1 | #include <stdio.h> |
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2 | #include <stdbool.h> |
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3 | #include <time.h> |
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4 | #include <ffi.h> |
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5 | |
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6 | #include "inifile.h" |
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7 | |
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8 | #include "Daodan_BSL.h" |
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9 | #include "Daodan_Utility.h" |
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10 | #include "Daodan_Patch.h" |
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11 | #include "Daodan_Console.h" |
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12 | #include "BFW_ScriptLang.h" |
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13 | #include "Oni.h" |
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14 | #include "Oni_Character.h" |
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15 | #include "oni_gl.h" |
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16 | #include "dSFMT\dSFMT.h" |
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17 | #include "Daodan_Character.h" |
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18 | |
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19 | uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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20 | { |
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21 | ret->value_int32 = args[0].value_int32 * args[1].value_int32; |
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22 | ret->type = sl_int32; |
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23 | return 0; |
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24 | } |
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25 | |
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26 | uint16_t ONICALL bsl_mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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27 | { |
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28 | double val1; |
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29 | double val2; |
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30 | |
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31 | if (args[0].type == sl_int32) |
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32 | val1 = args[0].value_int32; |
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33 | else |
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34 | val1 = args[0].value_float; |
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35 | |
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36 | if (args[1].type == sl_int32) |
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37 | val2 = args[1].value_int32; |
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38 | else |
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39 | val2 = args[1].value_float; |
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40 | |
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41 | ret->value_float = (float)(val1 * val2); |
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42 | ret->type = sl_float; |
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43 | return 0; |
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44 | } |
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45 | |
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46 | uint16_t ONICALL bsl_int32div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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47 | { |
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48 | ret->value_int32 = args[0].value_int32 / args[1].value_int32; |
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49 | ret->type = sl_int32; |
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50 | return 0; |
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51 | } |
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52 | |
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53 | uint16_t ONICALL bsl_div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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54 | { |
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55 | double val1; |
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56 | double val2; |
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57 | |
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58 | if (args[0].type == sl_int32) |
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59 | val1 = args[0].value_int32; |
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60 | else |
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61 | val1 = args[0].value_float; |
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62 | |
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63 | if (args[1].type == sl_int32) |
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64 | val2 = args[1].value_int32; |
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65 | else |
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66 | val2 = args[1].value_float; |
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67 | |
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68 | ret->value_float = (float)(val1 / val2); |
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69 | ret->type = sl_float; |
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70 | return 0; |
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71 | } |
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72 | |
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73 | uint16_t ONICALL bsl_int32rand(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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74 | { |
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75 | int32_t start = 0; |
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76 | int32_t end = 0; |
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77 | |
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78 | if (args[0].value_int32 == args[1].value_int32) |
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79 | return 1; |
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80 | else if (args[0].value_int32 > args[1].value_int32) |
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81 | { |
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82 | start = args[1].value_int32; |
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83 | end = args[0].value_int32; |
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84 | } |
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85 | else |
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86 | { |
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87 | start = args[0].value_int32; |
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88 | end = args[1].value_int32; |
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89 | } |
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90 | |
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91 | ret->value_int32 = start + (dsfmt_gv_genrand_uint32() % (uint32_t)(end - start + 1)); |
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92 | ret->type = sl_int32; |
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93 | return 0; |
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94 | } |
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95 | |
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96 | uint16_t ONICALL bsl_getkills(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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97 | { |
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98 | int index; |
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99 | if (numargs == 0) index = 0; |
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100 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
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101 | else index = args[0].value_int32; |
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102 | int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1670; |
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103 | ret->value_int32 = *killcount; |
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104 | ret->type = sl_int32; |
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105 | return 0; |
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106 | } |
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107 | |
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108 | uint16_t ONICALL bsl_getdamage(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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109 | { |
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110 | int index; |
