1 | /*
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2 | AE/Mod Installer
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3 | v1.0
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4 | by Gumby and Iritscen
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5 | */
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6 |
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7 | #define DEBUG
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8 |
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9 | #include <string>
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10 | #include <iostream>
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11 | #include <cctype>
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12 | #include <vector>
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13 | #include <fstream>
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14 | #include <errno.h>
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15 | #include "boost/filesystem.hpp" // includes all needed Boost.Filesystem declarations
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16 | #include "methods.h"
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17 |
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18 | #ifdef WIN32
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19 | #include <windows.h>
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20 | #else // assume we're on Mac
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21 | #include <stdlib.h>
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22 | #include <dirent.h>
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23 | #endif
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24 |
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25 | #ifdef WIN32
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26 | const string strOniSplit = "Onisplit.exe";
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27 | const string strImportOption = "-import:nosep";
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28 | const char* strClsCmd = "cls";
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29 | const char* strPauseCmd = "PAUSE";
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30 | #else // set up Mac equivalents since we're in Mac OS
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31 | const string strOniSplit = "mono Onisplit.exe";
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32 | const string strImportOption = "-import:sep";
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33 | const char* strClsCmd = "clear";
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34 | const char* strPauseCmd = "read -n 1 -p \"Press any key to continue\"";
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35 | #endif
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36 |
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37 | using namespace boost::filesystem;
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38 | using namespace std;
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39 |
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40 | const string strInstallerVersion = "1.0";
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41 | const bool SPLIT = 1;
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42 | const bool NOT_SPLIT = 0;
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43 | bool splitInstances = SPLIT;
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44 |
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45 | int main(void)
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46 | {
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47 | // SetConsoleTitle("AE Installer"); windows junk, convert to SDL
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48 | #ifdef WIN32
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49 | system("color 0A");
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50 | #endif
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51 | cout << "\nWelcome to the AE installer!\n";
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52 | cout << "\nWhat would you like to do?\n";
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53 |
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54 | return mainMenu();
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55 | }
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56 |
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57 | int mainMenu(void)
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58 | {
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59 | char choice = '0';
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60 | bool exit = false;
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61 | int err = 0;
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62 | do
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63 | {
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64 | if( exists( "../GameDataFolder" ) ) {
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65 | cout << "\n1. Install new packages\n";
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66 | cout << "2. Uninstall packages\n";
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67 | cout << "3. See what is installed\n";
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68 | cout << "4. Globalize data\n";
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69 | cout << "5. About AE\n";
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70 | cout << "6. Quit\n\n";
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71 |
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72 | choice = cin.get();
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73 | cin.ignore(128, '\n');
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74 | switch(choice)
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75 | {
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76 | case '1':
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77 | err = installPackages();
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78 | break;
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79 | case '2':
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80 | err = uninstallPackages();
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81 | break;
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82 | case '3':
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83 | err = listInstalledPackages();
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84 | break;
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85 | case '4':
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86 | err = globalizeData();
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87 | break;
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88 | case '5':
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89 | err = printInstallerInfo();
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90 | break;
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91 | case '6':
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92 | exit = true;
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93 | break;
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94 | default:
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95 | cout << "Please choose one of the above numbers, and press Enter.\n\n";
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96 | }
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97 | if (err) // if something fatal happened
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98 | exit = true;
