| 1 | #include <string.h>
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| 2 | #include <stdbool.h>
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| 3 | 
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| 4 | #include "Oni.h"
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| 5 | #include "Oni_Character.h"
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| 6 | 
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| 7 | #include "Daodan.h"
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| 8 | #include "Daodan_Cheater.h"
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| 9 | 
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| 10 | oniCheatCode DDr_CheatTable[] = {
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| 11 |         { "shapeshifter",   "Change Characters Enabled",       "Change Characters Disabled", cheat_shapeshifter   },
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| 12 |         { "liveforever",    "Invincibility Enabled",           "Invincibility Disabled",     cheat_liveforever    },
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| 13 |         { "touchofdeath",   "Omnipotence Enabled",             "Omnipotence Disabled",       cheat_touchofdeath   },
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| 14 |         { "canttouchthis",  "Unstoppable Enabled",             "Unstoppable Disabled",       cheat_canttouchthis  },
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| 15 |         { "fatloot",        "Fat Loot Received",               NULL,                         cheat_fatloot        },
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| 16 |         { "glassworld",     "Glass Furniture Enabled",         "Glass Furniture Disabled",   cheat_glassworld     },
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| 17 |         { "winlevel",       "Instantly Win Level",             NULL,                         cheat_winlevel       },
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| 18 |         { "loselevel",      "Instantly Lose Level",            NULL,                         cheat_loselevel      },
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| 19 |         { "bighead",        "Big Head Enabled",                "Big Head Disabled",          cheat_bighead        },
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| 20 |         { "minime",         "Mini Mode Enabled",               "Mini Mode Disabled",         cheat_minime         },
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| 21 |         { "superammo",      "Super Ammo Mode Enabled",         "Super Ammo Mode Disabled",   cheat_superammo      },
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| 22 |         { "thedayismine",   "Developer Access Enabled",        "Developer Access Disabled",  cheat_thedayismine   },
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| 23 |         { "reservoirdogs",  "Last Man Standing Enabled",       "Last Man Standing Disabled", cheat_reservoirdogs  },
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| 24 |         { "roughjustice",   "Gatling Guns Enabled",            "Gatling Guns Disabled",      cheat_roughjustice   },
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| 25 |         { "chenille",       "Daodan Power Enabled",            "Daodan Power Disabled",      cheat_chenille       },
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| 26 |         { "behemoth",       "Godzilla Mode Enabled",           "Godzilla Mode Disabled",     cheat_behemoth       },
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| 27 |         { "elderrune",      "Regeneration Enabled",            "Regeneration Disabled",      cheat_elderrune      },
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| 28 |         { "moonshadow",     "Phase Cloak Enabled",             "Phase Cloak Disabled",       cheat_moonshadow     },
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| 29 |         { "munitionfrenzy", "Weapons Locker Created",          NULL,                         cheat_munitionfrenzy },
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| 30 |         { "fistsoflegend",  "Fists Of Legend Enabled",         "Fists Of Legend Disabled",   cheat_fistsoflegend  },
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| 31 |         { "killmequick",    "Ultra Mode Enabled",              "Ultra Mode Disabled",        cheat_killmequick    },
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| 32 |         { "carousel",       "Slow Motion Enabled",             "Slow Motion Disabled",       cheat_carousel       },
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| 33 |         { "bigbadboss",     "Boss Shield Enabled",             "Boss Shield Disabled",       cheat_bigbadboss     },
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| 34 |         { "bulletproof",    "Force Field Enabled",             "Force Field Disabled",       cheat_bulletproof    },
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| 35 |         { "kangaroo",       "Kangaroo Jump Enabled",           "Kangaroo Jump Disabled",     cheat_kangaroo       },
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| 36 |         { "marypoppins",    "Jet Pack Mode Enabled",           "Jet Pack Mode Disabled",     cheat_marypoppins    },
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| 37 |         { "buddha",         "Unkillable Enabled",              "Unkillable Disabled",        cheat_buddha         },
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| 38 |         { "shinobi",        "Ninja Mode Enabled (good luck!)", "Ninja Mode Disabled",        cheat_shinobi        },
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| 39 |         { "x",              "Developer Access Enabled",        "Developer Access Disabled",  cheat_x              },
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| 40 |         { "testcheat",      "Testing...",                      "",                           cheat_testcheat      },
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| 41 |         { "tellmetheversion","Daodan Version ???",                         "",                                                   cheat_tellmetheversion},
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| 42 |         {0}
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| 43 | };
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| 44 | 
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| 45 | // Just copied all these defines from the old daodan, they were originaly from SFeLi's code.
