1 | # tctf2_spawn
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2 | # scripts for level 18 by wu
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3 |
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4 | var int counter=3;
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5 | var int my_save_point=0;
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6 | var int counterA=0;
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7 | var int counterB=0;
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8 | var int counterC=0;
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9 | var int counterD=0;
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10 | var int counterDestroy=0;
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11 | var int lastdoor_count=0;
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12 | var int sub1 = 0;
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13 | var int sub2 = 0;
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14 | var int sub3 = 0;
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15 | var int ld1;
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16 | var int ld2;
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17 | var int ld3;
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18 | var int audio_counter = 3;
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19 |
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20 | #########
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21 | # music #
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22 | #########
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23 | func void music_intro(void)
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24 | {
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25 | sound_music_start mus_main03 1.0
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26 | # this music stopped in t2 script
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27 | }
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28 |
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29 | func void music_chair(void)
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30 | {
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31 | dprint music_chair
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32 | sound_music_start mus_wls 1.0
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33 | # this music stopped in 11 and 11b script
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34 | }
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35 |
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36 | func void music_atrium(void)
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37 | {
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38 | dprint music_atrium
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39 | sound_music_start mus_trt .8
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40 | # this music stopped in check_power script
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41 | }
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42 |
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43 | func void music_zom(void)
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44 | {
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45 | dprint music_zom
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46 | sound_music_start mus_sv 0.75
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47 | # this music stopped in Zom script
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48 | }
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49 |
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50 | func void music_stop(void)
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51 | {
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52 | dprint STOP_THE_MUSIC
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53 | sound_music_stop mus_main03
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54 | sound_music_stop mus_wls
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55 | sound_music_stop mus_trt
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56 | sound_music_stop mus_sv
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57 | }
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58 |
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59 | func void spawnA(void)
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60 | {
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61 | dprint spawn_zone_A
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62 |
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63 | ai2_spawn A_L19
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64 | ai2_spawn l1
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65 | ai2_spawn l3
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66 | ai2_spawn A_L12
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67 | ai2_spawn A_Lbo13
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68 | ai2_spawn A_L8
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69 | ai2_spawn l7
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70 | }
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71 | ###############################
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72 | # start and objectives #
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73 | ###############################
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74 |
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75 | func void you_lose(string ai_name)
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76 | {
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77 | sleep 240
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78 | #fade_out 0 0 0 180
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79 | sleep 240
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80 | #lose
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81 | }
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82 |
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83 | func void you_win(int char_index)
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84 | {
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85 | outro
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86 | #win
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87 | }
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88 |
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89 | func void set_objective_1(string ai_name)
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90 | {
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91 | dprint set_objective_1
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92 | objective_set(1)
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93 | target_set (1,0)
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94 | }
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95 |
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96 | func void set_objective_2(string ai_name)
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97 | {
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98 | dprint set_objective_2
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99 | objective_set(2)
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100 | target_set (1,0)
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101 | }
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102 |
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103 | func void set_objective_3(string ai_name)
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104 | {
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105 | dprint set_objective_3
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106 | objective_set(3)
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107 | target_set (1,0)
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108 | }
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109 |
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110 | func void set_objective_4(string ai_name)
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111 | {
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112 | dprint set_objective_4
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113 | objective_set(4)
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114 | target_set (401,30)
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115 | particle ZomShin_door_locklight01 do start
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116 | }
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117 |
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118 |
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119 | #################################
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120 | # cut scene scripts #