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99 | }
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100 | else {
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101 | cout << "\n1. Globalize data\n";
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102 | cout << "2. About AE\n";
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103 | cout << "3. Quit\n\n";
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104 |
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105 | choice = cin.get();
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106 | cin.ignore(128, '\n');
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107 | switch(choice)
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108 | {
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109 | case '1':
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110 | err = globalizeData();
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111 | break;
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112 | case '2':
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113 | err = printInstallerInfo();
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114 | break;
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115 | case '3':
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116 | exit = true;
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117 | break;
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118 | default:
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119 | cout << "Please choose one of the above numbers, and press Enter.\n\n";
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120 | }
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121 | if (err) // if something fatal happened
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122 | exit = true;
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123 | }
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124 | } while(!exit);
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125 |
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126 | return err;
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127 | }
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128 |
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129 | int globalizeData(void)
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130 | {
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131 | int err = 0;
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132 |
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133 | try {
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134 | int levels[15] = {0, 1, 2, 3, 4, 6, 8, 9, 10, 11, 12, 13, 14, 18, 19}; // the levels Oni has
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135 | char choice = 0;
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136 |
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137 | //SetCurrentDirectory("C:/Program Files/Oni/edition/install");
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138 | char levelnum[3];
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139 | path Characters = "../GameDataFolder/level0_Characters";
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140 | path Particles = "../GameDataFolder/level0_Particles";
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141 | path Archive = "../GameDataFolder/Archive";
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142 | path Textures = "../GameDataFolder/level0_Textures";
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143 | path Sounds = "../GameDataFolder/level0_Sounds";
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144 | path Animations = "../GameDataFolder/level0_Animations";
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145 | path TRAC = Animations / "level0_TRAC";
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146 | path TRAM = Animations / "level0_TRAM";
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147 |
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148 | if (exists("../GameDataFolder/"))
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149 | {
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150 | cout << "\nIt looks like you've already globalized Oni's data.\nDo you want to re-globalize?\n(This will erase existing mods installed to the AE's game data.)"
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151 | << "\n1. Re-globalize"
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152 | << "\n2. Return to main menu\n";
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153 | choice = cin.get();
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154 | cin.ignore(128, '\n');
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155 | if (choice == '1')
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156 | remove_all("../GameDataFolder"); // remove AE GDF
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157 | if (choice == '2')
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158 | return 0;
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159 | }
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160 |
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161 | create_directory( "../GameDataFolder/" );
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162 | create_directory( "packages" );
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163 | if (exists("packages/VanillaDats")) remove_all("packages/VanillaDats");
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164 | create_directory( "packages/VanillaDats" );
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165 |
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166 | create_directory( "packages/VanillaDats/level0_Final/" );
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167 | create_directory( Characters );
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168 | create_directory( Particles );
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169 | create_directory( Archive );
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170 | create_directory( Textures );
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171 | create_directory( Sounds );
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172 | create_directory( Animations );
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173 | create_directory( TRAC );
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174 | create_directory( TRAM );
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175 |
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176 | for(int i = 0; i < 15; i++)
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177 | {
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178 | sprintf(levelnum,"%d",levels[i]); // int to char array
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179 | exists("../../GameDataFolder/level" + (string)levelnum + "_Final");
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180 | system((strOniSplit + " -export ../GameDataFolder/level" + (string)levelnum + "_Final ../../GameDataFolder/level" + (string)levelnum + "_Final.dat").c_str());
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181 |
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182 | create_directory( "packages/VanillaDats/level" + (string)levelnum + "_Final" ); //remember to cast your arrays as strings :)
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183 | create_directory( "packages/VanillaDats/level" + (string)levelnum + "_Final/level" + (string)levelnum + "_Final" );
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184 |