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| 46 | 
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| 47 | #define GSA_camera        (0x00000080)
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| 48 | #define GSA_player        (0x000000AC)
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| 49 | #define GSA_carousel      (0x00000104) /* char */
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| 50 | #define GSA_slowmotimer   (0x00000108)
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| 51 | #define GSA_splashscreen  (0x00000118) /* char */
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| 52 | 
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| 53 | #define CHR_flags         (0x00000004)
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| 54 | #define CHR_flags2        (0x00000008)
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| 55 | #define CHR_oncc          (0x0000000C)
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| 56 | #define CHR_team          (0x00000012) /* short */
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| 57 | #define CHR_name          (0x00000014) /* char[32] */
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| 58 | #define CHR_scalemodel    (0x00000034)
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| 59 | #define CHR_weapon1       (0x00000194)
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| 60 | #define CHR_weapon2       (0x00000198)
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| 61 | #define CHR_weapon3       (0x0000019C)
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| 62 | #define CHR_shield_curr   (0x000001B6) /* short */
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| 63 | #define CHR_shield        (0x000001B8) /* short */
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| 64 | #define CHR_phasecloak    (0x000001BA) /* short */
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| 65 | #define CHR_stats_kills   (0x00001670)
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| 66 | #define CHR_stats_damage  (0x00001674)
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| 67 | 
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| 68 | #define ONCC_jet_accel    (0x00000010) /* float */
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| 69 | #define ONCC_jet_timer    (0x00000016) /* short */
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| 70 | #define ONCC_height1      (0x00000018) /* float */
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| 71 | #define ONCC_height2      (0x0000001C) /* float */
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| 72 | #define ONCC_bodysize_min (0x00000C58) /* float */
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| 73 | #define ONCC_bodysize_max (0x00000C8C) /* float */
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| 74 | 
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| 75 | #define kangaroo_h     (60)
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| 76 | #define kangaroo_jp    (0.06)
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| 77 | #define marypoppins_jp (0.14)
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| 78 | 
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| 79 | uint16_t cheat_oldshield = 0;
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| 80 | int32_t cheat_oldhealth = 1;
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| 81 | int32_t cheat_oldmaxhealth = 1;
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| 82 | float cheat_oldjet_accel = 0.03f;
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| 83 | uint16_t cheat_oldjet_timer = 20;
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| 84 | float cheat_oldheight1 = 45;
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| 85 | float cheat_oldheight2 = 135;
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| 86 | bool inc_fallingframes = true;
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| 87 | 
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| 88 | uint8_t ONICALL DDrCheater(uint32_t cheat)
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| 89 | {
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| 90 |         switch (cheat)
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| 91 |         {
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| 92 |                 case cheat_bigbadboss:
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| 93 |                 {
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| 94 |                         char* player = *((char**)(ONgGameState + GSA_player));
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| 95 |                         if (*(unsigned int*)(player + CHR_flags) & chr_bossshield)
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| 96 |                         {
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| 97 |                                 *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) & ~chr_bossshield;
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| 98 |                                 return 0;
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| 99 |                         }
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| 100 |                         else
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| 101 |                         {
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| 102 |                                 *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_bossshield;
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| 103 |                                 return 1;
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| 104 |                         }
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| 105 |                 }
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| 106 |                 case cheat_bulletproof:
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| 107 |                 {
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| 108 |                         char* player = *((char**)(ONgGameState + GSA_player));
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| 109 |                         if (*(unsigned int*)(player + CHR_flags) & chr_weaponimmune)
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| 110 |                         {
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| 111 |                                 *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) & ~chr_weaponimmune;
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| 112 |                                 *(unsigned short*)(player + CHR_shield) = cheat_oldshield;
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| 113 |                                 return 0;
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| 114 |                         }
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| 115 |                         else
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| 116 |                         {
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| 117 |                                 *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_weaponimmune;
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| 118 |                                 cheat_oldshield = *(unsigned short*)(player + CHR_shield);
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| 119 |                                 *(unsigned short*)(player + CHR_shield) = 100;
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| 120 |                                 return 1;
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| 121 |                         }
