1 | #
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2 | # dreamlab_cutscene.bsl
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3 | #
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4 |
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5 | func void stop_xtr2_in_15(void)
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6 | {
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7 | sleep 720
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8 | sound_music_stop mus_xtr2
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9 | }
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10 |
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11 |
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12 | func void
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13 | intro(
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14 | void)
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15 | {
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16 | fade_out 0 0 0 0
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17 | obj_create 131 132
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18 | cm_interpolate IntroCamOpen 0
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19 | sleep f14
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20 | begin_cutscene
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21 | env_show 231 0
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22 | env_show 232 0
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23 | sleep f90
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24 | chr_envanim 0 IntroKonBox01 norotation
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25 | chr_animate 0 KONOKOlev13_Sit 8000
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26 | cm_interpolate IntroCamOpen 0
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27 | fade_in 120
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28 | sleep f180
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29 | #Konoko opens up laptop
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30 | cm_anim both IntroCamOpen
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31 | sound_dialog_play c12_42_01konoko
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32 | sound_music_start atm_cl16 0.75
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33 | sleep f285
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34 | chr_envanim 0 IntroKonBox01 norotation
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35 | chr_animate 0 KONOKOlev13_Open
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36 | env_anim 131 132
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37 | #Konoko puts in disk
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38 | cm_wait
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39 | obj_create 481 481
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40 | cm_anim both IntroCamDisk
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41 | chr_envanim 0 IntroKonBox01 norotation
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42 | chr_animate 0 KONOKOlev13_Disk
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43 | env_anim 481 481
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44 | sleep f83
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45 | obj_kill 481 481
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46 | cm_wait
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47 | #Konoko reads
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48 | chr_envanim 0 IntroKonBox01 norotation
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49 | chr_animate 0 KONOKOlev13_Sit 8000
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50 | cm_anim both ImageCam01
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51 | sound_dialog_play c12_43_01hasegawa
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52 | sleep f100
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53 | obj_create 101 107
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54 | env_anim 101 101
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55 | sleep f80
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56 | fadefog
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57 | sound_dialog_play_block pause
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58 | sound_dialog_play c12_43_02hasegawa
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59 | sound_dialog_play_block pause
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60 | sleep f15
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61 | sound_dialog_play c12_43_03hasegawa
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62 | sleep 120
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63 | env_anim 102 102
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64 | sound_dialog_play_block pause
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65 | sleep f15
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66 | sound_dialog_play c12_43_04hasegawa
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67 | env_anim 103 103
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68 | obj_kill 101 101
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69 | sound_dialog_play_block pause
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70 | sleep f15
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71 | sound_dialog_play c12_43_05hasegawa
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72 | sound_dialog_play_block pause
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73 | chr_envanim 0 IntroKonBox01 norotation
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74 | chr_animate 0 KONOKOlev13_Sit 8000
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75 | sleep f10
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76 | env_anim 104 104
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77 | sleep f80
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78 | sound_dialog_play c12_43_06hasegawa
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79 | sound_dialog_play_block pause
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80 | sleep f60
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81 | sound_dialog_play c12_43_07hasegawa
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82 | sound_music_volume atm_cl16 0.0 6.0
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83 | sound_music_start atm_cl05 0.1
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84 | sound_music_volume atm_cl05 0.5 6.0
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85 |
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86 | obj_kill 102 102
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87 | sound_dialog_play_block pause
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88 | sleep f15
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89 | sleep f50
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90 | env_anim 105 105
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91 | sound_dialog_play c12_43_08hasegawa
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92 | obj_kill 103 103
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93 | sound_dialog_play_block pause
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94 | sleep f45
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95 | sound_dialog_play c12_43_09hasegawa
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96 | env_anim 106 106
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97 | obj_kill 104 104
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98 | sound_dialog_play_block pause
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99 | sleep f60
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100 | sound_dialog_play c12_43_10hasegawa
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101 | env_anim 107 107
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102 | obj_kill 105 105
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103 | sound_dialog_play_block pause
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104 | sleep f120
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105 | #put gunshot and sobbing in here
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106 |
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107 | sound_ambient_start gunshot
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108 | sound_music_stop atm_cl16
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109 | sound_music_volume atm_cl05 0.0 0.25
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110 |
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111 | sleep 120
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112 |
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113 | sound_music_stop atm_cl05