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185 | directory_iterator end_iter;
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186 | for ( directory_iterator dir_itr( "../GameDataFolder/level" + (string)levelnum + "_Final" ); dir_itr != end_iter; ++dir_itr )
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187 | {
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188 | //cout << dir_itr->path().filename();
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189 | if ( is_regular_file( dir_itr->status() ) )
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190 | {
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191 |
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192 | if ( dir_itr->path().filename().substr(0,8) == "TXMPfail" ||
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193 | dir_itr->path().filename().substr(0,9) == "TXMPlevel" ||
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194 | ( dir_itr->path().filename().substr(0,4) == "TXMP" && dir_itr->path().filename().find("intro")!=string::npos) ||
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195 | dir_itr->path().filename().substr(0,4) == "TXMB" ||
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196 | dir_itr->path().filename() == "M3GMpowerup_lsi.oni" ||
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197 | dir_itr->path().filename() == "TXMPlsi_icon.oni" ||
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198 | ( dir_itr->path().filename().substr(0,4) == "TXMB" && dir_itr->path().filename().find("splash_screen.oni")!=string::npos) )
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199 | {
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200 | cout <<dir_itr->path().filename() << "\n";
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201 | create_directory( dir_itr->path().parent_path() / "NoGlobal");
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202 | if(!exists( dir_itr->path().parent_path() / "NoGlobal" / dir_itr->filename())) rename(dir_itr->path(), dir_itr->path().parent_path() / "NoGlobal" /
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203 | dir_itr->filename());
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204 | else remove(dir_itr->path());
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205 | }
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206 | else if (dir_itr->path().filename().substr(0,4) == "TRAC") {
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207 | cout <<dir_itr->path().filename() << "\n";
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208 | if(!exists( TRAC / dir_itr->filename())) rename(dir_itr->path(), TRAC / dir_itr->filename());
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209 | else remove(dir_itr->path());
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210 | }
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211 | else if (dir_itr->path().filename().substr(0,4) == "TRAM") {
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212 | cout <<dir_itr->path().filename() << "\n";
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213 | if(!exists( TRAM / dir_itr->filename())) rename(dir_itr->path(), TRAM / dir_itr->filename());
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214 | else remove(dir_itr->path());
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215 | }
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216 | else if (dir_itr->path().filename().substr(0,4) == "ONSK" ||
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217 | dir_itr->path().filename().substr(0,4) == "TXMP") {
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218 | cout <<dir_itr->path().filename() << "\n";\
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219 | create_directory( dir_itr->path().parent_path() / "TexFix");
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220 | if(!exists( Textures / dir_itr->filename())) rename(dir_itr->path(), Textures / dir_itr->filename());
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221 | //rename(dir_itr->path(), dir_itr->path().parent_path() / "TexFix" / dir_itr->filename());
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222 | }
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223 | else if (dir_itr->path().filename().substr(0,4) == "ONCC"
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224 | || dir_itr->path().filename().substr(0,4) == "TRBS"
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225 | || dir_itr->path().filename().substr(0,4) == "TRMA"
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226 | || dir_itr->path().filename().substr(0,4) == "TRSC"
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227 | || dir_itr->path().filename().substr(0,4) == "TRAS") {
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228 | cout <<dir_itr->path().filename() << "\n";
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229 | if(!exists( Characters / dir_itr->filename())) rename(dir_itr->path(), Characters / dir_itr->filename());
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230 | else remove(dir_itr->path());
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231 | }
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232 | else if (dir_itr->path().filename().substr(0,4) == "OSBD"
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233 | || dir_itr->path().filename().substr(0,4) == "SNDD") {
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234 | cout << dir_itr->path().filename() << "\n";
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235 | if(!exists( Sounds / dir_itr->filename())) rename(dir_itr->path(), Sounds / dir_itr->filename());
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236 | else remove(dir_itr->path());
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237 | }
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238 | else if (dir_itr->path().filename().substr(0,5) == "BINA3"
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239 | || dir_itr->path().filename().substr(0,10) == "M3GMdebris"
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240 | || dir_itr->path().filename() == "M3GMtoxic_bubble.oni"
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241 | || dir_itr->path().filename().substr(0,8) == "M3GMelec"
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242 | || dir_itr->path().filename().substr(0,7) == "M3GMrat"
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243 | || dir_itr->path().filename().substr(0,7) == "M3GMjet"
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244 | || dir_itr->path().filename().substr(0,9) == "M3GMbomb_"
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245 | || dir_itr->path().filename() == "M3GMbarab_swave.oni"
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246 | || dir_itr->path().filename() == "M3GMbloodyfoot.oni"
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247 | ){
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248 | cout <<dir_itr->path().filename() << "\n";
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249 | if(!exists( Particles / dir_itr->filename())) rename(dir_itr->path(), Particles / dir_itr->filename());
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250 | else remove(dir_itr->path());
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251 | }
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252 | else if (dir_itr->path().filename().substr(0,4) == "AGDB"
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253 | || dir_itr->path().filename().substr(0,4) == "TRCM") {
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254 | cout <<dir_itr->path().filename() << "\n";
