.xml (added) * AE/blood/level0_ZZ/XML/BINA3RAPh2h_thud_e01.xml (added) * AE/blood/level0_ZZ/XML/BINA3RAPhitfle_e01.xml (added) * AE/blood/level0_ZZ/XML/BINA3RAPhitfle_p01.xml (added) * AE/blood/level0_ZZ/XML/BINA3RAPhitfle_p02.xml (added) * AE/blood/level0_ZZ/XML/Imptblood.xml (added) * AE/blood/level0_ZZ/XML/Imptw1_tap.xml (added) Blood mod Sun, 08 Mar 2009 19:11:04 GMT gumby [259] * AE (added) AE Folder