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114 | sound_music_start mus_xtr2 0.6
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115 |
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116 | sleep 120
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117 | #sound_dialog_play hasegawa_cry
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118 | #sound_dialog_play_block pause
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119 | #sleep f90
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120 | #Konoko reads more
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121 | chr_envanim 0 IntroKonBox01 norotation
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122 | chr_animate 0 KONOKOlev13_Sit 8000
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123 | cm_interpolate IntroCamHighLeft 0
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124 | cm_interpolate_block IntroCamHighRight 1000
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125 | fork stop_xtr2_in_15
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126 | sound_dialog_play c12_43_11hasegawa
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127 | sound_dialog_play_block pause
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128 | #camera pans to see wall missing and Konoko looks up
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129 | env_show 200 0
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130 | env_show 227 0
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131 | env_show 201 0
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132 | env_show 999 0
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133 | chr_envanim 0 IntroKonBox01 norotation
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134 | chr_animate 0 KONOKOlev13_Sit 8000
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135 | cm_interpolate IntroCamLowLeft 0
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136 | obj_kill 106 106
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137 | obj_kill 107 107
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138 | gl_fog_end=1
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139 | gl_fog_start=.975
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140 | cm_interpolate_block IntroCamLook 800
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141 | sound_dialog_play c12_44_01konoko
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142 |
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143 | particle fog_floor1 do start
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144 |
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145 | sleep f360
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146 |
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147 | ai2_spawn IntroMuro
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148 | chr_lock_active IntroMuro
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149 | ai2_passive IntroMuro 1
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150 | playback IntroMuro IntroMuroEnter
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151 | chr_nocollision IntroMuro 1
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152 | sound_dialog_play_block pause
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153 | cinematic_start (MUROevilgrin, 180, 180, 15, 1, 20, false)
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154 |
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155 | sound_music_start mus_om01 .75
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156 |
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157 | sound_dialog_play c12_44_02muro
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158 | chr_animate 0 KONOKOlev13_Look
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159 | sleep f75
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160 | #Konoko gets up
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161 | chr_envanim 0 IntroKonBox02 norotation
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162 | chr_animate 0 KONOKOlev13_Getup
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163 | cm_anim both IntroCamGetup
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164 | sound_dialog_play_block pause
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165 | sleep f60
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166 | sound_dialog_play c12_44_03konoko
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167 | cinematic_start (KONlistening, 180, 180, 20, 9, 20, true)
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168 | cm_wait
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169 | #Camera pans to show Konoko from behind
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170 | env_show 231 1
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171 | env_show 232 1
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172 | obj_kill 131 132
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173 | playback 0 IntroKonokoSet
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174 | cm_interpolate IntroCamDoor01 0
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175 | cm_interpolate_block IntroCamDoor02 180
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176 | sound_dialog_play_block pause
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177 | sound_dialog_play c12_44_04muro
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178 | sleep f240
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179 | cinematic_stop (KONlistening, 20, 20)
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180 | cinematic_stop (MUROevilgrin, 15, 20)
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181 | #gameplay resumes
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182 | cm_reset
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183 | end_cutscene
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184 | ai2_passive IntroMuro 1
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185 | chr_nocollision IntroMuro 0
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186 |
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187 | save_point_1
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188 | }
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189 |
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190 |
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191 |
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192 | func void
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193 | murodeath(
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194 | void)
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195 | {
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196 | dprint WE_KILLED_MURO
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197 |
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198 | env_show 999 0
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199 | env_show 1010 0
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200 | gs_farclipplane_set 2000
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201 |
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202 | # ensure that muro doesn't get knocked out of his "death" anim
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203 | chr_unstoppable IntroMuro 1
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204 |
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205 | chr_animate IntroMuro COMCOMlev13_death 120
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206 | gl_fog_start_changeto .995 30
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207 | sleep f24
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208 | chr_delete IntroMuro
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209 |
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210 | sound_music_volume mus_om01 0.0 1.0
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211 | sound_music_start atm_gr09 0.75
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212 |
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213 | objective_set(1)
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214 |
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215 | sleep 60
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216 | sound_music_stop mus_om01
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217 | }
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218 |
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219 |
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220 | func void
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221 | griffindeath(
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222 | void)
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223 | {