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121 | #################################
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122 |
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123 | func void grifdies(string ai_name)
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124 | {
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125 | killed_griffen 1
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126 | OutroKill
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127 | }
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128 |
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129 | func void t35(string ai_name)
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130 | {
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131 | killed_griffen 0
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132 | OutroNoKill
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133 | }
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134 |
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135 | func void outta_sight(string ai_name)
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136 | {
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137 | ai2_dopath n5 patrol_99
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138 | ai2_setjobstate n5
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139 | }
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140 |
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141 | #########################
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142 | # trigger volume stuff #
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143 | #########################
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144 |
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145 | func void t68(string ai_name)
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146 | {
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147 | ai2_spawn mbo_femcop
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148 | }
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149 |
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150 | func void t2(string ai_name)
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151 | {
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152 | dprint t2_active
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153 | trigvolume_enable trigger_volume_61 0
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154 | ai2_spawn n5
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155 | ai2_spawn A_Sbo14
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156 | ai2_dopath A_Sbo14 patrol_14
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157 | ai2_setjobstate A_Sbo14
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158 | ai2_spawn A_Sbo15
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159 | sleep 30
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160 | ai2_dopath A_Sbo15 patrol_14
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161 | ai2_setjobstate A_Sbo15
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162 | # ai2_spawn A_Sbo16
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163 | music_stop
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164 |
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165 | }
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166 |
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167 | func void t61(string ai_name)
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168 | {
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169 | dprint t61_active
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170 | trigvolume_enable trigger_volume_02 0
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171 | ai2_spawn n5
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172 | ai2_spawn A_Sbo14
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173 | ai2_spawn A_Sbo15
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174 | music_stop
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175 | }
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176 |
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177 | func void t3(string ai_name)
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178 | {
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179 | dprint t3_active
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180 | ai2_dopath A_n17 patrol_16
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181 | ai2_setjobstate A_n17
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182 |
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183 | }
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184 |
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185 | func void t4(string ai_name)
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186 | {
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187 | dprint t4_active
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188 | ai2_spawn A_L18
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189 | }
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190 |
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191 | func void t6(string ai_name)
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192 | {
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193 | dprint t6_active
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194 | ai2_spawn A_L20
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195 | ai2_spawn A_L21
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196 | ai2_spawn B_S22
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197 | ai2_makeignoreplayer B_S22 1
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198 | trig_activate 6
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199 | trig_activate 7
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200 | trig_activate 99
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201 | trig_activate 98
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202 | target_set(593,30.0)
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203 | }
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204 |
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205 | func void t7(string ai_name)
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206 | {
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207 | dprint t7_active
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208 | ai2_dopath B_S22 patrol_23
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209 | ai2_setjobstate B_S22
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210 | ai2_makeignoreplayer B_S22 0
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211 | ai2_spawn B_N28
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212 | }
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213 |
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214 | func void t7b(string ai_name)
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215 | {
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216 | dprint t7b_active
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217 | ai2_spawn B_Lbo26
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218 | playback_block B_Lbo26 run1 interp 20
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219 | sleep 20
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220 | ai2_dopath B_Lbo26 patrol_27
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221 | ai2_setjobstate B_Lbo26
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222 |
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223 | }
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224 |
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225 | func void t8(string ai_name)
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226 | {
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227 | dprint t8_active
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228 | chr_delete A_L19
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229 | chr_delete l1
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230 | chr_delete l3
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231 | chr_delete A_L12
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232 | chr_delete A_Lbo13
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233 | chr_delete A_L8
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234 | chr_delete l7
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235 | chr_delete n5
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236 | chr_delete A_T25
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237 | chr_delete A_n17
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238 | chr_delete A_N31
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239 | ai2_spawn B_Sbo38
