source: AE/packages_bak/VanillaBSL/IGMD/dream_lab/dream_lab_cutscene.bsl@ 462

Last change on this file since 462 was 367, checked in by gumby, 15 years ago
File size: 9.8 KB
Line 
1#
2# dreamlab_cutscene.bsl
3#
4
5func void stop_xtr2_in_15(void)
6{
7 sleep 720
8 sound_music_stop mus_xtr2
9}
10
11
12func void
13intro(
14 void)
15{
16 fade_out 0 0 0 0
17 obj_create 131 132
18 cm_interpolate IntroCamOpen 0
19 sleep f14
20 begin_cutscene
21 env_show 231 0
22 env_show 232 0
23 sleep f90
24 chr_envanim 0 IntroKonBox01 norotation
25 chr_animate 0 KONOKOlev13_Sit 8000
26 cm_interpolate IntroCamOpen 0
27 fade_in 120
28 sleep f180
29 #Konoko opens up laptop
30 cm_anim both IntroCamOpen
31 sound_dialog_play c12_42_01konoko
32
33 sound_music_start atm_cl16 0.75
34
35 sleep f285
36 chr_envanim 0 IntroKonBox01 norotation
37 chr_animate 0 KONOKOlev13_Open
38 env_anim 131 132
39 #Konoko puts in disk
40 cm_wait
41 obj_create 481 481
42 cm_anim both IntroCamDisk
43 chr_envanim 0 IntroKonBox01 norotation
44 chr_animate 0 KONOKOlev13_Disk
45 env_anim 481 481
46 sleep f83
47 obj_kill 481 481
48 cm_wait
49 #Konoko reads
50 chr_envanim 0 IntroKonBox01 norotation
51 chr_animate 0 KONOKOlev13_Sit 8000
52 cm_anim both ImageCam01
53 sound_dialog_play c12_43_01hasegawa
54 sleep f120
55 obj_create 101 107
56 env_anim 101 101
57 sleep f60
58 fadefog
59 sound_dialog_play_block pause
60 sound_dialog_play c12_43_02hasegawa
61 sound_dialog_play_block pause
62 sleep f15
63 sound_dialog_play c12_43_03hasegawa
64 env_anim 102 102
65 sound_dialog_play_block pause
66 sleep f15
67 sound_dialog_play c12_43_04hasegawa
68 env_anim 103 103
69 obj_kill 101 101
70 sound_dialog_play_block pause
71 sleep f15
72 sound_dialog_play c12_43_05hasegawa
73 sound_dialog_play_block pause
74 chr_envanim 0 IntroKonBox01 norotation
75 chr_animate 0 KONOKOlev13_Sit 8000
76 env_anim 104 104
77 sleep f90
78 sound_dialog_play c12_43_06hasegawa
79 sound_dialog_play_block pause
80 sleep f60
81 sound_dialog_play c12_43_07hasegawa
82
83 sound_music_volume atm_cl16 0.0 6.0
84 sound_music_start atm_cl05 0.1
85 sound_music_volume atm_cl05 0.5 6.0
86
87 obj_kill 102 102
88 sound_dialog_play_block pause
89 sleep f15
90 env_anim 105 105
91 sleep f50
92 sound_dialog_play c12_43_08hasegawa
93 obj_kill 103 103
94 sound_dialog_play_block pause
95 sleep f45
96 sound_dialog_play c12_43_09hasegawa
97 env_anim 106 106
98 obj_kill 104 104
99 sound_dialog_play_block pause
100 sleep f60
101 sound_dialog_play c12_43_10hasegawa
102 env_anim 107 107
103 obj_kill 105 105
104 sound_dialog_play_block pause
105 sleep f120
106 #put gunshot and sobbing in here
107
108 sound_ambient_start gunshot
109 sound_music_stop atm_cl16
110 sound_music_volume atm_cl05 0.0 0.25
111
112 sleep 120
113
114 sound_music_stop atm_cl05
115 sound_music_start mus_xtr2 0.6
116
117 sleep 120
118 #sound_dialog_play hasegawa_cry
119 #sound_dialog_play_block pause
120 #sleep f90
121 #Konoko reads more
122 chr_envanim 0 IntroKonBox01 norotation
123 chr_animate 0 KONOKOlev13_Sit 8000
124 cm_interpolate IntroCamHighLeft 0
125 cm_interpolate_block IntroCamHighRight 1000
126 fork stop_xtr2_in_15
127 sound_dialog_play c12_43_11hasegawa
128 sound_dialog_play_block pause
129 #camera pans to see wall missing and Konoko looks up
130 env_show 200 0
131 env_show 227 0
132 env_show 201 0
133 env_show 999 0
134 chr_envanim 0 IntroKonBox01 norotation
135 chr_animate 0 KONOKOlev13_Sit 8000
136 cm_interpolate IntroCamLowLeft 0
137 obj_kill 106 106
138 obj_kill 107 107
139 gl_fog_end=1
140 gl_fog_start=.975
141 cm_interpolate_block IntroCamLook 800
142 sound_dialog_play c12_44_01konoko
143
144 particle fog_floor1 do start
145
146 sleep f360
