# # ChangeLog for AE # # Generated by Trac 1.6 # Dec 26, 2024, 9:57:42 PM Fri, 17 Jul 2009 01:55:31 GMT iritscen [436] * AE/Installer/trunk/source/about.cpp (modified) * AE/Installer/trunk/source/main_window.cpp (modified) * AE/packages/Globalize/oni/level0_Final/level0_Final/WMDDdialog_mainmenu.oni (modified) Updating version numbers for 2009-07b release. Wed, 15 Jul 2009 21:52:24 GMT gumby [425] * AE/packages/Globalize/oni/level3_Final/level3_Final/ONLVlab.oni (added) Level3 crash fix Wed, 15 Jul 2009 21:50:46 GMT gumby [424] * AE/packages/Globalize/oni/level4_Final/level4_Final/M3GMcar960.oni (modified) * AE/packages/Globalize/oni/level4_Final/level4_Final/M3GMcar9601.oni (added) * AE/packages/Globalize/oni/level4_Final/level4_Final/M3GMcar9602.oni (added) * AE/packages/Globalize/oni/level4_Final/level4_Final/ONLVAirport.oni (added) * AE/packages/Globalize/oni/level4_Final/level4_Final/TXMPdelorean.oni (added) Delorean++ Wed, 15 Jul 2009 21:16:14 GMT gumby [423] * AE/Installer/trunk/source/aeinstallerapp.cpp (modified) * AE/Installer/trunk/source/aeinstallerapp.h (modified) * AE/Installer/trunk/source/main_window.cpp (modified) Fixed windows bug with window during globalization Fixed bug with ... Thu, 09 Jul 2009 15:42:43 GMT gumby [421] * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCk4_K.oni (modified) Fixed glass breaking particle Thu, 09 Jul 2009 15:02:34 GMT gumby [420] * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCCop_generic.oni (deleted) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCTCTF_lite_2.oni (added) * AE/packages/Globalize/oni/level3_Final/level3_Final/AISAlevel3_scripts.oni (modified) Wed, 08 Jul 2009 20:40:40 GMT gumby [419] * AE/packages/Globalize/oni/level0_Final/level0_Characters/Glass/ONCCCop_generic.oni (deleted) * AE/packages/Globalize/oni/level3_Final (added) * AE/packages/Globalize/oni/level3_Final/level3_Final (added) * AE/packages/Globalize/oni/level3_Final/level3_Final/AISAlevel3_scripts.oni (added) Fixed missnamed ONCC Wed, 08 Jul 2009 19:36:30 GMT gumby [418] * AE/packages/Globalize/oni/level0_Final/level0_Characters/Globalization/ONVLvariant_list.oni (added) Fixed ONVL again Wed, 08 Jul 2009 19:36:01 GMT gumby [417] * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/BGI/ONWCflamer2.oni (deleted) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/ScreamingNinjaball/ONWCw10_sni.oni (modified) * AE/packages/Globalize/oni/level0_Final/level0_Final/ONVLvariant_list.oni (deleted) * AE/packages/NextRelease/05000UltimateMode (deleted) Fixed weapons Wed, 08 Jul 2009 19:16:12 GMT gumby [416] * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/ScreamingNinjaball/ONWCw10_sni.oni (modified) Fixed w10_sni Wed, 08 Jul 2009 17:58:56 GMT gumby [415] * AE/packages/NextRelease/05000UltimateMode (moved) Moving UltimateMode to NextRelease Wed, 08 Jul 2009 17:58:23 GMT gumby [414] * AE/packages/NextRelease/05000UltimateMode (deleted) Wed, 08 Jul 2009 17:56:39 GMT gumby [413] * AE/packages/NextRelease/05000UltimateMode (added) ONVL relocated Moved UltimateMode Wed, 08 Jul 2009 17:32:46 GMT gumby [412] * AE/Installer/trunk/source/about.cpp (modified) Fixed about window Wed, 08 Jul 2009 17:29:39 GMT gumby [411] * AE/Installer/trunk/source/about.cpp (modified) * AE/Installer/trunk/source/about.h (modified) * AE/Installer/trunk/source/about_window.cpp (deleted) * AE/Installer/trunk/source/about_window.h (deleted) Wed, 08 Jul 2009 17:20:07 GMT gumby [410] * AE/Installer/trunk/source/main_window.cpp (modified) fixed onvl bug Tue, 07 Jul 2009 12:48:37 GMT iritscen [409] * AE/Installer/trunk/source/main_window.cpp (modified) Replacing old sep/nosep detection code with #ifdefs. Tue, 07 Jul 2009 01:55:34 GMT iritscen [408] * AE/AE Read-Me.rtf (modified) * AE/Installer/trunk/source/about_window.cpp (modified) Uploading fixed read-me, corrected about box text. Tue, 07 Jul 2009 01:40:37 GMT gumby [407] * AE/packages/05000UltimateMode (added) * AE/packages/05000UltimateMode/Mod_Info.cfg (added) * AE/packages/05000UltimateMode/oni (added) * AE/packages/05000UltimateMode/oni/level0_Final (added) * AE/packages/05000UltimateMode/oni/level0_Final/level0_Final (added) * AE/packages/05000UltimateMode/oni/level0_Final/level0_Final/ONGSgame_settings.oni (added) * AE/packages/05000UltimateMode/oni/level0_Final/level0_Final/XML (added) * AE/packages/11000BetterWeaps (added) * AE/packages/11000BetterWeaps/Mod_Info.cfg (added) * AE/packages/11000BetterWeaps/oni (added) * AE/packages/11000BetterWeaps/oni/level0_Final (added) * AE/packages/11000BetterWeaps/oni/level0_Final/level0_Characters (added) * AE/packages/11000BetterWeaps/oni/level0_Final/level0_Characters/ONWCw11_ba1.oni (added) * AE/packages/11000BetterWeaps/oni/level0_Final/level0_Characters/ONWCw1_tap.oni (added) * AE/packages/11000BetterWeaps/oni/level0_Final/level0_Characters/ONWCw2_sap.oni (added) * AE/packages/11000BetterWeaps/oni/level0_Final/level0_Characters/ONWCw3_phr.oni (added) * AE/packages/11000BetterWeaps/oni/level0_Final/level0_Characters/ONWCw4_psm.oni (added) * AE/packages/11000BetterWeaps/oni/level0_Final/level0_Characters/ONWCw8_mbo.oni (added) * AE/packages/11000BetterWeaps/oni/level0_Final/level0_Particles (added) * AE/packages/11000BetterWeaps/oni/level0_Final/level0_Particles/Casings (added) * AE/packages/11000BetterWeaps/oni/level0_Final/level0_Particles/Casings/BINA3RAPw1_tap_p07.oni (added) * AE/packages/11000BetterWeaps/oni/level0_Final/level0_Particles/Casings/BINA3RAPw2_sap_p07.oni (added) * AE/packages/11000BetterWeaps/oni/level0_Final/level0_Particles/Casings/XML (added) * AE/packages/11000BetterWeaps/oni/level0_Final/level0_Particles/Casings/XML/New folder (added) * AE/packages/11000BetterWeaps/oni/level0_Final/level0_Textures (added) * AE/packages/11000BetterWeaps/oni/level0_Final/level0_Textures/Casings (added) * AE/packages/11000BetterWeaps/oni/level0_Final/level0_Textures/Casings/TXMPw1_case.oni (added) * AE/packages/11000BetterWeaps/oni/level0_Final/level0_Textures/Casings/TXMPw2_case.oni (added) * AE/packages/12000NewWeapons (added) * AE/packages/12000NewWeapons/Mod_Info.cfg (added) * AE/packages/12000NewWeapons/oni (added) * AE/packages/12000NewWeapons/oni/level0_Final (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/BGI (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/BGI/M3GMflamer2.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/BGI/M3GMw22_pst.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/BGI/M3GMw25_fsg.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/BGI/ONWCflamer2.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/BGI/ONWCw22_pst.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/BGI/XML (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/Chaingun (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/Chaingun/M3GMw16crb.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/Chaingun/M3GMw25_chg.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/Chaingun/ONWCw25_chg.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/Chaingun/XML (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/MuroGun (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/MuroGun/ONWCw13_muro.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/RLA (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/RLA/M3GMrocket.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/RLA/ONWCw23_rla.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/RLA/WPgew23_rla.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/RLA/XML (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/SBG2 (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/SBG2/ONWCw14_sbg2.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/SMG (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/SMG/M3GMw15_smg.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/SMG/ONWCw15_smg.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/ScreamingNinjaball (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/ScreamingNinjaball/ONWCw10_sni.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/Uzi (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/Uzi/M3GMw21_uzi.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/Uzi/ONWCw21_uzi.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/Uzi/WPgew21_uzi.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/Uzi/XML (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/WMClite (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Final/WMClite/ONWCw12_ba2.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/Chaingun (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/Chaingun/BINA3RAPw16_crb_e01.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/Chaingun/BINA3RAPw16_crb_e04.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/Chaingun/BINA3RAPw16_crb_p01.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/Chaingun/XML (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/RLA (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/RLA/BINA3RAPlaserhitplayer.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/RLA/BINA3RAPw23_boom.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/RLA/BINA3RAPw23_rla_e01.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/RLA/BINA3RAPw23_rla_e01_2.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/RLA/BINA3RAPw23_rla_p01.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/RLA/BINA3RAPw23_rla_p01_2.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/RLA/BINA3RAPw23_rla_p02.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/RLA/BINA3RAPw23_rla_p02_2.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/RLA/BINA3RAPw23_rla_sec.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/RLA/BINA3RAPw23_rla_sem.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/RLA/BINA3RAPw23_smoke.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/RLA/XML (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/SMG (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/SMG/BINA3RAPw15_smg_e01.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/SMG/BINA3RAPw15_smg_p01.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/ScreamingNinjaball (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/ScreamingNinjaball/BINA3RAPw9_scr_e01b.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/ScreamingNinjaball/BINA3RAPw9_scr_e02b.