source: AE/Installer/trunk/source/subs.cpp@ 317

Last change on this file since 317 was 315, checked in by gumby, 16 years ago

Fixed issue with Extended ASCII
Tweaked menu

File size: 21.7 KB
Line 
1/*
2 AE/Mod Installer
3 v1.0
4 by Gumby and Iritscen
5*/
6
7#define DEBUG
8
9#include <string>
10#include <iostream>
11#include <cctype>
12#include <vector>
13#include <fstream>
14#include <errno.h>
15#include "boost/filesystem.hpp" // includes all needed Boost.Filesystem declarations
16#include "methods.h"
17
18#ifdef WIN32
19 #include <windows.h>
20#else // assume we're on Mac
21 #include <stdlib.h>
22 #include <dirent.h>
23#endif
24
25#ifdef WIN32
26 const string strOniSplit = "Onisplit.exe";
27 const string strImportOption = "-import:nosep";
28 const char* strClsCmd = "cls";
29 const char* strPauseCmd = "PAUSE";
30#else // set up Mac equivalents since we're in Mac OS
31 const string strOniSplit = "mono Onisplit.exe";
32 const string strImportOption = "-import:sep";
33 const char* strClsCmd = "clear";
34 const char* strPauseCmd = "read -n 1 -p \"Press any key to continue\"";
35#endif
36
37using namespace boost::filesystem;
38using namespace std;
39
40const string strInstallerVersion = "1.0";
41const bool SPLIT = 1;
42const bool NOT_SPLIT = 0;
43bool splitInstances = SPLIT;
44
45int main(void)
46{
47 // SetConsoleTitle("AE Installer"); windows junk, convert to SDL
48#ifdef WIN32
49 system("color 0A");
50#endif
51 cout << "\nWelcome to the AE installer!\n";
52 cout << "\nWhat would you like to do?\n";
53
54 return mainMenu();
55}
56
57int mainMenu(void)
58{
59 char choice = '0';
60 bool exit = false;
61 int err = 0;
62 do
63 {
64 if( exists( "../GameDataFolder" ) ) {
65 cout << "\n1. Install new packages\n";
66 cout << "2. Uninstall packages\n";
67 cout << "3. See what is installed\n";
68 cout << "4. Globalize data\n";
69 cout << "5. About AE\n";
70 cout << "6. Quit\n\n";
71
72 choice = cin.get();
73 cin.ignore(128, '\n');
74 switch(choice)
75 {
76 case '1':
77 err = installPackages();
78 break;
79 case '2':
80 err = uninstallPackages();
81 break;
82 case '3':
83 err = listInstalledPackages();
84 break;
85 case '4':
86 err = globalizeData();
87 break;
88 case '5':
89 err = printInstallerInfo();
90 break;
91 case '6':
92 exit = true;
93 break;
94 default:
95 cout << "Please choose one of the above numbers, and press Enter.\n\n";
96 }
97 if (err) // if something fatal happened
98 exit = true;
99 }
100 else {
101 cout << "\n1. Globalize data\n";
102 cout << "2. About AE\n";
103 cout << "3. Quit\n\n";
104
105 choice = cin.get();
106 cin.ignore(128, '\n');
107 switch(choice)
108 {
109 case '1':
110 err = globalizeData();
111 break;
112 case '2':
113 err = printInstallerInfo();
114 break;
115 case '3':
116 exit = true;
117 break;
118 default:
119 cout << "Please choose one of the above numbers, and press Enter.\n\n";
120 }
121 if (err) // if something fatal happened
122 exit = true;
123 }
124 } while(!exit);
125
126return err;
127}
128
129int globalizeData(void)
130{
131 int err = 0;
132
133 try {
134 int levels[15] = {0, 1, 2, 3, 4, 6, 8, 9, 10, 11, 12, 13, 14, 18, 19}; // the levels Oni has
135 char choice = 0;
136
137 //SetCurrentDirectory("C:/Program Files/Oni/edition/install");
138 char levelnum[3];
139 path Characters = "../GameDataFolder/level0_Characters";
140 path Particles = "../GameDataFolder/level0_Particles";
141 path Archive = "../GameDataFolder/Archive";
142 path Textures = "../GameDataFolder/level0_Textures";
143 path Sounds = "../GameDataFolder/level0_Sounds";
144 path Animations = "../GameDataFolder/level0_Animations";
145 path TRAC = Animations / "level0_TRAC";
146 path TRAM = Animations / "level0_TRAM";
147
148 if (exists("../GameDataFolder/"))
149 {
150 cout << "\nIt looks like you've already globalized Oni's data.\nDo you want to re-globalize?\n(This will erase existing mods installed to the AE's game data.)"
