1 | @XML_TOOLS Version "2.0"
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2 |
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3 | @CUSTOM_CODE
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4 | <code>
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5 | function contains(fullStringOrArray, subString){
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6 | return fullStringOrArray.indexOf(subString)!=-1;
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7 | }
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8 |
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9 | function removeFromArray(_array, _value){
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10 | _array.splice(_array.indexOf(_value), 1);
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11 | }
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12 |
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13 | var myBuilder = new JSXMLBuilder();
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14 | myBuilder.load($xmlData);
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15 |
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16 | var elements = myBuilder.elements[0];
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17 |
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18 | var particles = elements.childElement("Animation").childElement("Particles");
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19 |
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20 | // Check if any of the existing particles contains a head bone
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21 | for (var i=0; (particles.childElement(i)); i++){ // the condition is to check if the child element exists (!= undefined)
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22 | var currElement=particles.childElement(i);
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23 |
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24 | if(currElement.childElement("Bone").text=="Head"){
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25 | if(currElement.childElement("Name").text=="glass_break"){
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26 | return; // not necessary to add
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27 | }
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28 | else{
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29 | // gather all the necessary info
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30 | var int_start=currElement.childElement("Start").text;
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31 | var int_end=currElement.childElement("End").text;
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32 |
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33 | // Insert the new glass particle (for when he touches glass with head
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34 | myBuilder.addElementAt("Particle","",
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35 | "<Start>"+int_start+"</Start>\
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36 | <End>"+int_end+"</End>\
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37 | <Bone>Head</Bone>\
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38 | <Name>glass_break</Name>",particles.index+1,particles.level+1);
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39 | break;
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40 | }
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41 | }
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42 | }
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43 |
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44 | $xmlData=myBuilder.generateXML(); // update the global variable with the new XML
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45 | </code>
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