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111 | if (numargs == 0) index = 0; |
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112 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
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113 | else index = args[0].value_int32; |
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114 | int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1674; |
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115 | ret->value_int32 = *killcount; |
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116 | ret->type = sl_int32; |
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117 | return 0; |
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118 | } |
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119 | |
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120 | uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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121 | { |
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122 | int index; |
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123 | if (numargs < 2 || args[1].type != sl_str32) return 1; |
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124 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
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125 | else index = args[0].value_int32; |
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126 | void* returnval; |
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127 | bool is_lsi = 0; |
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128 | Character* Chr = ONgGameState + 0x1260; |
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129 | if(!strcmp(args[1].value_str32,"ammo")) |
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130 | { |
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131 | returnval = &(Chr[index].Inventory_.AmmoUsed); |
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132 | } |
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133 | else if(!strcmp(args[1].value_str32,"hypo")) |
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134 | { |
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135 | returnval = &(Chr[index].Inventory_.HypoUsed); |
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136 | } |
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137 | else if(!strcmp(args[1].value_str32,"cells")) |
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138 | { |
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139 | returnval = &(Chr[index].Inventory_.CellsUsed); |
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140 | } |
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141 | else if(!strcmp(args[1].value_str32,"invis")) |
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142 | { |
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143 | returnval = &(Chr[index].Inventory_.CloakUsed); |
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144 | } |
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145 | else if(!strcmp(args[1].value_str32,"shield")) |
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146 | { |
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147 | returnval = &(Chr[index].Inventory_.ShieldUsed); |
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148 | } |
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149 | else if(!strcmp(args[1].value_str32,"lsi")) |
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150 | { |
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151 | returnval = &(Chr[index].Inventory_.hasLSI); |
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152 | is_lsi = 1; |
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153 | } |
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154 | // else if(!strcmp(args[1].value_str32,"bossshield")) |
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155 | // { |
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156 | // ret->value_int32 = Chr[index].Flags & char_bossshield; |
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157 | // ret->type = sl_int32; |
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158 | // if (numargs >=3) { |
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159 | // if (Chr[index].Flags & char_bossshield) Chr[index].Flags = Chr[index].Flags & ~char_bossshield; |
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160 | // else Chr[index].Flags = Chr[index].Flags | char_bossshield; |
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161 | // } |
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162 | // return 0; |
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163 | // } |
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164 | else return 1; |
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165 | //todo, add setting |
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166 | |
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167 | if(is_lsi) ret->value_int32 = (int)*(bool*)returnval; |
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168 | else ret->value_int32 = *(int*)returnval; |
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169 | ret->type = sl_int32; |
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170 | |
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171 | if (numargs >= 3) |
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172 | { |
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173 | if(is_lsi) *(bool*)returnval = args[2].value_int32; |
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174 | else *(int*)returnval = args[2].value_int32; |
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175 | } |
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176 | |
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177 | |
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178 | return 0; |
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179 | } |
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180 | |
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181 | uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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182 | { |
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183 | int index; |
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184 | if (numargs == 0) index = 0; |
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185 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
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186 | else index = args[0].value_int32; |
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187 | Character* Chr = ONgGameState + 0x1260 ; |
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188 | int* health = &Chr[index].Health; |
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189 | |
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190 | ret->value_int32 = *health; |
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191 | ret->type = sl_int32; |
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192 | |
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193 | if (numargs >= 2) { |
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194 | *health = args[1].value_int32; |
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195 | } |
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196 | ret->value_int32 = *health; |
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197 | ret->type = sl_int32; |
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198 | return 0; |
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199 | } |
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200 | |
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201 | uint16_t ONICALL bsl_maxhealth(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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202 | { |
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203 | int index; |
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204 | if (numargs == 0) index = 0; |
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205 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
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206 | else index = args[0].value_int32; |
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207 | Character* Chr = ONgGameState + 0x1260 ; |
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208 | int* maxhealth = &Chr[index].MaxHealth; |
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209 | int oldmaxhealth = Chr[index].MaxHealth; |
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210 | int oldhealth = Chr->Health; |
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211 | if (numargs >= 2) { |
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212 | *maxhealth = args[1].value_int32; |
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213 | } |