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/ScreamingNinjaball/BINA3RAPw9_scr_x03a.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/Uzi (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/Uzi/BINA3RAPw21_uzi_e01.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/Uzi/BINA3RAPw21_uzi_e02.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/Uzi/BINA3RAPw21_uzi_e0344.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/Uzi/BINA3RAPw21_uzi_e05.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/Uzi/BINA3RAPw2_uzi_e03.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/Uzi/BINA3RAPw2_uzi_e04.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Particles/Uzi/XML (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/BGI (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/BGI/TXMPflamer2.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/BGI/TXMPw15tex.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/BGI/TXMPw22tex.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/BGI/TXMPw25tex.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/Chaingun (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/Chaingun/TXMPw16tex.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/Chaingun/TXMPw25tex.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/MuroGun (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/MuroGun/TXMPw13_muro_tex.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/RLA (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/RLA/TXMPlaser_dot_green.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/RLA/TXMPrla.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/RLA/TXMPrla_fill.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/RLA/TXMPrla_icon.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/RLA/TXMPtarget_23A.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/RLA/TXMPtarget_23B.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/RLA/TXMPtarget_23C.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/RLA/TXMPw23_rla_tex.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/RLA/TXMPw23_warhead_tex.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/SBG2 (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/SBG2/TXMPw14_sbg2_tex.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/SMG (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/SMG/TXMPw15tex.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/ScreamingNinjaball (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/ScreamingNinjaball/TXMPw10_sni_tex.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/Uzi (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/Uzi/TXMPuzi_pic.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/Uzi/TXMPw21tex.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/Uzi/XML (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/WMClite (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/WMClite/TXMPw12_ba2_tex.oni (added) * AE/packages/12000NewWeapons/oni/level0_Final/level0_Textures/WMClite/XML (added) * AE/packages/21000UpgradedONCCs (added) * AE/packages/21000UpgradedONCCs/Mod_Info.cfg (added) * AE/packages/21000UpgradedONCCs/oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCCop_generic.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCCopfemA1.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCCopfemA2.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCCopmaleA1.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCCopmaleA2.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCCopmaleA3.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCCopmaleA4.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCSH_dream_lab.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCSH_generic.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCShinzom_generic.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCTCTF_lite_1.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCTCTF_lite_blackops_1.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCTCTF_swat_1.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCTCTF_swat_blackops_1.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCbarabus.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCbd_1.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCbd_2.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCbd_3.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCbd_4.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCbd_5.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCbdfem_1.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCbdfem_2.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCbdfem_3.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCbdfem_4.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCcomguy_1.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCcomguy_2.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCcomguy_3.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCelite_easy_1.oni (added) * AE/packages/21000UpgradedONCCs/oni/level0_Final/level0_Characters/ONCCelite_easy_2.oni (added) * 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AE/packages/NextRelease/Motoko/oni/level0_Final/level0_Textures/motoko/TXMPmotoko_handfist.oni (added) * AE/packages/NextRelease/Motoko/oni/level0_Final/level0_Textures/motoko/TXMPmotoko_head.oni (added) * AE/packages/NextRelease/Motoko/oni/level0_Final/level0_Textures/motoko/TXMPmotoko_jacket.oni (added) * AE/packages/NextRelease/Motoko/oni/level0_Final/level0_Textures/motoko/TXMPmotoko_jkt_bcp.oni (added) * AE/packages/NextRelease/Motoko/oni/level0_Final/level0_Textures/motoko/TXMPmotoko_jkt_mid.oni (added) * AE/packages/NextRelease/Motoko/oni/level0_Final/level0_Textures/motoko/TXMPmotoko_jkt_neck.oni (added) * AE/packages/NextRelease/Motoko/oni/level0_Final/level0_Textures/motoko/TXMPmotoko_jkt_shldr.oni (added) * AE/packages/NextRelease/Motoko/oni/level0_Final/level0_Textures/motoko/TXMPmotoko_jkt_wrist.oni (added) * AE/packages/NextRelease/Motoko/oni/level0_Final/level0_Textures/motoko/TXMPmotoko_pelvis.oni (added) * AE/packages/NextRelease/Motoko/oni/level0_Final/level0_Textures/motoko/TXMPmotoko_thigh.oni (added) * AE/packages/NextRelease/Motoko/oni/level0_Final/level0_Textures/motoko/TXMPmotoko_wrist.oni (added) * AE/packages/NextRelease/Motoko/oni/level0_Final/level0_Textures/motoko/XML (added) * AE/packages/NextRelease/UltraChars (added) * AE/packages/NextRelease/UltraChars/Mod_Info.cfg (added) * AE/packages/NextRelease/UltraChars/oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Characters (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Characters/ONCCelite_ultra.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Characters/ONCCninja_ultra.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Characters/ONCCred_ultra.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Characters/ONCCstriker_ultra.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Characters/ONCCtanker_ultra.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Characters/TRMAelite_ultra.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Characters/TRMAninja_ultra.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Characters/TRMAred_ultra.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Characters/TRMAstriker_ultra.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Characters/TRMAtanker_ultra.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Characters/XML (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_Abicep.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_Ashoulder.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_Awrist.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_Bbicep.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_Bchest.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_Bshoulder.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_Bwrist.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_Cwrist.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_calf.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_fist.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_foot.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_head.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_mid.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_neck.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_pelvis.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_thigh.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_bicep_knobby.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_bicep_shield.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_calf_armor.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_calf_greave.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_calf_shin.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_chest_pod.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_chest_wing.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_foot.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_foot_tabi.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_handfist.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_head_mask.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_mid.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_neck.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_pelvis.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_shoulder.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_thigh.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_wrist.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_bicL.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_bicR.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_calf.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_chest.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_handfist1.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_head_B.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_head_C.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_head_D.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_hhfoot.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_mid.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_neck.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_pelvis.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_shoulder.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_thigh.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_wrist.