151 << "\n1. Re-globalize"
152 << "\n2. Return to main menu\n";
153 choice = cin.get();
154 cin.ignore(128, '\n');
155 if (choice == '1')
156 remove_all("../GameDataFolder"); // remove AE GDF
157 if (choice == '2')
158 return 0;
159 }
160
161 create_directory( "../GameDataFolder/" );
162 create_directory( "packages" );
163 if (exists("packages/VanillaDats")) remove_all("packages/VanillaDats");
164 create_directory( "packages/VanillaDats" );
165
166 create_directory( "packages/VanillaDats/level0_Final/" );
167 create_directory( Characters );
168 create_directory( Particles );
169 create_directory( Archive );
170 create_directory( Textures );
171 create_directory( Sounds );
172 create_directory( Animations );
173 create_directory( TRAC );
174 create_directory( TRAM );
175
176 for(int i = 0; i < 15; i++)
177 {
178 sprintf(levelnum,"%d",levels[i]); // int to char array
179 exists("../../GameDataFolder/level" + (string)levelnum + "_Final");
180 system((strOniSplit + " -export ../GameDataFolder/level" + (string)levelnum + "_Final ../../GameDataFolder/level" + (string)levelnum + "_Final.dat").c_str());
181
182 create_directory( "packages/VanillaDats/level" + (string)levelnum + "_Final" ); //remember to cast your arrays as strings :)
183 create_directory( "packages/VanillaDats/level" + (string)levelnum + "_Final/level" + (string)levelnum + "_Final" );
184
185 directory_iterator end_iter;
186 for ( directory_iterator dir_itr( "../GameDataFolder/level" + (string)levelnum + "_Final" ); dir_itr != end_iter; ++dir_itr )
187 {
188 //cout << dir_itr->path().filename();
189 if ( is_regular_file( dir_itr->status() ) )
190 {
191
192 if ( dir_itr->path().filename().substr(0,8) == "TXMPfail" ||
193 dir_itr->path().filename().substr(0,9) == "TXMPlevel" ||
194 ( dir_itr->path().filename().substr(0,4) == "TXMP" && dir_itr->path().filename().find("intro")!=string::npos) ||
195 dir_itr->path().filename().substr(0,4) == "TXMB" ||
196 dir_itr->path().filename() == "M3GMpowerup_lsi.oni" ||
197 dir_itr->path().filename() == "TXMPlsi_icon.oni" ||
198 ( dir_itr->path().filename().substr(0,4) == "TXMB" && dir_itr->path().filename().find("splash_screen.oni")!=string::npos) )
199 {
200 cout <<dir_itr->path().filename() << "\n";
201 create_directory( dir_itr->path().parent_path() / "NoGlobal");
202 if(!exists( dir_itr->path().parent_path() / "NoGlobal" / dir_itr->filename())) rename(dir_itr->path(), dir_itr->path().parent_path() / "NoGlobal" /
203 dir_itr->filename());
204 else remove(dir_itr->path());
205 }
206 else if (dir_itr->path().filename().substr(0,4) == "TRAC") {
207 cout <<dir_itr->path().filename() << "\n";
208 if(!exists( TRAC / dir_itr->filename())) rename(dir_itr->path(), TRAC / dir_itr->filename());
209 else remove(dir_itr->path());
210 }
211 else if (dir_itr->path().filename().substr(0,4) == "TRAM") {
212 cout <<dir_itr->path().filename() << "\n";
213 if(!exists( TRAM / dir_itr->filename())) rename(dir_itr->path(), TRAM / dir_itr->filename());
214 else remove(dir_itr->path());
215 }
216 else if (dir_itr->path().filename().substr(0,4) == "ONSK" ||
217 dir_itr->path().filename().substr(0,4) == "TXMP") {
218 cout <<dir_itr->path().filename() << "\n";\
219 create_directory( dir_itr->path().parent_path() / "TexFix");
220 if(!exists( Textures / dir_itr->filename())) rename(dir_itr->path(), Textures / dir_itr->filename());
221 //rename(dir_itr->path(), dir_itr->path().parent_path() / "TexFix" / dir_itr->filename());