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214 | if (numargs >= 3 && args[2].value_bool) { |
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215 | Chr->Health = (int)(((float)args[1].value_int32 / (float)oldmaxhealth) * (float)oldhealth); |
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216 | } |
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217 | ret->value_int32 = oldmaxhealth; |
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218 | ret->type = sl_int32; |
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219 | return 0; |
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220 | } |
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221 | |
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222 | uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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223 | { |
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224 | //broken...not only does it sometimes blam, but it returns a string when i want an int so i can study it :< |
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225 | int index; |
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226 | if (numargs == 0) index = 0; |
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227 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
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228 | else index = args[0].value_int32; |
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229 | |
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230 | Character* Chr = ONgGameState + 0x1260; |
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231 | ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
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232 | if ((int)Active == 0) return 1; |
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233 | // ret->value_int32 = Active->LastDamageSourceCharacter; |
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234 | ret->type = sl_int32; |
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235 | return 0; |
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236 | } |
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237 | |
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238 | |
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239 | |
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240 | uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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241 | { |
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242 | int index; |
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243 | if (numargs == 0) index = 0; |
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244 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
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245 | else index = args[0].value_int32; |
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246 | if (index == -1) { |
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247 | ret->type = sl_str32; |
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248 | ret->value_str32 = "NULL"; |
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249 | return 0; |
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250 | } |
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251 | char* name = ONgGameState + 0x1260 + index * 0x16A0 + 0x14; |
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252 | if (numargs == 2) { |
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253 | strncpy(name, (char*)args[1].value_str32, 31); |
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254 | } |
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255 | |
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256 | ret->type = sl_str32; |
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257 | ret->value_str32 = name; |
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258 | |
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259 | return 0; |
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260 | } |
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261 | |
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262 | |
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263 | uint16_t ONICALL bsl_count(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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264 | { |
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265 | //testing numargs... |
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266 | ret->type = sl_int32; |
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267 | ret->value_int32 = numargs; |
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268 | return 0; |
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269 | } |
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270 | |
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271 | uint16_t ONICALL bsl_dprintcolored(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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272 | { |
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273 | //TODO: figure out why our implementation of dprint shows after dev mode is turned off |
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274 | RGBA color; |
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275 | RGBA shade; |
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276 | |
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277 | if(numargs == 0) return 0; |
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278 | if(numargs > 1 ) color.R = (char)args[1].value_int32; |
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279 | else color.R = 255; |
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280 | if(numargs > 2 ) color.G = (char)args[2].value_int32; |
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281 | else color.G = 255; |
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282 | if(numargs > 3 ) color.B = (char)args[3].value_int32; |
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283 | else color.B = 255; |
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284 | color.A = 0; |
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285 | if(numargs > 5 ) shade.R = (char)args[5].value_int32; |
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286 | else shade.R = 0x3F; |
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287 | if(numargs > 6 ) shade.G = (char)args[6].value_int32; |
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288 | else shade.G = 0x3F; |
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289 | if(numargs > 7 ) shade.B = (char)args[7].value_int32; |
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290 | else shade.B = 0x3F; |
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291 | shade.A = 0; |
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292 | |
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293 | DDrConsole_PrintColored(args[0].value_str32, 1, color, shade); |
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294 | return 0; |
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295 | } |
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296 | |
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297 | |
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298 | uint16_t ONICALL bsl_nametoindex(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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299 | { |
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300 | ret->type = sl_int32; |
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301 | ret->value_int32 = DDrGetCharacterIndexFromName(args[0].value_str32); |
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302 | return 0; |
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303 | } |
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304 | |
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305 | uint16_t ONICALL bsl_getactiveoffset(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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306 | { |
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307 | DDrConsole_PrintF("Character: 0x%x",(int)ONgGameState + 0x1260); |
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308 | DDrConsole_PrintF("ActiveChar: 0x%x",(int)ONrGetActiveCharacter((void*)((int)ONgGameState + 0x1260))); |
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309 | return 0; |
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310 | } |
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311 | /* |
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312 | uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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313 | { |
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314 | if (numargs < 2) |
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315 | return 1; |
