source: Daodan/src/Daodan.c@ 322

Last change on this file since 322 was 322, checked in by rossy, 16 years ago
File size: 3.4 KB
Line 
1#include "Daodan.h"
2#include "Daodan_Patch.h"
3#include "Daodan_Utility.h"
4
5#include "Oni.h"
6#include "BFW_Utility.h"
7
8#include "oni_gl.h"
9#include "daodan_gl.h"
10
11HMODULE DDrDLLModule;
12HMODULE DDrONiModule;
13
14bool DDrPatch_Init()
15{
16 // Font texture cache doubled
17 DDrPatch_Byte (OniExe + 0x00020ea7, 0x20);
18 DDrPatch_Byte (OniExe + 0x00020f4a, 0x40);
19
20 // Now supports textures up to 512x512
21 DDrPatch_Byte (OniExe + 0x00005251, 0x10);
22
23 // Non-"_Final" levels are now valid
24 DDrPatch_Byte (OniExe + 0x000206a8, 0x01);
25
26 // Pathfinding grid cache size x8
27 DDrPatch_Byte (OniExe + 0x0010b03b, 0x20);
28 DDrPatch_Byte (OniExe + 0x0010b04c, 0x20);
29
30 // Projectile awareness fixed
31 DDrPatch_Byte (OniExe + 0x0009c07c, 0x6c);
32 DDrPatch_Byte (OniExe + 0x0009c080, 0x70);
33 DDrPatch_Byte (OniExe + 0x0009c084, 0x74);
34 DDrPatch_Byte (OniExe + 0x0009c110, 0x6c);
35
36 // Forced DirectInput (for Windows NT)
37 DDrPatch_Byte (OniExe + 0x00002e6d, 0xeb);
38
39 // Makes wp_fadetime actually have a function
40 const char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
41 DDrPatch_Const (OniExe + 0x0011a889, fadetime_patch);
42 DDrPatch_Byte (OniExe + 0x0011a560, 0x31);
43
44 // Sets the fadetime to 4800 by default
45 DDrPatch_Int16 (OniExe + 0x0011ab0e, 0x12c0);
46
47
48 // Hackish fix for Konoko not kicking guns
49// const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
50// DDrPatch_Const (OniExe + 0x000dc420, kickgun_patch);
51
52 // Cooldown timer exploit fix ^_^
53 const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
54 DDrPatch_Const (OniExe + 0x0011a825, cooldown_patch);
55
56// const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
57// DDrPatch_Const(OniExe + 0x000dc190, throwtest_patch);
58
59 // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the Windows key but has the possible side effect of allowing the screensaver to enable itself in-game.
60 DDrPatch_Byte ((void*)UUrPlatform_Initialize, 0xC3);
61 DDrPatch_Byte ((void*)UUrPlatform_Terminate, 0xC3);
62
63 // Unlocks particle action disabling/enabling bits for all events. (Will be controlled by a command line switch when I figure out how to do that without Win32 hacks.)
64 //DDrPatch_Int16 (OniExe + 0x001b184, 0x9090);
65
66 return true;
67}
68
69void __cdecl DDrMain(int argc, char* argv[])
70{
71 DDrPatch_Init();
72
73 // Safe startup message printer
74 DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage);
75
76 // Daodan device mode enumeration function
77 DDrPatch_MakeJump(gl_enumerate_valid_display_modes, daodan_enumerate_valid_display_modes);
78
79 // Performance patch
80 DDrPatch_MakeJump(UUrMachineTime_High, DDrMachineTime_High);
81 DDrPatch_MakeJump(UUrMachineTime_High_Frequency, DDrMachineTime_High_Frequency);
82 DDrPatch_MakeJump(UUrMachineTime_Sixtieths, DDrMachineTime_Sixtieths);
83
84 ONiMain(argc, argv);
85}
86
87BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved)
88{
89 switch (fdwReason)
90 {
91 case DLL_PROCESS_ATTACH:
92 DDrDLLModule = hinstDLL;
93 DDrONiModule = GetModuleHandle(NULL);
94
95 DDrPatch_MakeCall(OniExe + 0x0010fb49, DDrMain);
96
97 break;
98 }
99 return TRUE;
100}
Note: See TracBrowser for help on using the repository browser.