222 }
223 else if (dir_itr->path().filename().substr(0,4) == "ONCC"
224 || dir_itr->path().filename().substr(0,4) == "TRBS"
225 || dir_itr->path().filename().substr(0,4) == "TRMA"
226 || dir_itr->path().filename().substr(0,4) == "TRSC"
227 || dir_itr->path().filename().substr(0,4) == "TRAS") {
228 cout <<dir_itr->path().filename() << "\n";
229 if(!exists( Characters / dir_itr->filename())) rename(dir_itr->path(), Characters / dir_itr->filename());
230 else remove(dir_itr->path());
231 }
232 else if (dir_itr->path().filename().substr(0,4) == "OSBD"
233 || dir_itr->path().filename().substr(0,4) == "SNDD") {
234 cout << dir_itr->path().filename() << "\n";
235 if(!exists( Sounds / dir_itr->filename())) rename(dir_itr->path(), Sounds / dir_itr->filename());
236 else remove(dir_itr->path());
237 }
238 else if (dir_itr->path().filename().substr(0,5) == "BINA3"
239 || dir_itr->path().filename().substr(0,10) == "M3GMdebris"
240 || dir_itr->path().filename() == "M3GMtoxic_bubble.oni"
241 || dir_itr->path().filename().substr(0,8) == "M3GMelec"
242 || dir_itr->path().filename().substr(0,7) == "M3GMrat"
243 || dir_itr->path().filename().substr(0,7) == "M3GMjet"
244 || dir_itr->path().filename().substr(0,9) == "M3GMbomb_"
245 || dir_itr->path().filename() == "M3GMbarab_swave.oni"
246 || dir_itr->path().filename() == "M3GMbloodyfoot.oni"
247 ){
248 cout <<dir_itr->path().filename() << "\n";
249 if(!exists( Particles / dir_itr->filename())) rename(dir_itr->path(), Particles / dir_itr->filename());
250 else remove(dir_itr->path());
251 }
252 else if (dir_itr->path().filename().substr(0,4) == "AGDB"
253 || dir_itr->path().filename().substr(0,4) == "TRCM") {
254 cout <<dir_itr->path().filename() << "\n";
255
256 if(!exists( Archive / dir_itr->filename())) rename(dir_itr->path(), Archive / dir_itr->filename());
257 else remove(dir_itr->path());
258 }
259 }
260
261
262 }
263 system( (strOniSplit + " -move:delete " + Textures.string() + " ../GameDataFolder/level" + (string)levelnum + "_Final/TXMP*.oni").c_str());
264
265 }
266
267 for (int i = 0; i < 15; i++)
268 {
269 sprintf(levelnum,"%d",levels[i]);
270 system( (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levelnum + "_Final packages/VanillaDats/level" + levelnum + "_Final/level"
271 + levelnum + "_Final/level" + levelnum + "_Final.oni").c_str());
272 }
273 path VanillaCharacters = "packages/VanillaDats/level0_Final/level0_Characters/level0_Characters.oni";
274 path VanillaParticles = "packages/VanillaDats/level0_Final/level0_Particles/level0_Particles.oni";
275 path VanillaTextures = "packages/VanillaDats/level0_Final/level0_Textures/level0_Textures.oni";
276 path VanillaSounds = "packages/VanillaDats/level0_Final/level0_Sounds/level0_Sounds.oni";
277 path VanillaAnimations = "packages/VanillaDats/level0_Final/level0_Animations/level0_Animations.oni";
278 path VanillaTRAC = "packages/VanillaDats/level0_Final/level0_Animations/level0_TRAC.oni";
279 path VanillaTRAM = "packages/VanillaDats/level0_Final/level0_Animations/level0_TRAM.oni";
280 create_directory( VanillaCharacters.parent_path() );
281 create_directory( VanillaParticles.parent_path() );
282 create_directory( VanillaTextures.parent_path() );
283 create_directory( VanillaSounds.parent_path() );
284 create_directory( VanillaAnimations.remove_filename() );
285 system((strOniSplit + " " + strImportOption + " " + Characters.string() + " " + VanillaCharacters.string()).c_str());