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316 | |
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317 | char output[255]; |
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318 | int i; |
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319 | for(i = 1; i < numargs; i++) { |
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320 | sprintf(output, args[0].value_str32, args[i].value_str32); |
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321 | } |
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322 | |
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323 | ret->value_str32 = output; |
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324 | ret->type = sl_str32; |
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325 | return 0; |
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326 | } |
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327 | */ |
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328 | uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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329 | { |
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330 | DDrConsole_PrintF("%d", numargs); |
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331 | |
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332 | if (numargs < 1 || args[0].type != sl_str32) |
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333 | { |
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334 | DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": parameter list does not match: format:string arg1 arg2 ...", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name); |
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335 | return 0; |
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336 | } |
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337 | |
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338 | if (!args[0].value_str32) |
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339 | args[0].value_str32 = ""; |
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340 | |
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341 | int ffi_ret; |
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342 | char* str = NULL; |
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343 | int size = 0; |
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344 | |
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345 | ffi_cif cif; |
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346 | ffi_type* ffi_args[256]; |
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347 | void* values[256]; |
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348 | |
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349 | ffi_args[0] = &ffi_type_pointer; |
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350 | values[0] = &str; |
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351 | ffi_args[1] = &ffi_type_uint32; |
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352 | values[1] = &size; |
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353 | |
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354 | int i; |
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355 | for(i = 2; i < numargs + 2; i ++) |
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356 | { |
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357 | if (args[i - 2].type == sl_float) |
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358 | { |
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359 | float value_float = args[i - 2].value_float; |
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360 | double* value_double = (double*)&(args[i - 2]); |
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361 | *value_double = value_float; |
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362 | |
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363 | ffi_args[i] = &ffi_type_double; |
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364 | values[i] = value_double; |
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365 | } |
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366 | else |
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367 | { |
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368 | ffi_args[i] = &ffi_type_pointer; |
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369 | values[i] = &(args[i - 2].value); |
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370 | } |
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371 | } |
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372 | |
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373 | if (ffi_prep_cif(&cif, FFI_DEFAULT_ABI, i, &ffi_type_sint32, ffi_args) != FFI_OK) |
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374 | return 1; |
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375 | ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values); |
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376 | str = malloc(ffi_ret + 1); |
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377 | size = ffi_ret + 1; |
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378 | ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values); |
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379 | ret->value_str32 = str; |
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380 | ret->type = sl_str32; |
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381 | return 0; |
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382 | } |
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383 | |
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384 | // Widescreen patch for talking heads. |
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385 | uint16_t ONICALL cinematic_start_patch(sl_callinfo* callinfo, unsigned int numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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386 | { |
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387 | args[1].value_int32 = (double)args[1].value_int32 / (double)(gl->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl->DisplayMode.Height)); |
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388 | return ((sl_func)(OniExe + 0x000f3830))(callinfo, numargs, args, dontuse1, dontuse2, ret); |
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389 | } |
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390 | |
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391 | bool ini_inbsl = false; |
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392 | bool SLrIniCallback(char* section, bool newsection, char* name, char* value) |
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393 | { |
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394 | if (newsection && !stricmp(section, "bsl")) |
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395 | ini_inbsl = true; |
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396 | |
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397 | if (ini_inbsl) |
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398 | { |
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399 | bool isptr = false; |
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400 | sl_type bsl_type; |
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401 | |
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402 | if (value[0] == 'p' && value[1] == 't' && value[2] == 'r' && value[3] == ':') |
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403 | { |
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404 | isptr = true; |
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405 | value += 4; |
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406 | } |
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407 | |
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408 | char* type = value; |
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409 | |
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410 | for (; *type; type++) |
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411 | if (*type == ':') |
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412 | { |
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413 | *type = '\0'; |
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414 | type++; |
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415 | break; |
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416 | } |
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417 | |
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418 | if (!*type) |
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419 | DDrStartupMessage("badly formed bsl definition for \"%s\"", name); |
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420 | |
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421 | if (!strcmp(type, "int")) |
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422 | bsl_type = sl_int32; |