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224 | # ensure that griffin doesn't get knocked out of his "death" anim
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225 | chr_unstoppable griffin 1
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226 |
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227 | chr_animate griffin COMCOMlev13_death 120
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228 | sleep f20
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229 | chr_delete griffin
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230 | door_unlock 3
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231 | }
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232 |
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233 | func void
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234 | fadefog(
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235 | void)
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236 | {
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237 | gl_fog_start_changeto .8 45
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238 | }
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239 |
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240 |
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241 | func void
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242 | murofog(
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243 | void)
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244 | {
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245 | ai2_passive IntroMuro 0
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246 | env_show 201 1
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247 | env_show 999 1
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248 | env_show 250 0
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249 | env_show 252 0
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250 | gl_fog_start_changeto .95 12
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251 | sleep f12
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252 | gs_farclipplane_set 75
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253 | }
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254 |
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255 |
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256 |
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257 |
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258 |
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259 | func void
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260 | Griffin01(
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261 | void)
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262 | {
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263 | begin_cutscene
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264 | door_lock 2
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265 | chr_lock_active griffin
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266 | playback griffin GrifGriffinSet
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267 | cm_interpolate GrifCamGriffin 200
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268 | #griffin talks
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269 | sleep f120
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270 | sound_dialog_play c12_45_01griffin
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271 | cinematic_start (GRIFtalkangry, 180, 180, 16, 3, 20, true)
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272 | playback 0 GrifKonokoSet
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273 | sound_dialog_play_block pause
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274 | cm_interpolate GrifCamKonoko01 0
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275 | cm_interpolate_block GrifCamKonoko02 800
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276 | sound_dialog_play c12_45_02konoko
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277 | cinematic_start (KONintense, 180, 180, 19, 7, 20, true)
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278 | sound_dialog_play_block pause
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279 | sound_dialog_play c12_45_03griffin
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280 | sound_dialog_play_block pause
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281 | cm_interpolate GrifCamBoth01 0
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282 | cm_interpolate_block GrifCamBoth02 800
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283 | sound_dialog_play c12_45_04konoko
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284 | sound_dialog_play_block pause
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285 | sound_dialog_play c12_45_05griffin
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286 | sound_dialog_play_block pause
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287 | cinematic_stop (KONintense, 20, 20)
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288 | cinematic_stop (GRIFtalkangry, 15, 20)
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289 | cm_reset
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290 | end_cutscene
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291 | save_point_2
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292 | }
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293 |
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294 | func void
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295 | Konoko01(
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296 | void)
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297 | {
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298 | begin_cutscene weapon
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299 | chr_lock_active evilkonoko
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300 | playback evilkonoko KonKonoko01Set
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301 | cm_interpolate KonCamKon01 200
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302 | #griffin talks
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303 | sleep f120
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304 | sound_dialog_play c12_46_01badasskon
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305 | cinematic_start (KONevil, 180, 180, 15, 1, 20, true)
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306 | playback 0 KonKonokoSet
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307 | sound_dialog_play_block pause
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308 | cm_interpolate KonCamBoth01 0
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309 | cm_interpolate_block KonCamBoth02 1000
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310 | sound_dialog_play c12_46_02konoko
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311 | cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
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312 | sound_dialog_play_block pause
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313 | sound_dialog_play c12_46_03badasskon
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314 | sound_dialog_play_block pause
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315 | sound_dialog_play c12_46_04konoko
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316 | sound_dialog_play_block pause
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317 | sound_dialog_play c12_46_05badasskon
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318 | sound_dialog_play_block pause
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319 | sound_dialog_play c12_46_06konoko
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320 | sound_dialog_play_block pause
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321 | sound_dialog_play c12_46_07badasskon
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322 | cinematic_stop (KONintense, 20, 20)
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323 | sound_dialog_play_block pause
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324 | cinematic_stop (KONevil, 15, 20)
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325 | cm_reset
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326 | chr_animate evilkonoko KONOKOpowerup 0
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327 | chr_set_health evilkonoko 400
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328 | sleep f245
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329 | end_cutscene
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330 | env_show 250 1
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331 | env_show 252 1
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332 | }