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255 |
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256 | if(!exists( Archive / dir_itr->filename())) rename(dir_itr->path(), Archive / dir_itr->filename());
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257 | else remove(dir_itr->path());
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258 | }
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259 | }
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260 |
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261 |
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262 | }
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263 | system( (strOniSplit + " -move:delete " + Textures.string() + " ../GameDataFolder/level" + (string)levelnum + "_Final/TXMP*.oni").c_str());
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264 |
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265 | }
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266 |
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267 | for (int i = 0; i < 15; i++)
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268 | {
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269 | sprintf(levelnum,"%d",levels[i]);
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270 | system( (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levelnum + "_Final packages/VanillaDats/level" + levelnum + "_Final/level"
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271 | + levelnum + "_Final/level" + levelnum + "_Final.oni").c_str());
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272 | }
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273 | path VanillaCharacters = "packages/VanillaDats/level0_Final/level0_Characters/level0_Characters.oni";
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274 | path VanillaParticles = "packages/VanillaDats/level0_Final/level0_Particles/level0_Particles.oni";
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275 | path VanillaTextures = "packages/VanillaDats/level0_Final/level0_Textures/level0_Textures.oni";
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276 | path VanillaSounds = "packages/VanillaDats/level0_Final/level0_Sounds/level0_Sounds.oni";
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277 | path VanillaAnimations = "packages/VanillaDats/level0_Final/level0_Animations/level0_Animations.oni";
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278 | path VanillaTRAC = "packages/VanillaDats/level0_Final/level0_Animations/level0_TRAC.oni";
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279 | path VanillaTRAM = "packages/VanillaDats/level0_Final/level0_Animations/level0_TRAM.oni";
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280 | create_directory( VanillaCharacters.parent_path() );
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281 | create_directory( VanillaParticles.parent_path() );
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282 | create_directory( VanillaTextures.parent_path() );
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283 | create_directory( VanillaSounds.parent_path() );
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284 | create_directory( VanillaAnimations.remove_filename() );
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285 | system((strOniSplit + " " + strImportOption + " " + Characters.string() + " " + VanillaCharacters.string()).c_str());
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286 | system((strOniSplit + " " + strImportOption + " " + Particles.string() + " " + VanillaParticles.string()).c_str());
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287 | system((strOniSplit + " " + strImportOption + " " + Textures.string() + " " + VanillaTextures.string()).c_str());
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288 | //system((strOniSplit + " " + strImportOption + (string)" " + Animations.string() + (string)" " + VanillaAnimations.string()).c_str());
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289 | system((strOniSplit + " " + strImportOption + " " + TRAC.string() + " " + VanillaTRAC.string()).c_str());
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290 | system((strOniSplit + " " + strImportOption + " " + Sounds.string() + " " + VanillaSounds.string()).c_str());
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291 | system((strOniSplit + " " + strImportOption + " " + TRAM.string() + " " + VanillaTRAM.string()).c_str());
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292 |
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293 | create_directory("../GameDataFolder/IGMD");
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294 | copy((path)"packages/VanillaBSL/IGMD", (path)"../GameDataFolder");
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295 | }
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296 | catch (exception ex) {
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297 | cout << ex.what();
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298 | }
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299 | return err;
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300 | }
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301 |
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302 | int installPackages(void)
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303 | {
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304 | int err = 0;
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305 | ModPackage package;
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306 | vector<string> installed_packages;
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307 | vector<ModPackage> packages;
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308 | vector<ModPackage>::iterator iter;
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309 | vector<string> installString;
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310 |
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311 | iter = packages.begin();
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312 | packages = getPackages();
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313 | vector<string> installedMods = getInstallString();
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314 |
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315 | if (packages.empty())
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316 | {
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317 | cout << "Error: You have no packages!\n";
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318 | return 0;
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319 | }
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320 |
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321 | cout << "Detecting installed packages...\n";
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322 |
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323 | int index = 1;
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324 | char choice = '0';
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325 |
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326 | for (vector<ModPackage>::iterator package_iter = packages.begin(); package_iter != packages.end(); ++package_iter)
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327 | {
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328 | if (!binary_search(installedMods.begin(), installedMods.end(), package_iter->modStringName))
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329 | { //package_iter->isInstalled :< I forgot about this...
