[367] | 1 | # neuro_spawn_guards.bsl
|
---|
| 2 | #
|
---|
| 3 | # SCRIPTS TO SPAWN SECURITY GUARDS
|
---|
| 4 | #
|
---|
| 5 |
|
---|
| 6 | ################# START GAME LOGIC #############################
|
---|
| 7 |
|
---|
| 8 | # creates counterS for stuff
|
---|
| 9 | var int neuro_counter;
|
---|
| 10 | var int kerr_counter;
|
---|
| 11 | var int has_probed = 0;
|
---|
| 12 | var int ambush_counter = 2;
|
---|
| 13 | var int final_check = 0;
|
---|
| 14 | var int FTS_variable = 2;
|
---|
| 15 |
|
---|
| 16 | func void level_start(void)
|
---|
| 17 | {
|
---|
| 18 | # set counter values
|
---|
| 19 |
|
---|
| 20 | neuro_counter = 3
|
---|
| 21 | end_counter = 2
|
---|
| 22 | kerr_counter = 3
|
---|
| 23 |
|
---|
| 24 | ############# SAVE GAME SCRIPTS #############
|
---|
| 25 |
|
---|
| 26 | # These functions are used when the game is restored.
|
---|
| 27 |
|
---|
| 28 | if (save_point eq 0)
|
---|
| 29 | {
|
---|
| 30 | dprint SAVE_POINT_0
|
---|
| 31 | # VOODOO COMPUTING
|
---|
| 32 | }
|
---|
| 33 |
|
---|
| 34 | if (save_point eq 1)
|
---|
| 35 | {
|
---|
| 36 | fork Setup_Intro
|
---|
| 37 | fork set_objective_1
|
---|
| 38 | dprint Restore_Autosave_Point_1
|
---|
| 39 | restore_game
|
---|
| 40 | }
|
---|
| 41 |
|
---|
| 42 | if (save_point eq 2)
|
---|
| 43 | {
|
---|
| 44 | dprint Restore_Autosave_Point_2
|
---|
| 45 |
|
---|
| 46 | objective_set 1 silent
|
---|
| 47 | target_set(1261, 30.0)
|
---|
| 48 |
|
---|
| 49 | dprint Restore_Pod_1
|
---|
| 50 | ai2_spawn Pod1_TCL_1
|
---|
| 51 | ai2_spawn Pod1_TCL_2
|
---|
| 52 | ai2_spawn Pod1_TCL_3
|
---|
| 53 | ai2_spawn Pod1_Scientist_1
|
---|
| 54 | ai2_spawn Pod1_Scientist_2
|
---|
| 55 | #particle lock1_locklight01 do start
|
---|
| 56 | door_lock(11);
|
---|
| 57 | trigvolume_enable(autosave_trigger_1, 0);
|
---|
| 58 |
|
---|
| 59 | restore_game
|
---|
| 60 |
|
---|
| 61 | # console_deactivate 10
|
---|
| 62 | # trigvolume_enable(trig_train_saves, 0);
|
---|
| 63 | # trigvolume_enable(trig_train_objectives, 1);
|
---|
| 64 | }
|
---|
| 65 |
|
---|
| 66 | if (save_point eq 3)
|
---|
| 67 | {
|
---|
| 68 | dprint RESTORE_SAVE_POINT_3
|
---|
| 69 |
|
---|
| 70 | objective_set 2 silent
|
---|
| 71 | target_set(366, 30.0)
|
---|
| 72 |
|
---|
| 73 | particle lock3_locklight02 do start
|
---|
| 74 | particle lock4_locklight02 do start
|
---|
| 75 |
|
---|
| 76 | door_unlock(58);
|
---|
| 77 |
|
---|
| 78 | door_lock(32);
|
---|
| 79 | door_lock(33);
|
---|
| 80 | door_lock(34);
|
---|
| 81 | door_lock(35);
|
---|
| 82 |
|
---|
| 83 | trig_deactivate 2
|
---|
| 84 |
|
---|
| 85 | trigvolume_enable(trigger_volume_76, 0);
|
---|
| 86 | trigvolume_enable(trigger_volume_06, 1);
|
---|
| 87 | trigvolume_enable(Kerr_trig, 0);
|
---|
| 88 | console_deactivate 12
|
---|
| 89 | console_deactivate 13
|
---|
| 90 |
|
---|
| 91 | restore_game
|
---|
| 92 |
|
---|
| 93 | kerr_console_music
|
---|
| 94 | }
|
---|
| 95 |
|
---|
| 96 | if (save_point eq 4)
|
---|
| 97 | {
|
---|
| 98 | dprint RESTORE_SAVE_POINT_4
|
---|
| 99 |
|
---|
| 100 | env_show 823 0
|
---|
| 101 |
|
---|
| 102 | objective_set 3 silent
|
---|
| 103 | target_set(346, 30.0)
|
---|
| 104 |
|
---|
| 105 | door_lock 58
|
---|
| 106 |
|
---|
| 107 | door_unlock(1);
|
---|
| 108 | door_unlock(6);
|
---|
| 109 | door_unlock(7);
|
---|
| 110 |
|
---|
| 111 | particle lock5a_locklight01 do start
|
---|
| 112 | particle lock5b_locklight01 do start
|
---|
| 113 | particle lock5c_locklight01 do start
|
---|
| 114 |
|
---|
| 115 | particle labalarm1_emlight01 do stop
|
---|
| 116 | particle labalarm2_emlight01 do stop
|
---|
| 117 | particle labalarm3_emlight01 do stop
|
---|
| 118 |
|
---|
| 119 | particle labalarm1 do stop
|
---|
| 120 | particle labalarm2 do stop
|
---|
| 121 | particle labalarm3 do stop
|
---|
| 122 |
|
---|
| 123 | particle lock6_locklight02 do start
|
---|
| 124 |
|
---|
| 125 | trigvolume_enable(trigger_volume_13, 0);
|
---|
| 126 | trigvolume_enable(spawn_kerr_trig, 0);
|
---|
| 127 | #trigvolume_enable(Setup_Security_Trig, 1);
|
---|
| 128 | #trigvolume_enable(chase_trigger, 1);
|
---|
| 129 |
|
---|
| 130 | # CB: set up the monologue for konoko telling herself about her next objective
|
---|
| 131 | prepare_vat_monologue();
|
---|
| 132 |
|
---|
| 133 | console_deactivate 3
|
---|
| 134 | console_deactivate 4
|
---|
| 135 | console_deactivate 5
|
---|
| 136 | console_deactivate 14
|
---|
| 137 | console_deactivate 88
|
---|
| 138 |
|
---|
| 139 | ai2_spawn Scan_BOS_1
|
---|
| 140 | ai2_spawn Scan_BOS_2
|
---|
| 141 | ai2_spawn Scan_BOS_3
|
---|
| 142 | ai2_spawn Scan_BOS_4
|
---|
| 143 |
|
---|
| 144 | ai2_spawn CS_ScanOps01
|
---|
| 145 |
|
---|
| 146 | restore_game
|
---|
| 147 |
|
---|
| 148 | post_scan_music_start
|
---|
| 149 | }
|
---|
| 150 | }
|
---|
| 151 |
|
---|
| 152 | # This is an example of a save game console.
