source: AE/packages/31000GlassBreakingMoves/patches/common/level0_Final/TRAM-blownup-.oni-patch@ 965

Last change on this file since 965 was 965, checked in by iritscen, 11 years ago

Latest version of glass-breaking patch (this ONCC patch does not work, though). Removed DangerousGlass as it is now a package on Depot.

File size: 1.9 KB
Line 
1@XML_TOOLS Version "2.0"
2
3@CUSTOM_CODE
4<code>
5 var myBuilder = new JSXMLBuilder();
6 myBuilder.load($xmlData);
7
8 var elements = myBuilder.elements[0];
9 var particles = elements.childElement("Animation").childElement("Particles");
10 var added_to_head = false, added_to_feet = false;
11
12 // Check if glass_break is assigned to Head and one of the feet;
13 // remove it from any other bones if present
14 for (var i = 0; (particles.childElement(i)); i++)
15 {
16 var particle = particles.childElement(i);
17 var bone = particle.childElement("Bone").text;
18 var name = particle.childElement("Name").text;
19 if (name == "glass_break")
20 {
21 if (bone == "Head")
22 added_to_head = true;
23 else if (bone == "RightFoot")
24 added_to_feet = true;
25 else
26 myBuilder.removeElement(particle.index);
27 }
28 }
29
30 // Exit if we are past Oni's limit on TRAM particles
31 if (particles.length >= 16)
32 return;
33
34 // Add the glass_break particle to the desired bones if it's not there already
35 var heights = elements.childElement("Animation").childElement("Heights");
36 var anim_length;
37 for (anim_length = 0; (heights.childElement(anim_length)); anim_length++) {;}
38 if (!added_to_head)
39 myBuilder.addElementAt("Particle",
40 "",
41 "<Start>0</Start>\
42 <End>" + (anim_length-1) + "</End>\
43 <Bone>Head</Bone>\
44 <Name>glass_break</Name>",
45 particles.index + 1,
46 particles.level + 1);
47
48 // Exit if we are past Oni's limit on TRAM particles
49 if (particles.length >= 16)
50 return;
51
52 if (!added_to_feet)
53 myBuilder.addElementAt("Particle",
54 "",
55 "<Start>0</Start>\
56 <End>" + (anim_length-1) + "</End>\
57 <Bone>RightFoot</Bone>\
58 <Name>glass_break</Name>",
59 particles.index + 1,
60 particles.level + 1);
61
62 // Update the global variable with the new XML
63 $xmlData = myBuilder.generateXML();
64</code>
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