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330 | //cout << index << " ";
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331 | system(strClsCmd);
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332 | cout << (*package_iter).name << "\n";
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333 | for (int character = 1; character <= (*package_iter).name.length() - 1; character++) cout << '-';
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334 | cout << "\n"
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335 | << (*package_iter).readme << "\n\n"
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336 | << "Please enter a number choice\n"
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337 | << " 1. Install\n"
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338 | << " 2. Don't Install\n"
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339 | << "";
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340 | index++;
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341 | choice = 0;
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342 |
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343 | do
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344 | {
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345 | choice = cin.get();
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346 | cin.ignore(1280, '\n');
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347 | } while(choice == 0);
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348 |
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349 | if (choice == '1')
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350 | {
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351 | cout << "\nInstalling...\n\n";
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352 | if (package_iter->hasOnis || (package_iter->hasDeltas /*(*package_iter).isUnpacked */ ))
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353 | {
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354 | installedMods.push_back(package_iter->modStringName);
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355 | system(strPauseCmd);
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356 | }
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357 | }
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358 | }
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359 | }
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360 | if (index == 1)
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361 | {
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362 | cout << "Error: All packages are already installed\n";
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363 | return 0;
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364 | }
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365 |
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366 | sort(installedMods.begin(), installedMods.end());
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367 | //system(Onisplit.c_str());
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368 | recompileAll(installedMods);
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369 | system(strPauseCmd);
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370 |
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371 | return err;
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372 | }
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373 |
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374 | int uninstallPackages(void)
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375 | {
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376 | cout << "\nThis feature not yet implemented.\n\n";
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377 |
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378 | return 0;
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379 | }
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380 |
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381 | int listInstalledPackages(void)
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382 | {
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383 | cout << "\nThis feature not yet implemented.\n\n";
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384 |
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385 | return 0;
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386 | }
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387 |
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388 | int printInstallerInfo(void)
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389 | {
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390 | cout << "\nAE/Mod Installer\n";
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391 | cout << "version " << strInstallerVersion << "\n";
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392 | cout << "by Gumby & Iritscen\n";
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393 | cout << "see http://oni.bungie.org/community/forums for more info\n\n";
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394 |
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395 | return 0;
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396 | }
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397 |
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398 | vector<ModPackage> getPackages(void)
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399 | {
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400 | vector<ModPackage> packages;
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401 | packages.reserve(65536); // come on, we shouldn't need this much space...right?!
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402 | fstream file;
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403 | string filename = "\0";
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404 | string MODINFO_CFG = "Mod_Info.cfg";
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405 |
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406 | try
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407 | {
|
---|
408 | directory_iterator end_iter;
|
---|
409 | for (directory_iterator dir_itr("./packages"); dir_itr != end_iter; ++dir_itr)
|
---|
410 | {
|
---|
411 | file.open((dir_itr->path().string() + "/" + MODINFO_CFG).c_str());
|
---|
412 | //cout << filename << "\n";
|
---|
413 |
|
---|
414 | if(!file.fail())
|
---|
415 | {
|
---|
416 | cout << dir_itr->path().string() + MODINFO_CFG;
|
---|
417 | //would prefer to push a pointer to a package, but this will do for now
|
---|
418 | packages.push_back(fileToModPackage(file));
|
---|
419 | }
|
---|
420 | file.close();
|
---|
421 | file.clear();
|
---|
422 | }
|
---|
423 | }
|
---|
424 | catch (const std::exception & ex)
|
---|
425 | {
|
---|
426 | cout << "Warning, something odd happened!\n";
|
---|
427 | }
|
---|
428 |
|
---|
429 | return packages;
|
---|
430 | }
|
---|
431 |
|
---|
432 | ModPackage fileToModPackage(fstream &file)
|
---|
433 | {
|
---|
434 | /*
|
---|
435 | This converts a file to a ModPackage struct.