|
---|
| 153 |
|
---|
| 154 | func void autosave_1(string player_name)
|
---|
| 155 | {
|
---|
| 156 | dprint autosave_1
|
---|
| 157 | # PLAY AUTOSAVE SOUND - ADD LATER!!!
|
---|
| 158 | save_game 2 autosave
|
---|
| 159 | }
|
---|
| 160 |
|
---|
| 161 | func void save_point_2(string player_name)
|
---|
| 162 | {
|
---|
| 163 | dprint saveit_2
|
---|
| 164 | save_game 3 autosave
|
---|
| 165 | }
|
---|
| 166 |
|
---|
| 167 | func void save_point_3(string player_name)
|
---|
| 168 | {
|
---|
| 169 | dprint saveit_3
|
---|
| 170 | save_game 4 autosave
|
---|
| 171 | }
|
---|
| 172 |
|
---|
| 173 | ########################################################
|
---|
| 174 |
|
---|
| 175 | func void start_trap_music(string ai_name)
|
---|
| 176 | {
|
---|
| 177 | dprint martys_baby
|
---|
| 178 | sound_music_start mus_space01 0.8
|
---|
| 179 | }
|
---|
| 180 |
|
---|
| 181 | func void Die_For_Kerr_1(string ai_name)
|
---|
| 182 | {
|
---|
| 183 | dprint DFK_1
|
---|
| 184 | kerr_counter = kerr_counter - 1
|
---|
| 185 |
|
---|
| 186 | if (kerr_counter eq 0)
|
---|
| 187 | {
|
---|
| 188 | Kerr_Console_All_Counters();
|
---|
| 189 | }
|
---|
| 190 | }
|
---|
| 191 |
|
---|
| 192 | func void Die_For_Kerr_2(string ai_name)
|
---|
| 193 | {
|
---|
| 194 | dprint DFK_2
|
---|
| 195 | kerr_counter = kerr_counter - 1
|
---|
| 196 |
|
---|
| 197 | if (kerr_counter eq 0)
|
---|
| 198 | {
|
---|
| 199 | Kerr_Console_All_Counters();
|
---|
| 200 | }
|
---|
| 201 | }
|
---|
| 202 |
|
---|
| 203 | func void Die_For_Kerr_3(string ai_name)
|
---|
| 204 | {
|
---|
| 205 | dprint DFK_3
|
---|
| 206 | kerr_counter = kerr_counter - 1
|
---|
| 207 |
|
---|
| 208 | if (kerr_counter eq 0)
|
---|
| 209 | {
|
---|
| 210 | Kerr_Console_All_Counters();
|
---|
| 211 | }
|
---|
| 212 | }
|
---|
| 213 |
|
---|
| 214 | func void Kerr_Console_All_Counters(void)
|
---|
| 215 | {
|
---|
| 216 | dprint START_KERR
|
---|
| 217 | trigvolume_enable(Kerr_trig, 1);
|
---|
| 218 | fork Pod3_Unlock_Doors
|
---|
| 219 | }
|
---|
| 220 |
|
---|
| 221 | func void Setup_Intro(string ai_name)
|
---|
| 222 | {
|
---|
| 223 | # SETUP POD 1 AREA
|
---|
| 224 | dprint Setup_Intro
|
---|
| 225 | trig_activate 1
|
---|
| 226 | particle lock99_locklight02 do start
|
---|
| 227 | particle lock100_locklight01 do stop
|
---|
| 228 |
|
---|
| 229 | door_unlock 11
|
---|
| 230 | }
|
---|
| 231 |
|
---|
| 232 | func void Setup_Pod1(string ai_name)
|
---|
| 233 | {
|
---|
| 234 | # SETUP POD 1 AREA
|
---|
| 235 | dprint SetupPod1
|
---|
| 236 |
|
---|
| 237 | door_lock 20
|
---|
| 238 | door_lock 21
|
---|
| 239 | door_lock 22
|
---|
| 240 | door_lock 23
|
---|
| 241 |
|
---|
| 242 | ai2_spawn Pod1_TCL_1
|
---|
| 243 | ai2_spawn Pod1_TCL_2
|
---|
| 244 | ai2_spawn Pod1_TCL_3
|
---|
| 245 | ai2_spawn Pod1_Scientist_1
|
---|
| 246 | ai2_spawn Pod1_Scientist_2
|
---|
| 247 |
|
---|
| 248 | particle lock1_locklight01 do stop
|
---|
| 249 | #particle lock1_locklight01 do start
|
---|
| 250 | sound_music_stop mus_space01
|
---|
| 251 | }
|
---|
| 252 | #########################################
|
---|
| 253 | func void Pod1_RTAlarm_A(string ai_name)
|
---|
| 254 | {
|
---|
| 255 | dprint Guard_A_RTAlarm
|
---|
| 256 | ai2_doalarm Pod1_TCL_1 10
|
---|
| 257 | }
|
---|
| 258 |
|
---|
| 259 | func void Pod1_RTAlarm_B(string ai_name)
|
---|
| 260 | {
|
---|
| 261 | dprint Guard_B_RTAlarm
|
---|
| 262 | ai2_doalarm Pod1_TCL_2 10
|
---|
| 263 | }
|
---|
| 264 | #########################################
|
---|
| 265 |
|
---|
| 266 | func void Pod1_Alarm_Sound(void)
|
---|
| 267 | {
|
---|
| 268 | sound_ambient_start alarm_loop
|
---|
| 269 | sleep 900
|
---|
| 270 | sound_ambient_stop alarm_loop
|
---|
| 271 | }
|
---|
| 272 |
|
---|
| 273 | func void Pod1_Alarm(string ai_name)
|
---|
| 274 | {
|
---|
| 275 | dprint Pod1Alarm
|
---|
| 276 | door_unlock(11);
|
---|
| 277 | particle lock99_locklight02 do start
|
---|
| 278 | sleep 180
|
---|
| 279 | # SPAWN ALARM CHARACTERS
|
---|
| 280 | ai2_spawn Pod1_BOL_Alarm_1
|
---|
| 281 | ai2_spawn Pod1_BOL_Alarm_2
|
---|
| 282 | ai2_spawn pod1_a_1
|
---|
| 283 | ai2_spawn pod1_a_2
|
---|
| 284 | # SET ALERT LEVELS
|
---|
| 285 | ai2_setalert Pod1_TCL_1 high
|
---|
| 286 | ai2_setalert Pod1_TCL_2 high
|
---|
| 287 | ai2_setalert Pod1_TCL_3 high
|
---|
| 288 | ai2_setalert Pod1_BOL_Alarm_1 high
|
---|
| 289 | ai2_setalert Pod1_BOL_Alarm_2 high
|
---|
| 290 | # EXECUTE ALARM PATHS
|
---|
| 291 | ai2_dopath Pod1_TCL_1 Pod1_Final_Guard_A
|
---|
| 292 | ai2_dopath Pod1_TCL_2 Pod1_Final_Guard_B
|
---|
| 293 | ai2_dopath Pod1_TCL_3 Pod1_Final_Guard_C
|
---|