147
148 ai2_spawn IntroMuro
149 chr_lock_active IntroMuro
150 ai2_passive IntroMuro 1
151 playback IntroMuro IntroMuroEnter
152 chr_nocollision IntroMuro 1
153 sound_dialog_play_block pause
154 cinematic_start (MUROevilgrin, 180, 180, 15, 1, 20, false)
155
156 sound_music_start mus_om01 .75
157
158 sound_dialog_play c12_44_02muro
159 chr_animate 0 KONOKOlev13_Look
160 sleep f75
161 #Konoko gets up
162 chr_envanim 0 IntroKonBox02 norotation
163 chr_animate 0 KONOKOlev13_Getup
164 cm_anim both IntroCamGetup
165 sound_dialog_play_block pause
166 sleep f60
167 sound_dialog_play c12_44_03konoko
168 cinematic_start (KONlistening, 180, 180, 20, 9, 20, true)
169 cm_wait
170 #Camera pans to show Konoko from behind
171 env_show 231 1
172 env_show 232 1
173 obj_kill 131 132
174 playback 0 IntroKonokoSet
175 cm_interpolate IntroCamDoor01 0
176 cm_interpolate_block IntroCamDoor02 180
177 sound_dialog_play_block pause
178 sound_dialog_play c12_44_04muro
179 sleep f240
180 cinematic_stop (KONlistening, 20, 20)
181 cinematic_stop (MUROevilgrin, 15, 20)
182 #gameplay resumes
183 cm_reset
184 end_cutscene
185 ai2_passive IntroMuro 1
186 chr_nocollision IntroMuro 0
187
188 save_point_1
189}
190
191
192
193func void
194murodeath(
195 void)
196{
197 dprint WE_KILLED_MURO
198
199 env_show 999 0
200 env_show 1010 0
201 gs_farclipplane_set 2000
202
203 # ensure that muro doesn't get knocked out of his "death" anim
204 chr_unstoppable IntroMuro 1
205
206 chr_animate IntroMuro COMCOMlev13_death 120
207 gl_fog_start_changeto .995 30
208 sleep f24
209 chr_delete IntroMuro
210
211 sound_music_volume mus_om01 0.0 1.0
212 sound_music_start atm_gr09 0.75
213
214 objective_set(1)
215
216 sleep 60
217 sound_music_stop mus_om01
218}
219
220
221func void
222griffindeath(
223 void)
224{
225 # ensure that griffin doesn't get knocked out of his "death" anim
226 chr_unstoppable griffin 1
227
228 chr_animate griffin COMCOMlev13_death 120
229 sleep f20
230 chr_delete griffin
231 door_unlock 3
232}
233
234func void
235fadefog(
236 void)
237{
238 gl_fog_start_changeto .8 45
239}
240
241
242func void
243murofog(
244 void)
245{
246 ai2_passive IntroMuro 0
247 env_show 201 1
248 env_show 999 1
249 env_show 250 0
250 env_show 252 0
251 gl_fog_start_changeto .95 12
252 sleep f12
253 gs_farclipplane_set 75
254}
255
256
257
258
259
260func void
261Griffin01(
262 void)
263{
264 begin_cutscene
265 door_lock 2
266 chr_lock_active griffin
267 playback griffin GrifGriffinSet
268 cm_interpolate GrifCamGriffin 200
269 #griffin talks
270 sleep f120
271 sound_dialog_play c12_45_01griffin
272 cinematic_start (GRIFtalkangry, 180, 180, 16, 3, 20, true)
273 playback 0 GrifKonokoSet
274 sound_dialog_play_block pause
275 cm_interpolate GrifCamKonoko01 0
276 cm_interpolate_block GrifCamKonoko02 800
277 sound_dialog_play c12_45_02konoko
278 cinematic_start (KONintense, 180, 180, 19, 7, 20, true)
279 sound_dialog_play_block pause
280 sound_dialog_play c12_45_03griffin
281 sound_dialog_play_block pause
282 cm_interpolate GrifCamBoth01 0
283 cm_interpolate_block GrifCamBoth02 800
284 sound_dialog_play c12_45_04konoko
285 sound_dialog_play_block pause
286 sound_dialog_play c12_45_05griffin
287 sound_dialog_play_block pause
288 cinematic_stop (KONintense, 20, 20)
289 cinematic_stop (GRIFtalkangry, 15, 20)
290 cm_reset
291 end_cutscene
292 save_point_2
293}
294
295func void
296Konoko01(
297 void)
298{
299 begin_cutscene weapon
300 chr_lock_active evilkonoko
301 playback evilkonoko KonKonoko01Set
302 cm_interpolate KonCamKon01 200
303 #griffin talks
304 sleep f120
305 sound_dialog_play c12_46_01badasskon
306 cinematic_start (KONevil, 180, 180, 15, 1, 20, true)
307 playback 0 KonKonokoSet