286 system((strOniSplit + " " + strImportOption + " " + Particles.string() + " " + VanillaParticles.string()).c_str());
287 system((strOniSplit + " " + strImportOption + " " + Textures.string() + " " + VanillaTextures.string()).c_str());
288 //system((strOniSplit + " " + strImportOption + (string)" " + Animations.string() + (string)" " + VanillaAnimations.string()).c_str());
289 system((strOniSplit + " " + strImportOption + " " + TRAC.string() + " " + VanillaTRAC.string()).c_str());
290 system((strOniSplit + " " + strImportOption + " " + Sounds.string() + " " + VanillaSounds.string()).c_str());
291 system((strOniSplit + " " + strImportOption + " " + TRAM.string() + " " + VanillaTRAM.string()).c_str());
292
293 create_directory("../GameDataFolder/IGMD");
294 copy((path)"packages/VanillaBSL/IGMD", (path)"../GameDataFolder");
295 }
296 catch (exception ex) {
297 cout << ex.what();
298 }
299 return err;
300}
301
302int installPackages(void)
303{
304 int err = 0;
305 ModPackage package;
306 vector<string> installed_packages;
307 vector<ModPackage> packages;
308 vector<ModPackage>::iterator iter;
309 vector<string> installString;
310
311 iter = packages.begin();
312 packages = getPackages();
313 vector<string> installedMods = getInstallString();
314
315 if (packages.empty())
316 {
317 cout << "Error: You have no packages!\n";
318 return 0;
319 }
320
321 cout << "Detecting installed packages...\n";
322
323 int index = 1;
324 char choice = '0';
325
326 for (vector<ModPackage>::iterator package_iter = packages.begin(); package_iter != packages.end(); ++package_iter)
327 {
328 if (!binary_search(installedMods.begin(), installedMods.end(), package_iter->modStringName))
329 { //package_iter->isInstalled :< I forgot about this...
330 //cout << index << " ";
331 system(strClsCmd);
332 cout << (*package_iter).name << "\n";
333 for (int character = 1; character <= (*package_iter).name.length() - 1; character++) cout << '-';
334 cout << "\n"
335 << (*package_iter).readme << "\n\n"
336 << "Please enter a number choice\n"
337 << " 1. Install\n"
338 << " 2. Don't Install\n"
339 << "";
340 index++;
341 choice = 0;
342
343 do
344 {
345 choice = cin.get();
346 cin.ignore(1280, '\n');
347 } while(choice == 0);
348
349 if (choice == '1')
350 {
351 cout << "\nInstalling...\n\n";
352 if (package_iter->hasOnis || (package_iter->hasDeltas /*(*package_iter).isUnpacked */ ))
353 {
354 installedMods.push_back(package_iter->modStringName);
355 system(strPauseCmd);
356 }
357 }
358 }
359 }
360 if (index == 1)
361 {
362 cout << "Error: All packages are already installed\n";
363 return 0;
364 }
365
366 sort(installedMods.begin(), installedMods.end());
367 //system(Onisplit.c_str());
368 recompileAll(installedMods);
369 system(strPauseCmd);
370
371 return err;
372}
373
374int uninstallPackages(void)
375{
376 cout << "\nThis feature not yet implemented.\n\n";
377
378 return 0;
379}
380
381int listInstalledPackages(void)
382{
383 cout << "\nThis feature not yet implemented.\n\n";
384
385 return 0;
386}
387
388int printInstallerInfo(void)
389{
390 cout << "\nAE/Mod Installer\n";
391 cout << "version " << strInstallerVersion << "\n";
392 cout << "by Gumby & Iritscen\n";
393 cout << "see http://oni.bungie.org/community/forums for more info\n\n";
394
395 return 0;
396}
397
398vector<ModPackage> getPackages(void)
399{
400 vector<ModPackage> packages;
401 packages.reserve(65536); // come on, we shouldn't need this much space...right?!