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240 | ai2_spawn B_S36
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241 | ai2_makeignoreplayer B_S36 1
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242 | ai2_spawn B_L40
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243 | ai2_spawn B_L41
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244 | music_chair
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245 | sleep 90
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246 | substation_monologue
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247 | }
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248 |
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249 |
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250 |
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251 | func void t10(string ai_name)
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252 | {
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253 | dprint t10_active
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254 | ai2_spawn B_S29
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255 | }
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256 |
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257 | func void t11(string ai_name)
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258 | {
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259 | dprint t11_active
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260 | ai2_dopath B_S36 patrol_38
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261 | ai2_setjobstate B_S36
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262 | ai2_makeignoreplayer B_Sbo38 0
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263 | # ai2_makeignoreplayer B_Sbo35 0
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264 | ai2_makeignoreplayer B_S36 0
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265 | ai2_makeignoreplayer B_S37 0
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266 | ai2_spawn B_Lbo76
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267 | # ai2_spawn B_Lbo77
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268 | ai2_spawn B_C34
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269 | ai2_spawn B_C33
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270 | ai2_spawn B_C32
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271 | trigvolume_enable trigger_volume_11_copy 0
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272 | music_stop
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273 | }
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274 |
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275 | func void t59(string ai_name)
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276 | {
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277 | ai2_spawn B_L30
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278 | ai2_spawn B_L95
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279 | ai2_spawn B_Lbo27
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280 | }
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281 |
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282 | func void t60(string ai_name)
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283 | {
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284 | ai2_spawn B_C32
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285 | ai2_spawn B_C34
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286 | ai2_spawn B_C33
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287 | ai2_makeignoreplayer B_S36 0
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288 | }
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289 |
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290 | func void t67(string ai_name)
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291 | {
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292 | ai2_spawn B_S43
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293 | }
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294 |
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295 | func void t11b(string ai_name)
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296 | {
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297 | dprint t11b_active
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298 | ai2_dopath B_S36 patrol_38
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299 | ai2_setjobstate B_S36
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300 | ai2_makeignoreplayer B_Sbo38 0
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301 | # ai2_makeignoreplayer B_Sbo35 0
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302 | ai2_makeignoreplayer B_S36 0
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303 | ai2_makeignoreplayer B_S37 0
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304 | ai2_spawn B_Lbo76
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305 | # ai2_spawn B_Lbo77
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306 | trigvolume_enable trigger_volume_11 0
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307 | music_stop
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308 | }
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309 |
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310 | func void t12(string ai_name)
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311 | {
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312 | dprint t12_active
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313 | ai2_dopath B_N28 patrol_42
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314 | ai2_setjobstate B_N28
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315 | }
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316 |
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317 | func void t14(string ai_name)
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318 | {
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319 | dprint t14_active
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320 | ai2_spawn C_Sbo44
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321 | # ai2_spawn C_C46
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322 | ai2_spawn C_C47
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323 | ai2_spawn C_N48
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324 | # ai2_spawn C_L50
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325 | # ai2_makeignoreplayer C_L50 1
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326 | # ai2_spawn C_L51
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327 | # ai2_makeignoreplayer C_L51 1
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328 |
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329 | }
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330 |
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331 | func void t15(string ai_name)
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332 | {
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333 | dprint t15_active
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334 | ai2_lookatme C_L51
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335 | ai2_dopath C_L51 patrol_51
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336 | ai2_setjobstate C_L51
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337 | ai2_makeignoreplayer C_L51 0
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338 | sleep 90
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339 | ai2_lookatme C_L50
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340 | ai2_dopath C_L50 patrol_50
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341 | ai2_setjobstate C_L50
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342 | ai2_makeignoreplayer C_L50 0
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343 |
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344 | }
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345 |
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346 | func void t16(string ai_name)
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347 | {
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348 | dprint t16_active
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349 | ai2_makeignoreplayer C_L50 0
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350 | ai2_makeignoreplayer C_L51 0
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351 |
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352 | }
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353 |
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354 | func void t17(string ai_name)
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355 | {
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356 | dprint t17_active
