1 | #include <string.h>
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2 |
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3 | #include "Oni.h"
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4 | #include "Oni_Character.h"
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5 |
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6 | #include "Daodan.h"
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7 | #include "Daodan_Cheater.h"
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8 |
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9 | oniCheatCode DDr_CheatTable[] = {
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10 | { "shapeshifter", "Change Characters Enabled", "Change Characters Disabled", cheat_shapeshifter },
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11 | { "liveforever", "Invincibility Enabled", "Invincibility Disabled", cheat_liveforever },
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12 | { "touchofdeath", "Omnipotence Enabled", "Omnipotence Disabled", cheat_touchofdeath },
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13 | { "canttouchthis", "Unstoppable Enabled", "Unstoppable Disabled", cheat_canttouchthis },
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14 | { "fatloot", "Fat Loot Received", NULL, cheat_fatloot },
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15 | { "glassworld", "Glass Furniture Enabled", "Glass Furniture Disabled", cheat_glassworld },
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16 | { "winlevel", "Instantly Win Level", NULL, cheat_winlevel },
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17 | { "loselevel", "Instantly Lose Level", NULL, cheat_loselevel },
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18 | { "bighead", "Big Head Enabled", "Big Head Disabled", cheat_bighead },
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19 | { "minime", "Mini Mode Enabled", "Mini Mode Disabled", cheat_minime },
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20 | { "superammo", "Super Ammo Mode Enabled", "Super Ammo Mode Disabled", cheat_superammo },
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21 | { "thedayismine", "Developer Access Enabled", "Developer Access Disabled", cheat_thedayismine },
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22 | { "reservoirdogs", "Last Man Standing Enabled", "Last Man Standing Disabled", cheat_reservoirdogs },
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23 | { "roughjustice", "Gatling Guns Enabled", "Gatling Guns Disabled", cheat_roughjustice },
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24 | { "chenille", "Daodan Power Enabled", "Daodan Power Disabled", cheat_chenille },
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25 | { "behemoth", "Godzilla Mode Enabled", "Godzilla Mode Disabled", cheat_behemoth },
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26 | { "elderrune", "Regeneration Enabled", "Regeneration Disabled", cheat_elderrune },
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27 | { "moonshadow", "Phase Cloak Enabled", "Phase Cloak Disabled", cheat_moonshadow },
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28 | { "munitionfrenzy", "Weapons Locker Created", NULL, cheat_munitionfrenzy },
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29 | { "fistsoflegend", "Fists Of Legend Enabled", "Fists Of Legend Disabled", cheat_fistsoflegend },
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30 | { "killmequick", "Ultra Mode Enabled", "Ultra Mode Disabled", cheat_killmequick },
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31 | { "carousel", "Slow Motion Enabled", "Slow Motion Disabled", cheat_carousel },
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32 | { "bigbadboss", "Boss Shield Enabled", "Boss Shield Disabled", cheat_bigbadboss },
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33 | { "bulletproof", "Force Field Enabled", "Force Field Disabled", cheat_bulletproof },
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34 | { "kangaroo", "Kangaroo Jump Enabled", "Kangaroo Jump Disabled", cheat_kangaroo },
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35 | { "marypoppins", "Jet Pack Mode Enabled", "Jet Pack Mode Disabled", cheat_marypoppins },
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36 | { "buddha", "Unkillable Enabled", "Unkillable Disabled", cheat_buddha },
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37 | { "shinobi", "Ninja Mode Enabled (good luck!)", "Ninja Mode Disabled", cheat_shinobi },
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38 | { "x", "Developer Access Enabled", "Developer Access Disabled", cheat_x },
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39 | { "testcheat", "Testing...", "", cheat_testcheat },
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40 | {0}
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41 | };
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42 |
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43 | // Just copied all these defines from the old daodan, they were originaly from SFeLi's code.