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_bicepR.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_calfR.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_chest.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_footR.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_handfist.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_head.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_headG.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_mid.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_neck.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_pelvis.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_shoulderB.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_shoulderR.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_thighR.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_wristB.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_wristR.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPTANKER_ULTRA_bicep.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPTANKER_ULTRA_calf.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPTANKER_ULTRA_chest.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPTANKER_ULTRA_fist.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPTANKER_ULTRA_foot.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPTANKER_ULTRA_head.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPTANKER_ULTRA_mid.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPTANKER_ULTRA_neck.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPTANKER_ULTRA_pelvis.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPTANKER_ULTRA_thigh2.oni (added) * AE/packages/NextRelease/UltraChars/oni/level0_Final/level0_Textures/TXMPTANKER_ULTRA_wrist.oni (added) * AE/packages/NextRelease/XML (added) * AE/packages/NextRelease/domino (added) * AE/packages/NextRelease/domino/TRAMKONOKOknockdown1.oni (added) * AE/packages/NextRelease/domino/TRAMKONOKOknockdown2.oni (added) * AE/packages/NextRelease/domino/TRAMKONOKOknockdown_bk1.oni (added) * AE/packages/NextRelease/domino/TRAMKONOKOknockdown_bk2.oni (added) * AE/packages/NextRelease/domino/TRAMSTRIKEknockdown1.oni (added) * AE/packages/NextRelease/domino/TRAMSTRIKEknockdown2.oni (added) * AE/packages/NextRelease/domino/TRAMSTRIKEknockdown3.oni (added) * AE/packages/NextRelease/domino/TRAMSTRIKEknockdown_bk1.oni (added) * AE/packages/NextRelease/domino/TRAMSTRIKEknockdown_bk2.oni (added) * AE/packages/NextRelease/gbackup (added) * AE/packages/NextRelease/gbackup/ONCCCop_generic.oni (added) * AE/packages/NextRelease/gbackup/ONCCstriker_dream_lab.oni (added) * AE/packages/VanillaBSL (added) * AE/packages/VanillaBSL/IGMD (added) * AE/packages/VanillaBSL/IGMD/Airport (added) * AE/packages/VanillaBSL/IGMD/Airport/airport1_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport/airport_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport/airport_main.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport_III (added) * AE/packages/VanillaBSL/IGMD/Airport_III/airport2_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport_III/airport2_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport_III/airport2_main.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_anim_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_level_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_main.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_particles.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_train2.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_training_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/compound (added) * AE/packages/VanillaBSL/IGMD/compound/compound.bsl (added) * AE/packages/VanillaBSL/IGMD/compound/compound_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/compound/compound_main.bsl (added) * AE/packages/VanillaBSL/IGMD/compound/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/dream_lab (added) * AE/packages/VanillaBSL/IGMD/dream_lab/dream_lab_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/dream_lab/dream_lab_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/dream_lab/dream_lab_main.bsl (added) * AE/packages/VanillaBSL/IGMD/dream_lab/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/lab (added) * AE/packages/VanillaBSL/IGMD/lab/lab_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/lab/lab_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/lab/lab_main.bsl (added) * AE/packages/VanillaBSL/IGMD/lab/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant (added) * AE/packages/VanillaBSL/IGMD/manplant/manplant_anim_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant/manplant_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant/manplant_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant/manplant_main.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/neuro (added) * AE/packages/VanillaBSL/IGMD/neuro/neuro_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/neuro/neuro_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/neuro/neuro_main.bsl (added) * AE/packages/VanillaBSL/IGMD/neuro/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/power (added) * AE/packages/VanillaBSL/IGMD/power/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/power/power_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/power/power_main.bsl (added) * AE/packages/VanillaBSL/IGMD/power/power_objectives.bsl (added) * AE/packages/VanillaBSL/IGMD/power/power_spawn.bsl (added) * AE/packages/VanillaBSL/IGMD/power_II (added) * AE/packages/VanillaBSL/IGMD/power_II/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/power_II/power2_spawn.bsl (added) * AE/packages/VanillaBSL/IGMD/power_II/powerII_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/power_II/power_II_main.bsl (added) * AE/packages/VanillaBSL/IGMD/roof (added) * AE/packages/VanillaBSL/IGMD/roof/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/roof/roof.bsl (added) * AE/packages/VanillaBSL/IGMD/roof/roof_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/roof/roof_main.bsl (added) * AE/packages/VanillaBSL/IGMD/state (added) * AE/packages/VanillaBSL/IGMD/state/state_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/state/state_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/state/state_main.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf (added) * AE/packages/VanillaBSL/IGMD/tctf/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_door_lock_lights.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_main.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_objectives.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_spawn_syndicate.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf_ii (added) * AE/packages/VanillaBSL/IGMD/tctf_ii/tctf2.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf_ii/tctf_ii_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf_ii/tctf_ii_main.bsl (added) rename ahoy Tue, 07 Jul 2009 01:20:50 GMT gumby [406] * AE/packages (added) Tue, 07 Jul 2009 01:18:10 GMT gumby [405] * AE/packages_bak (moved) just in case, backup Tue, 07 Jul 2009 00:59:40 GMT gumby [404] * AE/packages/NewCharacters/oni/level0_Final/level0_Characters/BGI/TRBSbgi_striker.oni (modified) * AE/packages/NewCharacters/oni/level0_Final/level0_Characters/BGI/TRBSspartan_comguy.oni (modified) * AE/packages/NewCharacters/oni/level0_Final/level0_Characters/BGI/TRBSspartan_striker.oni (modified) * AE/packages/NewCharacters/oni/level0_Final/level0_Characters/BGI/TRMAbgi_striker.oni (modified) Fixed BGI Striker Tue, 07 Jul 2009 00:55:49 GMT iritscen [403] * AE/Installer/trunk/source/main_window.cpp (modified) Fixed persist.dat and key_config.txt copying (thx Gumby). Enclosed ... Tue, 07 Jul 2009 00:34:54 GMT gumby [402] * AE/Installer/trunk/source/aeinstallerapp.cpp (modified) Added .Net check. Tue, 07 Jul 2009 00:34:21 GMT gumby [401] * AE/Installer/trunk/source/aeinstallerapp.cpp (modified) Mon, 06 Jul 2009 23:53:24 GMT gumby [400] * AE/Installer/trunk/source/main_window.cpp (modified) moved VanillaDats to install\ Mon, 06 Jul 2009 22:56:35 GMT gumby [399] * AE/Installer/trunk/source/main_window.cpp (modified) Fixed fail persist.dat\key_config.txt copy bug Mon, 06 Jul 2009 22:19:58 GMT gumby [398] * AE/Installer/trunk/source/main_window.cpp (modified) Fixed broken exception handling Fixed ONWC globalizing fail ... Mon, 06 Jul 2009 22:10:17 GMT iritscen [397] * AE/Installer/trunk/source/main_window.cpp (modified) Fixed key_config copying bug and Mac GDF pref-writing bug. Mon, 06 Jul 2009 19:18:00 GMT gumby [396] * AE/Installer/trunk/source/main_window.cpp (modified) Fixed split Globalization log Mon, 06 Jul 2009 18:13:55 GMT gumby [395] * AE/packages/BetterWeaps (added) * AE/packages/BetterWeaps/Mod_Info.cfg (added) * AE/packages/BetterWeaps/oni (added) * AE/packages/BetterWeaps/oni/level0_Final (added) * AE/packages/BetterWeaps/oni/level0_Final/level0_Characters (added) * AE/packages/BetterWeaps/oni/level0_Final/level0_Characters/ONWCw11_ba1.oni (added) * AE/packages/BetterWeaps/oni/level0_Final/level0_Characters/ONWCw1_tap.oni (added) * AE/packages/BetterWeaps/oni/level0_Final/level0_Characters/ONWCw2_sap.oni (added) * AE/packages/BetterWeaps/oni/level0_Final/level0_Characters/ONWCw3_phr.oni (added) * AE/packages/BetterWeaps/oni/level0_Final/level0_Characters/ONWCw4_psm.oni (added) * AE/packages/BetterWeaps/oni/level0_Final/level0_Characters/ONWCw8_mbo.oni (added) * AE/packages/BetterWeaps/oni/level0_Final/level0_Particles (added) * AE/packages/BetterWeaps/oni/level0_Final/level0_Particles/Casings (added) * AE/packages/BetterWeaps/oni/level0_Final/level0_Particles/Casings/BINA3RAPw1_tap_p07.oni (added) * AE/packages/BetterWeaps/oni/level0_Final/level0_Particles/Casings/BINA3RAPw2_sap_p07.oni (added) * AE/packages/BetterWeaps/oni/level0_Final/level0_Particles/Casings/XML (added) * AE/packages/BetterWeaps/oni/level0_Final/level0_Particles/Casings/XML/New folder (added) * AE/packages/BetterWeaps/oni/level0_Final/level0_Textures (added) * AE/packages/BetterWeaps/oni/level0_Final/level0_Textures/Casings (added) * AE/packages/BetterWeaps/oni/level0_Final/level0_Textures/Casings/TXMPw1_case.oni (added) * AE/packages/BetterWeaps/oni/level0_Final/level0_Textures/Casings/TXMPw2_case.