| 294 | ai2_dopath Pod1_Scientist_1 Pod1_Final_Sci_A
|
---|
| 295 | ai2_dopath Pod1_Scientist_2 Pod1_Final_Sci_B
|
---|
| 296 | # MAKE ALARM PATHS THEIR JOBS
|
---|
| 297 | ai2_setjobstate Pod1_TCL_1
|
---|
| 298 | ai2_setjobstate Pod1_TCL_2
|
---|
| 299 | ai2_setjobstate Pod1_TCL_3
|
---|
| 300 |
|
---|
| 301 | ai2_setjobstate Pod1_Scientist_1
|
---|
| 302 | ai2_setjobstate Pod1_Scientist_2
|
---|
| 303 |
|
---|
| 304 | # TRIP ALARM FOR BADDIES TO PURSUE KONOKO
|
---|
| 305 |
|
---|
| 306 | ai2_tripalarm 11 Konoko
|
---|
| 307 |
|
---|
| 308 | particle lock1_locklight01 do stop
|
---|
| 309 |
|
---|
| 310 | particle alarm1_emlight01 do start
|
---|
| 311 |
|
---|
| 312 | # DOOR LOCK COMMAND
|
---|
| 313 | door_lock 20
|
---|
| 314 | door_lock 21
|
---|
| 315 | door_lock 22
|
---|
| 316 | door_lock 23
|
---|
| 317 |
|
---|
| 318 | # annoy the player with alarm sound
|
---|
| 319 | fork Pod1_Alarm_Sound
|
---|
| 320 |
|
---|
| 321 | console_reset 1
|
---|
| 322 | }
|
---|
| 323 |
|
---|
| 324 | # UNLOCK DOORS FROM CONSOLE
|
---|
| 325 | func void Pod1_UnlockDoors(string ai_name)
|
---|
| 326 | {
|
---|
| 327 | dprint Pod1UnlockDoors
|
---|
| 328 |
|
---|
| 329 | door_unlock 20
|
---|
| 330 | door_unlock 21
|
---|
| 331 | door_unlock 22
|
---|
| 332 | door_unlock 23
|
---|
| 333 | door_lock(11);
|
---|
| 334 | particle lock99_locklight02 do stop
|
---|
| 335 |
|
---|
| 336 | input 0
|
---|
| 337 | cm_interpolate lock1 0
|
---|
| 338 | sleep 30
|
---|
| 339 | particle alarm1_emlight01 do stop
|
---|
| 340 | sleep 30
|
---|
| 341 | particle lock1_locklight01 do start
|
---|
| 342 | sleep 150
|
---|
| 343 | cm_reset
|
---|
| 344 | input 1
|
---|
| 345 |
|
---|
| 346 | console_reset 10
|
---|
| 347 | }
|
---|
| 348 | ###################### POD 2 #################################
|
---|
| 349 | func void Pod2_Setup(string ai_name)
|
---|
| 350 | {
|
---|
| 351 | dprint SetupPod2
|
---|
| 352 | ai2_spawn Pod2_TCL_1
|
---|
| 353 | ai2_spawn Pod2_TCL_2
|
---|
| 354 | ai2_spawn Pod2_Sci_1
|
---|
| 355 |
|
---|
| 356 | particle lock2_locklight01 do stop
|
---|
| 357 | }
|
---|
| 358 | ##############################################################
|
---|
| 359 | func void Pod2_RTAlarm_A(string ai_name)
|
---|
| 360 | {
|
---|
| 361 | dprint Guard_A_RTAlarm
|
---|
| 362 | ai2_doalarm Pod2_TCL_1 11
|
---|
| 363 | }
|
---|
| 364 |
|
---|
| 365 | func void Pod2_RTAlarm_B(string ai_name)
|
---|
| 366 | {
|
---|
| 367 | dprint Guard_B_RTAlarm
|
---|
| 368 | ai2_doalarm Pod2_TCL_2 11
|
---|
| 369 | }
|
---|
| 370 | ##############################################################
|
---|
| 371 |
|
---|
| 372 | func void Pod2_Alarm_Sound(void)
|
---|
| 373 | {
|
---|
| 374 | sound_ambient_start alarm_loop
|
---|
| 375 | sleep 900
|
---|
| 376 | sound_ambient_stop alarm_loop
|
---|
| 377 | }
|
---|
| 378 |
|
---|
| 379 | func void Pod2_Alarm(string ai_name)
|
---|
| 380 | {
|
---|
| 381 | dprint Pod2Alarm
|
---|
| 382 | door_unlock(11);
|
---|
| 383 | particle lock99_locklight02 do start
|
---|
| 384 | sleep 180
|
---|
| 385 |
|
---|
| 386 | # SPAWN ALARM CHARACTERS
|
---|
| 387 | #ai2_spawn Pod2_BOS_1
|
---|
| 388 | ai2_spawn Pod2_BOL_Alarm_1
|
---|
| 389 | ai2_spawn pod2_a_1
|
---|
| 390 | ai2_spawn pod2_a_2
|
---|
| 391 |
|
---|
| 392 | # SET ALERT LEVELS
|
---|
| 393 | ai2_setalert Pod2_TCL_1 high
|
---|
| 394 | ai2_setalert Pod2_TCL_2 high
|
---|
| 395 | ai2_setalert Pod2_BOS_1 high
|
---|
| 396 |
|
---|
| 397 | # EXECUTE ALARM PATHS
|
---|
| 398 | ai2_dopath Pod2_TCL_1 Pod2_End_TCL_1
|
---|
| 399 | ai2_dopath Pod2_TCL_2 Pod2_End_TCL_2
|
---|
| 400 | ai2_dopath Pod2_BOS_1 Pod2_End_BOS_1
|
---|
| 401 | ai2_dopath Pod2_Sci_1 Pod2_End_Sci_1
|
---|
| 402 |
|
---|
| 403 | # MAKE ALARM PATHS THEIR JOBS
|
---|
| 404 | ai2_setjobstate Pod2_TCL_1
|
---|
| 405 | ai2_setjobstate Pod2_TCL_2
|
---|
| 406 | ai2_setjobstate Pod2_BOS_1
|
---|
| 407 |
|
---|
| 408 | ai2_setjobstate Pod2_Sci_1
|
---|
| 409 |
|
---|
| 410 | # TRIP ALARM FOR BADDIES TO PURSUE KONOKO
|
---|
| 411 |
|
---|
| 412 | ai2_tripalarm 12 Konoko
|
---|
| 413 |
|
---|
| 414 | particle lock2_locklight01 do stop
|
---|
| 415 |
|
---|
| 416 | particle alarm2_emlight01 do start
|
---|
| 417 |
|
---|
| 418 | # DOOR LOCK COMMANDS
|
---|
| 419 | door_lock 28
|
---|
| 420 | door_lock 29
|
---|
| 421 | door_lock 30
|
---|
| 422 | door_lock 31
|
---|
| 423 |
|
---|
| 424 | console_reset 2
|
---|
| 425 |
|
---|
| 426 | fork Pod2_Alarm_Sound
|
---|
| 427 | }
|
---|
| 428 |
|
---|
| 429 | # UNLOCK DOORS FROM CONSOLE
|
---|
| 430 |
|
---|
| 431 | func void Pod2_UnlockDoors(string ai_name)
|
---|
