1 | #ifndef ONI_H
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2 | #error Do not include this file directly, include Oni/Oni.h instead!
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3 | #endif
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4 |
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5 | #ifndef SYMBOLS_FUNC_H
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6 | #define SYMBOLS_FUNC_H
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7 |
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8 |
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9 | #define DefFunc( type, name, callingconvention, args, address) typedef type ( callingconvention * _##name ) args; static const _##name name = (_##name)address
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10 |
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11 | // Orig timing functions, replaced by DDrMachineTime_* if option "usegettickcount" is enabled
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12 | DefFunc(int64_t, UUrMachineTime_High, ONICALL, (), 0x00426480);
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13 | DefFunc(double, UUrMachineTime_High_Frequency, ONICALL, (), 0x004264b0);
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14 | DefFunc(int64_t, UUrMachineTime_Sixtieths, ONICALL, (), 0x004263e0);
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15 |
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16 | // Code to initialize platform stuff (like disabling system key combination Alt+Tab)
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17 | DefFunc(void, UUrPlatform_Initialize, ONICALL, (), 0x00426010);
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18 | DefFunc(void, UUrPlatform_Terminate, ONICALL, (), 0x00426310);
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19 |
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20 | // Oni's file access methods
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21 | DefFunc(FILE*, oni_fopen, __cdecl, (const char*, const char*), 0x0051ea9f);
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22 | DefFunc(int, oni_fprintf, __cdecl, (FILE*, const char*, ...), 0x0051ebbf);
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23 | DefFunc(int, oni_fflush, __cdecl, (FILE*), 0x0051eab2);
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24 |
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25 | // Oni's main method?
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26 | DefFunc(void, ONiMain, __cdecl, (int ArgCount, char *ArgList[]), 0x004d3280);
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27 |
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28 | DefFunc(uint16_t, CLrGetCommandLine, ONICALL, (int inArgc, const char* inArgv[], char*** outArgV), 0x0043ffd0);
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29 |
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30 | // Initialization code, used to hook in windowed modes
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31 | DefFunc(short, ONrPlatform_Initialize, ONICALL, (ONtPlatformData *PlatformData), 0x0050f670);
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32 | DefFunc(LRESULT, ONrPlatform_WindowProc, CALLBACK, (HWND Window, UINT Message, WPARAM WParam, LPARAM LParam), 0x0050f7a0);
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33 |
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34 | // Retrieves a list of resolutions, replaced by "daodan_enumerate_valid_display_modes"
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35 | DefFunc(unsigned int, gl_enumerate_valid_display_modes, ONICALL, (M3tDisplayMode modes[16]), 0x004083a0);
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36 | DefFunc(int, gl_platform_set_pixel_format, ONICALL, (HDC hdc), 0x00407b50);
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37 |
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38 | // Original graphics initialization/cleanup functions patched to use
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39 | // DD_GLrPlatform_Initialize/DD_GLrPlatform_Dispoose instead if daodangl is used.
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40 | DefFunc(UUtBool, gl_platform_initialize, ONICALL, (void), 0x00407da0);
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41 | DefFunc(void, gl_platform_dispose, ONICALL, (void), 0x00408210);
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42 |
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43 | // Retrieve gamma value from settings
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44 | DefFunc(float, ONrPersist_GetGamma, ONICALL, (), 0x0050f450);
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45 |
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46 | // Retrieve if the game was completed
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47 | DefFunc(uint8_t, ONrPersist_GetWonGame, ONICALL, (), 0x0050f660);
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48 |
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49 | // Print a message to the startup.txt log
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50 | DefFunc(void, UUrStartupMessage, __cdecl, (const char* fmt, ...), 0x00424860);
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51 |
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52 | // Probably to spawn a new character
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53 | DefFunc(int16_t, ONrGameState_NewCharacter, ONICALL, (void* CHAR, void* AISA, void* flag, uint32_t* list_location), 0x004dac50);
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54 |
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55 | // Remove character