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357 | ai2_makeignoreplayer C_N55 0
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358 | ai2_spawn C_Sbo56
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359 |
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360 | }
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361 |
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362 | func void t18(string ai_name)
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363 | {
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364 | dprint t18_active
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365 | ai2_spawn C_S57
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366 |
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367 | }
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368 |
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369 | func void t19(string ai_name)
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370 | {
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371 | dprint t19_active
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372 | ai2_spawn C_S58
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373 | ai2_spawn C_S59
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374 |
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375 | }
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376 |
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377 | func void t20(string ai_name)
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378 | {
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379 | dprint t20_active
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380 | # sleep 200
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381 | ai2_spawn C_Lbo62
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382 | ai2_spawn C_Sbo61
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383 |
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384 | }
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385 |
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386 | func void t21(string ai_name)
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387 | {
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388 | dprint t21_active
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389 | ai2_spawn C_Sbo63
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390 | ai2_spawn C_Sbo64
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391 |
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392 | }
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393 |
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394 | func void t22(string ai_name)
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395 | {
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396 | dprint t22_active
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397 | ai2_makeignoreplayer C_C65 0
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398 |
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399 | }
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400 |
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401 | func void t23(string ai_name)
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402 | {
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403 | dprint t23_active
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404 | ai2_spawn C_L71
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405 | ai2_spawn C_S72
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406 | ai2_spawn C_N74
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407 |
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408 | }
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409 |
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410 | func void t25(string ai_name)
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411 | {
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412 | dprint t25_active
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413 | ai2_spawn D_C70
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414 | ai2_makeignoreplayer D_C70 1
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415 | ai2_spawn D_Sbo71
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416 | ai2_spawn D_Sbo72
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417 | ai2_spawn D_Sbo73
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418 | ai2_spawn D_Sbo75
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419 | ai2_spawn D_N76
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420 |
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421 | }
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422 |
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423 | func void t26(string ai_name)
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424 | {
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425 | dprint t26_active
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426 | ai2_spawn D_L74
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427 | ai2_spawn new_1
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428 | }
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429 |
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430 | func void t28(string ai_name)
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431 | {
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432 | dprint t28_active
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433 | ai2_spawn D_S78
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434 | ai2_spawn D_S79
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435 | trigvolume_enable trigger_volume_29 1
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436 |
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437 | }
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438 |
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439 | func void t29(string ai_name)
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440 | {
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441 | dprint t29_active
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442 | ai2_spawn D_Lbo81
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443 | ai2_spawn D_S82
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444 |
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445 | }
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446 |
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447 | func void t30(string ai_name)
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448 | {
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449 | dprint t30_active
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450 | ai2_spawn D_L80
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451 |
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452 | }
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453 |
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454 | func void t31(string ai_name)
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455 | {
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456 | dprint t31_active
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457 | ai2_spawn D_S83
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458 | ai2_spawn D_L84
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459 | ai2_spawn D_Lbo85
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460 | ai2_spawn D_Sbo86
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461 | trigvolume_enable trigger_volume_32 0
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462 | }
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463 |
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464 | func void t32(string ai_name)
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465 | {
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466 | dprint t32_active
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467 | ai2_spawn D_L88
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468 | ai2_spawn D_S87
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469 | ai2_spawn D_Sbo86
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470 | trigvolume_enable trigger_volume_31 0
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471 | target_set(599,30.0)
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472 | }
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473 |
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474 |
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475 |
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476 |
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477 | func void t34(string ai_name)
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478 | {
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479 | dprint t34_active
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480 | ai2_spawn D_Sbo75
