source: Daodan/MSVC/Flatline.h@ 581

Last change on this file since 581 was 581, checked in by gumby, 14 years ago

Wow new netcode

File size: 5.8 KB
Line 
1#pragma once
2#ifndef FLATLINE_H
3#define FLATLINE_H
4
5#include <stdlib.h>
6#include <stdio.h>
7#include <time.h>
8//#define DDrStartupMessage printf
9
10#include <string.h>
11#include "bool.h"
12////#include <stdint.h>
13
14#define thread __thread
15
16#ifdef WIN32
17#include <winsock2.h>
18#include "Flatline_Win32.h"
19#else
20#include <sys/ioctl.h>
21#include <sys/types.h>
22#include <sys/socket.h>
23#include <unistd.h>
24#include <stropts.h>
25#include <arpa/inet.h>
26#include <netinet/in.h>
27
28#define NetPlatform_Initalize() /* */
29#define NetPlatform_Shutdown() /* */
30#define closesocket close
31#define ioctlsocket ioctl
32#endif
33
34#include "Daodan.h"
35#include "BFW_Utility.h"
36#include "Daodan_Console.h"
37#include "Oni_Character.h"
38
39
40#define pad1_size (sizeof(int64_t) - sizeof(short))
41#define pad2_size (128 - (sizeof(short) + pad1_size + sizeof(int64_t)))
42
43#define breakpoint asm("int3")
44
45typedef struct {
46 short ss_family;
47 char pad1[pad1_size];
48 uint64_t pad64;
49 char pad2[pad2_size];
50} sockaddr_storage;
51
52typedef struct sockaddr sockaddr;
53typedef struct sockaddr_in sockaddr_in;
54typedef sockaddr_storage sockaddr_in6;
55
56bool NetUDPServer_Listen(uint16_t port, bool (*packet_callback)(char* data, int datalen, int from));
57bool NetUDPServer_Send(sockaddr* address, char* data, int datalen);
58
59int NetUDPSocket_Create(uint16_t port);
60int NetUDPSocket_Send(int socket, const sockaddr* address, const char* data, int datalen);
61void NetUDPSocket_Close(int sock);
62bool NetUDPSocket_Recieve(int socket, sockaddr_storage* address, char* data, uint16_t* datalen);
63
64DWORD WINAPI StartServer(void* lol);
65DWORD WINAPI StartClient(void* lol);
66
67
68//initial connection
69typedef struct {
70 char country[2];
71 char name[256];
72} connect_send; //signature="CONNECT\0"
73
74//reply to connection.
75//goodtogo is if it is going to let you in
76//message is optional, only used for denial message
77typedef struct {
78 bool goodtogo;
79 int player_slot;
80 char message[256];
81} connect_reply;
82
83//um, status of the server? :/
84//probably obsolete. revive again once i do something crazy
85//like make a master server
86typedef struct {
87 char name[256];
88 uint32_t numplayers; //signature="STATUS\0\0"
89} server_status;
90
91typedef struct {
92 uint16_t Playernumber;
93 CharacterObject Character;
94} new_player;
95
96//extern int update_rate;
97
98typedef struct {
99 float MouseDeltaX;
100 float MouseDeltaY;
101 uint32_t Actions1;
102 uint32_t Actions2;
103 unsigned int Time;
104} input_struct;
105
106//TODO:
107//Varient
108//Figure out + fix overlays
109//AC->HeadFacing
110//AC->HeadPitch
111typedef struct {
112 uint16_t throwing;
113 uint16_t throwFrame;
114 char throwName[32];
115} td;
116typedef struct {
117 uint16_t PlayerNum;
118 Vector3 Position;
119 float Facing;
120 float DesiredFacing;
121 uint32_t Health;
122 uint32_t MaxHealth;
123 //input_struct Inputs;
124 int rare_sync_index;
125 char Animation[32];
126 uint16_t Frame;
127 td throw_data;
128 int Kills;
129 int Damage;
130 int Deaths;
131 uint16_t Ping;