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333 |
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334 | func void
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335 | Konoko02(
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336 | void)
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337 | {
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338 | begin_cutscene
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339 | chr_lock_active evilkonoko
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340 | playback evilkonoko Kon2Konoko02Set
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341 | cm_interpolate Kon2CamKon201 140
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342 | sleep f120
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343 | cm_interpolate Kon2CamKon202 180
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344 | #griffin talks
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345 | sleep f120
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346 | sound_dialog_play c12_46_01badasskon
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347 | cinematic_start (KONevil, 180, 180, 15, 1, 20, true)
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348 | playback 0 Kon2KonokoSet
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349 | sound_dialog_play_block pause
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350 | cm_interpolate Kon2Both01 0
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351 | cm_interpolate_block Kon2Both02 1000
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352 | sound_dialog_play c12_46_02konoko
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353 | cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
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354 | sound_dialog_play_block pause
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355 | sound_dialog_play c12_46_03badasskon
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356 | sound_dialog_play_block pause
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357 | sound_dialog_play c12_46_04konoko
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358 | sound_dialog_play_block pause
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359 | sound_dialog_play c12_46_05badasskon
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360 | sound_dialog_play_block pause
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361 | sound_dialog_play c12_46_06konoko
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362 | sound_dialog_play_block pause
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363 | sound_dialog_play c12_46_07badasskon
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364 | cinematic_stop (KONintense, 20, 20)
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365 | sound_dialog_play_block pause
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366 | cinematic_stop (KONevil, 15, 20)
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367 | cm_reset
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368 | chr_animate evilkonoko KONOKOpowerup 0
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369 | chr_set_health evilkonoko 400
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370 | sleep f245
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371 | end_cutscene
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372 | }
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373 |
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374 |
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375 | func void
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376 | Griffin02(
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377 | void)
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378 | {
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379 | begin_cutscene
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380 | chr_lock_active griffin_2
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381 | playback griffin_2 Grif2GrifSet
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382 | cm_interpolate Kon2CamKon201 140
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383 | sleep f120
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384 | cm_interpolate Kon2CamKon202 180
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385 | #griffin talks
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386 | sleep f120
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387 | sound_dialog_play c12_45_01griffin
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388 | cinematic_start (GRIFtalkangry, 180, 180, 15, 1, 20, true)
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389 | playback 0 Kon2KonokoSet
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390 | sound_dialog_play_block pause
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391 | cm_interpolate Kon2Both01 0
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392 | cm_interpolate_block Kon2Both02 1000
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393 | sound_dialog_play c12_45_02konoko
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394 | cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
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395 | sound_dialog_play_block pause
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396 | sound_dialog_play c12_45_03griffin
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397 | sound_dialog_play_block pause
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398 | sound_dialog_play c12_45_04konoko
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399 | sound_dialog_play_block pause
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400 | sound_dialog_play c12_45_05griffin
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401 | sound_dialog_play_block pause
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402 | cinematic_stop (KONintense, 20, 20)
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403 | cinematic_stop (GRIFtalkangry, 15, 20)
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404 | cm_reset
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405 | end_cutscene
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406 | }
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407 |
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408 |
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409 | func void delay_then_play_wakeup(void)
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410 | {
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411 | sleep 5
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412 | sound_impulse_play konoko_wakeup
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413 |
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414 | }
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415 |
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416 | func void
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417 | outro(
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418 | void)
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419 | {
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420 | begin_cutscene
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421 | env_show 252 1
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422 | env_show 250 1
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423 | env_show 200 1
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424 | env_show 227 1
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425 | env_show 231 0
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426 | env_show 232 0
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427 | fade_out 0 0 0 10
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428 | sleep f10
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429 | delay_then_play_wakeup
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430 | ai2_spawn outro_konoko
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431 | chr_envanim outro_konoko OutroKonBox01 norotation
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432 | chr_animate outro_konoko KONOKOlev13_outro
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433 | cm_anim both OutroCam01
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434 | fade_in 5
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435 | sleep f240
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436 | fade_out 0 0 0 60
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437 | sleep 90
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438 | end_cutscene
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439 | win
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440 | }
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