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56 | DefFunc(void, ONrGameState_DeleteCharacter, ONICALL, (Character *inCharacter), 0x004DC480);
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57 |
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58 | DefFunc(void, ONrGameState_Timer_Start, ONICALL, (char* function, int time), 0x004FD370);
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59 | DefFunc(void, ONrGameState_HandleUtilityInput, ONICALL, (GameInput *input), 0x004f6200);
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60 | DefFunc(uint8_t, ONrDebugKey_WentDown, ONICALL, (uint32_t inKey), 0x005050d0);
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61 |
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62 | // Get active (player?) character
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63 | DefFunc(ActiveCharacter*, ONrGetActiveCharacter, ONICALL, (void* CharacterPtr), 0x004f1180);
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64 |
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65 | DefFunc(uint32_t, ONrCharacter_GetHealthShade, ONICALL, (uint32_t health, uint32_t maxhealth), 0x004EF450);
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66 | DefFunc(void, ONrCharacter_NewAnimationHook, ONICALL, (Character *ioCharacter, ActiveCharacter *ioActiveCharacter), 0x004E97A0);
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67 | DefFunc(void, ONrCharacter_SetAnimationExternal, ONICALL, (Character *ioCharacter, short state, void* animation, int interpolation), 0x004EB340);
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68 | DefFunc(void, ONrCharacter_SetHitPoints, ONICALL, (Character *ioCharacter, uint32_t inHitPoints), 0x004EB220);
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69 | DefFunc(void, ONrCharacter_SetCharacterClass, ONICALL, (Character* Char, ONCC* Class), 0x004D7C30);
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70 | DefFunc(void, ONrCorpse_Create, ONICALL, (Character* Character), 0x004EF340);
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71 |
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72 |
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73 | // Print message to console
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74 | DefFunc(void, COrTextArea_Print, ONICALL, (void* area, uint32_t priority, uint32_t textshade, uint32_t textshadowshade, const char* text, uint32_t unk_alwaws_0, uint32_t fadetime), 0x00431340);
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75 | DefFunc(int16_t, COrTextArea_Resize, ONICALL, (void* inTextArea, UUtRect* inBounds, int16_t inNumTextEntries), 0x00431460);
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76 |
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77 | // Original cheat function
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78 | DefFunc(uint8_t, ONrCheater, ONICALL, (uint32_t cheat), 0x004f5c30);
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79 |
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80 | DefFunc(int16_t, ONrMechanics_Register, ONICALL, (uint32_t inObjectType, uint32_t inObjectTypeIndex, char* inGroupName,
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81 | uint32_t inSizeInMemory, OBJtMethods* inObjectMethods, uint32_t inFlags, void* inMechanicsMethods), 0x00507450);
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82 | DefFunc(int16_t, OBJrTriggerVolume_IntersectsCharacter, ONICALL, (const OBJtObject* inObject, uint32_t inMask, const void* inCharacter), 0x004cc680);
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83 |
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84 |
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85 | // ?
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86 | DefFunc(int, AUrMessageBox, __cdecl, (int Buttons, char *Message, ...), 0x004378c0);
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87 | DefFunc(char*, SSrMessage_Find, ONICALL, (char* message_key), 0x0047F550);
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88 | DefFunc(void, ONiGameState_FindAutoPromptMessage, ONICALL, (char* Note, void* ptr), 0x004FDBE0);
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89 |
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90 | // Register a BSL function with a return type
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91 | DefFunc(uint16_t, SLrScript_Command_Register_ReturnType, ONICALL, (char* name, char* desc, char* argfmt, sl_type type, sl_func callback), 0x00477b20);
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92 |
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93 | // Register a BSL function without a return value
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94 | DefFunc(uint16_t, SLrScript_Command_Register_Void, ONICALL, (char* name, char* desc, char* argfmt, sl_func callback), 0x00477b40);
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95 |
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96 | // Register a global BSL variable
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97 | DefFunc(uint16_t, SLrGlobalVariable_Register_Bool, ONICALL, (char* name, char* desc, UUtBool* data), 0x00477f50);
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98 | DefFunc(uint16_t, SLrGlobalVariable_Register_Int32, ONICALL, (char* name, char* desc, int32_t* data), 0x00477e30);
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99 | DefFunc(uint16_t, SLrGlobalVariable_Register_Float, ONICALL, (char* name, char* desc, float* data), 0x00477ec0);
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100 | DefFunc(uint16_t, SLrGlobalVariable_Register_String, ONICALL, (char* name, char* desc, char* data), 0x00477fe0);
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101 |
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102 | // Print message to console ?
