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[457] | 1 | #pragma once
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| 2 |
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| 3 | #include <stdlib.h>
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| 4 | #include <stdio.h>
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| 5 | #define DDrStartupMessage printf
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| 6 |
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| 7 | #include <string.h>
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| 8 | #include <stdbool.h>
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| 9 | #include <stdint.h>
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| 10 |
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[460] | 11 | #define thread __thread
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| 12 |
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[457] | 13 | #ifdef WIN32
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| 14 | #include <winsock2.h>
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| 15 | #include "Flatline_Win32.h"
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| 16 | #else
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| 17 | #include <sys/ioctl.h>
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| 18 | #include <sys/types.h>
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| 19 | #include <sys/socket.h>
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| 20 | #include <unistd.h>
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| 21 | #include <stropts.h>
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| 22 | #include <arpa/inet.h>
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| 23 | #include <netinet/in.h>
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| 24 |
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| 25 | #define NetPlatform_Initalize() /* */
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| 26 | #define NetPlatform_Shutdown() /* */
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| 27 | #define closesocket close
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| 28 | #define ioctlsocket ioctl
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| 29 | #endif
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| 30 |
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[460] | 31 | #define pad1_size (sizeof(int64_t) - sizeof(short))
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| 32 | #define pad2_size (128 - (sizeof(short) + pad1_size + sizeof(int64_t)))
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| 33 |
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| 34 | typedef struct {
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| 35 | short ss_family;
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| 36 | char pad1[pad1_size];
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| 37 | uint64_t pad64;
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| 38 | char pad2[pad2_size];
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| 39 | } sockaddr_storage;
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| 40 |
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[457] | 41 | typedef struct sockaddr sockaddr;
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| 42 | typedef struct sockaddr_in sockaddr_in;
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| 43 |
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[460] | 44 | bool NetUDPServer_Listen(uint16_t port, bool (*packet_callback)(char* data, int datalen, int from));
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| 45 | bool NetUDPServer_Send(sockaddr* address, char* data, int datalen)
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[459] | 46 |
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| 47 | int NetUDPSocket_Create(uint16_t port);
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| 48 | bool NetUDPSocket_Send(int socket, int ip, uint16_t port, char* data, int datalen);
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| 49 | void NetUDPSocket_Close(int sock);
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| 50 |
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[460] | 51 | typedef struct {
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| 52 | char signature[8];
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| 53 | uint16_t protocol_version;
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| 54 | char data[0];
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| 55 | } handshake_packet;
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| 56 |
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| 57 | typedef struct {
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| 58 | char country[2];
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| 59 | char name[256];
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| 60 | } connect_send; //signature="CONNECT\0"
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| 61 |
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| 62 | typedef struct {
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| 63 | char name[256];
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| 64 | uint32_t numplayers; //signature="STATUS\0\0"
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| 65 | } status_recv;
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| 66 |
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| 67 |
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[457] | 68 | bool FLrListen_PacketCallback(char* data, int datalen, int from);
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| 69 | bool FLrListen_Run();
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