1 | #include <windows.h>
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2 | #include <stdlib.h>
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3 | #include <stdarg.h>
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4 | //#include <stdint.h>
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5 | #include "oni_stdio.h"
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6 |
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7 | #include "Daodan_Utility.h"
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8 | #include "BFW_Utility.h"
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9 | #include "Oni.h"
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10 |
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11 | const double fps = 60.0;
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12 |
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13 | void __cdecl DDrStartupMessage(const char* fmt, ...)
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14 | {
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15 |
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16 | char* buffer;
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17 | va_list ap;
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18 | va_start(ap, fmt);
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19 |
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20 | buffer = malloc(vsnprintf(NULL, 0, fmt, ap) + 1);
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21 |
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22 | vsprintf(buffer, fmt, ap);
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23 | va_end(ap);
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24 |
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25 | if (!ONgFileStartup)
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26 | if (!(ONgFileStartup = oni_fopen("startup.txt", "w")))
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27 | return;
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28 |
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29 | oni_fprintf(ONgFileStartup, "%s\n", buffer);
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30 | free(buffer);
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31 |
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32 | oni_fflush(ONgFileStartup);
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33 | return;
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34 | }
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35 |
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36 | /*
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37 | int64_t ONICALL DDrMachineTime_Sixtieths()
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38 | {
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39 | static int64_t LastTime, Time;
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40 | int64_t Current;
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41 |
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42 | Current = LastTime + GetTickCount();
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43 |
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44 | if (Current > Time)
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45 | {
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46 | LastTime += 1;
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47 | Current += 1;
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48 | }
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49 |
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50 | Time = Current;
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51 |
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52 | return (Time * 3) / 50;
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53 | }
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54 | */
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55 |
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56 | int64_t ONICALL DDrMachineTime_Sixtieths()
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57 | {
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58 | static uint32_t startticks = 0;
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59 | double ticks = 0;
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60 |
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61 | if (startticks)
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62 | ticks = GetTickCount() - startticks;
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63 | else
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64 | startticks = GetTickCount();
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65 |
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66 | return (int64_t)(ticks / 1000.0 * fps);
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67 | }
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68 |
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69 | int64_t ONICALL DDrMachineTime_High()
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70 | {
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71 | // LARGE_INTEGER PerfCount;
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72 | //
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73 | // if (!QueryPerformanceCounter(&PerfCount))
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74 | // PerfCount.QuadPart = GetTickCount();
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75 | //
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76 | // return PerfCount.QuadPart;
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77 | return GetTickCount();
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78 | }
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79 |
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80 | double ONICALL DDrMachineTime_High_Frequency()
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81 | {
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82 | // LARGE_INTEGER Frequency;
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83 | //
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84 | // if (!QueryPerformanceFrequency(&Frequency))
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85 | return 1000.0;
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86 |
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87 | // return Frequency.QuadPart;
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88 | }
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89 |
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90 | void ONICALL DDrWeapon2Message(int* weapon, void* output_ptr)
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91 | {
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92 | char buffer[128] = {0};
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93 | char* weapon_string = (char*)(*(weapon + 1)+0x5C);
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94 | int16_t ammo = *(int16_t *)((int)weapon + 0x56);
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95 | int16_t maxammo = *(int16_t *)(*(weapon + 1)+0xC0);
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96 | float ratio = (float)ammo / (float)maxammo;
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97 |
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98 | char ammocolor;
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99 | if (ratio >= .9) ammocolor = 'g';
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100 | else if (ratio >= .5) ammocolor = 'y';
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101 | else if (ratio >= .2) ammocolor = 'o';
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102 | else ammocolor = 'r';
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103 |
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104 | DDrMake_Weapon_Message( weapon_string, buffer); //gets the name of the weapon and formats it...probably doesn't need to be in seperate func.
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105 | sprintf(SSrMessage_Find("autoprompt_weapon"), "%s |[%c.%i/%i]|", buffer, ammocolor, ammo, maxammo); //copies the new string to ONGS
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106 | ONiGameState_FindAutoPromptMessage("weapon", output_ptr); //does what the code i replaced does. Basically tells the game to show the msg.
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107 | }
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108 |
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109 |
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110 | void ONICALL DDrMake_Weapon_Message(char* weapon_string, char* output_ptr)
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111 | {
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112 | char* weapon_msg = NULL; //The normal "You have recieved X" message.
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113 | char weapon_name[64] = {'\0'}; //The stripped weapon name
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114 | //TODO, someday: dynamically detect different keybindings.
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115 | char default_msg[] = "Press [c.Q] to pick up weapon."; //default return
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116 |
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117 | //Find the recieved message string
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118 | weapon_msg = SSrMessage_Find(weapon_string);
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119 | //this probably could be reorganized
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120 | if(weapon_msg) { //SSrMsgblah returns NULL if it can't find the message key
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121 | memcpy(weapon_name, weapon_msg, (strstr(weapon_msg," received.") - weapon_msg )); //strips uneeded characters
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122 | sprintf(output_ptr, "Press [c.Q] to pick up %s", weapon_name);
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123 | }
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124 | else {
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125 | memcpy(output_ptr, default_msg, sizeof(default_msg));
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126 | }
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127 |
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128 | }
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129 |
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130 | typedef struct
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131 | {
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132 | uint16_t x;
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133 | uint16_t y;
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134 |
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135 | } IMtPoint2D;
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136 | IMtPoint2D Point = {256, 250};
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137 | extern void* TSrTest;
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138 | extern void* TSrScores;
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139 | unsigned int lastPasteTime;
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140 |
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141 | void DDrPasteHack()
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142 | {
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143 | COtTextArea* cons = *(COtTextArea**)0x00571B74;
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144 | char* clipboardText = 0;
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145 | if(GetAsyncKeyState(0x56) && GetAsyncKeyState(VK_CONTROL) )
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146 | {
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147 | if(cons && cons->text_entries && cons->num_text_entries)
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148 | {
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149 | //why abs()? so we dont have to reset the timer after a level load.
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150 | if( abs(ONgGameState->GameTime - lastPasteTime) > 60) {
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151 | //DDrConsole_Print(cons->text_entries[0].text);
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152 | if(OpenClipboard(ONgPlatformData.Window))
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153 | {
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154 | unsigned short charsUsed = strlen(cons->text_entries[0].text);
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155 | //get rid of the v character
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156 | if(charsUsed) charsUsed--;
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157 | clipboardText = GetClipboardData(CF_TEXT);
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158 | if(clipboardText && strlen(clipboardText) + charsUsed < 502)
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159 | {
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160 | strcpy_s( cons->text_entries[0].text + charsUsed, 502 - charsUsed - 1, clipboardText);
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161 | lastPasteTime = ONgGameState->GameTime;
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162 | }
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163 | }
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164 | }
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165 | else
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166 | {
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167 | //need to hook whatever controls however often you can repeat characters...i guess.
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168 | //cons->text_entries[0].text[strlen(cons->text_entries[0].text) - 1] = 0;
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169 | }
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170 | }
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171 | }
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172 | }
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173 | void ONICALL DDrText_Hook()
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174 | {
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175 |
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176 | if(TSrTest)
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177 | {
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178 | TSrContext_DrawText(TSrTest, "FINALLY THIS BLOODY TEXT THING WORKS\n Gotta call it at the right point...", 128, 0, &Point);
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179 |
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180 | }
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181 | FLrRun_Scores();
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182 | DDrPasteHack();
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183 |
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184 | COrConsole_StatusLine_Display();
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185 |
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186 | }
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