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103 | DefFunc(int, COrMessage_Print, ONICALL, (const char* Message, const char* Key, uint32_t fadeTime), 0x004304B0);
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104 | DefFunc(UUtBool, COrCommand_Execute, ONICALL, (char* command), 0x004317D0);
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105 |
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106 | DefFunc(void, COrConsole_StatusLine_Display, ONICALL, (), 0x00431E70);
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107 |
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108 | // Get pointer to specified data instance
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109 | DefFunc(int16_t, TMrInstance_GetDataPtr, ONICALL, (int tag, char* name, void* pointer), 0x004232E0);
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110 |
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111 | // Get name of data instance pointed to
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112 | DefFunc(char*, TMrInstance_GetInstanceName, ONICALL, (void* InstancePointer), 0x00423D90);
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113 |
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114 | DefFunc(short, TMrInstance_GetDataPtr_ByNumber, ONICALL, (int tag, int number, void** out), 0x00423680);
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115 | DefFunc(uint32_t, TMrInstance_GetTagCount, ONICALL, (int tag), 0x004236F0);
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116 |
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117 | // Draw text on the screen
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118 | DefFunc(int16_t, TSrContext_DrawText, ONICALL, (void* TSrContext, char* Text, char alpha, uint32_t usuallyzero, void* pRect), 0x0042DF00);
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119 | DefFunc(int16_t, TSrContext_New, ONICALL, (void* FontInstance, int size, int hthsik1,int hthsik2,int hthsik3, void* TSrContext), 0x0042EA30);
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120 | DefFunc(int16_t, TSrContext_SetFontSize, ONICALL, (void* ioTextContext, uint16_t inSize), 0x0042ED50);
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121 | DefFunc(int16_t, TSrContext_SetShade, ONICALL, (void* ioTextContext, uint32_t inShade), 0x0042EE50);
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122 |
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123 | DefFunc(uint16_t, TRrAnimation_GetDuration, ONICALL, (void* Animation), 0x00428740);
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124 | DefFunc(uint16_t, TRrAnimation_GetTo, ONICALL, (void* Animation), 0x00428730);
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125 | DefFunc(uint16_t, TRrAnimation_GetFrom, ONICALL, (void* Animation), 0x00428720);
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126 |
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127 | DefFunc(uint16_t, iSetCharacterClass, ONICALL, (sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret), 0x004D99D0);
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128 | DefFunc(uint16_t, AI2iScript_Spawn, ONICALL, (sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret), 0x004B4780);
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129 | DefFunc(void, AI2rSmite, ONICALL, (Character *inCharacter, UUtBool inSpareCharacter), 0x0048BDA0);
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130 |
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131 | DefFunc(int, OBJrObjectType_EnumerateObjects, ONICALL, (int inObjectType, OBJtEnumCallback_Object inEnumCallback, int inUserData), 0x004D0080);
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132 |
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133 | DefFunc(void, OBJrDoor_Open, ONICALL, (DoorObject *inObject, Character *inCharacter), 0x004C26C0);
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134 | DefFunc(void, OBJrDoor_ForceOpen, ONICALL, (short id), 0x004C1EE0);
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135 | DefFunc(short, OBJrConsole_OnActivate, ONICALL, (void *inObject, Character *inCharacter), 0x004C0880);
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136 | DefFunc(void*, OBJrConsole_GetByID, ONICALL, (short ID), 0x004C0950);
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137 |
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138 |
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139 | DefFunc(void, ONiDrawWeaponSight, ONICALL, (Character* Char), 0x004E1900);
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140 | DefFunc(void, AI2rDisplayDebuggingInfo, ONICALL, (Character* Char), 0x0048C5F0);
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141 | DefFunc(uint32_t, M3rTextureMap_New, ONICALL, (short width, short height, int type, int allocated, int flags, char* name, void** output), 0x0041EB00);
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142 | DefFunc(void, M3rDraw_BigBitmap, ONICALL, (M3tTextureMap_Big* inBigBitmap, const M3tPointScreen *inDestPoint, UUtUns16 inWidth, UUtUns16 inHeight, UUtUns32 inShade, UUtUns16 inAlpha), 0x0041f6e0);
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143 | DefFunc(void, M3rDraw_Bitmap, ONICALL, (void* inBitmap, const M3tPointScreen* inDestPoint, UUtUns16 inWidth, UUtUns16 inHeight, UUtUns32 inShade, UUtUns16 inAlpha), 0x0041f4a0);
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144 |
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145 | DefFunc(void, M3rGeom_Line_Light, ONICALL, (const M3tPoint3D *point1, const M3tPoint3D *point2, uint32_t shade), 0x0041f440);
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146 |
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147 | // Make a dialog element (in)visible and change its position
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148 | DefFunc(void, WMrWindow_SetVisible, ONICALL, (void* window, int visibility), 0x00475a10);
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149 | DefFunc(void, WMrWindow_SetLocation, ONICALL, (void* window, int x, int y), 0x004756d0);
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150 |
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151 | // Plays movie using Bink blitting method (ie., non-OpenGL blitting).