| 432 | {
|
---|
| 433 | dprint Pod2UnlockDoors
|
---|
| 434 |
|
---|
| 435 | door_unlock 28
|
---|
| 436 | door_unlock 29
|
---|
| 437 | door_unlock 30
|
---|
| 438 | door_unlock 31
|
---|
| 439 | door_lock(11);
|
---|
| 440 | particle lock99_locklight02 do stop
|
---|
| 441 |
|
---|
| 442 | input 0
|
---|
| 443 | cm_interpolate lock2 0
|
---|
| 444 | sleep 30
|
---|
| 445 | particle alarm2_emlight01 do stop
|
---|
| 446 | sleep 30
|
---|
| 447 | particle lock2_locklight01 do start
|
---|
| 448 | sleep 150
|
---|
| 449 | cm_reset
|
---|
| 450 | input 1
|
---|
| 451 |
|
---|
| 452 | console_reset 11
|
---|
| 453 | }
|
---|
| 454 |
|
---|
| 455 | func void chase_after_scan(string ai_name)
|
---|
| 456 | {
|
---|
| 457 | ai2_dopath Scan_BOS_3 chase_after_3
|
---|
| 458 | ai2_dopath Scan_BOS_4 chase_after_4
|
---|
| 459 |
|
---|
| 460 | ai2_setjobstate Scan_BOS_3
|
---|
| 461 | ai2_setjobstate Scan_BOS_4
|
---|
| 462 |
|
---|
| 463 | ai2_tripalarm 11 Konoko
|
---|
| 464 |
|
---|
| 465 | sleep 1200
|
---|
| 466 |
|
---|
| 467 | ai2_dopath Scan_BOS_1 chase_after_1
|
---|
| 468 | ai2_dopath Scan_BOS_2 chase_after_2
|
---|
| 469 |
|
---|
| 470 | ai2_setjobstate Scan_BOS_1
|
---|
| 471 | ai2_setjobstate Scan_BOS_2
|
---|
| 472 |
|
---|
| 473 | ai2_tripalarm 9 Konoko
|
---|
| 474 | }
|
---|
| 475 | ###################### POD 3 #################################
|
---|
| 476 | func void Pod3_Setup(string ai_name)
|
---|
| 477 | {
|
---|
| 478 | dprint SetupPod3
|
---|
| 479 | ai2_spawn Pod3_BOS_1
|
---|
| 480 | ai2_spawn Pod3_BOS_2
|
---|
| 481 | ai2_spawn Pod3_BOL_1
|
---|
| 482 |
|
---|
| 483 | #door_lock 59
|
---|
| 484 |
|
---|
| 485 | trigvolume_enable Kerr_trig 1
|
---|
| 486 | }
|
---|
| 487 |
|
---|
| 488 | func void Pod3_Unlock_Doors(string ai_name)
|
---|
| 489 | {
|
---|
| 490 | dprint Pod3UnlockDoors
|
---|
| 491 |
|
---|
| 492 | door_unlock 59
|
---|
| 493 |
|
---|
| 494 | input 0
|
---|
| 495 | sleep 90
|
---|
| 496 | cm_interpolate lock3 0
|
---|
| 497 | sleep 60
|
---|
| 498 | particle lock3_locklight01 do start
|
---|
| 499 | sleep 150
|
---|
| 500 | cm_reset
|
---|
| 501 | input 1
|
---|
| 502 | }
|
---|
| 503 |
|
---|
| 504 | func void Kerr_Console(string ai_name)
|
---|
| 505 | {
|
---|
| 506 | dprint Kerr_Console
|
---|
| 507 |
|
---|
| 508 | door_unlock 58
|
---|
| 509 |
|
---|
| 510 | input 0
|
---|
| 511 | cm_interpolate lock4 0
|
---|
| 512 | sleep 60
|
---|
| 513 | particle lock4_locklight02 do start
|
---|
| 514 | sleep 150
|
---|
| 515 | trig_deactivate 2
|
---|
| 516 | sleep 75
|
---|
| 517 | cm_reset
|
---|
| 518 | input 1
|
---|
| 519 | }
|
---|
| 520 |
|
---|
| 521 | ###################### LAB 1 #################################
|
---|
| 522 | func void Setup_Lab(string ai_name)
|
---|
| 523 | {
|
---|
| 524 | dprint SetUpLab
|
---|
| 525 |
|
---|
| 526 | particle lock5_locklight01 do stop
|
---|
| 527 |
|
---|
| 528 | door_lock 6
|
---|
| 529 | door_lock 7
|
---|
| 530 |
|
---|
| 531 | ai2_spawn LabHall_BOL_1
|
---|
| 532 | ai2_spawn LabHall_BOL_2
|
---|
| 533 | ai2_spawn LabHall_BOL_3
|
---|
| 534 | ai2_spawn LabHall_BOL_4
|
---|
| 535 | ai2_spawn LabHall_BOL_5
|
---|
| 536 |
|
---|
| 537 | ai2_spawn Hall_TCS_33
|
---|
| 538 |
|
---|
| 539 | ai2_spawn Lab1_Sci_1
|
---|
| 540 | ai2_spawn Lab1_Sci_2
|
---|
| 541 |
|
---|
| 542 | ai2_spawn Lab2_Sci_1
|
---|
| 543 | ai2_spawn Lab2_Sci_2
|
---|
| 544 |
|
---|
| 545 | ai2_spawn Lab3_Sci_1
|
---|
| 546 | ai2_spawn Lab3_Sci_2
|
---|
| 547 |
|
---|
| 548 | trigvolume_enable Setup_Security_Trig 0
|
---|
| 549 | trigvolume_enable(chase_trigger, 0);
|
---|
| 550 | }
|
---|
| 551 |
|
---|
| 552 | func void Lab_Console_1(string ai_name)
|
---|
| 553 | {
|
---|
| 554 | dprint LabConsole1
|
---|
| 555 |
|
---|
| 556 | #particle create labalarm1_emlight02
|
---|
| 557 | particle labalarm1 do start
|
---|
| 558 |
|
---|
| 559 | ai2_spawn lab_BOS_1
|
---|
| 560 |
|
---|
| 561 | #ai2_spawn lab_BOS_2
|
---|
| 562 |
|
---|
| 563 | ai2_tripalarm 1 Konoko
|
---|
| 564 |
|
---|
| 565 | particle lock4_locklight02 do stop
|
---|
| 566 | door_lock 58
|
---|
| 567 |
|
---|
| 568 | neuro_counter = neuro_counter - 1
|
---|
| 569 |
|
---|
| 570 | input 0
|
---|
| 571 | cm_interpolate lock5 0
|
---|
| 572 | sleep 60
|
---|
| 573 | particle lock5a_locklight01 do start
|
---|
| 574 | sleep 150
|
---|
| 575 | cm_reset
|
---|
| 576 | target_set(1009, 30.0)
|
---|
| 577 | input 1
|
---|
| 578 |
|
---|
| 579 | if (neuro_counter eq 0)
|
---|
| 580 | {
|
---|
| 581 | Lab_Console_All_Counters();
|
---|
| 582 | }
|
---|
| 583 | }
|
---|
| 584 |
|
---|
| 585 | func void Lab_Console_2(string ai_name)