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481 | ai2_spawn D_Sbo92
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482 | ai2_spawn D_L91
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483 | ai2_spawn D_S90
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484 | ai2_spawn D_S89
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485 | }
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486 |
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487 | func void t37(string ai_name)
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488 | {
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489 | dprint t37_active
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490 | ai2_makeignoreplayer D_C70 0
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491 |
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492 | }
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493 |
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494 | func void t38(string ai_name)
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495 | {
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496 | dprint t38
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497 | # ai2_spawn B_N31
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498 |
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499 | }
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500 |
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501 | func void t41(string ai_name)
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502 | {
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503 | dprint t41_active
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504 | target_set(596,30.0)
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505 | }
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506 |
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507 | func void t42(string ai_name)
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508 | {
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509 | dprint t42_active
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510 | door_lock 16
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511 | particle ZomShin_door_locklight01 do stop
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512 | trigvolume_enable trigger_volume_35 0
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513 | Base
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514 | s5
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515 | }
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516 |
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517 | func void t43(string ai_name)
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518 | {
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519 | dprint t43_active
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520 | ai2_spawn B_S96
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521 | }
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522 |
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523 | func void t44(string ai_name)
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524 | {
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525 | dprint t44
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526 | target_set(598,30.0)
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527 | }
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---|
528 |
|
---|
529 | func void t45(string ai_name)
|
---|
530 | {
|
---|
531 | dprint t45_active
|
---|
532 | target_set(587,30.0)
|
---|
533 | door_lock 14
|
---|
534 | particle shin_lock_locklight01 do stop
|
---|
535 | console_activate 3
|
---|
536 | # play door lock sound
|
---|
537 | trig_deactivate 60
|
---|
538 | trig_deactivate 61
|
---|
539 | trig_deactivate 62
|
---|
540 | trig_deactivate 63
|
---|
541 | trig_deactivate 64
|
---|
542 | trig_deactivate 65
|
---|
543 | trig_deactivate 70
|
---|
544 | trig_deactivate 71
|
---|
545 | trig_deactivate 72
|
---|
546 | trig_deactivate 73
|
---|
547 | trig_deactivate 74
|
---|
548 | trig_deactivate 75
|
---|
549 | trig_deactivate 91
|
---|
550 | trig_deactivate 92
|
---|
551 | trig_deactivate 93
|
---|
552 | trig_deactivate 98
|
---|
553 | trig_deactivate 99
|
---|
554 | trig_deactivate 6
|
---|
555 | trig_deactivate 7
|
---|
556 | if (trigvolume_count(20) eq 0)
|
---|
557 | {
|
---|
558 | dprint delete_B_AI
|
---|
559 | chr_delete B_L95
|
---|
560 | chr_delete B_Lbo27
|
---|
561 | chr_delete B_S29
|
---|
562 | chr_delete B_L30
|
---|
563 | chr_delete B_Sbo38
|
---|
564 | chr_delete B_S36
|
---|
565 | chr_delete B_S37
|
---|
566 | chr_delete B_L40
|
---|
567 | chr_delete B_L41
|
---|
568 | chr_delete B_Lbo39
|
---|
569 | chr_delete B_S43
|
---|
570 | chr_delete B_C32
|
---|
571 | chr_delete B_C33
|
---|
572 | chr_delete B_C34
|
---|
573 | chr_delete B_Lbo26
|
---|
574 | chr_delete B_S96
|
---|
575 | chr_delete B_Lbo76
|
---|
576 | chr_delete B_S22
|
---|
577 | chr_delete B_N31
|
---|
578 | chr_delete B_Lbo77
|
---|
579 | }
|
---|
580 | dprint delete_A_AI
|
---|
581 | chr_delete A_L20
|
---|
582 | chr_delete A_L21
|
---|
583 | chr_delete A_Sbo15
|
---|
584 | chr_delete A_Sbo14
|
---|
585 | chr_delete A_L19
|
---|
586 | chr_delete l1
|
---|
587 | chr_delete l3
|
---|
588 | chr_delete A_L12
|
---|
589 | chr_delete A_Lbo13
|
---|
590 | chr_delete A_L8
|
---|
591 | chr_delete l7
|
---|
592 | chr_delete n5
|
---|
593 | chr_delete A_T25
|
---|
594 | chr_delete B_N28
|
---|
595 | chr_delete A_n17
|
---|
596 | chr_delete A_N31
|
---|
597 | }
|
---|
598 |
|
---|
599 | func void attack_konoko(string ai_name)
|
---|
600 | {
|
---|
601 | ai2_attack new_1 A_player
|
---|
602 | }
|
---|
603 |
|
---|
604 | func void substation_monologue(void)
|
---|
605 | {
|
---|
606 | dprint playkonokoline
|
---|
607 | sound_dialog_play c14_54_24konoko
|
---|
608 | cinematic_start (KONtalkangryfront, 180, 180, 19, 7, 20)
|
---|
609 | sound_dialog_play_block
|
---|
610 | sleep f60
|
---|
611 | cinematic_stop (KONtalkangryfront, 19, 20)
|
---|
612 |
|
---|
613 | objective_set(2, silent)
|
---|
614 | }
|
---|
615 |
|
---|
616 | func void save3_and_spine(string ai_name)
|
---|
617 | {
|
---|
618 | s3
|
---|
619 | spine1
|
---|
620 | sleep 7
|
---|
621 | spine2
|
---|
622 | sleep 7
|
---|
623 | spine3
|
---|
624 | }
|
---|
625 | func void t45b(string ai_name)
|
---|
626 | {
|
---|
627 | dprint t45b_modified_by_okita
|
---|
628 | ai2_spawn C_L51
|
---|
629 | ai2_spawn C_L50
|
---|
630 | ai2_spawn C_C65
|
---|
631 | ai2_spawn C_N66
|
---|
632 | ai2_spawn C_Sbo93
|
---|
633 | ai2_spawn C_N60
|
---|
634 | ai2_spawn C_N55
|
---|
635 | ai2_makeignoreplayer C_L50 1
|
---|
636 | ai2_makeignoreplayer C_L51 1
|
---|
637 | ai2_makeignoreplayer C_N55 1
|
---|
638 | ai2_makeignoreplayer C_C65 1
|
---|
639 |
|
---|
640 | music_atrium
|
---|
641 | }
|
---|
642 | ################ begin #################
|
---|
643 | ########## okita's modification ########
|
---|
644 | ########################################
|
---|
645 | func void spine1(void)
|
---|
646 | {
|
---|
647 | dprint spine1_start
|
---|
648 |
|
---|
649 | if (sub1 eq 1)
|
---|
650 | {
|
---|
651 | particle spine1 start
|
---|
652 | particle spinesound1 start
|
---|
653 | }
|
---|
654 | }
|
---|
655 |
|
---|
656 | func void spine2(void)
|
---|
657 | {
|
---|
658 | dprint spine2_start
|
---|
659 |
|
---|
660 | if (sub2 eq 1)
|
---|
661 | {
|
---|
662 | particle spine2 start
|
---|
663 | particle spinesound2 start
|
---|
664 | }
|
---|
665 | }
|
---|
666 |
|
---|
667 | func void spine3(void)
|
---|
668 | {
|
---|
669 | dprint spine3_start
|
---|
670 |
|
---|
671 | if (sub3 eq 1)
|
---|
672 | {
|
---|
673 | particle spine3 start
|
---|
674 | particle spinesound3 start
|
---|
675 | }
|
---|
676 | }
|
---|
677 | ################ end #################
|
---|
678 | ########## okita's modification ########
|
---|
679 | ########################################
|
---|
680 | func void patrolscript0001(void)
|
---|
681 | {
|
---|
682 | playback_block B_S22 taunt1 interp 20
|
---|
683 | }
|
---|
684 |
|
---|
685 | func void B_S22_run (string ai_name)
|
---|
686 | {
|
---|
687 | ai2_dopath B_S22 patrol_24
|
---|
688 | ai2_setjobstate B_S22
|
---|
689 | }
|
---|
690 |
|
---|
691 | func void A_T25_run (string ai_name)
|
---|
692 | {
|
---|
693 | ai2_dopath A_T25 patrol_25
|
---|
694 | ai2_setjobstate A_T25
|
---|
695 | }
|
---|
696 |
|
---|
697 | func void t39(string ai_name)
|
---|
698 | {
|
---|
699 | target_set(598,30.0)
|
---|
700 | }
|
---|
701 |
|
---|
702 | func void t48(string ai_name)
|
---|
703 | {
|
---|
704 | ai2_spawn D_S101
|
---|
705 | ai2_spawn D_C100
|
---|
706 | }
|
---|
707 | #########################################
|
---|
708 | # console/special #
|
---|
709 | #########################################
|
---|
