Changes between Initial Version and Version 1 of Ticket #44, comment 14


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Timestamp:
03.05.2013 22:09:49 (11 years ago)
Author:
Iritscen
Comment:

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  • Ticket #44, comment 14

    initial v1  
    66''
    77"whether I will be able to turn all of it into xml mod patches is questionable because it's time consuming but it can be done"''
    8 The suggestion implicit in my question about "glass patch vs. Andrashi TRAMs" was that the Andrashi TRAMs might be a better candidate for a whole-.oni mod instead of a patch because of how painful it will be to make a patch, whereas glass-breaking will be easy to describe in patch-script form. Of course the downside is that Andrashi will be incompatible with lots of stuff in that case. Perhaps a whole-.oni release could come first, and an improved, patch version can come Later^TM.
     8The suggestion implicit in my question about "glass patch vs. Andrashi TRAMs" was that the Andrashi TRAMs might be a better candidate for a whole-.oni mod instead of a patch because of how painful it will be to make a patch, whereas glass-breaking will be easy to describe in patch-script form. Of course the downside is that Andrashi will be incompatible with lots of stuff in that case. Perhaps a whole-.oni release could come first, and an improved, patch version can come Later^TM^.
    99
    1010''"also they have been missing for years (AE2010 didn't have them) and no one really missed those changes so how necessary are they ?"''
     
    1414
    1515''"they can just include the glass particle in their new TRAMS as we've been doing for the last few years... and if they don't learn xml patching for trams they'll risk incompatibility one way or the other if several modders release TRAM modifications."''
    16 That's a good point.
     16That's a good point. Perhaps we shouldn't attempt to patch new TRAMs at all. After all, many (most?) of them will be getting skipped anyway by the patch script if they have glass_break already.
    1717
    1818''"it shouldn't break glass, it's a static energy charging animation and it's pushing particle limit for a tram if the patch is added that applies to all *kicks .. it will force it to break glass and also exceed particle limit for that TRAM."''