|
---|
| 586 | {
|
---|
| 587 | dprint LabConsole2
|
---|
| 588 |
|
---|
| 589 | particle labalarm2 do start
|
---|
| 590 |
|
---|
| 591 | ai2_spawn lab_BOS_2
|
---|
| 592 |
|
---|
| 593 | #ai2_spawn lab_BOS_4
|
---|
| 594 |
|
---|
| 595 | ai2_tripalarm 1 Konoko
|
---|
| 596 |
|
---|
| 597 | target_set(268, 30.0)
|
---|
| 598 |
|
---|
| 599 | particle lock4_locklight02 do stop
|
---|
| 600 | door_lock 58
|
---|
| 601 |
|
---|
| 602 | neuro_counter = neuro_counter - 1
|
---|
| 603 |
|
---|
| 604 | input 0
|
---|
| 605 | cm_interpolate lock5 0
|
---|
| 606 | sleep 60
|
---|
| 607 | particle lock5b_locklight01 do start
|
---|
| 608 | sleep 150
|
---|
| 609 | cm_reset
|
---|
| 610 | target_set(1009, 30.0)
|
---|
| 611 | input 1
|
---|
| 612 |
|
---|
| 613 | if (neuro_counter eq 0)
|
---|
| 614 | {
|
---|
| 615 | Lab_Console_All_Counters();
|
---|
| 616 | }
|
---|
| 617 | }
|
---|
| 618 |
|
---|
| 619 | func void Lab_Console_3(string ai_name)
|
---|
| 620 | {
|
---|
| 621 | dprint LabConsole3
|
---|
| 622 |
|
---|
| 623 | ai2_spawn lab_BOS_3
|
---|
| 624 |
|
---|
| 625 | #ai2_spawn lab_BOS_6
|
---|
| 626 |
|
---|
| 627 | particle labalarm3 do start
|
---|
| 628 |
|
---|
| 629 | ai2_tripalarm 1 Konoko
|
---|
| 630 |
|
---|
| 631 | particle lock4_locklight02 do stop
|
---|
| 632 | door_lock 58
|
---|
| 633 |
|
---|
| 634 | target_set(367, 30.0)
|
---|
| 635 |
|
---|
| 636 | neuro_counter = neuro_counter - 1
|
---|
| 637 |
|
---|
| 638 | input 0
|
---|
| 639 | cm_interpolate lock5 0
|
---|
| 640 | sleep 60
|
---|
| 641 | particle lock5c_locklight01 do start
|
---|
| 642 | sleep 150
|
---|
| 643 | cm_reset
|
---|
| 644 | target_set(1009, 30.0)
|
---|
| 645 | input 1
|
---|
| 646 |
|
---|
| 647 | if (neuro_counter eq 0)
|
---|
| 648 | {
|
---|
| 649 | Lab_Console_All_Counters();
|
---|
| 650 | }
|
---|
| 651 | }
|
---|
| 652 |
|
---|
| 653 | func void Lab_Console_All_Counters(void)
|
---|
| 654 | {
|
---|
| 655 | dprint PROBE_ROOM_OPEN
|
---|
| 656 | door_unlock 6
|
---|
| 657 | door_unlock 7
|
---|
| 658 |
|
---|
| 659 | kerr_console_music_stop
|
---|
| 660 | }
|
---|
| 661 |
|
---|
| 662 | func void Lab_Unlock_Door_5(string ai_name)
|
---|
| 663 | {
|
---|
| 664 | dprint Probe_Room_Unlock_Doors
|
---|
| 665 | door_unlock 1
|
---|
| 666 | # CB: no idea what this was, maybe it was the same as the current 66_01
|
---|
| 667 | # sound_dialog_play c13_49a_01konoko
|
---|
| 668 | input 0
|
---|
| 669 | cm_interpolate lock6 0
|
---|
| 670 | sleep 60
|
---|
| 671 | particle lock6_locklight02 do start
|
---|
| 672 | sleep 150
|
---|
| 673 | cm_reset
|
---|
| 674 | input 1
|
---|
| 675 |
|
---|
| 676 | trigvolume_enable Setup_Security_Trig 1
|
---|
| 677 | trigvolume_enable(chase_trigger, 1);
|
---|
| 678 | }
|
---|
| 679 | #######################DURING THE SCAN#########################
|
---|
| 680 | func void Scan_Guards(string ai_name)
|
---|
| 681 | {
|
---|
| 682 | dprint Scan_Guards
|
---|
| 683 |
|
---|
| 684 | ai2_spawn Scan_BOS_1
|
---|
| 685 | ai2_spawn Scan_BOS_2
|
---|
| 686 | ai2_spawn Scan_BOS_3
|
---|
| 687 | ai2_spawn Scan_BOS_4
|
---|
| 688 |
|
---|
| 689 | #chr_teleport LabHall_BOL_1 274
|
---|
| 690 | #chr_teleport LabHall_BOL_4 275
|
---|
| 691 |
|
---|
| 692 | chr_teleport LabHall_BOL_5 272
|
---|
| 693 | chr_teleport Hall_TCS_33 7018
|
---|
| 694 |
|
---|
| 695 | #chr_teleport LabHall_BOL_2 264
|
---|
| 696 | #chr_teleport LabHall_BOL_3 7004
|
---|
| 697 |
|
---|
| 698 | #ai2_forget LabHall_BOL_1
|
---|
| 699 | #ai2_forget LabHall_BOL_2
|
---|
| 700 | #ai2_forget LabHall_BOL_3
|
---|
| 701 | #ai2_forget LabHall_BOL_4
|
---|
| 702 |
|
---|
| 703 | ai2_forget LabHall_BOL_5
|
---|
| 704 | ai2_forget Hall_TCS_33
|
---|
| 705 |
|
---|
| 706 | ai2_dopath LabHall_BOL_1 Scan_BOL_1
|
---|
| 707 | ai2_dopath LabHall_BOL_2 Scan_BOL_2
|
---|
| 708 | ai2_dopath LabHall_BOL_3 Scan_BOL_3
|
---|
| 709 | ai2_dopath LabHall_BOL_4 Scan_BOL_4
|
---|
| 710 | ai2_dopath LabHall_BOL_5 Scan_BOL_5
|
---|
| 711 | ai2_dopath Hall_TCS_33 Scan_Hall_TCS_33
|
---|
| 712 |
|
---|
| 713 | ai2_setjobstate LabHall_BOL_1
|
---|
| 714 | ai2_setjobstate LabHall_BOL_2
|
---|
| 715 | ai2_setjobstate LabHall_BOL_3
|
---|
| 716 | ai2_setjobstate LabHall_BOL_4
|
---|
| 717 | ai2_setjobstate Hall_TCS_33
|
---|
| 718 |
|
---|
| 719 | fork get_her
|
---|
| 720 | }
|
---|
| 721 |
|
---|
| 722 | func void get_her(string ai_name)
|
---|
| 723 | {
|
---|
| 724 | dprint get_her_timer_start
|
---|
| 725 |
|
---|
| 726 | sleep 18000
|
---|
| 727 |
|
---|
| 728 | ai2_tripalarm 5 Konoko
|
---|
| 729 |
|
---|
| 730 | ai2_dopath LabHall_BOL_1 get_her_1