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/level0_Animations.dat (deleted) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/level0_Animations.raw (deleted) * AE/packages/Globalize/oni/level0_Final/level0_Final (modified) * AE/packages/ImprovedWeather/oni/level0_Final/level0_Particles/Future better rain (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/Chaingun/M3GMw25_chg.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/Chaingun/ONWCw16_crb.oni (deleted) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/Chaingun/ONWCw25_chg.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Particles/Chaingun/BINA3RAPw16_crb_e04.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Particles/RLA/BINA3RAPw23_boom.oni (modified) * AE/packages/NewWeapons/oni/level0_Final/level0_Textures/Chaingun/TXMPw25tex.oni (added) * AE/packages/ShinatamaToo/oni/level0_Final/level0_Characters/ONCCSH_fighter.oni (modified) * AE/packages/ShinatamaToo/oni/level0_Final/level0_Characters/XML (added) * AE/packages/UltraChars (added) * AE/packages/UltraChars/Mod_Info.cfg (added) * AE/packages/UltraChars/oni (added) * AE/packages/UltraChars/oni/level0_Final (added) * AE/packages/UltraChars/oni/level0_Final/level0_Characters (added) * AE/packages/UltraChars/oni/level0_Final/level0_Characters/ONCCelite_ultra.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Characters/ONCCninja_ultra.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Characters/ONCCred_ultra.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Characters/ONCCred_ultra.zip (added) * AE/packages/UltraChars/oni/level0_Final/level0_Characters/ONCCstriker_ultra.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Characters/ONCCtanker_ultra.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Characters/TRMAelite_ultra.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Characters/TRMAninja_ultra.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Characters/TRMAred_ultra.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Characters/TRMAstriker_ultra.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Characters/TRMAtanker_ultra.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Characters/XML (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_Abicep.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_Ashoulder.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_Awrist.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_Bbicep.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_Bchest.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_Bshoulder.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_Bwrist.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_Cwrist.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_calf.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_fist.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_foot.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_head.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_mid.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_neck.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_pelvis.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPELITE_ULTRA_thigh.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_bicep_knobby.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_bicep_shield.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_calf_armor.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_calf_greave.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_calf_shin.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_chest_pod.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_chest_wing.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_foot.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_foot_tabi.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_handfist.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_head_mask.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_mid.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_neck.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_pelvis.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_shoulder.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_thigh.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPNINJA_ULTRA_wrist.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_bicL.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_bicR.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_calf.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_chest.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_handfist1.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_head_B.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_head_C.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_head_D.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_hhfoot.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_mid.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_neck.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_pelvis.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_shoulder.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_thigh.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPRED_ULTRA_wrist.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_bicepR.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_calfR.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_chest.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_footR.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_handfist.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_head.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_headG.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_mid.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_neck.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_pelvis.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_shoulderB.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_shoulderR.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_thighR.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_wristB.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPSTR_ULTRA_wristR.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPTANKER_ULTRA_bicep.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPTANKER_ULTRA_calf.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPTANKER_ULTRA_chest.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPTANKER_ULTRA_fist.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPTANKER_ULTRA_foot.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPTANKER_ULTRA_head.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPTANKER_ULTRA_mid.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPTANKER_ULTRA_neck.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPTANKER_ULTRA_pelvis.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPTANKER_ULTRA_thigh2.oni (added) * AE/packages/UltraChars/oni/level0_Final/level0_Textures/TXMPTANKER_ULTRA_wrist.oni (added) * AE/packages/UnlockAllMoves (added) * AE/packages/UnlockAllMoves/Mod_Info.cfg (added) * AE/packages/UnlockAllMoves/oni (added) * AE/packages/UnlockAllMoves/oni/level0_Final (added) * AE/packages/UnlockAllMoves/oni/level0_Final/level0_Animations (added) * AE/packages/UnlockAllMoves/oni/level0_Final/level0_Animations/TRAMKONCOMbk_fw_kick.oni (added) * AE/packages/UnlockAllMoves/oni/level0_Final/level0_Animations/TRAMKONCOMcomb_k_k_k.oni (added) * AE/packages/UnlockAllMoves/oni/level0_Final/level0_Animations/TRAMKONCOMcomb_k_k_kfw.oni (added) * AE/packages/UnlockAllMoves/oni/level0_Final/level0_Animations/TRAMKONCOMcomb_p_p_p.oni (added) * AE/packages/UnlockAllMoves/oni/level0_Final/level0_Animations/TRAMKONCOMkick_heavy.oni (added) * AE/packages/UnlockAllMoves/oni/level0_Final/level0_Animations/TRAMKONCOMlt_fw_kick.oni (added) * AE/packages/UnlockAllMoves/oni/level0_Final/level0_Animations/TRAMKONCOMpunch_heavy.oni (added) * AE/packages/UnlockAllMoves/oni/level0_Final/level0_Animations/TRAMKONCOMrt_fw_kick.oni (added) * AE/packages/UnlockAllMoves/oni/level0_Final/level0_Animations/TRAMKONCOMrun_throw_fw.oni (added) * AE/packages/UnlockAllMoves/oni/level0_Final/level0_Animations/TRAMKONCOMrun_throw_fw_tgt.oni (added) * AE/packages/UnlockAllMoves/oni/level0_Final/level0_Animations/TRAMKONPISthrow_fw_k.oni (added) * AE/packages/UnlockAllMoves/oni/level0_Final/level0_Animations/TRAMKONPISthrow_fw_k_tgt.oni (added) * AE/packages/UnlockAllMoves/oni/level0_Final/level0_Animations/XML (added) Mon, 06 Jul 2009 17:53:15 GMT gumby [394] * AE/Installer/trunk/source/main_window.cpp (modified) (Red)Added Win7 Taskbar Progress Mon, 06 Jul 2009 15:39:35 GMT iritscen [393] * AE/Installer/trunk/source/aeinstallerapp.cpp (modified) * AE/Installer/trunk/source/aeinstallerapp.h (modified) * AE/Installer/trunk/source/main_window.cpp (modified) Implemented escapePath() to fix path bug on Mac side. Mon, 06 Jul 2009 14:44:10 GMT gumby [392] * AE/Installer/trunk/source/main_window.cpp (modified) added escapePath, use for escaping unix strings Mon, 06 Jul 2009 14:04:11 GMT gumby [391] * AE/Installer/trunk/source/main_window.cpp (modified) Fixed menu (Actually in previous commit, this one is a dummy commit) Mon, 06 Jul 2009 14:02:56 GMT gumby [390] * AE/Installer/trunk/source/main_window.cpp (modified) Fixed ONWC Globalization bug Added code for copying persist.dat and ... Mon, 06 Jul 2009 13:20:11 GMT gumby [389] * AE/Installer/trunk/source/about.cpp (added) * AE/Installer/trunk/source/about.h (added) about.cpp about.h Mon, 06 Jul 2009 02:24:45 GMT gumby [387] * AE/Installer/trunk/source/aelogosmall.xpm (added) * AE/Installer/trunk/source/undo.xpm (added) Added undo.xpm Added aelogosmall.xpm Mon, 06 Jul 2009 01:59:57 GMT iritscen [386] * AE/Installer/trunk/projects/README-Mac.txt (modified) * AE/Installer/trunk/projects/xcode/AE_Installer-GUI/AE Button.icns (added) * AE/Installer/trunk/projects/xcode/AE_Installer-GUI/AE Installer (GUI).xcodeproj/project.pbxproj (modified) * AE/Installer/trunk/projects/xcode/AE_Installer-GUI/Info.plist (added) * AE/Installer/trunk/projects/xcode/AE_Installer-GUI/fix_dylibs.sh (added) * AE/Installer/trunk/projects/xcode/AE_Installer-GUI/libnames-boost.txt (added) * AE/Installer/trunk/projects/xcode/AE_Installer-GUI/libnames-wx.txt (added) * AE/Installer/trunk/projects/xcode/AE_Installer-GUI/version.plist (added) Updating Xcode project and project read-me. Mon, 06 Jul 2009 00:59:40 GMT gumby [385] * AE/Installer/trunk/source/aeinstallerapp.cpp (modified) * AE/Installer/trunk/source/main_window.cpp (modified) * AE/Installer/trunk/source/main_window.h (modified) Sun, 05 Jul 2009 18:39:22 GMT iritscen [384] * AE/AE Read-Me.rtf (added) * AE/install_order.txt (deleted) Adding read-me, removing install_order.txt. Sun, 05 Jul 2009 14:35:50 GMT iritscen [383] * AE/packages/NewWeapons/oni/level0_Final/level0_Final/Uzi/WPgew21_uzi.oni (modified) Fixed typo in Subjugator weapon page. Sun, 05 Jul 2009 14:11:22 GMT iritscen [382] * AE/Installer/trunk/source/aeinstallerapp.cpp (modified) * AE/Installer/trunk/source/aeinstallerapp.h (modified) Added check on Mac side for mono framework. Sat, 04 Jul 2009 22:53:23 GMT iritscen [381] * AE/packages/BrutalAI/Mod_Info.cfg (modified) * AE/packages/DangerousGlass/Mod_Info.cfg (modified) * AE/packages/DashingAI/Mod_Info.cfg (modified) * AE/packages/GlassBreakingMoves/Mod_Info.cfg (modified) * AE/packages/Globalize/oni/level0_Final/level0_Final/WMDDdialog_mainmenu.oni (modified) * AE/packages/ImprovedWeather/Mod_Info.cfg (modified) * AE/packages/KnockdownRevamp/Mod_Info.cfg (modified) * AE/packages/NewCharacters/Mod_Info.cfg (modified) * AE/packages/NewWeapons/Mod_Info.cfg (modified) * AE/packages/NinjaShadowDash/Mod_Info.cfg (modified) * AE/packages/UpgradedONCCs/Mod_Info.cfg (modified) Updated Main Menu to reflect July release, not June. Touched up and ... Mon, 29 Jun 2009 19:23:42 GMT iritscen [379] * AE/Installer/trunk/source/aeinstallerapp.cpp (modified) * AE/Installer/trunk/source/aeinstallerapp.h (modified) * AE/Installer/trunk/source/installer.cpp (modified) * AE/Installer/trunk/source/installer.h (modified) * AE/Installer/trunk/source/main_window.cpp (modified) Adding GDF switch code to Mac side post-globalization. Preparing way ... Mon, 29 Jun 2009 13:45:03 GMT iritscen [378] * AE/Installer/trunk/source/oni_special.ico (added) * AE/packages/chaingun.wmv (deleted) Removing chaingun movie, adding icon file. Fri, 26 Jun 2009 18:44:49 GMT gumby [377] * AE/packages/chaingun.wmv (added) hi :) Fri, 26 Jun 2009 04:59:05 GMT gumby [376] * AE/packages/BrutalAI/Mod_Info.cfg (modified) * AE/packages/DangerousGlass/Mod_Info.cfg (modified) * AE/packages/ImprovedWeather/Mod_Info.cfg (modified) Fixed broken configs Fri, 26 Jun 2009 04:52:38 GMT gumby [375] * AE/packages/NewWeapons/oni/level0_Final/level0_Final/Chaingun/ONWCw16_crb.oni (modified) * AE/packages/NewWeapons/oni/level0_Final/level0_Particles/Chaingun/BINA3RAPw16_crb_e01.oni (modified) * AE/packages/NinjaShadowDash/Mod_Info.cfg (modified) * AE/packages/UpgradedONCCs/Mod_Info.cfg (modified) Added better efx to the Chaingun Fixed broken config files. Thu, 25 Jun 2009 02:05:13 GMT gumby [374] * AE/packages (modified) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMthrow_fw_tgt.oni (modified) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/XML (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMKONOKOblownup1.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMKONOKOblownup2.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMKONOKOblownup3.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMKONOKOblownup_bk1.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMKONOKOblownup_bk2.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMKONOKOknockdown1.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMKONOKOknockdown2.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMKONOKOknockdown_bk1.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMKONOKOknockdown_bk2.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMSTRIKEblownup1.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMSTRIKEblownup2.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMSTRIKEblownup_bk1.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMSTRIKEblownup_bk2.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMSTRIKEknockdown1.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMSTRIKEknockdown2.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMSTRIKEknockdown3.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMSTRIKEknockdown_bk1.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMSTRIKEknockdown_bk2.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMSTRIKEknockdown_bk_foot.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/TRAMSTRIKEknockdown_foot1.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/knockdowns/XML (added) * AE/packages/KnockdownRevamp/oni/level0_Final/level0_Animations/TRAMKONOKOblownup_bk1.oni (modified) * AE/packages/KnockdownRevamp/oni/level0_Final/level0_Animations/TRAMKONOKOblownup_bk2.oni (modified) * AE/packages/KnockdownRevamp/oni/level0_Final/level0_Animations/TRAMSTRIKEblownup_bk1.oni (modified) * AE/packages/KnockdownRevamp/oni/level0_Final/level0_Animations/TRAMSTRIKEblownup_bk2.oni (modified) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/BGI/M3GMw15_smg.oni (deleted) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/BGI/ONWCw15_smg.oni (deleted) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/BGI/ONWCw25_fsg.oni (deleted) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/Chaingun (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/Chaingun/M3GMw16crb.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/Chaingun/ONWCw16_crb.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/Chaingun/XML (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/SMG (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/SMG/M3GMw15_smg.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/SMG/ONWCw15_smg.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Particles/Chaingun (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Particles/Chaingun/BINA3RAPw16_crb_e01.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Particles/Chaingun/BINA3RAPw16_crb_p01.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Particles/Chaingun/XML (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Particles/SMG (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Particles/SMG/BINA3RAPw15_smg_e01.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Particles/SMG/BINA3RAPw15_smg_p01.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Textures/Chaingun (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Textures/Chaingun/TXMPw16tex.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Textures/SMG (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Textures/SMG/TXMPw15tex.oni (added) Fixed glass breaking Balanced Chaingun Tue, 23 Jun 2009 21:41:34 GMT iritscen [373] * AE/Installer/trunk/source/main_window.cpp (modified) Fixed OptionsPanel->Show refreshing issue. Tue, 23 Jun 2009 02:53:59 GMT iritscen [372] * AE/Installer/trunk/source/main_window.cpp (modified) Fixed globalization log writes. Removed reporting of all file names ... Sun, 21 Jun 2009 01:50:24 GMT iritscen [371] * AE/Installer/trunk/source/about_window.cpp (modified) * AE/Installer/trunk/source/main_window.cpp (modified) Re-fixing Credits, lose changes again AND DIE ^_^. Updating to-do ... Sat, 20 Jun 2009 21:19:34 GMT gumby [370] * AE/packages/Globalize/oni/level0_Final/level0_Final/SUBTmessages.oni (added) * AE/packages/NewWeapons/oni/level0_Final/level0_Final/Uzi/SUBTmessages.oni (deleted) fixed location of SUBTmessages.oni Sat, 20 Jun 2009 20:22:28 GMT iritscen [369] * AE/packages/Globalize/oni/level0_Final/level0_Final/WMDDdialog_mainmenu.oni (modified) Tweaking AE version text in WMDDdialog_mainmenu. Sat, 20 Jun 2009 18:28:09 GMT iritscen [368] * AE/packages/BrutalAI (moved) * AE/packages/DangerousGlass (moved) * AE/packages/ImprovedWeather (moved) * AE/packages/NinjaShadowDash (moved) * AE/packages/UpgradedONCCs (moved) * AE/packages/do.reg (deleted) Renaming pkg folders to match current mod names. Fri, 19 Jun 2009 23:31:35 GMT gumby [367] * AE/packages/BrutalEnemies (added) * AE/packages/BrutalEnemies/Mod_Info.cfg (added) * AE/packages/BrutalEnemies/oni (added) * AE/packages/BrutalEnemies/oni/level0_Final (added) * AE/packages/BrutalEnemies/oni/level0_Final/level0_Animations (added) * AE/packages/BrutalEnemies/oni/level0_Final/level0_Animations/TRAMKONCOMcomb_k_k.oni (added) * AE/packages/BrutalEnemies/oni/level0_Final/level0_Animations/XML (added) * AE/packages/BrutalEnemies/oni/level0_Final/level0_Final (added) * AE/packages/BrutalEnemies/oni/level0_Final/level0_Final/BINACJBOMelee Profile.oni (added) * AE/packages/BrutalEnemies/oni/level0_Final/level0_Final/XML (added) * AE/packages/DashingAI (added) * AE/packages/DashingAI/Mod_Info.cfg (added) * AE/packages/DashingAI/oni (added) * AE/packages/DashingAI/oni/level0_Final (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRACShinzom_animations.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRACshinatama_animations.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRAMCOMGUY_run_lt.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRAMCOMGUYrun_rt.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRAMFEMALErun_lt.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRAMFEMALErun_rt.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRAMNINJArun_lt.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRAMNINJArun_rt.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRAMSTRIKErun_lt.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRAMSTRIKErun_rt.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRAMTANKERrun_lt.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRAMTANKERrun_rt.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRAMTHUGrun_lt.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/TRAMTHUGrun_rt.oni (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/XML (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/ex (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/ex/XML (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/level0_Animations.dat (added) * AE/packages/DashingAI/oni/level0_Final/level0_Animations/level0_Animations.raw (added) * AE/packages/GlassBreakingMoves (added) * AE/packages/GlassBreakingMoves/Mod_Info.cfg (added) * AE/packages/GlassBreakingMoves/oni (added) * AE/packages/GlassBreakingMoves/oni/level0_Final (added) * AE/packages/GlassBreakingMoves/oni/level0_Final/level0_Particles (added) * AE/packages/GlassBreakingMoves/oni/level0_Final/level0_Particles/BINA3RAPglass_break.oni (added) * AE/packages/GlassBreakingMoves/oni/level0_Final/level0_Particles/XML (added) * AE/packages/GlassHurts (added) * AE/packages/GlassHurts/Mod_Info.cfg (added) * AE/packages/GlassHurts/oni (added) * AE/packages/GlassHurts/oni/level0_Final (added) * AE/packages/GlassHurts/oni/level0_Final/level0_Particles (added) * AE/packages/GlassHurts/oni/level0_Final/level0_Particles/BINA3RAPglass_shard.oni (added) * AE/packages/Globalize (added) * AE/packages/Globalize/oni (added) * AE/packages/Globalize/oni/level0_Final (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRACninja_animations.