710 | func void unlock14(string ai_name)
|
---|
711 | {
|
---|
712 | dprint unlock14_active
|
---|
713 | door_unlock 14
|
---|
714 | particle shin_lock_locklight01 do start
|
---|
715 | }
|
---|
716 |
|
---|
717 | func void console_android(void)
|
---|
718 | {
|
---|
719 | text_console level_18b
|
---|
720 | console_reset 16
|
---|
721 | }
|
---|
722 |
|
---|
723 | func void console_zombie(void)
|
---|
724 | {
|
---|
725 | text_console level_18a
|
---|
726 | console_reset 17
|
---|
727 | }
|
---|
728 |
|
---|
729 | func void console1(string ai_name)
|
---|
730 | {
|
---|
731 | dprint console1_active
|
---|
732 | text_console level_18c
|
---|
733 | console_reset 14
|
---|
734 | console_activate 14
|
---|
735 | }
|
---|
736 |
|
---|
737 | func void console2(string ai_name)
|
---|
738 | {
|
---|
739 | dprint console2_active
|
---|
740 | text_console level_18d
|
---|
741 | console_reset 15
|
---|
742 | }
|
---|
743 |
|
---|
744 | func void level_18e(string ai_name)
|
---|
745 | {
|
---|
746 | dprint text_18e
|
---|
747 | text_console level_18e
|
---|
748 | console_reset 1
|
---|
749 | console_activate 1
|
---|
750 | }
|
---|
751 |
|
---|
752 | func void tctf3_introcons(string ai_name)
|
---|
753 | {
|
---|
754 | dprint introcons
|
---|
755 | text_console tctf3_intro
|
---|
756 | console_reset 71
|
---|
757 | console_activate 71
|
---|
758 | console_reset 72
|
---|
759 | console_activate 72
|
---|
760 | }
|
---|
761 |
|
---|
762 | func void lastdoor_console(string ai_name)
|
---|
763 | {
|
---|
764 | dprint lastdoor_console
|
---|
765 | lastdoor_count = lastdoor_count + 1
|
---|
766 | if (lastdoor_count eq 1)
|
---|
767 | {
|
---|
768 | input 0
|
---|
769 | fade_out 0 0 0 30
|
---|
770 | cm_interpolate lastdoor_cam 0
|
---|
771 | fade_in 30
|
---|
772 | sleep 60
|
---|
773 | particle lastdoor3_locklight01 do start
|
---|
774 | sleep 30
|
---|
775 | fade_out 0 0 0 30
|
---|
776 | cm_reset
|
---|
777 | input 1
|
---|
778 | fade_in 30
|
---|
779 | }
|
---|
780 | if (lastdoor_count eq 2)
|
---|
781 | {
|
---|
782 | input 0
|
---|
783 | fade_out 0 0 0 30
|
---|
784 | cm_interpolate lastdoor_cam 0
|
---|
785 | fade_in 30
|
---|
786 | sleep 60
|
---|
787 | particle lastdoor2_locklight01 do start
|
---|
788 | sleep 30
|
---|
789 | fade_out 0 0 0 30
|
---|
790 | cm_reset
|
---|
791 | input 1
|
---|
792 | fade_in 30
|
---|
793 | }
|
---|
794 | if (lastdoor_count eq 3)
|
---|
795 | {
|
---|
796 | input 0
|
---|
797 | fade_out 0 0 0 30
|
---|
798 | cm_interpolate lastdoor_cam 0
|
---|
799 | fade_in 30
|
---|
800 | sleep 60
|
---|
801 | particle lastdoor1_locklight01 do start
|
---|
802 | set_objective_4
|
---|
803 | target_set(401,30.0)
|
---|
804 | sleep 30
|
---|
805 | fade_out 0 0 0 30
|
---|
806 | cm_reset
|
---|
807 | input 1
|
---|
808 | fade_in 30
|
---|
809 | trigvolume_enable trigger_volume_40 0
|
---|
810 | door_unlock 97
|
---|
811 | }
|
---|
812 |
|
---|
813 | }
|
---|
814 |
|
---|
815 | func void refuse_script(string ai_name)
|
---|
816 | {
|
---|
817 | dprint refuse
|
---|
818 | ai2_dopath C_N48 patrol_98
|
---|
819 | }
|
---|
820 |
|
---|
821 | func void patrolscript0098(string ai_name)
|
---|
822 | {
|
---|
823 | dprint patrolscript0098
|
---|
824 | ai2_doalarm C_N48 10
|
---|
825 | }
|
---|
826 |
|
---|
827 | func void shin_lock(string ai_name)
|
---|
828 | {
|
---|
829 | particle shin_lock_locklight01 do start
|
---|
830 | }
|
---|
831 |
|
---|
832 | func void stair_lock(string ai_name)
|
---|
833 | {
|
---|
834 | particle stair_lock_locklight01 do start
|
---|
835 | }
|
---|
836 |
|
---|
837 | func void roof(string ai_name)
|
---|
838 | {
|
---|
839 | particle roof_locklight01 do start
|
---|
840 | particle shin_lock_locklight01 do start
|
---|
841 | ai2_spawn A_T25
|
---|
842 |
|
---|
843 | }
|
---|
844 |
|
---|
845 |
|
---|
846 |
|
---|
847 | func void roof_doors(string ai_name)
|
---|
848 | {
|
---|
849 | particle roof_doors_locklight01 do start
|
---|
850 |
|
---|
851 | }
|
---|
852 |
|
---|
853 | func void roof_door2(string ai_name)
|
---|
854 | {
|
---|
855 | particle roof_door2_locklight01 do start
|
---|
856 | ai2_spawn A_n17
|
---|
857 | }
|
---|
858 |
|
---|
859 | func void enable_t29(string ai_name)
|
---|
860 | {
|
---|
861 | trigvolume_enable trigger_volume_29 1
|
---|
862 |
|
---|
863 | }
|
---|
864 |
|
---|
865 | func void t40(string ai_name)
|
---|
866 | {
|
---|
867 | dprint t40_active
|
---|
868 | if(sub1 ne 1)
|
---|
869 | {
|
---|
870 | if (audio_counter eq 2)
|
---|
871 | {
|
---|
872 | if(trigvolume_count(49) eq 0)
|
---|
873 | {
|
---|
874 | trigvolume_enable trigger_volume_40 0
|
---|
875 | sound_dialog_play c14_54_26konoko
|
---|
876 | sound_dialog_play_block pause
|
---|
877 | audio_counter = audio_counter - 1;
|
---|
878 | }
|
---|
879 | }
|
---|
880 | if (audio_counter eq 3)
|
---|
881 | {
|
---|
882 | if(trigvolume_count(49) eq 0)
|
---|
883 | {
|
---|
884 | trigvolume_enable trigger_volume_40 0
|
---|
885 | sound_dialog_play c14_54_25konoko
|
---|
886 | sound_dialog_play_block pause
|
---|
887 | audio_counter = audio_counter - 1;
|
---|
888 | }
|
---|
889 | }
|
---|
890 | }
|
---|
891 | }
|
---|
892 |
|
---|
893 | func void t50(string ai_name)
|
---|
894 | {
|
---|
895 | dprint t50_active
|
---|
896 | if(sub2 ne 1)
|
---|
897 | {
|
---|
898 | if (audio_counter eq 2)
|
---|
899 | {
|
---|
900 | if(trigvolume_count(51) eq 0)
|
---|
901 | {
|
---|
902 |
|
---|
903 | trigvolume_enable trigger_volume_50 0
|
---|
904 | sound_dialog_play c14_54_26konoko
|
---|
905 | sound_dialog_play_block pause
|
---|
906 | audio_counter = audio_counter - 1;
|
---|
907 | }
|
---|
908 | }
|
---|
909 | if (audio_counter eq 3)
|
---|
910 | {
|
---|
911 | if(trigvolume_count(51) eq 0)
|
---|
912 | {
|
---|
913 | trigvolume_enable trigger_volume_50 0
|
---|
914 | sound_dialog_play c14_54_25konoko
|
---|
915 | sound_dialog_play_block pause
|
---|
916 | audio_counter = audio_counter - 1;
|
---|
917 | }
|
---|
918 | }
|
---|
919 | }
|
---|
920 | }
|
---|
921 |
|
---|
922 | func void t53(string ai_name)
|
---|
923 | {
|
---|
924 | dprint t53_active
|
---|
925 | if(sub3 ne 1)
|
---|
926 | {
|
---|
927 | if (audio_counter eq 2)
|
---|
928 | {
|
---|
929 | if(trigvolume_count (54) eq 0)
|
---|
930 | {
|
---|
931 | trigvolume_enable trigger_volume_53 0
|
---|
932 | sound_dialog_play c14_54_26konoko
|
---|
933 | sound_dialog_play_block pause
|
---|
934 | audio_counter = audio_counter - 1;
|
---|
935 | }
|
---|
936 | }
|
---|
937 | if (audio_counter eq 3)
|
---|
938 | {
|
---|
939 | if(trigvolume_count(54) eq 0)
|
---|
940 | {
|
---|
941 | trigvolume_enable trigger_volume_53 0
|
---|
942 | sound_dialog_play c14_54_25konoko
|
---|
943 | sound_dialog_play_block pause
|
---|
944 | audio_counter = audio_counter - 1;
|
---|
945 | }
|
---|
946 | }
|
---|
947 | }
|
---|
948 | }
|
---|
949 |
|
---|
950 |
|
---|
951 |
|
---|
952 |
|
---|
953 |
|
---|
954 | func void lastdoor1(string ai_name)
|
---|
955 | {
|
---|
956 | ld1=1
|
---|
957 | if(ld2 eq 0)
|
---|
958 | {
|
---|
959 | target_set(599,30.0)
|
---|
960 | }
|
---|
961 | if (ld2 ne 0)
|
---|
962 | {
|
---|
963 | if(ld3 eq 0)
|
---|
964 | {
|
---|
965 | target_set(598,30.0)
|
---|
966 | }
|
---|
967 | }
|
---|
968 | }
|
---|
969 |
|
---|
970 | func void lastdoor2(string ai_name)
|
---|
971 | {
|
---|
972 | ld2=1
|
---|
973 | if(ld3 eq 0)
|
---|
974 | {
|
---|
975 | target_set(598,30.0)
|
---|
976 | }
|
---|
977 | if(ld3 ne 0)
|
---|
978 | {
|
---|
979 | if(ld1 eq 0)
|
---|
980 | {
|
---|
981 | target_set(597,30.0)
|
---|
982 | }
|
---|
983 | }
|
---|
984 | }
|
---|
985 |
|
---|
986 | func void lastdoor3(string ai_name)
|
---|
987 | {
|
---|
988 | ld3=1
|
---|
989 | if(ld2 eq 0)
|
---|
990 | {
|
---|
991 | target_set(599,30.0)
|
---|
992 | }
|
---|
993 | if(ld2 ne 0)
|
---|
994 | {
|
---|
995 | if(ld1 eq 0)
|
---|
996 | {
|
---|
997 | target_set(597,30.0)
|
---|
998 | }
|
---|
999 | }
|
---|
1000 | }
|
---|
1001 |
|
---|
1002 | #########################
|
---|
1003 | # save game #
|
---|
1004 | #########################
|
---|
1005 | func void s1(string ai_name)
|
---|
1006 | {
|
---|
1007 | dprint SAVEDGAME1
|
---|
1008 |
|
---|
1009 | if (my_save_point ne 1)
|
---|
1010 | {
|
---|
1011 | save_game 1 autosave
|
---|
1012 | }
|
---|
1013 | }
|
---|
1014 |
|
---|
1015 | func void s2(string ai_name)
|
---|
1016 | {
|
---|
1017 | dprint SAVEDGAME2
|
---|
1018 |
|
---|
1019 | if (my_save_point ne 2)
|
---|
1020 | {
|
---|
1021 | save_game 2 autosave
|
---|
1022 | }
|
---|
1023 | }
|
---|
1024 |
|
---|
1025 | func void s3(string ai_name)
|
---|
1026 | {
|
---|
1027 | dprint SAVEDGAME3
|
---|
1028 |
|
---|
1029 | if (my_save_point ne 3)
|
---|
1030 | {
|
---|
1031 | save_game 3 autosave
|
---|
1032 | }
|
---|
1033 | }
|
---|
1034 |
|
---|
1035 | func void s4(string ai_name)
|
---|
1036 | {
|
---|