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| 122 |                 }
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| 123 |                 case cheat_kangaroo:
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| 124 |                 {
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| 125 |                         char* player = *((char**)(ONgGameState + GSA_player));
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| 126 |                         char* oncc = *(char**)(player + CHR_oncc);
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| 127 |                         if (!inc_fallingframes)
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| 128 |                                 inc_fallingframes = true;
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| 129 |                         if (*(unsigned int*)(oncc + ONCC_jet_timer) == kangaroo_h)
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| 130 |                         {
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| 131 |                                 *(float*)(oncc + ONCC_jet_accel) = cheat_oldjet_accel;
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| 132 |                                 *(unsigned short*)(oncc + ONCC_jet_timer) = cheat_oldjet_timer;
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| 133 |                                 *(float*)(oncc + ONCC_height1) = cheat_oldheight1;
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| 134 |                                 *(float*)(oncc + ONCC_height2) = cheat_oldheight2;
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| 135 |                                 return 0;
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| 136 |                         }
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| 137 |                         else if (*(unsigned int*)(oncc + ONCC_jet_timer) == 0xFFFF)
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| 138 |                         {
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| 139 |                                 *(float*)(oncc + ONCC_jet_accel) = kangaroo_jp;
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| 140 |                                 *(unsigned short*)(oncc + ONCC_jet_timer) = kangaroo_h;
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| 141 |                                 *(float*)(oncc + ONCC_height1) = 0x7f800000;
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| 142 |                                 *(float*)(oncc + ONCC_height2) = 0x7f800000;
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| 143 |                                 return 1;
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| 144 |                         }
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| 145 |                         else
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| 146 |                         {
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| 147 |                                 cheat_oldjet_accel = *(float*)(oncc + ONCC_jet_accel);
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| 148 |                                 cheat_oldjet_timer = *(unsigned short*)(oncc + ONCC_jet_timer);
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| 149 |                                 cheat_oldheight1 = *(float*)(oncc + ONCC_height1);
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| 150 |                                 cheat_oldheight2 = *(float*)(oncc + ONCC_height2);
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| 151 |                                 *(float*)(oncc + ONCC_jet_accel) = kangaroo_jp;
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| 152 |                                 *(unsigned short*)(oncc + ONCC_jet_timer) = kangaroo_h;
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| 153 |                                 *(float*)(oncc + ONCC_height1) = 0x7f800000;
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| 154 |                                 *(float*)(oncc + ONCC_height2) = 0x7f800000;
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| 155 |                                 return 1;
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| 156 |                         }
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| 157 |                 }
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| 158 |                 case cheat_marypoppins:
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| 159 |                 {
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| 160 |                         char* player = *((char**)(ONgGameState + GSA_player));
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| 161 |                         char* oncc = *(char**)(player + CHR_oncc);
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| 162 |                         if (!inc_fallingframes)
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| 163 |                         {
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| 164 |                                 inc_fallingframes = true;
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| 165 |                                 if (*(unsigned int*)(oncc + ONCC_jet_timer) == 0xFFFF)
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| 166 |                                 {
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| 167 |                                         *(float*)(oncc + ONCC_jet_accel) = cheat_oldjet_accel;
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| 168 |                                         *(unsigned short*)(oncc + ONCC_jet_timer) = cheat_oldjet_timer;
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| 169 |                                         *(float*)(oncc + ONCC_height1) = cheat_oldheight1;
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| 170 |                                         *(float*)(oncc + ONCC_height2) = cheat_oldheight2;
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| 171 |                                 }
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| 172 |                                 return 0;
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| 173 |                         }
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| 174 |                         else if (*(unsigned int*)(oncc + ONCC_jet_timer) == kangaroo_h)
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| 175 |                         {
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| 176 |                                 *(float*)(oncc + ONCC_jet_accel) = marypoppins_jp;
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| 177 |                                 *(unsigned short*)(oncc + ONCC_jet_timer) = 0xFFFF;
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| 178 |                                 *(float*)(oncc + ONCC_height1) = 0x7f800000;
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| 179 |                                 *(float*)(oncc + ONCC_height2) = 0x7f800000;
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| 180 |                                 inc_fallingframes = false;
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| 181 |                                 return 1;
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| 182 |                         }
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| 183 |                         else
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| 184 |                         {
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| 185 |                                 cheat_oldjet_accel = *(float*)(oncc + ONCC_jet_accel);
