1 | #include "Daodan.h"
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2 | #include "Daodan_Patch.h"
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3 | #include "Daodan_Utility.h"
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4 |
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5 | #include "Oni.h"
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6 | #include "BFW_Utility.h"
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7 |
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8 | #include "oni_gl.h"
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9 | #include "daodan_gl.h"
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10 |
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11 | HMODULE DDrDLLModule;
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12 | HMODULE DDrONiModule;
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13 |
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14 | bool DDrPatch_Init()
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15 | {
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16 | // Font texture cache doubled
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17 | DDrPatch_Byte (OniExe + 0x00020ea7, 0x20);
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18 | DDrPatch_Byte (OniExe + 0x00020f4a, 0x40);
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19 |
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20 | // Now supports textures up to 512x512
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21 | DDrPatch_Byte (OniExe + 0x00005251, 0x10);
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22 |
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23 | // Non-"_Final" levels are now valid
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24 | DDrPatch_Byte (OniExe + 0x000206a8, 0x01);
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25 |
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26 | // Pathfinding grid cache size x8
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27 | DDrPatch_Byte (OniExe + 0x0010b03b, 0x20);
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28 | DDrPatch_Byte (OniExe + 0x0010b04c, 0x20);
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29 |
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30 | // Projectile awareness fixed
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31 | DDrPatch_Byte (OniExe + 0x0009c07c, 0x6c);
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32 | DDrPatch_Byte (OniExe + 0x0009c080, 0x70);
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33 | DDrPatch_Byte (OniExe + 0x0009c084, 0x74);
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34 | DDrPatch_Byte (OniExe + 0x0009c110, 0x6c);
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35 |
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36 | // Forced DirectInput (for Windows NT)
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37 | DDrPatch_Byte (OniExe + 0x00002e6d, 0xeb);
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38 |
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39 | // Makes wp_fadetime actually have a function
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40 | const char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
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41 | DDrPatch_Const (OniExe + 0x0011a889, fadetime_patch);
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42 | DDrPatch_Byte (OniExe + 0x0011a560, 0x31);
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43 |
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44 | // Sets the fadetime to 4800 by default
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45 | DDrPatch_Int16 (OniExe + 0x0011ab0e, 0x12c0);
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46 |
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47 |
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48 | // Hackish fix for Konoko not kicking guns
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49 | // const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
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50 | // DDrPatch_Const (OniExe + 0x000dc420, kickgun_patch);
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51 |
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52 | // Cooldown timer exploit fix ^_^
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53 | const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
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54 | DDrPatch_Const (OniExe + 0x0011a825, cooldown_patch);
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55 |
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56 | // const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
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57 | // DDrPatch_Const(OniExe + 0x000dc190, throwtest_patch);
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58 |
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59 | // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the Windows key but has the possible side effect of allowing the screensaver to enable itself in-game.
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60 | DDrPatch_Byte ((void*)UUrPlatform_Initialize, 0xC3);
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61 | DDrPatch_Byte ((void*)UUrPlatform_Terminate, 0xC3);
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62 |
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63 | // Unlocks particle action disabling/enabling bits for all events. (Will be controlled by a command line switch when I figure out how to do that without Win32 hacks.)
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64 | //DDrPatch_Int16 (OniExe + 0x001b184, 0x9090);
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65 |
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66 | return true;
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67 | }
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68 |
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69 | void __cdecl DDrMain(int argc, char* argv[])
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70 | {
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71 | DDrPatch_Init();
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72 |
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73 | // Safe startup message printer
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74 | DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage);
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75 |
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76 | // Daodan device mode enumeration function
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77 | DDrPatch_MakeJump(gl_enumerate_valid_display_modes, daodan_enumerate_valid_display_modes);
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78 |
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79 | // Performance patch
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80 | DDrPatch_MakeJump(UUrMachineTime_High, DDrMachineTime_High);
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81 | DDrPatch_MakeJump(UUrMachineTime_High_Frequency, DDrMachineTime_High_Frequency);
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82 | DDrPatch_MakeJump(UUrMachineTime_Sixtieths, DDrMachineTime_Sixtieths);
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83 |
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84 | ONiMain(argc, argv);
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85 | }
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86 |
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87 | BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved)
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88 | {
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89 | switch (fdwReason)
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90 | {
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91 | case DLL_PROCESS_ATTACH:
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92 | DDrDLLModule = hinstDLL;
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93 | DDrONiModule = GetModuleHandle(NULL);
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94 |
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95 | DDrPatch_MakeCall(OniExe + 0x0010fb49, DDrMain);
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96 |
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97 | break;
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98 | }
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99 | return TRUE;
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100 | }
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