|
---|
436 |
|
---|
437 | A few notes...
|
---|
438 | "iter" is the current word we are on. I should have named it "token" or something, but I don't have multiple iterators, so its ok.
|
---|
439 | I refer to (*iter) at the beginning of each if statement block. I could probably store it as a variable, but I'm pretty sure that dereferencing a pointer\iterator isn't much
|
---|
440 | slower than reading a variable.
|
---|
441 | */
|
---|
442 | ModPackage package;
|
---|
443 | string line;
|
---|
444 | static string NameOfMod = "NameOfMod"; //used for comparing to the current token...
|
---|
445 | //I could have done it in reverse (*iter).compare("ModString") or
|
---|
446 | static string ARROW = "->"; //did something like "ModString".compare(*iter), and it would have been
|
---|
447 | static string ModString = "ModString"; //functionably the same.
|
---|
448 | static string HasOnis = "HasOnis";
|
---|
449 | static string HasDeltas = "HasDeltas";
|
---|
450 | static string HasBSL = "HasBSL";
|
---|
451 | static string HasDats = "HasDats";
|
---|
452 | static string IsEngine = "IsEngine";
|
---|
453 | static string Readme = "Readme";
|
---|
454 | static string GlobalNeeded = "GlobalNeeded";
|
---|
455 | static string Category = "Category";
|
---|
456 | static string Creator = "Creator";
|
---|
457 | while (! file.eof() )
|
---|
458 | {
|
---|
459 | getline (file,line);
|
---|
460 | vector<string> tokens;
|
---|
461 | vector<string>::iterator iter;
|
---|
462 | tokenize(line, tokens); //string to vector of "words"
|
---|
463 | if (tokens.capacity() >= 2) { //make sure they are using enough stuff
|
---|
464 | iter = tokens.begin(); //what word we are on, starts at first word
|
---|
465 | /*
|
---|
466 | if (!AEInstallVersion.compare(*iter))
|
---|
467 | If mod is too old, skip this mod.
|
---|
468 | */
|
---|
469 | /*else*/if (!NameOfMod.compare(*iter)) { //if it contains the name
|
---|
470 | for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment
|
---|
471 | if (ARROW.compare(*iter) && NameOfMod.compare(*iter)) { //ignores "->" and "NameOfMod"
|
---|
472 | //cout << *iter;
|
---|
473 | //cout << " ";
|
---|
474 | package.name += *iter + " ";
|
---|
475 | }
|
---|
476 | }
|
---|
477 |
|
---|
478 | }
|
---|
479 | else if (!ModString.compare(*iter)) {
|
---|
480 | iter++; iter++;
|
---|
481 | package.modStringName = *iter;
|
---|
482 | iter++;
|
---|
483 | package.modStringVersion = atoi((*iter).c_str());
|
---|
484 | }
|
---|
485 | else if (!HasOnis.compare(*iter)) {
|
---|
486 | iter++; iter++;
|
---|
487 | if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasOnis = 1; //Gotta love c++'s lack of a standard case-insensitive
|
---|
488 | else if (!HasBSL.compare(*iter)) { // string comparer...I know my implementation here sucks. I need to change it to check each character one by one. At the moment,
|
---|
489 | iter++; iter++;} // using "YFR" would probably set it off. :<
|
---|
490 |
|
---|
491 | if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasBSL = 1;
|
---|
492 | }
|
---|
493 | else if (!HasDeltas.compare(*iter)) {
|
---|
494 | iter++; iter++;
|
---|
495 | if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasDeltas = 1;
|
---|
496 | }
|
---|
497 | else if (!HasDats.compare(*iter)) {
|
---|
498 | iter++; iter++;
|
---|
499 | if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasDats = 1;
|
---|
500 | }
|
---|
501 | else if (!IsEngine.compare(*iter)) {
|
---|
502 | iter++; iter++;
|
---|
503 | if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.isEngine = 1;
|
---|
504 | }
|
---|
505 | else if (!GlobalNeeded.compare(*iter)) {
|
---|
506 | iter++; iter++;
|
---|
507 | if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.globalNeeded = 1;
|
---|
508 | else if (toupper((*iter)[0]) + toupper((*iter)[1]) == 'N' + 'O') package.globalNeeded = 1; //Really the only place where checking for "No" is important atm.