1037 | dprint SAVEDGAME4
|
---|
1038 |
|
---|
1039 | if (my_save_point ne 4)
|
---|
1040 | {
|
---|
1041 | save_game 4 autosave
|
---|
1042 | }
|
---|
1043 | }
|
---|
1044 |
|
---|
1045 | func void s5(string ai_name)
|
---|
1046 | {
|
---|
1047 | dprint SAVEDGAME5
|
---|
1048 |
|
---|
1049 | if (my_save_point ne 5)
|
---|
1050 | {
|
---|
1051 | save_game 5 autosave
|
---|
1052 | }
|
---|
1053 | }
|
---|
1054 |
|
---|
1055 | ###############################################
|
---|
1056 | ##### FURIOUS ZOMBIE SHINATAMA FIGHT ######
|
---|
1057 | ###############################################
|
---|
1058 |
|
---|
1059 | var int console_count = 4;
|
---|
1060 | var int zombie_counter_var = 0;
|
---|
1061 |
|
---|
1062 | func void zombie_counter(string player_name)
|
---|
1063 | {
|
---|
1064 | console_count = console_count - 1;
|
---|
1065 |
|
---|
1066 | door_lock 16
|
---|
1067 |
|
---|
1068 | if (console_count eq 0)
|
---|
1069 | {
|
---|
1070 | console_count = 4;
|
---|
1071 |
|
---|
1072 | dprint zombie_counter
|
---|
1073 | zombie_counter_var = zombie_counter_var + 1;
|
---|
1074 |
|
---|
1075 | if (zombie_counter_var eq 0)
|
---|
1076 | {
|
---|
1077 | zombie_round_2
|
---|
1078 | }
|
---|
1079 |
|
---|
1080 | if (zombie_counter_var eq 1)
|
---|
1081 | {
|
---|
1082 | zombie_round_3
|
---|
1083 | }
|
---|
1084 |
|
---|
1085 | if (zombie_counter_var eq 2)
|
---|
1086 | {
|
---|
1087 | zombie_round_4
|
---|
1088 | }
|
---|
1089 |
|
---|
1090 | if (zombie_counter_var eq 3)
|
---|
1091 | {
|
---|
1092 | zombie_round_5
|
---|
1093 | }
|
---|
1094 | }
|
---|
1095 | }
|
---|
1096 |
|
---|
1097 | func void t52(string ai_name)
|
---|
1098 | {
|
---|
1099 | ai2_dopath ZomGrif patrol_102
|
---|
1100 | }
|
---|
1101 |
|
---|
1102 | func void t55(string ai_name)
|
---|
1103 | {
|
---|
1104 | ai2_dopath ZomGrif patrol_103
|
---|
1105 | }
|
---|
1106 |
|
---|
1107 | func void t56(string ai_name)
|
---|
1108 | {
|
---|
1109 | ai2_dopath ZomGrif patrol_104
|
---|
1110 | }
|
---|
1111 |
|
---|
1112 | func void t57(string ai_name)
|
---|
1113 | {
|
---|
1114 | ai2_dopath ZomGrif patrol_105
|
---|
1115 | }
|
---|
1116 |
|
---|
1117 | func void t58(string ai_name)
|
---|
1118 | {
|
---|
1119 | ai2_spawn C_Lbo53
|
---|
1120 | ai2_spawn C_Sbo52
|
---|
1121 | }
|
---|
1122 |
|
---|
1123 | func void zombie_dialog_round3(void)
|
---|
1124 | {
|
---|
1125 | sound_dialog_play c14_51_07shinatama
|
---|
1126 | cinematic_start(SHINZOMlistening, 180,180,19,8,20, false)
|
---|
1127 | sound_dialog_play_block
|
---|
1128 | cinematic_stop (SHINZOMlistening, 19, 20)
|
---|
1129 | }
|
---|
1130 |
|
---|
1131 | func void zombie_dialog_round4(void)
|
---|
1132 | {
|
---|
1133 | sound_dialog_play c14_51_08shinatama
|
---|
1134 | cinematic_start(SHINZOMlistening, 180,180,19,8,20, false)
|
---|
1135 | sound_dialog_play_block
|
---|
1136 | cinematic_stop (SHINZOMlistening, 19, 20)
|
---|
1137 | }
|
---|
1138 |
|
---|
1139 | func void zombie_dialog_round5(void)
|
---|
1140 | {
|
---|
1141 | sound_dialog_play c14_51_09shinatama
|
---|
1142 | cinematic_start(SHINZOMlistening, 180,180,19,8,20, false)
|
---|
1143 | sound_dialog_play_block
|
---|
1144 | cinematic_stop (SHINZOMlistening, 19, 20)
|
---|
1145 | }
|
---|
1146 |
|
---|
1147 | # CB: this round is not called any longer! only zombie rounds 2-5 are used now
|
---|
1148 | # ZOMBIE ROUND 1
|
---|
1149 | func void zombie_round_1(string ai_name)
|
---|
1150 | {
|
---|
1151 | dprint zombie_round_1
|
---|
1152 |
|
---|
1153 | particle zombie1 create
|
---|
1154 | particle zombie1 start
|
---|
1155 |
|
---|
1156 | ai2_allpassive 1
|
---|
1157 | input 0
|
---|
1158 |
|
---|
1159 | # CB: kill all weapon particles
|
---|
1160 | p3_removedangerous
|
---|
1161 |
|
---|
1162 | sleep 120
|
---|
1163 |
|
---|
1164 | trig_show 91
|
---|
1165 | trig_show 92
|
---|
1166 | trig_show 93
|
---|
1167 |
|
---|
1168 | trig_activate 91
|
---|
1169 | trig_activate 92
|
---|
1170 | trig_activate 93
|
---|
1171 |
|
---|
1172 | sleep 30
|
---|
1173 |
|
---|
1174 | # trig_speed 202 .2
|
---|
1175 | # trig_speed 204 .2
|
---|
1176 | # trig_hide 2023
|
---|
1177 | # trig_hide 2013
|
---|
1178 |
|
---|
1179 | # particle ????? start
|
---|
1180 | # particle ????? start
|
---|
1181 |
|
---|
1182 | cm_reset
|
---|
1183 | input 1
|
---|
1184 | sleep 90
|
---|
1185 | ai2_allpassive 0
|
---|
1186 | ai2_makeignoreplayer ZomGrif 1
|
---|
1187 | }
|
---|
1188 |
|
---|
1189 | # CB: this round has all the old zombie round 2 setup including camera angles
|
---|
1190 | # OLD ZOMBIE ROUND 2
|
---|
1191 | func void old_zombie_round_2(string ai_name)
|
---|
1192 | {
|
---|
1193 | dprint zombie_round_2
|
---|
1194 |
|
---|
1195 | ai2_allpassive 1
|
---|
1196 | turret_deactivate 330
|
---|
1197 | turret_deactivate 333
|
---|
1198 | turret_deactivate 336
|
---|
1199 | input 0
|
---|
1200 |
|
---|
1201 | # CB: kill all weapon particles
|
---|
1202 | p3_removedangerous
|
---|
1203 |
|
---|
1204 | particle zombie1 kill
|
---|
1205 |
|
---|
1206 | sleep 90
|
---|
1207 |
|
---|
1208 | cm_interpolate zombie_hint 0
|
---|
1209 |
|
---|
1210 | particle zombie1 create
|
---|
1211 | particle zombie1 start
|
---|
1212 |
|
---|
1213 | sleep 120
|
---|
1214 |
|
---|
1215 | trig_deactivate 91
|
---|
1216 | trig_deactivate 92
|
---|
1217 | trig_deactivate 93
|
---|
1218 |
|
---|
1219 | dprint trig_off_1
|
---|
1220 |
|
---|
1221 | sleep 15
|
---|
1222 | trig_hide 91
|
---|
1223 | sleep 15
|
---|
1224 | trig_hide 92
|
---|
1225 | sleep 15
|
---|
1226 | trig_hide 93
|
---|
1227 |
|
---|
1228 | sleep 120
|
---|
1229 |
|
---|
1230 | trig_show 210
|
---|
1231 | trig_show 310
|
---|
1232 | trig_show 410
|
---|
1233 | trig_show 510
|
---|
1234 |
|
---|
1235 | trig_activate 210
|
---|
1236 | trig_activate 310
|
---|
1237 | trig_activate 410
|
---|
1238 | trig_activate 510
|
---|
1239 |
|
---|
1240 | trig_reset 91
|
---|
1241 | trig_reset 92
|
---|
1242 | trig_reset 93
|
---|
1243 |
|
---|
1244 | sleep 15
|
---|
1245 | trig_show 91
|
---|
1246 | sleep 15
|
---|
1247 | trig_show 92
|
---|
1248 | sleep 15
|
---|
1249 | trig_show 93
|
---|
1250 |
|
---|
1251 | trig_activate 91
|
---|
1252 | trig_activate 92
|
---|
1253 | trig_activate 93
|
---|
1254 |
|
---|
1255 | sleep 90
|
---|
1256 |
|
---|
1257 | cm_reset
|
---|
1258 | input 1
|
---|
1259 | sleep 90
|
---|
1260 | ai2_allpassive 0
|
---|
1261 | ai2_makeignoreplayer ZomGrif 1
|
---|
1262 |
|
---|
1263 | console_reset 399
|
---|
1264 | console_reset 400
|
---|
1265 | console_reset 401
|
---|
1266 | console_reset 402
|
---|
1267 | }
|
---|
1268 |
|
---|
1269 | # CB: this round is the new zombie round 2 setup which is tabulae rasa
|
---|
1270 | # and fit to be called from a save point, or from the cutscene
|
---|
1271 | # ZOMBIE ROUND 2
|
---|
1272 | func void zombie_round_2(string ai_name)
|
---|
1273 | {
|
---|
1274 | dprint zombie_round_2_active
|
---|
1275 |
|
---|
1276 | particle zombie1 create
|
---|
1277 | particle zombie1 start
|
---|
1278 |
|
---|
1279 | ai2_allpassive 1
|
---|
1280 | input 0
|
---|
1281 |
|
---|
1282 | # CB: kill all weapon particles
|
---|
1283 | p3_removedangerous
|
---|
1284 |
|
---|
1285 | sleep 120
|
---|
1286 |
|
---|
1287 | trig_show 210
|
---|
1288 | trig_show 310
|
---|
1289 | trig_show 410
|
---|
1290 | trig_show 510
|
---|
1291 |
|
---|
1292 | trig_activate 210
|
---|
1293 | trig_activate 310
|
---|
1294 | trig_activate 410
|
---|
1295 | trig_activate 510
|
---|
1296 |
|
---|
1297 | trig_reset 91
|
---|
1298 | trig_reset 92
|
---|
1299 | trig_reset 93
|
---|
1300 |
|
---|
1301 | sleep 15
|
---|
1302 | trig_show 91
|
---|
1303 | sleep 15
|
---|
1304 | trig_show 92
|
---|
1305 | sleep 15
|
---|
1306 | trig_show 93
|
---|
1307 |
|
---|
1308 | trig_activate 91
|
---|
1309 | trig_activate 92
|
---|
1310 | trig_activate 93
|
---|
1311 |
|
---|
1312 | # incidental zombie shinatama dialog
|
---|
1313 | trigvolume_enable shinzom_voice1 1
|
---|
1314 | trigvolume_enable shinzom_voice2 1
|
---|
1315 |
|
---|
1316 | cm_reset
|
---|
1317 | input 1
|
---|
1318 | sleep 90
|
---|
1319 | ai2_allpassive 0
|
---|
1320 | ai2_makeignoreplayer ZomGrif 1
|
---|
1321 | }
|
---|
1322 |
|
---|
1323 | # ZOMBIE ROUND 3
|
---|
1324 | func void zombie_round_3(string ai_name)
|
---|
1325 | {
|
---|
1326 | dprint zombie_round_3_active
|
---|
1327 |
|
---|
1328 | ai2_allpassive 1
|
---|
1329 | turret_deactivate 330
|
---|
1330 | turret_deactivate 333
|
---|
1331 | turret_deactivate 336
|
---|
1332 | input 0
|
---|
1333 |
|
---|
1334 | # CB: kill all weapon particles
|
---|
1335 | p3_removedangerous
|
---|
1336 |
|
---|
1337 | particle zombie1 kill
|
---|
1338 |
|
---|
1339 | # incidental zombie shinatama dialog
|
---|
1340 | trigvolume_enable shinzom_voice3 1
|
---|
1341 |
|
---|
1342 | sleep 90
|
---|
1343 |
|
---|
