# # ChangeLog for OniSplit/Objects/CharacterFlags.cs # # Generated by Trac 1.6 # Nov 27, 2024, 2:00:30 AM Wed, 22 Jan 2020 14:08:57 GMT iritscen [1114] * OniSplit (added) * OniSplit/Akira (added) * OniSplit/Akira/AkiraDaeNodeProperties.cs (added) * OniSplit/Akira/AkiraDaeReader.cs (added) * OniSplit/Akira/AkiraDaeWriter.cs (added) * OniSplit/Akira/AkiraDatReader.cs (added) * OniSplit/Akira/AkiraDatWriter.cs (added) * OniSplit/Akira/AkiraImporter.cs (added) * OniSplit/Akira/AlphaBspBuilder.cs (added) * OniSplit/Akira/AlphaBspNode.cs (added) * OniSplit/Akira/BspNode.cs (added) * OniSplit/Akira/GunkFlags.cs (added) * OniSplit/Akira/Material.cs (added) * OniSplit/Akira/MaterialLibrary.cs (added) * OniSplit/Akira/OctreeBuilder.cs (added) * OniSplit/Akira/OctreeNode.cs (added) * OniSplit/Akira/Polygon.cs (added) * OniSplit/Akira/Polygon2Clipper.cs (added) * OniSplit/Akira/PolygonEdge.cs (added) * OniSplit/Akira/PolygonMesh.cs (added) * OniSplit/Akira/PolygonQuadrangulate.cs (added) * OniSplit/Akira/PolygonUtils.cs (added) * OniSplit/Akira/QuadtreeNode.cs (added) * OniSplit/Akira/Room.cs (added) * OniSplit/Akira/RoomAdjacency.cs (added) * OniSplit/Akira/RoomBspNode.cs (added) * OniSplit/Akira/RoomBuilder.cs (added) * OniSplit/Akira/RoomDaeReader.cs (added) * OniSplit/Akira/RoomDaeWriter.cs (added) * OniSplit/Akira/RoomExtractor.cs (added) * OniSplit/Akira/RoomFlags.cs (added) * OniSplit/Akira/RoomGrid.cs (added) * OniSplit/Akira/RoomGridBuilder.cs (added) * OniSplit/Akira/RoomGridRasterizer.cs (added) * OniSplit/Akira/RoomGridWeight.cs (added) * OniSplit/BinImporter.cs (added) * OniSplit/BinaryReader.cs (added) * OniSplit/BinaryWriter.cs (added) * OniSplit/Collections (added) * OniSplit/Collections/Set.cs (added) * OniSplit/Dae (added) * OniSplit/Dae/Axis.cs (added) * OniSplit/Dae/Camera.cs (added) * OniSplit/Dae/CameraInstance.cs (added) * OniSplit/Dae/CameraType.cs (added) * OniSplit/Dae/Converters (added) * OniSplit/Dae/Converters/AxisConverter.cs (added) * OniSplit/Dae/Converters/FaceConverter.cs (added) * OniSplit/Dae/Converters/UnitConverter.cs (added) * OniSplit/Dae/Effect.cs (added) * OniSplit/Dae/EffectParameter.cs (added) * OniSplit/Dae/EffectSampler.cs (added) * OniSplit/Dae/EffectSamplerFilter.cs (added) * OniSplit/Dae/EffectSamplerWrap.cs (added) * OniSplit/Dae/EffectSurface.cs (added) * OniSplit/Dae/EffectTexture.cs (added) * OniSplit/Dae/EffectTextureChannel.cs (added) * OniSplit/Dae/EffectType.cs (added) * OniSplit/Dae/Entity.cs (added) * OniSplit/Dae/Geometry.cs (added) * OniSplit/Dae/GeometryInstance.cs (added) * OniSplit/Dae/IO (added) * OniSplit/Dae/IO/DaeReader.cs (added) * OniSplit/Dae/IO/DaeWriter.cs (added) * OniSplit/Dae/IO/ObjReader.cs (added) * OniSplit/Dae/IO/ObjWriter.cs (added) * OniSplit/Dae/Image.cs (added) * OniSplit/Dae/IndexedInput.cs (added) * OniSplit/Dae/Input.cs (added) * OniSplit/Dae/Instance.cs (added) * OniSplit/Dae/Light.cs (added) * OniSplit/Dae/LightInstance.cs (added) * OniSplit/Dae/LightType.cs (added) * OniSplit/Dae/Material.cs (added) * OniSplit/Dae/MaterialBinding.cs (added) * OniSplit/Dae/MaterialInstance.cs (added) * OniSplit/Dae/MeshPrimitiveType.cs (added) * OniSplit/Dae/MeshPrimitives.cs (added) * OniSplit/Dae/Node.cs (added) * OniSplit/Dae/NodeInstance.cs (added) * OniSplit/Dae/Reader.cs (added) * OniSplit/Dae/Sampler.cs (added) * OniSplit/Dae/Scene.cs (added) * OniSplit/Dae/Semantic.cs (added) * OniSplit/Dae/Source.cs (added) * OniSplit/Dae/Transform.cs (added) * OniSplit/Dae/TransformCollection.cs (added) * OniSplit/Dae/TransformMatrix.cs (added) * OniSplit/Dae/TransformRotate.cs (added) * OniSplit/Dae/TransformScale.cs (added) * OniSplit/Dae/TransformTranslate.cs (added) * OniSplit/Dae/Visitor.cs (added) * OniSplit/Dae/Writer.cs (added) * OniSplit/DaeExporter.cs (added) * OniSplit/DatPacker.cs (added) * OniSplit/DatUnpacker.cs (added) * OniSplit/DatWriter.cs (added) * OniSplit/Exporter.cs (added) * OniSplit/Game (added) * OniSplit/Game/CharacterClass.cs (added) * OniSplit/Game/WeaponClass.cs (added) * OniSplit/Imaging (added) * OniSplit/Imaging/Color.cs (added) * OniSplit/Imaging/DdsHeader.cs (added) * OniSplit/Imaging/DdsReader.cs (added) * OniSplit/Imaging/DdsWriter.cs (added) * OniSplit/Imaging/Dxt1.cs (added) * OniSplit/Imaging/Point.cs (added) * OniSplit/Imaging/Surface.cs (added) * OniSplit/Imaging/SurfaceFormat.cs (added) * OniSplit/Imaging/SysReader.cs (added) * OniSplit/Imaging/SysWriter.cs (added) * OniSplit/Imaging/TgaHeader.cs (added) * OniSplit/Imaging/TgaImageType.cs (added) * OniSplit/Imaging/TgaReader.cs (added) * OniSplit/Imaging/TgaWriter.cs (added) * OniSplit/Importer.cs (added) * OniSplit/ImporterDescriptor.cs (added) * OniSplit/ImporterDescriptorExtensions.cs (added) * OniSplit/ImporterFile.cs (added) * OniSplit/ImporterTask.cs (added) * OniSplit/InstanceDescriptor.cs (added) * OniSplit/InstanceDescriptorFlags.cs (added) * OniSplit/InstanceFile.cs (added) * OniSplit/InstanceFileHeader.cs (added) * OniSplit/InstanceFileManager.cs (added) * OniSplit/InstanceFileOperations.cs (added) * OniSplit/InstanceFileWriter.cs (added) * OniSplit/Level (added) * OniSplit/Level/CameraImporter.cs (added) * OniSplit/Level/CharacterImporter.cs (added) * OniSplit/Level/Corpse.cs (added) * OniSplit/Level/FilmImporter.cs (added) * OniSplit/Level/Later (added) * OniSplit/Level/Later/EnvParticle.cs (added) * OniSplit/Level/Later/Level.cs (added) * OniSplit/Level/Later/LevelDatReader.cs (added) * OniSplit/Level/Later/PhyObject.cs (added) * OniSplit/Level/Later/PhyObjectFlags.cs (added) * OniSplit/Level/Later/PhyType.cs (added) * OniSplit/Level/Later/ScriptCharacter.cs (added) * OniSplit/Level/LevelDatWriter.cs (added) * OniSplit/Level/LevelImporter.cs (added) * OniSplit/Level/ModelImporter.cs (added) * OniSplit/Level/ObjectImporter.cs (added) * OniSplit/Level/ParticleImporter.cs (added) * OniSplit/Level/PhysicsImporter.cs (added) * OniSplit/Level/ScriptCharacter.cs (added) * OniSplit/Level/SkyImporter.cs (added) * OniSplit/Level/TextureImporter.cs (added) * OniSplit/Math (added) * OniSplit/Math/BoundingBox.cs (added) * OniSplit/Math/BoundingSphere.cs (added) * OniSplit/Math/FMath.cs (added) * OniSplit/Math/MathHelper.cs (added) * OniSplit/Math/Matrix.cs (added) * OniSplit/Math/Plane.cs (added) * OniSplit/Math/Polygon2.cs (added) * OniSplit/Math/Polygon3.cs (added) * OniSplit/Math/Quaternion.cs (added) * OniSplit/Math/Vector2.cs (added) * OniSplit/Math/Vector3.cs (added) * OniSplit/Math/Vector4.cs (added) * OniSplit/Metadata (added) * OniSplit/Metadata/BinaryMetadata.cs (added) * OniSplit/Metadata/BinaryPartField.cs (added) * OniSplit/Metadata/BinaryTag.cs (added) * OniSplit/Metadata/CompareVisitor.cs (added) * OniSplit/Metadata/CopyVisitor.cs (added) * OniSplit/Metadata/DumpVisitor.cs (added) * OniSplit/Metadata/Field.cs (added) * OniSplit/Metadata/IMetaTypeVisitor.cs (added) * OniSplit/Metadata/InstanceMetadata.cs (added) * OniSplit/Metadata/LinkVisitor.cs (added) * OniSplit/Metadata/MetaArray.cs (added) * OniSplit/Metadata/MetaBoundingBox.cs (added) * OniSplit/Metadata/MetaBoundingSphere.cs (added) * OniSplit/Metadata/MetaByte.cs (added) * OniSplit/Metadata/MetaChar.cs (added) * OniSplit/Metadata/MetaColor.cs (added) * OniSplit/Metadata/MetaEnum.cs (added) * OniSplit/Metadata/MetaFloat.cs (added) * OniSplit/Metadata/MetaInt16.cs (added) * OniSplit/Metadata/MetaInt32.cs (added) * OniSplit/Metadata/MetaInt64.cs (added) * OniSplit/Metadata/MetaLink.cs (added) * OniSplit/Metadata/MetaMatrix4x3.cs (added) * OniSplit/Metadata/MetaPadding.cs (added) * OniSplit/Metadata/MetaPlane.cs (added) * OniSplit/Metadata/MetaPointer.cs (added) * OniSplit/Metadata/MetaPrimitiveType.cs (added) * OniSplit/Metadata/MetaQuaternion.cs (added) * OniSplit/Metadata/MetaRawOffset.cs (added) * OniSplit/Metadata/MetaSepOffset.cs (added) * OniSplit/Metadata/MetaString.cs (added) * OniSplit/Metadata/MetaStruct.cs (added) * OniSplit/Metadata/MetaType.cs (added) * OniSplit/Metadata/MetaTypeVisitor.cs (added) * OniSplit/Metadata/MetaUInt16.cs (added) * OniSplit/Metadata/MetaUInt32.cs (added) * OniSplit/Metadata/MetaUInt64.cs (added) * OniSplit/Metadata/MetaVarArray.cs (added) * OniSplit/Metadata/MetaVector2.cs (added) * OniSplit/Metadata/MetaVector3.cs (added) * OniSplit/Metadata/ObjectMetadata.cs (added) * OniSplit/Metadata/OniMacMetadata.cs (added) * OniSplit/Metadata/OniPcMetadata.cs (added) * OniSplit/Metadata/SoundMetadata.cs (added) * OniSplit/Metadata/XmlReaderExtensions.cs (added) * OniSplit/Motoko (added) * OniSplit/Motoko/Geometry.cs (added) * OniSplit/Motoko/GeometryDaeReader.cs (added) * OniSplit/Motoko/GeometryDaeWriter.cs (added) * OniSplit/Motoko/GeometryDatReader.cs (added) * OniSplit/Motoko/GeometryDatWriter.cs (added) * OniSplit/Motoko/GeometryImporter.cs (added) * OniSplit/Motoko/Quadify.cs (added) * OniSplit/Motoko/Stripify.cs (added) * OniSplit/Motoko/Texture.cs (added) * OniSplit/Motoko/TextureDaeWriter.cs (added) * OniSplit/Motoko/TextureDatReader.cs (added) * OniSplit/Motoko/TextureDatWriter.cs (added) * OniSplit/Motoko/TextureExporter.cs (added) * OniSplit/Motoko/TextureFlags.cs (added) * OniSplit/Motoko/TextureFormat.cs (added) * OniSplit/Motoko/TextureImporter.cs (added) * OniSplit/Motoko/TextureImporter3.cs (added) * OniSplit/Motoko/TextureImporterOptions.cs (added) * OniSplit/Motoko/TextureUtils.cs (added) * OniSplit/Motoko/TextureXmlExporter.cs (added) * OniSplit/Motoko/TextureXmlImporter.cs (added) * OniSplit/Objects (added) * OniSplit/Objects/Character.cs (added) * OniSplit/Objects/CharacterAlertStatus.cs (added) * OniSplit/Objects/CharacterFlags.cs (added) * OniSplit/Objects/CharacterJobType.cs (added) * OniSplit/Objects/CharacterPursuitLostBehavior.cs (added) * OniSplit/Objects/CharacterPursuitMode.cs (added) * OniSplit/Objects/CharacterTeam.cs (added) * OniSplit/Objects/Console.cs (added) * OniSplit/Objects/ConsoleClass.cs (added) * OniSplit/Objects/ConsoleClassFlags.cs (added) * OniSplit/Objects/ConsoleFlags.cs (added) * OniSplit/Objects/Door.cs (added) * OniSplit/Objects/DoorClass.cs (added) * OniSplit/Objects/DoorFlags.cs (added) * OniSplit/Objects/Flag.cs (added) * OniSplit/Objects/Furniture.cs (added) * OniSplit/Objects/FurnitureClass.cs (added) * OniSplit/Objects/GunkObject.cs (added) * OniSplit/Objects/GunkObjectClass.cs (added) * OniSplit/Objects/Neutral.cs (added) * OniSplit/Objects/NeutralDialogLine.cs (added) * OniSplit/Objects/NeutralDialogLineFlags.cs (added) * OniSplit/Objects/NeutralFlags.cs (added) * OniSplit/Objects/NeutralItems.cs (added) * OniSplit/Objects/ObjcDatWriter.cs (added) * OniSplit/Objects/ObjectBase.cs (added) * OniSplit/Objects/ObjectClass.cs (added) * OniSplit/Objects/ObjectEvent.cs (added) * OniSplit/Objects/ObjectEventType.cs (added) * OniSplit/Objects/ObjectFlags.cs (added) * OniSplit/Objects/ObjectLoadContext.cs (added) * OniSplit/Objects/ObjectType.cs (added) * OniSplit/Objects/Particle.cs (added) * OniSplit/Objects/ParticleFlags.cs (added) * OniSplit/Objects/PatrolPath.cs (added) * OniSplit/Objects/PatrolPathFacing.cs (added) * OniSplit/Objects/PatrolPathMovementMode.cs (added) * OniSplit/Objects/PatrolPathPoint.cs (added) * OniSplit/Objects/PatrolPathPointType.cs (added) * OniSplit/Objects/PowerUp.cs (added) * OniSplit/Objects/PowerUpClass.cs (added) * OniSplit/Objects/Sound.cs (added) * OniSplit/Objects/SoundVolumeType.cs (added) * OniSplit/Objects/Trigger.cs (added) * OniSplit/Objects/TriggerClass.cs (added) * OniSplit/Objects/TriggerFlags.cs (added) * OniSplit/Objects/TriggerVolume.cs (added) * OniSplit/Objects/TriggerVolumeFlags.cs (added) * OniSplit/Objects/Turret.cs (added) * OniSplit/Objects/TurretClass.cs (added) * OniSplit/Objects/TurretFlags.cs (added) * OniSplit/Objects/TurretTargetTeams.cs (added) * OniSplit/Objects/Weapon.cs (added) * OniSplit/Oni.xsd (added) * OniSplit/OniSplit.csproj (added) * OniSplit/OniSplit.sln (added) * OniSplit/Parallel.cs (added) * OniSplit/Particles (added) * OniSplit/Particles/Appearance.cs (added) * OniSplit/Particles/Attractor.cs (added) * OniSplit/Particles/AttractorSelector.cs (added) * OniSplit/Particles/AttractorTarget.cs (added) * OniSplit/Particles/DisableDetailLevel.cs (added) * OniSplit/Particles/Emitter.cs (added) * OniSplit/Particles/EmitterDirection.cs (added) * OniSplit/Particles/EmitterFlags.cs (added) * OniSplit/Particles/EmitterOrientation.cs (added) * OniSplit/Particles/EmitterPosition.cs (added) * OniSplit/Particles/EmitterRate.cs (added) * OniSplit/Particles/EmitterSpeed.cs (added) * OniSplit/Particles/Event.cs (added) * OniSplit/Particles/EventAction.cs (added) * OniSplit/Particles/EventActionType.cs (added) * OniSplit/Particles/EventType.cs (added) * OniSplit/Particles/ImpactEffect.cs (added) * OniSplit/Particles/ImpactEffectComponent.cs (added) * OniSplit/Particles/ImpactEffectModifier.cs (added) * OniSplit/Particles/ImpactEffectParticle.cs (added) * OniSplit/Particles/ImpactEffectSound.cs (added) * OniSplit/Particles/Particle.cs (added) * OniSplit/Particles/ParticleFlags.cs (added) * OniSplit/Particles/SpriteType.cs (added) * OniSplit/Particles/StorageType.cs (added) * OniSplit/Particles/Value.cs (added) * OniSplit/Particles/ValueType.cs (added) * OniSplit/Particles/Variable.cs (added) * OniSplit/Particles/VariableReference.cs (added) * OniSplit/Physics (added) * OniSplit/Physics/ObjectAnimation.cs (added) * OniSplit/Physics/ObjectAnimationClip.cs (added) * OniSplit/Physics/ObjectAnimationFlags.cs (added) * OniSplit/Physics/ObjectAnimationImporter.cs (added) * OniSplit/Physics/ObjectAnimationKey.cs (added) * OniSplit/Physics/ObjectDaeImporter.cs (added) * OniSplit/Physics/ObjectDaeNodeProperties.cs (added) * OniSplit/Physics/ObjectDatReader.cs (added) * OniSplit/Physics/ObjectDatWriter.cs (added) * OniSplit/Physics/ObjectGeometry.cs (added) * OniSplit/Physics/ObjectNode.cs (added) * OniSplit/Physics/ObjectParticle.cs (added) * OniSplit/Physics/ObjectPhysicsType.cs (added) * OniSplit/Physics/ObjectSetup.cs (added) * OniSplit/Physics/ObjectSetupFlags.cs (added) * OniSplit/Physics/ObjectXmlReader.cs (added) * OniSplit/Program.cs (added) * OniSplit/Properties (added) * OniSplit/Properties/AssemblyInfo.cs (added) * OniSplit/SceneExporter.cs (added) * OniSplit/Sound (added) * OniSplit/Sound/AifExporter.cs (added) * OniSplit/Sound/AifFile.cs (added) * OniSplit/Sound/AifImporter.cs (added) * OniSplit/Sound/OsbdXmlExporter.cs (added) * OniSplit/Sound/OsbdXmlImporter.cs (added) * OniSplit/Sound/SabdXmlExporter.cs (added) * OniSplit/Sound/SabdXmlImporter.cs (added) * OniSplit/Sound/SoundData.cs (added) * OniSplit/Sound/SoundExporter.cs (added) * OniSplit/Sound/WavExporter.cs (added) * OniSplit/Sound/WavFile.cs (added) * OniSplit/Sound/WavFormat.cs (added) * OniSplit/Sound/WavImporter.cs (added) * OniSplit/SubtitleExporter.cs (added) * OniSplit/SubtitleImporter.cs (added) * OniSplit/Template.cs (added) * OniSplit/TemplateTag.cs (added) * OniSplit/Totoro (added) * OniSplit/Totoro/Animation.cs (added) * OniSplit/Totoro/AnimationDaeReader.cs (added) * OniSplit/Totoro/AnimationDaeWriter.cs (added) * OniSplit/Totoro/AnimationDatReader.cs (added) * OniSplit/Totoro/AnimationDatWriter.cs (added) * OniSplit/Totoro/AnimationFlags.cs (added) * OniSplit/Totoro/AnimationState.cs (added) * OniSplit/Totoro/AnimationType.cs (added) * OniSplit/Totoro/AnimationVarient.cs (added) * OniSplit/Totoro/AnimationXmlReader.cs (added) * OniSplit/Totoro/AnimationXmlWriter.cs (added) * OniSplit/Totoro/Attack.cs (added) * OniSplit/Totoro/AttackExtent.cs (added) * OniSplit/Totoro/AttackFlags.cs (added) * OniSplit/Totoro/Body.cs (added) * OniSplit/Totoro/BodyDaeImporter.cs (added) * OniSplit/Totoro/BodyDaeReader.cs (added) * OniSplit/Totoro/BodyDaeWriter.cs (added) * OniSplit/Totoro/BodyDatReader.cs (added) * OniSplit/Totoro/BodyDatWriter.cs (added) * OniSplit/Totoro/BodyNode.cs (added) * OniSplit/Totoro/BodySetImporter.cs (added) * OniSplit/Totoro/Bone.cs (added) * OniSplit/Totoro/BoneMask.cs (added) * OniSplit/Totoro/Damage.cs (added) * OniSplit/Totoro/Direction.cs (added) * OniSplit/Totoro/Footstep.cs (added) * OniSplit/Totoro/FootstepType.cs (added) * OniSplit/Totoro/KeyFrame.cs (added) * OniSplit/Totoro/MotionBlur.cs (added) * OniSplit/Totoro/Particle.cs (added) * OniSplit/Totoro/Position.cs (added) * OniSplit/Totoro/Shortcut.cs (added) * OniSplit/Totoro/Sound.cs (added) * OniSplit/Totoro/ThrowInfo.cs (added) * OniSplit/Utils.cs (added) * OniSplit/Xml (added) * OniSplit/Xml/FilmToXmlConverter.cs (added) * OniSplit/Xml/GenericXmlWriter.cs (added) * OniSplit/Xml/ObjcXmlExporter.cs (added) * OniSplit/Xml/ObjcXmlImporter.cs (added) * OniSplit/Xml/OnieXmlExporter.cs (added) * OniSplit/Xml/OnieXmlImporter.cs (added) * OniSplit/Xml/ParticleXml.cs (added) * OniSplit/Xml/ParticleXmlExporter.cs (added) * OniSplit/Xml/ParticleXmlImporter.cs (added) * OniSplit/Xml/RawXmlExporter.cs (added) * OniSplit/Xml/RawXmlImporter.cs (added) * OniSplit/Xml/TmbdXmlExporter.cs (added) * OniSplit/Xml/TmbdXmlImporter.cs (added) * OniSplit/Xml/XmlExporter.cs (added) * OniSplit/Xml/XmlImporter.cs (added) * OniSplit/Xml/XmlReaderExtensions.cs (added) * OniSplit/Xml/XmlWriterExtensions.cs (added) * OniSplit/app.config (added) Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all ...