|
---|
| 731 | ai2_dopath LabHall_BOL_2 get_her_2
|
---|
| 732 |
|
---|
| 733 | ai2_setjobstate LabHall_BOL_1
|
---|
| 734 | ai2_setjobstate LabHall_BOL_2
|
---|
| 735 |
|
---|
| 736 | sleep 18000
|
---|
| 737 |
|
---|
| 738 | ai2_tripalarm 7 Konoko
|
---|
| 739 |
|
---|
| 740 | ai2_dopath LabHall_BOL_3 Scan_BOL_3
|
---|
| 741 | ai2_dopath LabHall_BOL_4 Scan_BOL_4
|
---|
| 742 |
|
---|
| 743 | ai2_setjobstate LabHall_BOL_3
|
---|
| 744 | ai2_setjobstate LabHall_BOL_4
|
---|
| 745 |
|
---|
| 746 | sleep 18000
|
---|
| 747 |
|
---|
| 748 | ai2_tripalarm 9 Konoko
|
---|
| 749 |
|
---|
| 750 | ai2_dopath Scan_BOS_1 get_her_1
|
---|
| 751 | ai2_dopath Scan_BOS_2 get_her_2
|
---|
| 752 |
|
---|
| 753 | ai2_setjobstate Scan_BOS_1
|
---|
| 754 | ai2_setjobstate Scan_BOS_2
|
---|
| 755 |
|
---|
| 756 | sleep 18000
|
---|
| 757 |
|
---|
| 758 | ai2_tripalarm 11 Konoko
|
---|
| 759 |
|
---|
| 760 | ai2_dopath Scan_BOS_3 get_her_3
|
---|
| 761 | ai2_dopath Scan_BOS_4 get_her_4
|
---|
| 762 |
|
---|
| 763 | ai2_setjobstate Scan_BOS_3
|
---|
| 764 | ai2_setjobstate Scan_BOS_4
|
---|
| 765 | }
|
---|
| 766 |
|
---|
| 767 | func void endgether(string ai_name)
|
---|
| 768 | {
|
---|
| 769 | ai2_attack Final_BOL_1 Konoko
|
---|
| 770 | }
|
---|
| 771 | ########################### SECURITY #########################
|
---|
| 772 | func void Setup_Security(string ai_name)
|
---|
| 773 | {
|
---|
| 774 | dprint Setup_Security
|
---|
| 775 |
|
---|
| 776 | ai2_spawn Sec_BOS_1
|
---|
| 777 | ai2_spawn Sec_BOS_2
|
---|
| 778 | ai2_spawn Sec_BOL_1
|
---|
| 779 |
|
---|
| 780 | trigvolume_enable Ambush_Trigger_1 1
|
---|
| 781 |
|
---|
| 782 | door_lock 7
|
---|
| 783 |
|
---|
| 784 | particle lock8_locklight02 do stop
|
---|
| 785 |
|
---|
| 786 | door_lock 54
|
---|
| 787 | particle lock7_locklight02 do stop
|
---|
| 788 |
|
---|
| 789 | post_scan_music_stop
|
---|
| 790 | }
|
---|
| 791 |
|
---|
| 792 | func void Unlock_Door_7(string ai_name)
|
---|
| 793 | {
|
---|
| 794 | dprint Unlock_Door_7
|
---|
| 795 |
|
---|
| 796 | door_unlock 54
|
---|
| 797 |
|
---|
| 798 | input 0
|
---|
| 799 | cm_interpolate lock7 0
|
---|
| 800 | sleep 60
|
---|
| 801 | particle lock7_locklight02 do start
|
---|
| 802 | sleep 150
|
---|
| 803 | cm_reset
|
---|
| 804 | target_set(360, 30.0)
|
---|
| 805 | input 1
|
---|
| 806 |
|
---|
| 807 | post_scan_music_stop
|
---|
| 808 | }
|
---|
| 809 |
|
---|
| 810 | func void Sec_Ambush_1(string ai_name)
|
---|
| 811 | {
|
---|
| 812 | dprint AMBUSH
|
---|
| 813 | trig_deactivate 3
|
---|
| 814 | trig_deactivate 4
|
---|
| 815 | turret_deactivate 2
|
---|
| 816 | turret_deactivate 3
|
---|
| 817 |
|
---|
| 818 | door_unlock 7
|
---|
| 819 | door_unlock 36
|
---|
| 820 | particle lock8_locklight02 do start
|
---|
| 821 |
|
---|
| 822 | door_lock 54
|
---|
| 823 | particle lock7_locklight02 do stop
|
---|
| 824 |
|
---|
| 825 | ai2_spawn Sec_Ambush_BOS_1
|
---|
| 826 | ai2_spawn Sec_Ambush_BOL_1
|
---|
| 827 |
|
---|
| 828 | ai2_attack Sec_Ambush_BOS_1 Konoko
|
---|
| 829 | ai2_attack Sec_Ambush_BOL_1 Konoko
|
---|
| 830 |
|
---|
| 831 | #ai2_spawn Sec_Ambush_BOS_2
|
---|
| 832 | #ai2_spawn Sec_Ambush_BOL_2
|
---|
| 833 | }
|
---|
| 834 |
|
---|
| 835 |
|
---|
| 836 | func void nextwave_1(string ai_name)
|
---|
| 837 | {
|
---|
| 838 | ambush_counter = ambush_counter - 1
|
---|
| 839 |
|
---|
| 840 | if (ambush_counter eq 0)
|
---|
| 841 | {
|
---|
| 842 | Sec_Ambush_2();
|
---|
| 843 | }
|
---|
| 844 | }
|
---|
| 845 |
|
---|
| 846 | func void nextwave_2(string ai_name)
|
---|
| 847 | {
|
---|
| 848 | ambush_counter = ambush_counter - 1
|
---|
| 849 |
|
---|
| 850 | if (ambush_counter eq 0)
|
---|
| 851 | {
|
---|
| 852 | Sec_Ambush_2();
|
---|
| 853 | }
|
---|
| 854 | }
|
---|
| 855 |
|
---|
| 856 | func void closethedoor(string ai_name)
|
---|
| 857 | {
|
---|
| 858 | door_lock 7
|
---|
| 859 | door_lock 36
|
---|
| 860 |
|
---|
| 861 | particle lock8_locklight02 do stop
|
---|
| 862 | }
|
---|
| 863 |
|
---|
| 864 | func void Sec_Ambush_2(string ai_name)
|
---|
| 865 | {
|
---|
| 866 | dprint AMBUSH2
|
---|
| 867 |
|
---|
| 868 | door_unlock 7
|
---|
| 869 | door_unlock 36
|
---|
| 870 |
|
---|
| 871 | particle lock8_locklight02 do start
|
---|
| 872 |
|
---|
| 873 | ai2_spawn Sec_Ambush_BOS_2
|
---|
| 874 | ai2_spawn Sec_Ambush_BOL_2
|
---|
| 875 |
|
---|
| 876 | ai2_attack Sec_Ambush_BOS_2 Konoko
|
---|
| 877 | ai2_attack Sec_Ambush_BOL_2 Konoko
|
---|
| 878 | }
|
---|
| 879 |
|
---|
| 880 | ######################### FINAL #########################
|
---|
| 881 |
|
---|
| 882 | func void Setup_Final(string ai_name)
