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1 | #pragma once
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2 |
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3 | #include <stdlib.h>
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4 | #include <stdio.h>
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5 | #define DDrStartupMessage printf
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6 |
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7 | #include <string.h>
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8 | #include <stdbool.h>
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9 | #include <stdint.h>
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10 |
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11 | #define thread __thread
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12 |
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13 | #ifdef WIN32
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14 | #include <winsock2.h>
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15 | #include "Flatline_Win32.h"
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16 | #else
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17 | #include <sys/ioctl.h>
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18 | #include <sys/types.h>
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19 | #include <sys/socket.h>
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20 | #include <unistd.h>
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21 | #include <stropts.h>
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22 | #include <arpa/inet.h>
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23 | #include <netinet/in.h>
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24 |
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25 | #define NetPlatform_Initalize() /* */
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26 | #define NetPlatform_Shutdown() /* */
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27 | #define closesocket close
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28 | #define ioctlsocket ioctl
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29 | #endif
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30 |
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31 | #define pad1_size (sizeof(int64_t) - sizeof(short))
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32 | #define pad2_size (128 - (sizeof(short) + pad1_size + sizeof(int64_t)))
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33 |
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34 | typedef struct {
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35 | short ss_family;
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36 | char pad1[pad1_size];
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37 | uint64_t pad64;
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38 | char pad2[pad2_size];
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39 | } sockaddr_storage;
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40 |
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41 | typedef struct sockaddr sockaddr;
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42 | typedef struct sockaddr_in sockaddr_in;
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43 |
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44 | bool NetUDPServer_Listen(uint16_t port, bool (*packet_callback)(char* data, int datalen, int from));
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45 | bool NetUDPServer_Send(sockaddr* address, char* data, int datalen)
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46 |
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47 | int NetUDPSocket_Create(uint16_t port);
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48 | bool NetUDPSocket_Send(int socket, int ip, uint16_t port, char* data, int datalen);
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49 | void NetUDPSocket_Close(int sock);
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50 |
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51 | typedef struct {
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52 | char signature[8];
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53 | uint16_t protocol_version;
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54 | char data[0];
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55 | } handshake_packet;
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56 |
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57 | typedef struct {
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58 | char country[2];
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59 | char name[256];
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60 | } connect_send; //signature="CONNECT\0"
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61 |
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62 | typedef struct {
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63 | char name[256];
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64 | uint32_t numplayers; //signature="STATUS\0\0"
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65 | } status_recv;
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66 |
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67 |
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68 | bool FLrListen_PacketCallback(char* data, int datalen, int from);
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69 | bool FLrListen_Run();
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