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMlt_fw_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMrt_fw_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMss_lt_1stepb.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMss_rt_1stepa.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMss_rt_1stepb.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONPISrun_bk_1stepb.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONPISrun_bk_stop.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMMURCOMpunch_heavy.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMNINCOMcrouch_idle.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMNINJAcrouch_idle.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMNINPIScrouch_idle.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMNINPISrun_bk_1stepb.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMNINPISrun_bk_stop.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMNINRIFcrouch_idle.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMREDCOMidle1.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMREDCOMlt_fw_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMREDCOMrt_fw_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMREDCOMss_lt_1stepb.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMREDCOMss_lt_stop.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMREDCOMss_rt_1stepb.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMTANKERrun_slide.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/XML (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Doctor Fix (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Doctor Fix/TRACdoctor_animations.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMBARABkick_heavy.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMcomb_k.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMcomb_k_k.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMcomb_p.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMcomb_p_p.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMcomb_p_p_p.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMcrouch_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMcrouch_kick_fw.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMcrouch_punch.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMcrouch_punch_fw.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMgetup_k_bk.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMgetup_k_fw.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMkick_bk.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMkick_fw.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMkick_low.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMkick_lt.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMkick_rt.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMpunch_bk.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMpunch_fw.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMpunch_heavy.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMpunch_low.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMpunch_lt.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMpunch_rt.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMthrow_bk_tgt.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMthrow_fw.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMCOMthrow_fw_tgt.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMGUYjump_bk_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMGUYjump_bk_punch.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMGUYjump_fw_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMGUYjump_fw_punch.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMGUYjump_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMGUYjump_lt_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMGUYjump_lt_punch.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMGUYjump_punch.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMGUYjump_rt_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMGUYjump_rt_punch.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMGUYrun_bk_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMGUYrun_bk_punch.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMGUYrun_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMGUYrun_punch1.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMGUYrun_slide.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMGUYss_lt_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMGUYss_lt_punch.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMGUYss_rt_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMGUYss_rt_punch.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMPISrun_slide.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMCOMPISthrow_fw_tgt.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMELICOMcomb_k.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMELICOMcomb_k_k.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMELICOMcomb_k_k_k.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMELICOMcomb_p.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMELICOMcomb_p_p.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMELICOMcomb_p_p_p.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMELICOMcrouch_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMELICOMcrouch_kick_fw.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMELICOMcrouch_punch.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMELICOMcrouch_punch_fw.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMELICOMgetup_kick_fw.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMELICOMkick_bk.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMELICOMkick_fw.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMELICOMkick_heavy.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMELICOMkick_low.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMELICOMkick_lt.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMELICOMkick_rt.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMELICOMpunch_bk.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMELICOMpunch_fw.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMELICOMpunch_heavy.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMELICOMpunch_low.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMELICOMpunch_lt.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMELICOMpunch_rt.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Glass/TRAMELICOMrun_thw_fw_p_tgt.oni (added) * 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AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_level_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_main.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_particles.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_train2.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_training_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/compound (added) * AE/packages/VanillaBSL/IGMD/compound/compound.bsl (added) * AE/packages/VanillaBSL/IGMD/compound/compound_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/compound/compound_main.bsl (added) * AE/packages/VanillaBSL/IGMD/compound/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/dream_lab (added) * AE/packages/VanillaBSL/IGMD/dream_lab/dream_lab_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/dream_lab/dream_lab_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/dream_lab/dream_lab_main.bsl (added) * AE/packages/VanillaBSL/IGMD/dream_lab/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/lab (added) * AE/packages/VanillaBSL/IGMD/lab/lab_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/lab/lab_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/lab/lab_main.bsl (added) * AE/packages/VanillaBSL/IGMD/lab/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant (added) * AE/packages/VanillaBSL/IGMD/manplant/manplant_anim_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant/manplant_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant/manplant_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant/manplant_main.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/neuro (added) * AE/packages/VanillaBSL/IGMD/neuro/neuro_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/neuro/neuro_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/neuro/neuro_main.bsl (added) * AE/packages/VanillaBSL/IGMD/neuro/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/power (added) * AE/packages/VanillaBSL/IGMD/power/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/power/power_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/power/power_main.bsl (added) * AE/packages/VanillaBSL/IGMD/power/power_objectives.bsl (added) * AE/packages/VanillaBSL/IGMD/power/power_spawn.bsl (added) * AE/packages/VanillaBSL/IGMD/power_II (added) * AE/packages/VanillaBSL/IGMD/power_II/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/power_II/power2_spawn.bsl (added) * AE/packages/VanillaBSL/IGMD/power_II/powerII_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/power_II/power_II_main.bsl (added) * AE/packages/VanillaBSL/IGMD/roof (added) * AE/packages/VanillaBSL/IGMD/roof/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/roof/roof.bsl (added) * AE/packages/VanillaBSL/IGMD/roof/roof_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/roof/roof_main.bsl (added) * AE/packages/VanillaBSL/IGMD/state (added) * AE/packages/VanillaBSL/IGMD/state/state_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/state/state_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/state/state_main.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf (added) * AE/packages/VanillaBSL/IGMD/tctf/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_door_lock_lights.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_main.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_objectives.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_spawn_syndicate.