|
---|
| 883 | {
|
---|
| 884 | dprint Setup_Final
|
---|
| 885 |
|
---|
| 886 | ai2_spawn Final_BOS_1
|
---|
| 887 | ai2_spawn Final_BOL_1
|
---|
| 888 |
|
---|
| 889 | ai2_spawn Final_Thug_1
|
---|
| 890 | ai2_spawn Final_Thug_2
|
---|
| 891 |
|
---|
| 892 | trigvolume_enable end 0
|
---|
| 893 | }
|
---|
| 894 |
|
---|
| 895 | func void end(string ai_name)
|
---|
| 896 | {
|
---|
| 897 | dprint END
|
---|
| 898 |
|
---|
| 899 | fork Outro
|
---|
| 900 |
|
---|
| 901 | ai2_forget Final_BOS_1
|
---|
| 902 | ai2_forget Final_BOL_1
|
---|
| 903 | ai2_forget Final_BOL_2
|
---|
| 904 |
|
---|
| 905 | ai2_forget Sec_Ambush_BOS_1
|
---|
| 906 | ai2_forget Sec_Ambush_BOS_2
|
---|
| 907 | ai2_forget Sec_Ambush_BOL_1
|
---|
| 908 | ai2_forget Sec_Ambush_BOL_1
|
---|
| 909 |
|
---|
| 910 | ai2_forget Final_Thug_1
|
---|
| 911 | ai2_forget Final_Thug_2
|
---|
| 912 |
|
---|
| 913 | ai2_dopath Final_BOS_1 End_BOS_1
|
---|
| 914 | ai2_dopath Final_BOL_1 End_BOL_1
|
---|
| 915 | ai2_dopath Final_BOL_2 End_BOL_2
|
---|
| 916 |
|
---|
| 917 | ai2_dopath Sec_Ambush_BOS_1 End_BOS_1
|
---|
| 918 | ai2_dopath Sec_Ambush_BOS_2 End_BOS_1
|
---|
| 919 | ai2_dopath Sec_Ambush_BOL_1 End_BOL_1
|
---|
| 920 | ai2_dopath Sec_Ambush_BOL_2 End_BOL_1
|
---|
| 921 |
|
---|
| 922 | ai2_dopath Final_Thug_1 End_Thug_1
|
---|
| 923 | ai2_dopath Final_Thug_2 End_Thug_1
|
---|
| 924 |
|
---|
| 925 | ai2_setjobstate Final_BOS_1
|
---|
| 926 | ai2_setjobstate Final_BOL_1
|
---|
| 927 | ai2_setjobstate Final_BOL_2
|
---|
| 928 |
|
---|
| 929 | ai2_setjobstate Sec_Ambush_BOS_1
|
---|
| 930 | ai2_setjobstate Sec_Ambush_BOS_2
|
---|
| 931 |
|
---|
| 932 | ai2_setjobstate Sec_Ambush_BOL_1
|
---|
| 933 | ai2_setjobstate Sec_Ambush_BOL_2
|
---|
| 934 |
|
---|
| 935 | ai2_setjobstate Final_Thug_1
|
---|
| 936 | ai2_setjobstate Final_Thug_2
|
---|
| 937 | }
|
---|
| 938 |
|
---|
| 939 | ##############################################################
|
---|
| 940 |
|
---|
| 941 | # COUNTDOWN TO FINAL CUTSCENE
|
---|
| 942 |
|
---|
| 943 | func void check_1(string ai_name)
|
---|
| 944 | {
|
---|
| 945 | dprint circle_squared
|
---|
| 946 | final_count = final_count - 1
|
---|
| 947 | if (final_count eq 0)
|
---|
| 948 | {
|
---|
| 949 | trigvolume_enable ending 1
|
---|
| 950 | }
|
---|
| 951 | }
|
---|
| 952 |
|
---|
| 953 | func void check_2(string ai_name)
|
---|
| 954 | {
|
---|
| 955 | dprint circle_squared
|
---|
| 956 | final_count = final_count - 1
|
---|
| 957 | if (final_count eq 0)
|
---|
| 958 | {
|
---|
| 959 | trigvolume_enable ending 1
|
---|
| 960 | }
|
---|
| 961 | }
|
---|
| 962 |
|
---|
| 963 | func void mid_guards(string ai_name)
|
---|
| 964 | {
|
---|
| 965 | dprint final_guards
|
---|
| 966 | ai2_spawn Final_BOL_2
|
---|
| 967 | ai2_spawn Final_Thug_9
|
---|
| 968 |
|
---|
| 969 | ai2_attack Final_BOL_2 Konoko
|
---|
| 970 | }
|
---|
| 971 |
|
---|
| 972 | func void end_guards(string ai_name)
|
---|
| 973 | {
|
---|
| 974 | dprint final_guards
|
---|
| 975 | ai2_spawn end_guard_1
|
---|
| 976 | ai2_spawn end_guard_2
|
---|
| 977 | ai2_spawn Final_Thug_10
|
---|
| 978 | }
|
---|
| 979 |
|
---|
| 980 |
|
---|
| 981 | ####################################################################
|
---|
| 982 |
|
---|
| 983 | func void set_objective_1(void)
|
---|
| 984 | {
|
---|
| 985 | dprint set_objective_1
|
---|
| 986 | objective_set(1)
|
---|
| 987 | target_set(1261, 30.0)
|
---|
| 988 | }
|
---|
| 989 |
|
---|
| 990 | func void set_objective_2(string chr_index)
|
---|
| 991 | {
|
---|
| 992 | dprint set_objective_2
|
---|
| 993 | objective_set(2)
|
---|
| 994 | target_set(366, 30.0)
|
---|
| 995 | }
|
---|
| 996 |
|
---|
| 997 | func void set_objective_3(string chr_index)
|
---|
| 998 | {
|
---|
| 999 | dprint set_objective_3
|
---|
| 1000 | objective_set(3)
|
---|
| 1001 | target_set(346, 30.0)
|
---|
| 1002 | }
|
---|
| 1003 |
|
---|
| 1004 | func void set_objective_4(string chr_index)
|
---|
| 1005 | {
|
---|
| 1006 | dprint set_objective_4
|
---|
| 1007 | objective_set(4)
|
---|
| 1008 | target_set(222, 30.0)
|
---|
| 1009 | }
|
---|
| 1010 |
|
---|
| 1011 | func void kerr_died(string ai_name)
|
---|
| 1012 | {
|
---|
| 1013 | if (has_probed eq 0)
|
---|
| 1014 | {
|
---|
| 1015 | you_lose();
|
---|
| 1016 | }
|
---|
| 1017 | }
|
---|
| 1018 |
|
---|
| 1019 | func void you_lose(string ai_name)
|
---|
| 1020 | {
|
---|
| 1021 | sleep 240
|
---|
| 1022 | fade_out 0 0 0 180
|
---|
| 1023 | sleep 240
|
---|
| 1024 | lose
|
---|
| 1025 | }
|
---|
| 1026 |
|
---|
| 1027 | func void level_14a(void)
|
---|
| 1028 | {
|
---|