308 sound_dialog_play_block pause
309 cm_interpolate KonCamBoth01 0
310 cm_interpolate_block KonCamBoth02 1000
311 sound_dialog_play c12_46_02konoko
312 cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
313 sound_dialog_play_block pause
314 sound_dialog_play c12_46_03badasskon
315 sound_dialog_play_block pause
316 sound_dialog_play c12_46_04konoko
317 sound_dialog_play_block pause
318 sound_dialog_play c12_46_05badasskon
319 sound_dialog_play_block pause
320 sound_dialog_play c12_46_06konoko
321 sound_dialog_play_block pause
322 sound_dialog_play c12_46_07badasskon
323 cinematic_stop (KONintense, 20, 20)
324 sound_dialog_play_block pause
325 cinematic_stop (KONevil, 15, 20)
326 cm_reset
327 chr_animate evilkonoko KONOKOpowerup 0
328 chr_set_health evilkonoko 400
329 sleep f245
330 end_cutscene
331 env_show 250 1
332 env_show 252 1
333}
334
335func void
336Konoko02(
337 void)
338{
339 begin_cutscene
340 chr_lock_active evilkonoko
341 playback evilkonoko Kon2Konoko02Set
342 cm_interpolate Kon2CamKon201 140
343 sleep f120
344 cm_interpolate Kon2CamKon202 180
345 #griffin talks
346 sleep f120
347 sound_dialog_play c12_46_01badasskon
348 cinematic_start (KONevil, 180, 180, 15, 1, 20, true)
349 playback 0 Kon2KonokoSet
350 sound_dialog_play_block pause
351 cm_interpolate Kon2Both01 0
352 cm_interpolate_block Kon2Both02 1000
353 sound_dialog_play c12_46_02konoko
354 cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
355 sound_dialog_play_block pause
356 sound_dialog_play c12_46_03badasskon
357 sound_dialog_play_block pause
358 sound_dialog_play c12_46_04konoko
359 sound_dialog_play_block pause
360 sound_dialog_play c12_46_05badasskon
361 sound_dialog_play_block pause
362 sound_dialog_play c12_46_06konoko
363 sound_dialog_play_block pause
364 sound_dialog_play c12_46_07badasskon
365 cinematic_stop (KONintense, 20, 20)
366 sound_dialog_play_block pause
367 cinematic_stop (KONevil, 15, 20)
368 cm_reset
369 chr_animate evilkonoko KONOKOpowerup 0
370 chr_set_health evilkonoko 400
371 sleep f245
372 end_cutscene
373}
374
375
376func void
377Griffin02(
378 void)
379{
380 begin_cutscene
381 chr_lock_active griffin_2
382 playback griffin_2 Grif2GrifSet
383 cm_interpolate Kon2CamKon201 140
384 sleep f120
385 cm_interpolate Kon2CamKon202 180
386 #griffin talks
387 sleep f120
388 sound_dialog_play c12_45_01griffin
389 cinematic_start (GRIFtalkangry, 180, 180, 15, 1, 20, true)
390 playback 0 Kon2KonokoSet
391 sound_dialog_play_block pause
392 cm_interpolate Kon2Both01 0
393 cm_interpolate_block Kon2Both02 1000
394 sound_dialog_play c12_45_02konoko
395 cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
396 sound_dialog_play_block pause
397 sound_dialog_play c12_45_03griffin
398 sound_dialog_play_block pause
399 sound_dialog_play c12_45_04konoko
400 sound_dialog_play_block pause
401 sound_dialog_play c12_45_05griffin
402 sound_dialog_play_block pause
403 cinematic_stop (KONintense, 20, 20)
404 cinematic_stop (GRIFtalkangry, 15, 20)
405 cm_reset
406 end_cutscene
407}
408
409
410func void delay_then_play_wakeup(void)
411{
412 sleep 5
413 sound_impulse_play konoko_wakeup
414
415}
416
417func void
418outro(
419 void)
420{
421 begin_cutscene
422 env_show 252 1
423 env_show 250 1
424 env_show 200 1
425 env_show 227 1
426 env_show 231 0
427 env_show 232 0
428 fade_out 0 0 0 10
429 sleep f10
430 delay_then_play_wakeup
431 ai2_spawn outro_konoko
432 chr_envanim outro_konoko OutroKonBox01 norotation
433 chr_animate outro_konoko KONOKOlev13_outro
434 cm_anim both OutroCam01
435 fade_in 5
436 sleep f240
437 fade_out 0 0 0 60
438 sleep 90
439 end_cutscene
440 win
441}
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