|
---|
509 | }
|
---|
510 | else if (!Category.compare(*iter)) {
|
---|
511 | for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment
|
---|
512 | if (ARROW.compare(*iter) && Category.compare(*iter)) { //ignores "->" and "Category"
|
---|
513 | //cout << *iter;
|
---|
514 | //cout << " ";
|
---|
515 | package.category += *iter + " ";
|
---|
516 | }
|
---|
517 | }
|
---|
518 | }
|
---|
519 | else if (!Creator.compare(*iter)) { //if it contains the name
|
---|
520 | for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment
|
---|
521 | if (ARROW.compare(*iter) && Creator.compare(*iter)) { //ignores "->" and "Category"
|
---|
522 | //cout << *iter;
|
---|
523 | //cout << " ";
|
---|
524 | package.creator += *iter + " ";
|
---|
525 | }
|
---|
526 | }
|
---|
527 | }
|
---|
528 | else if (!Readme.compare(*iter)) { //if it contains the name
|
---|
529 | for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment
|
---|
530 | if (ARROW.compare(*iter) && Readme.compare(*iter)) { //ignores "->" and "Category"
|
---|
531 | //cout << *iter;
|
---|
532 | //cout << " ";
|
---|
533 | package.readme += *iter + " ";
|
---|
534 | }
|
---|
535 | }
|
---|
536 | }
|
---|
537 | }
|
---|
538 |
|
---|
539 | }
|
---|
540 | package.doOutput();
|
---|
541 | return package;
|
---|
542 | }
|
---|
543 |
|
---|
544 | void recompileAll(vector<string> installedMods)
|
---|
545 | {
|
---|
546 | cout << "Recompiling Data...\n";
|
---|
547 | path vanilla_dir = "./packages/VanillaDats/";
|
---|
548 | string importCommand = "";
|
---|
549 | if(splitInstances == SPLIT){
|
---|
550 | recursive_directory_iterator end_iter;
|
---|
551 | try {
|
---|
552 | for ( recursive_directory_iterator dir_itr( vanilla_dir );
|
---|
553 | dir_itr != end_iter;
|
---|
554 | ++dir_itr )
|
---|
555 | {
|
---|
556 | try
|
---|
557 | {
|
---|
558 | if ( is_directory( dir_itr->status() ) && dir_itr.level() == 1)
|
---|
559 | {
|
---|
560 | importCommand = strOniSplit + " " + strImportOption + " " + dir_itr->path().parent_path().string() + '/' + dir_itr->path().filename();
|
---|
561 | for (int i = 0; i < installedMods.size(); ++i) {
|
---|
562 | if (exists("packages/" + installedMods[i] + "/oni/" + dir_itr->path().parent_path().filename() + '/' + dir_itr->path().filename() ))
|
---|
563 | importCommand += " packages/" + installedMods[i] + "/oni/" + dir_itr->path().parent_path().filename() + '/' + dir_itr->path().filename();
|
---|
564 |
|
---|
565 | //else cout << " packages/VanillaDats/" + installedMods[i] + "/oni/";
|
---|
566 | }
|
---|
567 | importCommand += " ../GameDataFolder/" + dir_itr->path().filename() + ".dat";
|
---|
568 | system(importCommand.c_str());
|
---|
569 | //cout << importCommand << "\n";
|
---|
570 | }
|
---|
571 | }
|