402 fstream file;
403 string filename = "\0";
404 string MODINFO_CFG = "Mod_Info.cfg";
405
406 try
407 {
408 directory_iterator end_iter;
409 for (directory_iterator dir_itr("./packages"); dir_itr != end_iter; ++dir_itr)
410 {
411 file.open((dir_itr->path().string() + "/" + MODINFO_CFG).c_str());
412 //cout << filename << "\n";
413
414 if(!file.fail())
415 {
416 cout << dir_itr->path().string() + MODINFO_CFG;
417 //would prefer to push a pointer to a package, but this will do for now
418 packages.push_back(fileToModPackage(file));
419 }
420 file.close();
421 file.clear();
422 }
423 }
424 catch (const std::exception & ex)
425 {
426 cout << "Warning, something odd happened!\n";
427 }
428
429 return packages;
430}
431
432ModPackage fileToModPackage(fstream &file)
433{
434 /*
435 This converts a file to a ModPackage struct.
436
437 A few notes...
438 "iter" is the current word we are on. I should have named it "token" or something, but I don't have multiple iterators, so its ok.
439 I refer to (*iter) at the beginning of each if statement block. I could probably store it as a variable, but I'm pretty sure that dereferencing a pointer\iterator isn't much
440 slower than reading a variable.
441 */
442 ModPackage package;
443 string line;
444 static string NameOfMod = "NameOfMod"; //used for comparing to the current token...
445 //I could have done it in reverse (*iter).compare("ModString") or
446 static string ARROW = "->"; //did something like "ModString".compare(*iter), and it would have been
447 static string ModString = "ModString"; //functionably the same.
448 static string HasOnis = "HasOnis";
449 static string HasDeltas = "HasDeltas";
450 static string HasBSL = "HasBSL";
451 static string HasDats = "HasDats";
452 static string IsEngine = "IsEngine";
453 static string Readme = "Readme";
454 static string GlobalNeeded = "GlobalNeeded";
455 static string Category = "Category";
456 static string Creator = "Creator";
457 while (! file.eof() )
458 {
459 getline (file,line);
460 vector<string> tokens;
461 vector<string>::iterator iter;
462 tokenize(line, tokens); //string to vector of "words"
463 if (tokens.capacity() >= 2) { //make sure they are using enough stuff
464 iter = tokens.begin(); //what word we are on, starts at first word
465 /*
466 if (!AEInstallVersion.compare(*iter))
467 If mod is too old, skip this mod.
468 */
469 /*else*/if (!NameOfMod.compare(*iter)) { //if it contains the name
470 for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment
471 if (ARROW.compare(*iter) && NameOfMod.compare(*iter)) { //ignores "->" and "NameOfMod"
472 //cout << *iter;
473 //cout << " ";
474 package.name += *iter + " ";
475 }
476 }
477
478 }
479 else if (!ModString.compare(*iter)) {
480 iter++; iter++;
481 package.modStringName = *iter;
482 iter++;
483 package.modStringVersion = atoi((*iter).c_str());
484 }
485 else if (!HasOnis.compare(*iter)) {
486 iter++; iter++;
487 if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasOnis = 1; //Gotta love c++'s lack of a standard case-insensitive
488 else if (!HasBSL.compare(*iter)) { // string comparer...I know my implementation here sucks. I need to change it to check each character one by one. At the moment,
489 iter++; iter++;} // using "YFR" would probably set it off. :<
490
491 if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasBSL = 1;
492 }
493 else if (!HasDeltas.compare(*iter)) {
494 iter++; iter++;
495 if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasDeltas = 1;
496 }
497 else if (!HasDats.compare(*iter)) {
498 iter++; iter++;
499 if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasDats = 1;
500 }
501 else if (!IsEngine.compare(*iter)) {
502 iter++; iter++;
503 if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.isEngine = 1;
504 }
505 else if (!GlobalNeeded.compare(*iter)) {
506 iter++; iter++;
507 if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.globalNeeded = 1;
508 else if (toupper((*iter)[0]) + toupper((*iter)[1]) == 'N' + 'O') package.globalNeeded = 1; //Really the only place where checking for "No" is important atm.