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152 | DefFunc(void, ONrMovie_Play, ONICALL, (const char* movie, int unknown), 0x004d5580);
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153 |
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154 | // Sets minimum and maximum values for a slider control.
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155 | DefFunc(void, WMrSlider_SetRange, ONICALL, (void* window, int min_value, int max_value), 0x00472650);
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156 |
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157 | // Enables or disables window.
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158 | DefFunc(void, WMrWindow_SetEnabled, ONICALL, (void* window, UUtBool enabled), 0x00475580);
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159 |
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160 | // Sets gamma to specified factor (0.0 .. 1.0).
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161 | DefFunc(void, M3rSetGamma, ONICALL, (float factor), 0x00407a60);
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162 |
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163 | // Resets gl_api pointers, unloads OPENGL32.DLL.
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164 | DefFunc(void, gl_unload_library, ONICALL, (void), 0x0040ac40);
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165 |
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166 | // Notifies platform-specific local input implementation about internal (ie.,
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167 | // real) input mode change.
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168 | DefFunc(void, LIrPlatform_Mode_Set, ONICALL, (unsigned int active_mode), 0x00402cf0);
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169 |
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170 | // Terminates platform-specific local-input.
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171 | DefFunc(void, LIrPlatform_Terminate, ONICALL, (void), 0x00403620);
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172 |
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173 | // Key_config callback for each mapping found
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174 | DefFunc(uint16_t, LIrBinding_Add, ONICALL, (uint32_t key, const char* name), 0x00403c60);
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175 |
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176 | // Called when processing key input
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177 | DefFunc(void, LIrActionBuffer_Add, ONICALL, (void* unknown, LItDeviceInput* input), 0x00403b30);
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178 |
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179 | // Called during the game loop to run the Windows message loop
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180 | DefFunc(UUtBool, LIiPlatform_InputEvent_GetEvent, ONICALL, (void), 0x004036d0);
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181 |
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182 | // Called by the game loop to get the latest input frames
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183 | DefFunc(void, LIrActionBuffer_Get, ONICALL, (short* count, LItActionBuffer **buffers), 0x00403be0);
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184 |
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185 | // Gets the mouse position
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186 | DefFunc(void, LIrPlatform_InputEvent_GetMouse, ONICALL, (int active, LItInputEvent *info), 0x00402ca0);
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187 |
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188 | // Checks if a keyboard key is pressed
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189 | DefFunc(UUtBool, LIrPlatform_TestKey, ONICALL, (int key, int active), 0x00403930);
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190 |
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191 | // Translates a key name (from key_config.txt) to a key code
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192 | DefFunc(int, LIrTranslate_InputName, ONICALL, (char *name), 0x00403a90);
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193 |
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194 | // Updates TargetGameTime in the game state
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195 | DefFunc(void, ONrGameState_UpdateServerTime, ONICALL, (GameState *game_state), 0x004fbeb0);
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196 |
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197 | // Basically stricmp, but it only ever does ASCII case folding
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198 | DefFunc(int, UUrString_Compare_NoCase, ONICALL, (const char *str1, const char *str2), 0x004266d0);
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199 |
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200 | // A safe strcpy which lets you specify the size of the target buffer and always
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201 | // NUL-terminates. Kind of like strlcpy. Just don't call it with dest_size = 0.
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202 | DefFunc(void, UUrString_Copy, ONICALL, (char *dest, const char *src, size_t dest_size), 0x004265f0);
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203 |
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204 | #undef DefFunc
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205 |
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206 | #endif
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