---|
572 | catch ( const std::exception & ex )
|
---|
573 | {
|
---|
574 | cout << "Warning, exception " << ex.what() << "!";
|
---|
575 | }
|
---|
576 | }
|
---|
577 | }
|
---|
578 | catch( const std::exception & ex ) {
|
---|
579 | cout << "Warning, exception " << ex.what() << "!\n"
|
---|
580 | << "You probably need to re-globalize.";
|
---|
581 | create_directory( "./packages/VanillaDats" );
|
---|
582 | }
|
---|
583 |
|
---|
584 | }
|
---|
585 | else if(splitInstances == NOT_SPLIT){
|
---|
586 | directory_iterator end_iter;
|
---|
587 | for ( directory_iterator dir_itr( vanilla_dir );
|
---|
588 | dir_itr != end_iter;
|
---|
589 | ++dir_itr )
|
---|
590 | {
|
---|
591 | try
|
---|
592 | {
|
---|
593 | if ( is_directory( dir_itr->status() ) )
|
---|
594 | {
|
---|
595 | system((strOniSplit + " " + strImportOption + " " + vanilla_dir.string() + dir_itr->path().filename() + " " + "../GameDataFolder/" + dir_itr->path().filename()
|
---|
596 | + ".dat").c_str());
|
---|
597 | }
|
---|
598 | }
|
---|
599 | catch ( const std::exception & ex )
|
---|
600 | {
|
---|
601 | cout << "Warning, something odd happened!\n";
|
---|
602 | }
|
---|
603 | }
|
---|
604 | }
|
---|
605 | }
|
---|
606 |
|
---|
607 | vector<string> getInstallString(void)
|
---|
608 | {
|
---|
609 | system(strPauseCmd);
|
---|
610 | vector<string> returnval;
|
---|
611 | string file_name = "../GameDataFolder/ImportList.cfg";
|
---|
612 | string line;
|
---|
613 | fstream file;
|
---|
614 |
|
---|
615 | if (exists(file_name))
|
---|
616 | {
|
---|
617 | file.open(file_name.c_str());
|
---|
618 | getline(file, line);
|
---|
619 | tokenize(line, returnval);
|
---|
620 | file.close();
|
---|
621 | file.clear();
|
---|
622 | sort(returnval.begin(), returnval.end());
|
---|
623 | }
|
---|
624 | else cout << "fail";
|
---|
625 |
|
---|
626 | return returnval;
|
---|
627 | }
|
---|
628 |
|
---|
629 | //stolen token function...
|
---|
630 | void tokenize(const string& str, vector<string>& tokens, const string& delimiters)
|
---|
631 | {
|
---|
632 | // Skip delimiters at beginning.
|
---|
633 | string::size_type lastPos = str.find_first_not_of(delimiters, 0);
|
---|
634 | // Find first "non-delimiter".
|
---|
635 | string::size_type pos = str.find_first_of(delimiters, lastPos);
|
---|
636 |
|
---|
637 | while (string::npos != pos || string::npos != lastPos)
|
---|
638 | {
|
---|
639 | // Found a token, add it to the vector.
|
---|
640 | tokens.push_back(str.substr(lastPos, pos - lastPos));
|
---|
641 | // Skip delimiters. Note the "not_of"
|
---|
642 | lastPos = str.find_first_not_of(delimiters, pos);
|
---|
643 | // Find next "non-delimiter"
|
---|
644 | pos = str.find_first_of(delimiters, lastPos);
|
---|
645 | }
|
---|
646 | }
|
---|