| 1029 | dprint set_text_14a
|
---|
| 1030 | text_console level_14a
|
---|
| 1031 | console_reset 12
|
---|
| 1032 | }
|
---|
| 1033 |
|
---|
| 1034 | func void level_14b(void)
|
---|
| 1035 | {
|
---|
| 1036 | dprint set_text_14b
|
---|
| 1037 | text_console level_14b
|
---|
| 1038 | console_reset 6
|
---|
| 1039 | }
|
---|
| 1040 |
|
---|
| 1041 |
|
---|
| 1042 | ################## ANIM SCRIPTS ##########################################
|
---|
| 1043 | func void patrolscript0001 (string ai_name)
|
---|
| 1044 | {
|
---|
| 1045 | playback_block Pod1_TCL_1 alarm1 interp 20
|
---|
| 1046 | }
|
---|
| 1047 |
|
---|
| 1048 | func void patrolscript0002 (string ai_name)
|
---|
| 1049 | {
|
---|
| 1050 | playback_block Pod1_TCL_2 alarm2 interp 20
|
---|
| 1051 | }
|
---|
| 1052 |
|
---|
| 1053 | func void patrolscript0003 (string ai_name)
|
---|
| 1054 | {
|
---|
| 1055 | playback_block Pod2_TCL_1 pod2alarm1 interp 20
|
---|
| 1056 | }
|
---|
| 1057 |
|
---|
| 1058 | func void patrolscript0004 (string ai_name)
|
---|
| 1059 | {
|
---|
| 1060 | playback_block Pod2_TCL_2 pod2alarm2 interp 20
|
---|
| 1061 | }
|
---|
| 1062 |
|
---|
| 1063 | func void patrolscript0009 (string ai_name)
|
---|
| 1064 | {
|
---|
| 1065 | particle lock99_locklight02 do start
|
---|
| 1066 | door_unlock 11
|
---|
| 1067 | sleep 540
|
---|
| 1068 | particle lock99_locklight02 do stop
|
---|
| 1069 | door_lock 11
|
---|
| 1070 | }
|
---|
| 1071 |
|
---|
| 1072 | func void patrolscript0010 (string ai_name)
|
---|
| 1073 | {
|
---|
| 1074 | particle lock99_locklight02 do start
|
---|
| 1075 | door_unlock 11
|
---|
| 1076 | # WAIT AND RELOCK DOORS
|
---|
| 1077 | sleep 540
|
---|
| 1078 | particle lock99_locklight02 do stop
|
---|
| 1079 | door_lock 11
|
---|
| 1080 | }
|
---|
| 1081 |
|
---|
| 1082 | func void kerr_console_music(void)
|
---|
| 1083 | {
|
---|
| 1084 | sound_music_start mus_ambgrv2 0.8
|
---|
| 1085 | }
|
---|
| 1086 |
|
---|
| 1087 | func void kerr_console_music_stop(void)
|
---|
| 1088 | {
|
---|
| 1089 | dprint stopping_kerr_console_music
|
---|
| 1090 | sound_music_stop mus_ambgrv2
|
---|
| 1091 | }
|
---|
| 1092 |
|
---|
| 1093 | func void post_scan_music_start(void)
|
---|
| 1094 | {
|
---|
| 1095 | dprint startting posctuscene
|
---|
| 1096 | sound_music_start mus_xtr1 0.7
|
---|
| 1097 | }
|
---|
| 1098 |
|
---|
| 1099 | func void post_scan_music_stop(void)
|
---|
| 1100 | {
|
---|
| 1101 | sound_music_stop mus_xtr1
|
---|
| 1102 | }
|
---|
| 1103 |
|
---|
| 1104 | ################## VAT MONOLOGUE LOGIC ##########################
|
---|
| 1105 |
|
---|
| 1106 | var int played_vat_monologue = 0;
|
---|
| 1107 |
|
---|
| 1108 | func void prepare_vat_monologue(void)
|
---|
| 1109 | {
|
---|
| 1110 | trigvolume_enable tv_vat_monologue_1 1
|
---|
| 1111 | trigvolume_enable tv_vat_monologue_2 1
|
---|
| 1112 | }
|
---|
| 1113 |
|
---|
| 1114 | func void set_vat_monologue_variable(void)
|
---|
| 1115 | {
|
---|
| 1116 | played_vat_monologue = 1;
|
---|
| 1117 | }
|
---|
| 1118 |
|
---|
| 1119 | func void play_vat_monologue(string ai_name)
|
---|
| 1120 | {
|
---|
| 1121 | if (played_vat_monologue eq 0)
|
---|
| 1122 | {
|
---|
| 1123 | # this is a hack to get around the way that the scripting
|
---|
| 1124 | # language mistakenly sets variables that are inside an
|
---|
| 1125 | # if clause that isn't being run
|
---|
| 1126 | set_vat_monologue_variable();
|
---|
| 1127 |
|
---|
| 1128 | sleep 90
|
---|
| 1129 |
|
---|
| 1130 | EndScan();
|
---|
| 1131 | }
|
---|
| 1132 | }
|
---|
| 1133 |
|
---|
| 1134 | ################## END LEVEL LOGIC FOR TRIGGER ###################
|
---|
| 1135 |
|
---|
| 1136 | func void check_outro(string ai_name)
|
---|
| 1137 | {
|
---|
| 1138 | trigvolume_enable tv_check_outro 0
|
---|
| 1139 |
|
---|
| 1140 | if(FTS_variable eq 0)
|
---|
| 1141 | {
|
---|
| 1142 | if(trigvolume_count (77) eq 0)
|
---|
| 1143 | {
|
---|
| 1144 | sleep 120
|
---|
| 1145 | trigvolume_enable ending 1
|
---|
| 1146 | trigvolume_enable ending2 1
|
---|
| 1147 | }
|
---|
| 1148 | if(trigvolume_count (77) ne 0)
|
---|
| 1149 | {
|
---|
| 1150 | sleep 90
|
---|
| 1151 | trigvolume_enable tv_check_outro 1
|
---|
| 1152 | }
|
---|
| 1153 | }
|
---|
| 1154 | sleep 90
|
---|
| 1155 | trigvolume_enable tv_check_outro 1
|
---|
| 1156 | }
|
---|
| 1157 |
|
---|
| 1158 | func void final_check_for_crane(string ai_name)
|
---|
| 1159 | {
|
---|
| 1160 | final_check = final_check + 1
|
---|
| 1161 | }
|
---|
| 1162 |
|
---|
| 1163 | func void FTS(string ai_name)
|
---|
| 1164 | {
|
---|
| 1165 | FTS_variable = FTS_variable - 1
|
---|
| 1166 | }
|
---|