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| 186 |                                 cheat_oldjet_timer = *(unsigned short*)(oncc + ONCC_jet_timer);
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| 187 |                                 cheat_oldheight1 = *(float*)(oncc + ONCC_height1);
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| 188 |                                 cheat_oldheight2 = *(float*)(oncc + ONCC_height2);
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| 189 |                                 *(float*)(oncc + ONCC_jet_accel) = marypoppins_jp;
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| 190 |                                 *(unsigned short*)(oncc + ONCC_jet_timer) = 0xFFFF;
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| 191 |                                 *(float*)(oncc + ONCC_height1) = 0x7f800000;
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| 192 |                                 *(float*)(oncc + ONCC_height2) = 0x7f800000;
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| 193 |                                 inc_fallingframes = false;
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| 194 |                                 return 1;
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| 195 |                         }
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| 196 |                 }
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| 197 |                 case cheat_buddha:
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| 198 |                 {
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| 199 |                         char* player = *((char**)(ONgGameState + GSA_player));
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| 200 |                         if (*(unsigned int*)(player + CHR_flags) & chr_unkillable)
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| 201 |                         {
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| 202 |                                 *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) & ~chr_unkillable;
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| 203 |                                 return 0;
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| 204 |                         }
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| 205 |                         else
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| 206 |                         {
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| 207 |                                 *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_unkillable;
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| 208 |                                 return 1;
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| 209 |                         }
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| 210 |                 }
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| 211 |                 case cheat_shinobi:
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| 212 |                 {
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| 213 |                         Character* player = (Character*)*((void**)(ONgGameState + GSA_player));
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| 214 |                         if (player->MaxHealth == 1)
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| 215 |                         {
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| 216 |                                 player->Health = cheat_oldhealth;
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| 217 |                                 player->MaxHealth = cheat_oldmaxhealth;
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| 218 |                                 player->Flags = player->Flags & ~(chr_bossshield | chr_weaponimmune);
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| 219 |                                 return 0;
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| 220 |                         }
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| 221 |                         else
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| 222 |                         {
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| 223 |                                 cheat_oldhealth = player->Health;
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| 224 |                                 cheat_oldmaxhealth = player->MaxHealth;
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| 225 |                                 player->Health = 1;
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| 226 |                                 player->MaxHealth = 1;
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| 227 |                                 player->Flags = player->Flags | chr_bossshield | chr_weaponimmune;
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| 228 |                                 return 1;
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| 229 |                         }
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| 230 |                         
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| 231 |                 }
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| 232 |                 case cheat_testcheat:
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| 233 |                 {
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| 234 |                         char* player = *((char**)(ONgGameState + GSA_player));
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| 235 |                         *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_noncombatant;
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| 236 |                         return 1;
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| 237 |                 }
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| 238 |                 case cheat_tellmetheversion:
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| 239 |                 {
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| 240 |                         return 1;
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| 241 |                 }
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| 242 |                 case cheat_x:
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| 243 |                         return ONrCheater(cheat_thedayismine);
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| 244 |                 default:
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| 245 |                         return ONrCheater(cheat);
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| 246 |         }
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| 247 | }
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| 248 | 
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| 249 | void ONICALL DDrCheater_LevelLoad()
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| 250 | {
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| 251 |         inc_fallingframes = true;
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| 252 | }
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| 253 | 
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| 254 | __stdcall void FallingFrames(void* Ebp)
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| 255 | {
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| 256 |         if (inc_fallingframes)
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| 257 |                 ++*((unsigned int*)(Ebp + 0xf6));
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| 258 | }
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