Changeset 1163 for Daodan/src/Oni/Symbols_Func.h
- Timestamp:
- Oct 24, 2021, 4:50:48 AM (3 years ago)
- File:
-
- 1 edited
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Daodan/src/Oni/Symbols_Func.h
r1017 r1163 57 57 58 58 DefFunc(void, ONrGameState_Timer_Start, ONICALL, (char* function, int time), 0x004FD370); 59 DefFunc(void, ONrGameState_HandleUtilityInput, ONICALL, ( const void* inInput), 0x004f6200);59 DefFunc(void, ONrGameState_HandleUtilityInput, ONICALL, (GameInput *input), 0x004f6200); 60 60 DefFunc(uint8_t, ONrDebugKey_WentDown, ONICALL, (uint32_t inKey), 0x005050d0); 61 61 … … 177 177 DefFunc(void, LIrActionBuffer_Add, ONICALL, (void* unknown, LItDeviceInput* input), 0x00403b30); 178 178 179 // Called during the game loop to run the Windows message loop 180 DefFunc(UUtBool, LIiPlatform_InputEvent_GetEvent, ONICALL, (void), 0x004036d0); 181 182 // Called by the game loop to get the latest input frames 183 DefFunc(void, LIrActionBuffer_Get, ONICALL, (short* count, LItActionBuffer **buffers), 0x00403be0); 184 185 // Gets the mouse position 186 DefFunc(void, LIrPlatform_InputEvent_GetMouse, ONICALL, (int active, LItInputEvent *info), 0x00402ca0); 187 188 // Checks if a keyboard key is pressed 189 DefFunc(UUtBool, LIrPlatform_TestKey, ONICALL, (int key, int active), 0x00403930); 190 191 // Translates a key name (from key_config.txt) to a key code 192 DefFunc(int, LIrTranslate_InputName, ONICALL, (char *name), 0x00403a90); 193 194 // Updates TargetGameTime in the game state 195 DefFunc(void, ONrGameState_UpdateServerTime, ONICALL, (GameState *game_state), 0x004fbeb0); 196 197 // Basically stricmp, but it only ever does ASCII case folding 198 DefFunc(int, UUrString_Compare_NoCase, ONICALL, (const char *str1, const char *str2), 0x004266d0); 199 200 // A safe strcpy which lets you specify the size of the target buffer and always 201 // NUL-terminates. Kind of like strlcpy. Just don't call it with dest_size = 0. 202 DefFunc(void, UUrString_Copy, ONICALL, (char *dest, const char *src, size_t dest_size), 0x004265f0); 179 203 180 204 #undef DefFunc
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