﻿id	summary	reporter	owner	description	type	status	priority	component	resolution	keywords	cc
38	Cutscene skipping	Iritscen	Christian	Although Gumby [http://gumby.oni2.net/AE/BSL/cutscene/ attempted to do this] in BSL back in 2008, it wasn't possible to fully recreate the cutscene behavior using BSL and so if the player chose to actually watch a cutscene, there was maybe a 50% chance that it would be buggy. This is a task better taken on with the Daodan so that functions connected to cutscene mode can be hooked instead of trying to replace them with BSL calls.  Edit: Also, I've just read an old post that said that there is unused cutscene-skipping code still present in Oni, so that might be something to look into.	enhancement	new	major	Daodan/Win			