509 }
510 else if (!Category.compare(*iter)) {
511 for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment
512 if (ARROW.compare(*iter) && Category.compare(*iter)) { //ignores "->" and "Category"
513 //cout << *iter;
514 //cout << " ";
515 package.category += *iter + " ";
516 }
517 }
518 }
519 else if (!Creator.compare(*iter)) { //if it contains the name
520 for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment
521 if (ARROW.compare(*iter) && Creator.compare(*iter)) { //ignores "->" and "Category"
522 //cout << *iter;
523 //cout << " ";
524 package.creator += *iter + " ";
525 }
526 }
527 }
528 else if (!Readme.compare(*iter)) { //if it contains the name
529 for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment
530 if (ARROW.compare(*iter) && Readme.compare(*iter)) { //ignores "->" and "Category"
531 //cout << *iter;
532 //cout << " ";
533 package.readme += *iter + " ";
534 }
535 }
536 }
537 }
538
539 }
540 package.doOutput();
541 return package;
542}
543
544void recompileAll(vector<string> installedMods)
545{
546 cout << "Recompiling Data...\n";
547 path vanilla_dir = "./packages/VanillaDats/";
548 string importCommand = "";
549 if(splitInstances == SPLIT){
550 recursive_directory_iterator end_iter;
551 try {
552 for ( recursive_directory_iterator dir_itr( vanilla_dir );
553 dir_itr != end_iter;
554 ++dir_itr )
555 {
556 try
557 {
558 if ( is_directory( dir_itr->status() ) && dir_itr.level() == 1)
559 {
560 importCommand = strOniSplit + " " + strImportOption + " " + dir_itr->path().parent_path().string() + '/' + dir_itr->path().filename();
561 for (int i = 0; i < installedMods.size(); ++i) {
562 if (exists("packages/" + installedMods[i] + "/oni/" + dir_itr->path().parent_path().filename() + '/' + dir_itr->path().filename() ))
563 importCommand += " packages/" + installedMods[i] + "/oni/" + dir_itr->path().parent_path().filename() + '/' + dir_itr->path().filename();
564
565 //else cout << " packages/VanillaDats/" + installedMods[i] + "/oni/";
566 }
567 importCommand += " ../GameDataFolder/" + dir_itr->path().filename() + ".dat";
568 system(importCommand.c_str());
569 //cout << importCommand << "\n";
570 }
571 }
572 catch ( const std::exception & ex )
573 {
574 cout << "Warning, exception " << ex.what() << "!";
575 }
576 }
577 }
578 catch( const std::exception & ex ) {
579 cout << "Warning, exception " << ex.what() << "!\n"
580 << "You probably need to re-globalize.";
581 create_directory( "./packages/VanillaDats" );
582 }
583
584 }
585 else if(splitInstances == NOT_SPLIT){
586 directory_iterator end_iter;
587 for ( directory_iterator dir_itr( vanilla_dir );
588 dir_itr != end_iter;
589 ++dir_itr )
590 {
591 try
592 {
593 if ( is_directory( dir_itr->status() ) )
594 {
595 system((strOniSplit + " " + strImportOption + " " + vanilla_dir.string() + dir_itr->path().filename() + " " + "../GameDataFolder/" + dir_itr->path().filename()
596 + ".dat").c_str());
597 }
598 }
599 catch ( const std::exception & ex )
600 {
601 cout << "Warning, something odd happened!\n";
602 }
603 }
604 }
605}
606
607vector<string> getInstallString(void)
608{
609 system(strPauseCmd);
610 vector<string> returnval;
611 string file_name = "../GameDataFolder/ImportList.cfg";
612 string line;
613 fstream file;
614
615 if (exists(file_name))
616 {
617 file.open(file_name.c_str());
618 getline(file, line);
619 tokenize(line, returnval);
620 file.close();
621 file.clear();
622 sort(returnval.begin(), returnval.end());
623 }
624 else cout << "fail";
625
626 return returnval;
627}
628
629//stolen token function...
630void tokenize(const string& str, vector<string>& tokens, const string& delimiters)
631{
632 // Skip delimiters at beginning.
633 string::size_type lastPos = str.find_first_not_of(delimiters, 0);
634 // Find first "non-delimiter".
635 string::size_type pos = str.find_first_of(delimiters, lastPos);
636
637 while (string::npos != pos || string::npos != lastPos)
638 {
639 // Found a token, add it to the vector.
640 tokens.push_back(str.substr(lastPos, pos - lastPos));
641 // Skip delimiters. Note the "not_of"
642 lastPos = str.find_first_not_of(delimiters, pos);
643 // Find next "non-delimiter"
644 pos = str.find_first_of(delimiters, lastPos);
645 }
646}
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