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423 | else if (!strcmp(type, "string")) |
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424 | bsl_type = sl_str32; |
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425 | else if (!strcmp(type, "float")) |
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426 | bsl_type = sl_float; |
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427 | else if (!strcmp(type, "bool")) |
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428 | bsl_type = sl_bool; |
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429 | else |
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430 | { |
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431 | DDrStartupMessage("unknown type in bsl definition for \"%s\"", name); |
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432 | return true; |
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433 | } |
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434 | |
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435 | if (isptr) |
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436 | { |
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437 | char* bsl_var = malloc(strlen(name) + 1); |
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438 | memcpy(bsl_var, name, strlen(name) + 1); |
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439 | switch (bsl_type) |
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440 | { |
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441 | case sl_int32: |
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442 | SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", (int32_t*)(uint32_t)inifile_parseint(value, false)); |
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443 | break; |
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444 | case sl_float: |
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445 | SLrGlobalVariable_Register_Float(bsl_var, "see daodan.ini", (float*)(uint32_t)inifile_parseint(value, false)); |
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446 | break; |
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447 | default: |
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448 | break; |
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449 | } |
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450 | } |
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451 | else |
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452 | { |
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453 | char* bsl_var = malloc(strlen(name) + 1 + sizeof(int32_t)); |
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454 | int32_t* bsl_val = (int32_t*)bsl_var; |
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455 | bsl_var += sizeof(int32_t); |
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456 | memcpy(bsl_var, name, strlen(name) + 1); |
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457 | |
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458 | switch (bsl_type) |
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459 | { |
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460 | case sl_int32: |
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461 | *bsl_val = inifile_parseint(value, false); |
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462 | SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", bsl_val); |
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463 | break; |
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464 | case sl_float: |
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465 | break; |
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466 | default: |
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467 | break; |
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468 | } |
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469 | } |
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470 | } |
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471 | return true; |
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472 | } |
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473 | |
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474 | void SLrConfig() |
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475 | { |
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476 | DDrStartupMessage("re-parsing daodan.ini for bsl..."); |
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477 | inifile_read("daodan.ini", SLrIniCallback); |
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478 | DDrStartupMessage("finished parsing"); |
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479 | } |
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480 | |
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481 | void SLrDaodan_Initalize() |
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482 | { |
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483 | SLrConfig(); |
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484 | |
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485 | SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul); |
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486 | SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul); |
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487 | |
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488 | SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div); |
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489 | SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div); |
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490 | |
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491 | dsfmt_gv_init_gen_rand((uint32_t)time(NULL)); |
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492 | SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand); |
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493 | |
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494 | SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:str | script_id:int]", sl_int32, bsl_getkills); |
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495 | SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage); |
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496 | SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:str | script_id:int] [newname:string]", sl_str32, bsl_chrname); |
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497 | SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "script_id:int", sl_int32, bsl_nametoindex); |
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498 | SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:str | script_id:int] [newhealth:int]", sl_str32, bsl_health); |
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499 | SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:str | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth); |
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500 | SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "ai_name:str|script_id:int powerup:str", sl_int32, bsl_powerup); |
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501 | //broken. sometimes crashes, and sometimes returns a string... : / |
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502 | SLrScript_Command_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getattacker); |
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503 | |
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504 | SLrScript_Command_Register_ReturnType("d_active","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getactiveoffset); |
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505 | |
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506 | SLrScript_Command_Register_ReturnType("sprintf", "C-style sprintf.", "format:string arg1 arg2 ...", sl_str32, bsl_sprintf); |
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507 | SLrScript_Command_Register_ReturnType("dprintcolor", "prints to console in color", "text:string [color: r b g] [color: r b g]", sl_void, bsl_dprintcolored); |
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508 | |
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509 | SLrScript_Command_Register_ReturnType("d_dprint", "prints to console in color", "text:string [color: r b g] [color: r b g]", sl_void, bsl_dprintcolored); |
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510 | } |
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511 | |
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512 | void SLrDaodan_Patch() |
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513 | { |
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514 | DDrPatch_Int32(OniExe + 0x000f3755, (int)cinematic_start_patch); |
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515 | } |
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