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44 |
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45 | #define GSA_camera (0x00000080)
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46 | #define GSA_player (0x000000AC)
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47 | #define GSA_carousel (0x00000104) /* char */
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48 | #define GSA_slowmotimer (0x00000108)
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49 | #define GSA_splashscreen (0x00000118) /* char */
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50 |
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51 | #define CHR_flags (0x00000004)
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52 | #define CHR_flags2 (0x00000008)
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53 | #define CHR_oncc (0x0000000C)
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54 | #define CHR_team (0x00000012) /* short */
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55 | #define CHR_name (0x00000014) /* char[32] */
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56 | #define CHR_scalemodel (0x00000034)
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57 | #define CHR_weapon1 (0x00000194)
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58 | #define CHR_weapon2 (0x00000198)
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59 | #define CHR_weapon3 (0x0000019C)
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60 | #define CHR_shield_curr (0x000001B6) /* short */
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61 | #define CHR_shield (0x000001B8) /* short */
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62 | #define CHR_phasecloak (0x000001BA) /* short */
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63 | #define CHR_stats_kills (0x00001670)
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64 | #define CHR_stats_damage (0x00001674)
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65 |
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66 | #define ONCC_jet_accel (0x00000010) /* float */
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67 | #define ONCC_jet_timer (0x00000016) /* short */
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68 | #define ONCC_height1 (0x00000018) /* float */
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69 | #define ONCC_height2 (0x0000001C) /* float */
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70 | #define ONCC_bodysize_min (0x00000C58) /* float */
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71 | #define ONCC_bodysize_max (0x00000C8C) /* float */
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72 |
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73 | uint16_t cheat_oldshield = 0;
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74 | int32_t cheat_oldhealth = 0;
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75 | int32_t cheat_oldmaxhealth = 0;
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76 |
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77 | uint8_t ONICALL DDrCheater(uint32_t cheat)
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78 | {
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79 | switch (cheat)
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80 | {
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81 | case cheat_bigbadboss:
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82 | {
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83 | char* player = *((char**)(ONgGameState + GSA_player));
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84 | if (*(unsigned int*)(player + CHR_flags) & chr_bossshield)
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85 | {
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86 | *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) & ~chr_bossshield;
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87 | return 0;
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88 | }
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89 | else
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90 | {
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91 | *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_bossshield;
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92 | return 1;
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93 | }
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94 | }
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95 | case cheat_bulletproof:
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96 | {
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97 | char* player = *((char**)(ONgGameState + GSA_player));
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98 | if (*(unsigned int*)(player + CHR_flags) & chr_weaponimmune)
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99 | {
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100 | *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) & ~chr_weaponimmune;
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101 | *(unsigned short*)(player + CHR_shield) = cheat_oldshield;
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102 | return 0;
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103 | }
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104 | else
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105 | {
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106 | *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_weaponimmune;
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107 | cheat_oldshield = *(unsigned short*)(player + CHR_shield);
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108 | *(unsigned short*)(player + CHR_shield) = 100;
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109 | return 1;
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110 | }
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111 | }
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112 | case cheat_buddha:
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113 | {
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114 | char* player = *((char**)(ONgGameState + GSA_player));
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115 | if (*(unsigned int*)(player + CHR_flags) & chr_unkillable)
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116 | {
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117 | *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) & ~chr_unkillable;
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118 | return 0;
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119 | }
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120 | else
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121 | {
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122 | *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_unkillable;
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123 | return 1;
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124 | }
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125 | }
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126 | case cheat_shinobi:
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127 | {
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128 | Character* player = (Character*)*((char**)(ONgGameState + GSA_player));
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129 | if (player->MaxHealth == 1)
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130 | {
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131 | player->Health = cheat_oldhealth;
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132 | player->MaxHealth = cheat_oldmaxhealth;
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133 | return 0;
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134 | }
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135 | else
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136 | {
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137 | cheat_oldhealth = player->Health;
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138 | cheat_oldmaxhealth = player->MaxHealth;
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139 | player->Health = 1;
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140 | player->MaxHealth = 1;
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141 | return 1;
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142 | }
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143 |
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144 | }
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145 | case cheat_testcheat:
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146 | {
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147 | char* player = *((char**)(ONgGameState + GSA_player));
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148 | *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_noncombatant;
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149 | return 1;
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150 | }
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151 | case cheat_x:
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152 | return ONrCheater(cheat_thedayismine);
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153 | default:
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154 | return ONrCheater(cheat);
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155 | }
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156 | }
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