132} player_data;
133
134//todo, move health in...
135typedef struct {
136 short unsigned int PlayerNum;
137 unsigned int index;
138 Inventory Inventory;
139 char Class[32];
140} rare_sync_data;
141
142typedef struct {
143 unsigned int event_index;
144 int intArray[];
145} flatline_event;
146
147typedef struct {
148 float MouseDeltaX;
149 float MouseDeltaY;
150 uint32_t Actions1;
151 uint32_t Actions2;
152} player_input;
153
154//used for storing data about each player
155typedef struct {
156 int FLATLINE;
157 char id;
158 int packet_index;
159 union
160 {
161 char data[1080];
162 connect_reply connect_reply;
163 connect_send connect_send;
164 input_struct input_struct;
165 new_player new_player;
166 server_status server_status;
167 player_data player_data;
168 rare_sync_data rare_sync_data;
169 uint16_t sync_request;
170 flatline_event flatline_event;
171 uint32_t ping;
172 player_input all_input[32];
173 };
174} flatline_packet;
175#define FLATLINE_HEADER (sizeof(flatline_packet)-sizeof(char)*1080)
176//#define FLATLINE_PACKET_SIZE sizeof(flatline_packet)
177
178
179bool FLrServer_PacketCallback(char* data, int datalen, int from);
180bool FLrServer_Run();
181bool FLrClient_Run(flatline_packet* packet);
182extern int sock;
183
184enum {
185 NULL_PACKET, //Don't use. ;)
186 CONNECT_SEND,
187 CONNECT_REPLY,
188 STATUS,
189 MESSAGE,
190 CHANGE_NAME,
191 ECHO,
192 NEW_PLAYER,
193 PLAYER_INPUT,
194 PLAYER_DATA,
195 RARE_SYNC_DATA,
196 RARE_SYNC_DATA_REQUEST,
197 FLATLINE_EVENT,
198 PK_PING,
199 PK_PONG,
200 PK_ALL_INPUT,
201};
202
203enum FlatlineEvent {
204 EV_RESPAWN,
205 EV_DISCONNECT,
206 EV_DOOR_OPEN,
207 EV_CONSOLE_USE,
208 EV_MAX,
209};
210
211
212
213enum {
214 STATE_ALIVE,
215 STATE_DEAD,
216};
217enum {
218 PF_HOST,
219 PF_BOT,
220 PF_SCRIPTEDAI,
221};
222typedef struct {
223 int ip;
224 char name[32];
225 char country[2];
226 Character* Chr;
227 uint16_t spawnnumber;
228 uint16_t list_slot;
229 float MouseDeltaX;
230 float MouseDeltaY;
231 uint32_t Actions1;
232 uint32_t Actions2;
233 unsigned int LastInputTime;
234 input_struct CacheInput;
235 player_data player_data;
236 unsigned int rare_sync_index;
237 void* OldClass;
238 Inventory Inventory;
239 uint16_t state;
240 int flags;
241 int DeathTime;
242 uint32_t Ping;
243 bool DataApplied;
244} player_info;
245
246player_info * FLr_FindEmptySlot();
247uint16_t FLr_FindEmptyListSlot();
248void * ONICALL FLrInput_Update_Keys(void);
249
250void NetCatchError();
251#define MAX_PLAYERS 32
252#define CONNECTION_TIMEOUT 15
253#define MAX_CONNECTIONS 32
254#define NetTCPSocket_Send NetUDPSocket_Send
255#define NetTCPServer_Send NetUDPServer_Send
256extern int client_sock;
257//these two could probably be combined
258extern sockaddr_in client_address;
259extern sockaddr_in address;
260extern player_info Players[];
261extern player_info * PlayerList[];
262
263int UDPServer_SendToAll(void* packet, int size);
264
265extern bool client_connected;
266extern bool server_started;
267extern char player_name[];
268
269void FLrRun_Scores();
270void FLrPlayerDisconnect( int Player );
271void FLrPlayerRespawn( int Player );
272int FLrEvent_GetNumArgs( int eventIndex );
273
274extern unsigned int lastPingTime;
275#endif
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