﻿id	summary	reporter	owner	description	type	status	priority	component	resolution	keywords	cc
152	Skip .oni-patch files that would apply to non-existent files	Iritscen	Christian	Samer wants to write a patch mod which will replace custom characters' custom particles with vanilla particles, which an AE user can activate to prevent particle overload.  The problem is that the masterpatch being passed to XmlTools will fail whenever some of the custom characters are not installed, since XmlTools expects all referenced files to be present.  Can the AEI leave out of the masterpatch the contents of any .oni-patch files which don't have matching .oni files among the currently selected mods?  Allowing patches that reference optional (potentially missing) files will have other uses as well.	enhancement	assigned	major	AEI2			