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf_ii (added) * AE/packages/VanillaBSL/IGMD/tctf_ii/tctf2.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf_ii/tctf_ii_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf_ii/tctf_ii_main.bsl (added) * AE/packages/Weather (added) * AE/packages/Weather/Mod_Info.cfg (added) * AE/packages/Weather/oni (added) * AE/packages/Weather/oni/level0_Final (added) * AE/packages/Weather/oni/level0_Final/level0_Particles (added) * AE/packages/Weather/oni/level0_Final/level0_Particles/BINA3RAPenv_rain_p01.oni (added) * AE/packages/Weather/oni/level0_Final/level0_Particles/BINA3RAPenv_rain_p02.oni (added) * AE/packages/Weather/oni/level0_Final/level0_Particles/BINA3RAPenv_rain_p03.oni (added) * AE/packages/Weather/oni/level0_Final/level0_Particles/BINA3RAPenv_rain_p04.oni (added) * AE/packages/Weather/oni/level0_Final/level0_Particles/BINA3RAPenv_rain_splash.oni (added) * AE/packages/Weather/x3delta (added) * AE/packages/do.reg (added) Fri, 19 Jun 2009 23:09:57 GMT gumby [366] * AE/packages/BrutalEnemies (deleted) Fri, 19 Jun 2009 23:08:53 GMT gumby [365] * AE/packages/BrutalEnemies (added) * AE/packages/BrutalEnemies/Mod_Info.cfg (added) * AE/packages/BrutalEnemies/oni (added) Fri, 19 Jun 2009 23:02:09 GMT gumby [364] * AE/packages (added) Fri, 19 Jun 2009 23:00:43 GMT gumby [363] * AE/packages (deleted) Reorganizing Fri, 19 Jun 2009 22:58:07 GMT gumby [362] * AE/Installer/trunk/source/main_window.cpp (modified) Globalize.oni -> Globalize.log ;) Fri, 19 Jun 2009 22:46:57 GMT gumby [361] * AE/Installer/trunk/source/main_window.cpp (modified) Fixed MainWindow::OnReGlobalizeButtonClick() Fri, 19 Jun 2009 22:46:22 GMT gumby [360] * AE/Installer/trunk/source/aeinstallerapp.cpp (modified) Fixed AEInstallerApp::OnInit() Fri, 19 Jun 2009 22:33:00 GMT gumby [359] * AE/Installer/trunk/source/main_window.cpp (modified) Fixed bug where IGMD would be in the wrong place Fri, 19 Jun 2009 22:25:08 GMT gumby [358] * AE/Installer/trunk/source/aeinstallerapp.cpp (modified) * AE/Installer/trunk/source/installer.h (modified) * AE/Installer/trunk/source/main_window.cpp (modified) Fixed bugs: Missing globalize code on start possibly fixed adv ... Fri, 19 Jun 2009 21:32:17 GMT gumby [357] * AE/Installer/trunk/source/main_window.cpp (modified) Finished installer 1.0 except for icons Thu, 18 Jun 2009 22:30:46 GMT gumby [356] * AE/Installer/trunk/source/aeinstallerapp.cpp (added) * AE/Installer/trunk/source/aeinstallerapp.h (added) Thu, 18 Jun 2009 22:30:30 GMT gumby [355] * AE/Installer/trunk/source/installer.h (modified) * AE/Installer/trunk/source/main_window.cpp (modified) * AE/Installer/trunk/source/main_window.h (modified) Sun, 14 Jun 2009 23:28:58 GMT iritscen [353] * AE/Installer/trunk/source/main.cpp (modified) * AE/Installer/trunk/source/main_window.cpp (modified) Mac fixes -- status bar and sleep code. Sun, 07 Jun 2009 15:34:55 GMT iritscen [345] * AE/Installer/trunk/projects/README-Mac.txt (modified) Fixing silly typo in build instructions. Sun, 07 Jun 2009 02:45:43 GMT iritscen [344] * AE/Installer/trunk/projects/README-Mac.txt (added) Adding build instructions for Mac project. Sun, 07 Jun 2009 00:54:33 GMT iritscen [343] * AE/Installer/trunk/projects/xcode/AE_Installer-GUI (added) * AE/Installer/trunk/projects/xcode/AE_Installer-GUI/AE Installer (GUI).xcodeproj (moved) Moving proj in one level to match my real working copy's hierarchy. Thu, 04 Jun 2009 12:45:50 GMT iritscen [334] * AE/Installer/trunk/projects/xcode (added) * AE/Installer/trunk/projects/xcode/AE Installer (GUI).xcodeproj (added) * AE/Installer/trunk/projects/xcode/AE Installer (GUI).xcodeproj/TemplateIcon.icns (added) * AE/Installer/trunk/projects/xcode/AE Installer (GUI).xcodeproj/project.pbxproj (added) Replacing CLI proj with GUI proj. Thu, 04 Jun 2009 12:37:38 GMT iritscen [333] * AE/Installer/trunk/projects/xcode (deleted) Attempting to start over from scratch with xcode/. Thu, 04 Jun 2009 12:25:09 GMT iritscen [332] * AE/Installer/trunk/projects/xcode/AE Installer (CLI) (deleted) Replacing CLI proj with GUI proj. Thu, 04 Jun 2009 12:05:26 GMT iritscen [331] * AE/Installer/trunk/source/main_window.cpp (modified) * AE/Installer/trunk/source/main_window.h (modified) "Seperated" => "Separated". Mon, 01 Jun 2009 02:04:33 GMT gumby [328] * AE/Installer/trunk/source/main_window.cpp (modified) * AE/Installer/trunk/source/main_window.h (modified) Added a border, probably Mon, 01 Jun 2009 01:51:40 GMT iritscen [327] * AE/Installer/trunk/source/about_window.cpp (modified) * AE/Installer/trunk/source/main_window.cpp (modified) Changed Info panel to be set by SetValue() rather than SetLabel() Tue, 26 May 2009 18:51:14 GMT iritscen [325] * AE/Installer/trunk/source/about_window.cpp (modified) * AE/Installer/trunk/source/installer.cpp (modified) * AE/Installer/trunk/source/installer.h (modified) * AE/Installer/trunk/source/main_window.cpp (modified) * AE/Installer/trunk/source/main_window.h (modified) Rolled installer.cpp code into mainwindow.cpp, do not build ... Tue, 26 May 2009 17:52:10 GMT iritscen [324] * AE/Installer/trunk/source/about_window.cpp (added) * AE/Installer/trunk/source/about_window.h (added) * AE/Installer/trunk/source/app_resources.cpp (added) * AE/Installer/trunk/source/app_resources.h (added) * AE/Installer/trunk/source/fileopen.xpm (added) * AE/Installer/trunk/source/filesaveas.xpm (added) * AE/Installer/trunk/source/installer.cpp (added) * AE/Installer/trunk/source/installer.h (added) * AE/Installer/trunk/source/main.cpp (added) * AE/Installer/trunk/source/main.h (added) * AE/Installer/trunk/source/main_window.cpp (added) * AE/Installer/trunk/source/main_window.h (added) * AE/Installer/trunk/source/methods.h (deleted) * AE/Installer/trunk/source/quit.xpm (added) * AE/Installer/trunk/source/redo.xpm (added) * AE/Installer/trunk/source/subs.cpp (deleted) Replacing old CLI source with new GUI source. Tue, 05 May 2009 18:56:20 GMT gumby [320] * AE/Installer/trunk/source/subs.cpp (modified) Tue, 05 May 2009 07:30:34 GMT gumby [319] * AE/Installer/trunk/source/methods.h (modified) * AE/Installer/trunk/source/subs.cpp (modified) Added uninstall options. Added PC Demo\Mac detection. Added ... Tue, 05 May 2009 05:33:35 GMT gumby [318] * AE/Installer/trunk/source/subs.cpp (modified) Sun, 03 May 2009 15:07:19 GMT gumby [315] * AE/Installer/trunk/source/subs.cpp (modified) Fixed issue with Extended ASCII Tweaked menu Sun, 03 May 2009 07:38:12 GMT gumby [314] * AE/Installer/trunk/source/methods.h (modified) * AE/Installer/trunk/source/subs.cpp (modified) Sun, 03 May 2009 07:36:58 GMT gumby [313] * AE/packages/VanillaBSL/BSL (deleted) * AE/packages/VanillaBSL/IGMD (added) * AE/packages/VanillaBSL/IGMD/Airport (added) * AE/packages/VanillaBSL/IGMD/Airport/airport1_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport/airport_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport/airport_main.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport_III (added) * AE/packages/VanillaBSL/IGMD/Airport_III/airport2_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport_III/airport2_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/Airport_III/airport2_main.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_anim_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_level_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_main.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_particles.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_train2.bsl (added) * AE/packages/VanillaBSL/IGMD/EnvWarehouse/warehouse_training_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/compound (added) * AE/packages/VanillaBSL/IGMD/compound/compound.bsl (added) * AE/packages/VanillaBSL/IGMD/compound/compound_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/compound/compound_main.bsl (added) * AE/packages/VanillaBSL/IGMD/compound/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/dream_lab (added) * AE/packages/VanillaBSL/IGMD/dream_lab/dream_lab_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/dream_lab/dream_lab_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/dream_lab/dream_lab_main.bsl (added) * AE/packages/VanillaBSL/IGMD/dream_lab/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/lab (added) * AE/packages/VanillaBSL/IGMD/lab/lab_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/lab/lab_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/lab/lab_main.bsl (added) * AE/packages/VanillaBSL/IGMD/lab/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant (added) * AE/packages/VanillaBSL/IGMD/manplant/manplant_anim_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant/manplant_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant/manplant_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant/manplant_main.bsl (added) * AE/packages/VanillaBSL/IGMD/manplant/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/neuro (added) * AE/packages/VanillaBSL/IGMD/neuro/neuro_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/neuro/neuro_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/neuro/neuro_main.bsl (added) * AE/packages/VanillaBSL/IGMD/neuro/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/power (added) * AE/packages/VanillaBSL/IGMD/power/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/power/power_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/power/power_main.bsl (added) * AE/packages/VanillaBSL/IGMD/power/power_objectives.bsl (added) * AE/packages/VanillaBSL/IGMD/power/power_spawn.bsl (added) * AE/packages/VanillaBSL/IGMD/power_II (added) * AE/packages/VanillaBSL/IGMD/power_II/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/power_II/power2_spawn.bsl (added) * AE/packages/VanillaBSL/IGMD/power_II/powerII_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/power_II/power_II_main.bsl (added) * AE/packages/VanillaBSL/IGMD/roof (added) * AE/packages/VanillaBSL/IGMD/roof/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/roof/roof.bsl (added) * AE/packages/VanillaBSL/IGMD/roof/roof_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/roof/roof_main.bsl (added) * AE/packages/VanillaBSL/IGMD/state (added) * AE/packages/VanillaBSL/IGMD/state/state_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/state/state_level_logic.bsl (added) * AE/packages/VanillaBSL/IGMD/state/state_main.