Ignore:
Timestamp:
Nov 3, 2009, 11:38:47 AM (12 years ago)
Author:
gumby
Message:

Added Weapon information for dropped weapons
Started on adding new dsay colors

File:
1 edited

Legend:

Unmodified
Added
Removed
  • Daodan/src/Daodan_Console.h

    r446 r476  
    1414} RGBA;
    1515
     16
     17typedef struct {
     18char A;
     19char R;
     20char G;
     21char B;
     22} ARGB;
     23
     24typedef struct {
     25        char Char;
     26        char ignored;
     27        char alsoignored;
     28        int Color; //ARGB Color;
     29} TStColorFormattingCharacter;
     30
     31extern TStColorFormattingCharacter* TStColorFormattingCharacters;
     32extern TStColorFormattingCharacter DDrDSayColors[];
    1633void DDrConsole_Print(const char* text);
    1734void DDrConsole_PrintColored(const char* text, int priority, RGBA color, RGBA shade);
Note: See TracChangeset for help on using the changeset viewer.