source: Daodan/src/Daodan_Console.h @ 476

Last change on this file since 476 was 476, checked in by gumby, 12 years ago

Added Weapon information for dropped weapons
Started on adding new dsay colors

File size: 688 bytes
Line 
1#pragma once
2#ifndef DAODAN_PERSISTENCE_H
3#define DAODAN_PERSISTENCE_H
4
5#include <stdint.h>
6
7#include "Daodan.h"
8
9typedef struct {
10char B;
11char G;
12char R;
13char A;
14} RGBA;
15
16
17typedef struct {
18char A;
19char R;
20char G;
21char B;
22} ARGB;
23
24typedef struct {
25        char Char;
26        char ignored;
27        char alsoignored;
28        int Color; //ARGB Color;
29} TStColorFormattingCharacter;
30
31extern TStColorFormattingCharacter* TStColorFormattingCharacters;
32extern TStColorFormattingCharacter DDrDSayColors[];
33void DDrConsole_Print(const char* text);
34void DDrConsole_PrintColored(const char* text, int priority, RGBA color, RGBA shade);
35void DDrConsole_PrintF(const char* fmt, ...);
36
37#endif
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