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf (added) * AE/packages/VanillaBSL/IGMD/tctf/particle_scripts.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_door_lock_lights.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_main.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_objectives.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf/tctf_spawn_syndicate.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf_ii (added) * AE/packages/VanillaBSL/IGMD/tctf_ii/tctf2.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf_ii/tctf_ii_cutscene.bsl (added) * AE/packages/VanillaBSL/IGMD/tctf_ii/tctf_ii_main.bsl (added) Sun, 03 May 2009 00:41:41 GMT gumby [312] * AE/Installer/trunk/source/subs.cpp (modified) Sun, 03 May 2009 00:40:45 GMT gumby [311] * AE/Installer/trunk/source/subs.cpp (modified) Sun, 03 May 2009 00:26:23 GMT gumby [310] * AE/Installer/trunk/source/subs.cpp (modified) Sat, 02 May 2009 23:47:33 GMT iritscen [309] * AE/Installer/trunk/source/subs.cpp (modified) Replaced missing bracket on line 456. Oops! Sat, 02 May 2009 22:24:03 GMT iritscen [308] * AE/Installer/trunk/source/methods.h (modified) * AE/Installer/trunk/source/subs.cpp (modified) Fixed Mac compat., added globalization (not done). Sat, 02 May 2009 16:55:16 GMT gumby [307] * AE/Installer/trunk/source/Rain.zip (deleted) * AE/Installer/trunk/source/dirent.h (deleted) * AE/Installer/trunk/source/dirent.lib (deleted) * AE/Installer/trunk/source/include (deleted) * AE/Installer/trunk/source/lib (deleted) * AE/Installer/trunk/source/subs.cpp (modified) Sat, 02 May 2009 16:34:23 GMT gumby [306] * AE/Installer/trunk/source/include (added) * AE/Installer/trunk/source/include/dirent.h (added) * AE/Installer/trunk/source/lib (added) * AE/Installer/trunk/source/lib/dirent.lib (added) * AE/Installer/trunk/source/subs.cpp (modified) Fri, 01 May 2009 05:06:58 GMT gumby [305] * AE/packages/NewCharacters (modified) * AE/packages/NewCharacters/install (deleted) Fri, 01 May 2009 02:49:34 GMT gumby [304] * AE/packages (added) * AE/packages/Blood (added) * AE/packages/Blood/Mod_Info.cfg (added) * AE/packages/Blood/oni (added) * AE/packages/Blood/oni/level0_Final (added) * AE/packages/Blood/oni/level0_Final/level0_Particles (added) * AE/packages/Blood/oni/level0_Final/level0_Particles/BINA3RAPblood.oni (added) * AE/packages/Blood/oni/level0_Final/level0_Particles/BINA3RAPblood_drop.oni (added) * AE/packages/Blood/oni/level0_Final/level0_Particles/BINA3RAPblood_emit.oni (added) * AE/packages/Blood/oni/level0_Final/level0_Particles/BINA3RAPd__BLOOD.oni (added) * AE/packages/Blood/oni/level0_Final/level0_Particles/BINA3RAPh2h_flash_e01.oni (added) * AE/packages/Blood/oni/level0_Final/level0_Particles/BINA3RAPh2h_thud_e01.oni (added) * AE/packages/Blood/oni/level0_Final/level0_Particles/Imptblood.oni (added) * AE/packages/Blood/oni/level0_Final/level0_Particles/TXMP_BLOOD.oni (added) * AE/packages/Blood/x3delta (added) * AE/packages/GlassHurts (added) * AE/packages/GlassHurts/Mod_Info.cfg (added) * AE/packages/GlassHurts/oni (added) * AE/packages/GlassHurts/oni/level0_Final (added) * AE/packages/GlassHurts/oni/level0_Final/level0_Particles (added) * AE/packages/GlassHurts/oni/level0_Final/level0_Particles/BINA3RAPglass_shard.oni (added) * AE/packages/Globalize (added) * AE/packages/Globalize/Mod_Info.cfg (added) * AE/packages/Globalize/oni (added) * AE/packages/Globalize/oni/level0_Final (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRACninja_animations.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRACred_animations.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMfallen_back.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMfallen_front.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMlt_fw_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMrt_fw_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMss_lt_1stepb.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMss_rt_1stepa.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONCOMss_rt_1stepb.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONPISrun_bk_1stepb.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMKONPISrun_bk_stop.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMMURCOMpunch_heavy.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMNINCOMcrouch_idle.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMNINJAcrouch_idle.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMNINPIScrouch_idle.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMNINPISrun_bk_1stepb.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMNINPISrun_bk_stop.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMNINRIFcrouch_idle.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMREDCOMidle1.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMREDCOMlt_fw_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMREDCOMrt_fw_kick.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMREDCOMss_lt_1stepb.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMREDCOMss_lt_stop.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Animation Interpolation Fixes/TRAMREDCOMss_rt_1stepb.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Doctor Fix (added) * AE/packages/Globalize/oni/level0_Final/level0_Animations/Doctor Fix/TRACdoctor_animations.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Characters (added) * AE/packages/Globalize/oni/level0_Final/level0_Characters/Globalization (added) * AE/packages/Globalize/oni/level0_Final/level0_Characters/Globalization/ONCCCop_generic.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Characters/Globalization/ONCCstriker_dream_lab.oni (added) * AE/packages/Globalize/oni/level0_Final/level0_Final 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AE/packages/VanillaBSL/BSL/IGMD/EnvWarehouse/New Folder/warehouse_particles.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/EnvWarehouse/New Folder/warehouse_train2.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/EnvWarehouse/New Folder/warehouse_training_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/EnvWarehouse/warehouse_train2.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/Vanilla (added) * AE/packages/VanillaBSL/BSL/IGMD/compound (added) * AE/packages/VanillaBSL/BSL/IGMD/compound/compound.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/compound/compound_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/compound/compound_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/compound/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/dream_lab (added) * AE/packages/VanillaBSL/BSL/IGMD/dream_lab/dream_lab_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/dream_lab/dream_lab_logic.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/dream_lab/dream_lab_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/dream_lab/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/lab (added) * AE/packages/VanillaBSL/BSL/IGMD/lab/lab_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/lab/lab_level_logic.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/lab/lab_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/lab/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/level0_ZY.dat (added) * AE/packages/VanillaBSL/BSL/IGMD/level0_ZY.raw (added) * AE/packages/VanillaBSL/BSL/IGMD/manplant (added) * AE/packages/VanillaBSL/BSL/IGMD/manplant/XML (added) * AE/packages/VanillaBSL/BSL/IGMD/manplant/XML/ONWCw5_sbg.xml (added) * AE/packages/VanillaBSL/BSL/IGMD/manplant/manplant_anim_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/manplant/manplant_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/manplant/manplant_level_logic.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/manplant/manplant_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/manplant/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/neuro (added) * AE/packages/VanillaBSL/BSL/IGMD/neuro/neuro_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/neuro/neuro_level_logic.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/neuro/neuro_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/neuro/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power (added) * AE/packages/VanillaBSL/BSL/IGMD/power/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power/power_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power/power_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power/power_objectives.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power/power_spawn.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power_II (added) * AE/packages/VanillaBSL/BSL/IGMD/power_II/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power_II/power2_spawn.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power_II/powerII_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/power_II/power_II_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/roof (added) * AE/packages/VanillaBSL/BSL/IGMD/roof/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/roof/roof.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/roof/roof_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/roof/roof_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/state (added) * AE/packages/VanillaBSL/BSL/IGMD/state/state_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/state/state_level_logic.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/state/state_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf/particle_scripts.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf/tctf_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf/tctf_door_lock_lights.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf/tctf_main.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf/tctf_objectives.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf/tctf_spawn_syndicate.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf_ii (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf_ii/tctf2.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf_ii/tctf_ii_cutscene.bsl (added) * AE/packages/VanillaBSL/BSL/IGMD/tctf_ii/tctf_ii_main.bsl (added) Packages! Fri, 01 May 2009 02:27:12 GMT gumby [303] * AE/blood (deleted) Fri, 01 May 2009 02:26:42 GMT gumby [302] * AE/TRAM (deleted) Fri, 01 May 2009 02:26:20 GMT gumby [301] * AE/Uzi (deleted) Fri, 01 May 2009 02:25:37 GMT gumby [300] * AE/PAR3 (deleted)