1344 | cm_interpolate zombie_hint 0
|
---|
1345 |
|
---|
1346 | particle zombie1 create
|
---|
1347 | particle zombie1 start
|
---|
1348 | sleep 20
|
---|
1349 | particle zombie1 kill
|
---|
1350 | sleep 10
|
---|
1351 | particle zombie1 create
|
---|
1352 | particle zombie1 start
|
---|
1353 |
|
---|
1354 | sleep 120
|
---|
1355 |
|
---|
1356 | trig_deactivate 91
|
---|
1357 | trig_deactivate 92
|
---|
1358 | trig_deactivate 93
|
---|
1359 |
|
---|
1360 | dprint trig_off_2
|
---|
1361 |
|
---|
1362 | sleep 15
|
---|
1363 | trig_hide 91
|
---|
1364 | sleep 15
|
---|
1365 | trig_hide 92
|
---|
1366 | sleep 15
|
---|
1367 | trig_hide 93
|
---|
1368 |
|
---|
1369 | trig_deactivate 210
|
---|
1370 | trig_deactivate 310
|
---|
1371 | trig_deactivate 410
|
---|
1372 | trig_deactivate 510
|
---|
1373 |
|
---|
1374 | fork zombie_dialog_round3
|
---|
1375 | sleep 120
|
---|
1376 |
|
---|
1377 | trig_reset 91
|
---|
1378 | trig_reset 92
|
---|
1379 | trig_reset 93
|
---|
1380 |
|
---|
1381 | sleep 15
|
---|
1382 | trig_show 91
|
---|
1383 | sleep 15
|
---|
1384 | trig_show 92
|
---|
1385 | sleep 15
|
---|
1386 | trig_show 93
|
---|
1387 |
|
---|
1388 | trig_activate 91
|
---|
1389 | trig_activate 92
|
---|
1390 | trig_activate 93
|
---|
1391 |
|
---|
1392 | trig_reset 210
|
---|
1393 | trig_reset 310
|
---|
1394 | trig_reset 410
|
---|
1395 | trig_reset 510
|
---|
1396 |
|
---|
1397 | trig_activate 210
|
---|
1398 | trig_activate 310
|
---|
1399 | trig_activate 410
|
---|
1400 | trig_activate 510
|
---|
1401 |
|
---|
1402 | trig_show 2101
|
---|
1403 | trig_show 3101
|
---|
1404 | trig_show 4101
|
---|
1405 | trig_show 5101
|
---|
1406 |
|
---|
1407 | trig_activate 2101
|
---|
1408 | trig_activate 3101
|
---|
1409 | trig_activate 4101
|
---|
1410 | trig_activate 5101
|
---|
1411 |
|
---|
1412 | trig_speed 210 .3
|
---|
1413 | trig_speed 310 .3
|
---|
1414 | trig_speed 410 .3
|
---|
1415 | trig_speed 510 .3
|
---|
1416 |
|
---|
1417 | trig_speed 2101 .3
|
---|
1418 | trig_speed 3101 .3
|
---|
1419 | trig_speed 4101 .3
|
---|
1420 | trig_speed 5101 .3
|
---|
1421 |
|
---|
1422 | sleep 90
|
---|
1423 |
|
---|
1424 | cm_reset
|
---|
1425 | input 1
|
---|
1426 | sleep 90
|
---|
1427 | ai2_allpassive 0
|
---|
1428 | # ai2_passive ZomGrif 1
|
---|
1429 |
|
---|
1430 | console_reset 399
|
---|
1431 | console_reset 400
|
---|
1432 | console_reset 401
|
---|
1433 | console_reset 402
|
---|
1434 | }
|
---|
1435 |
|
---|
1436 | ## ZOMBIE ROUND 4
|
---|
1437 | func void zombie_round_4(string ai_name)
|
---|
1438 | {
|
---|
1439 | dprint zombie_round_4_active
|
---|
1440 |
|
---|
1441 | ai2_allpassive 1
|
---|
1442 | turret_deactivate 330
|
---|
1443 | turret_deactivate 333
|
---|
1444 | turret_deactivate 336
|
---|
1445 | input 0
|
---|
1446 |
|
---|
1447 | # CB: kill all weapon particles
|
---|
1448 | p3_removedangerous
|
---|
1449 |
|
---|
1450 | particle zombie1 kill
|
---|
1451 |
|
---|
1452 | # incidental zombie shinatama dialog
|
---|
1453 | trigvolume_enable shinzom_voice4 1
|
---|
1454 |
|
---|
1455 | sleep 90
|
---|
1456 |
|
---|
1457 | cm_interpolate zombie_hint 0
|
---|
1458 |
|
---|
1459 | sleep 30
|
---|
1460 | particle zombie1 create
|
---|
1461 | particle zombie1 start
|
---|
1462 | sleep 20
|
---|
1463 | particle zombie1 kill
|
---|
1464 | sleep 30
|
---|
1465 | particle zombie1 create
|
---|
1466 | particle zombie1 start
|
---|
1467 |
|
---|
1468 | fork zombie_dialog_round4
|
---|
1469 | sleep 120
|
---|
1470 |
|
---|
1471 | trig_deactivate 91
|
---|
1472 | trig_deactivate 92
|
---|
1473 | trig_deactivate 93
|
---|
1474 |
|
---|
1475 | dprint trig_off_3
|
---|
1476 |
|
---|
1477 | trig_hide 91
|
---|
1478 | trig_hide 92
|
---|
1479 | trig_hide 93
|
---|
1480 |
|
---|
1481 | trig_deactivate 210
|
---|
1482 | trig_deactivate 310
|
---|
1483 | trig_deactivate 410
|
---|
1484 | trig_deactivate 510
|
---|
1485 |
|
---|
1486 | trig_hide 210
|
---|
1487 | trig_hide 310
|
---|
1488 | trig_hide 410
|
---|
1489 | trig_hide 510
|
---|
1490 |
|
---|
1491 | trig_deactivate 2101
|
---|
1492 | trig_deactivate 3101
|
---|
1493 | trig_deactivate 4101
|
---|
1494 | trig_deactivate 5101
|
---|
1495 |
|
---|
1496 | trig_hide 2101
|
---|
1497 | trig_hide 3101
|
---|
1498 | trig_hide 4101
|
---|
1499 | trig_hide 5101
|
---|
1500 |
|
---|
1501 | sleep 120
|
---|
1502 |
|
---|
1503 | trig_show 214
|
---|
1504 | trig_show 314
|
---|
1505 | trig_show 414
|
---|
1506 | trig_show 514
|
---|
1507 |
|
---|
1508 | sleep 15
|
---|
1509 |
|
---|
1510 | trig_show 94
|
---|
1511 |
|
---|
1512 | sleep 15
|
---|
1513 |
|
---|
1514 | trig_show 910
|
---|
1515 |
|
---|
1516 | trig_activate 214
|
---|
1517 | trig_activate 314
|
---|
1518 | trig_activate 414
|
---|
1519 | trig_activate 514
|
---|
1520 |
|
---|
1521 | trig_activate 910
|
---|
1522 | trig_activate 94
|
---|
1523 |
|
---|
1524 | trig_speed 214 .15
|
---|
1525 | trig_speed 314 .15
|
---|
1526 | trig_speed 414 .15
|
---|
1527 | trig_speed 514 .15
|
---|
1528 |
|
---|
1529 | trig_speed 910 .35
|
---|
1530 | trig_speed 94 .35
|
---|
1531 |
|
---|
1532 | sleep 90
|
---|
1533 |
|
---|
1534 | cm_reset
|
---|
1535 | input 1
|
---|
1536 | sleep 90
|
---|
1537 | ai2_allpassive 0
|
---|
1538 | # # ai2_passive ZomGrif 1
|
---|
1539 |
|
---|
1540 | console_reset 399
|
---|
1541 | console_reset 400
|
---|
1542 | console_reset 401
|
---|
1543 | console_reset 402
|
---|
1544 | }
|
---|
1545 |
|
---|
1546 | ########## ZOMBIE ROUND 5 - YOU WIN ############
|
---|
1547 |
|
---|
1548 | func void zombie_round_5(string ai_name)
|
---|
1549 | {
|
---|
1550 | dprint zombie_round_5_active
|
---|
1551 |
|
---|
1552 | ai2_allpassive 1
|
---|
1553 | turret_deactivate 330
|
---|
1554 | turret_deactivate 333
|
---|
1555 | turret_deactivate 336
|
---|
1556 |
|
---|
1557 | trig_hide 214
|
---|
1558 | trig_hide 414
|
---|
1559 |
|
---|
1560 | trig_activate 210
|
---|
1561 | trig_activate 410
|
---|
1562 |
|
---|
1563 | # CB: kill all weapon particles
|
---|
1564 | p3_removedangerous
|
---|
1565 |
|
---|
1566 | input 0
|
---|
1567 |
|
---|
1568 | begin_cutscene
|
---|
1569 |
|
---|
1570 | music_stop
|
---|
1571 |
|
---|
1572 | sleep 60
|
---|
1573 |
|
---|
1574 | cm_interpolate zombie_death 0
|
---|
1575 |
|
---|
1576 | fork zombie_dialog_round5
|
---|
1577 | sleep 90
|
---|
1578 |
|
---|
1579 | trig_speed 9 1
|
---|
1580 | trig_speed 10 2
|
---|
1581 | trig_speed 910 2.5
|
---|
1582 | trig_speed 94 .5
|
---|
1583 | trig_speed 210 2
|
---|
1584 | sleep 90
|
---|
1585 | trig_speed 410 2
|
---|
1586 | sleep 90
|
---|
1587 | trig_speed 514 1
|
---|
1588 | trig_speed 410 1
|
---|
1589 | sleep 90
|
---|
1590 | trig_speed 314 2
|
---|
1591 | sleep 90
|
---|
1592 | trig_speed 210 1
|
---|
1593 |
|
---|
1594 | sleep 60
|
---|
1595 | trig_hide 210
|
---|
1596 | trig_hide 9
|
---|
1597 | trig_speed 10 .2
|
---|
1598 | sleep 60
|
---|
1599 | trig_hide 314
|
---|
1600 | trig_hide 910
|
---|
1601 | sleep 60
|
---|
1602 | trig_speed 514 .2
|
---|
1603 | trig_hide 410
|
---|
1604 | trig_hide 10
|
---|
1605 | trig_hide 94
|
---|
1606 | sleep 60
|
---|
1607 | trig_hide 514
|
---|
1608 | sleep 60
|
---|
1609 | trig_hide 93
|
---|
1610 | particle zombie1 kill
|
---|
1611 | sound_ambient_start shin_zom_shutdown 1.0
|
---|
1612 | sleep 10
|
---|
1613 | particle zombie1 create
|
---|
1614 | particle zombie1 start
|
---|
1615 | sleep 20
|
---|
1616 | particle zombie1 kill
|
---|
1617 | particle zombie1 create
|
---|
1618 | particle zombie1 start
|
---|
1619 | sleep 30
|
---|
1620 | particle zombie1 kill
|
---|
1621 | particle zombiesteam stop
|
---|
1622 | particle zombient stop
|
---|
1623 |
|
---|
1624 | sleep 90
|
---|
1625 |
|
---|
1626 | # Hardy, if griffin has to see konoko after or during the zom cutscene,
|
---|
1627 | # make sure this next line makes it into the shorter zombie shin scripts --mike
|
---|
1628 |
|
---|
1629 | ai2_makeignoreplayer ZomGrif 0
|
---|
1630 | Zom
|
---|
1631 | }
|
---|
1632 |
|
---|
1633 |
|
---|
1634 |
|
---|
1635 | ############################################################
|
---|
1636 | ########### INCIDENTAL SHINATAMA ZOMBIE DIALOG #############
|
---|
1637 | ############################################################
|
---|
1638 |
|
---|
1639 | func void shinzom_voice1(string ai_name)
|
---|
1640 | {
|
---|
1641 | sound_dialog_play c00_01_102shinatama
|
---|
1642 | }
|
---|
1643 |
|
---|
1644 | func void shinzom_voice2(string ai_name)
|
---|
1645 | {
|
---|
1646 | sound_dialog_play c00_01_101shinatama
|
---|
1647 | }
|
---|
1648 |
|
---|
1649 | func void shinzom_voice3(string ai_name)
|
---|
1650 | {
|
---|
1651 | sound_dialog_play c00_01_100shinatama
|
---|
1652 | }
|
---|
1653 |
|
---|
1654 | func void shinzom_voice4(string ai_name)
|
---|
1655 | {
|
---|
1656 | sound_dialog_play c00_01_103shinatama
|
---|
1657 | }
|
---|