[272] | 1 | #define symbol(name, value) .global name; .set name, 0x00400000 + value
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| 2 |
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| 3 | // MSVC6.0 stdlib
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[439] | 4 | symbol ( _oni_malloc , 0x0011fc24 )
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| 5 | symbol ( _oni_free , 0x0011fbf5 )
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[274] | 6 |
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[439] | 7 | symbol ( _oni_fopen , 0x0011ea9f )
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| 8 | symbol ( _oni_fflush , 0x0011eab2 )
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| 9 | symbol ( _oni_fprintf , 0x0011ebbf )
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| 10 | symbol ( _oni_vsprintf , 0x0011e860 )
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[272] | 11 |
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[273] | 12 | // Oni Engine
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[439] | 13 | symbol ( _ONiMain , 0x000d3280 )
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| 14 | symbol ( @ONrPlatform_Initialize@4 , 0x0010f670 )
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| 15 | symbol ( _ONrPlatform_WindowProc@16 , 0x0010f7a0 )
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[273] | 16 |
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[439] | 17 | symbol ( _g_Instance , 0x0021f9e4 )
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| 18 | symbol ( _ONgPlatformData , 0x0023100c )
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| 19 | symbol ( _ONgGameState , 0x001ece7c )
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[323] | 20 |
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[326] | 21 | //Oni Persistance
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[439] | 22 | symbol ( @ONrPersist_GetGamma@0 , 0x0010f450 )
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| 23 | symbol ( @ONrPersist_GetWonGame@0 , 0x0010f660 )
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[326] | 24 |
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[272] | 25 | // BFW_Utility
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[439] | 26 | symbol ( _UUrStartupMessage , 0x00024860 )
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| 27 | symbol ( @UUrMachineTime_High@0 , 0x00026480 )
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| 28 | symbol ( @UUrMachineTime_High_Frequency@0 , 0x000264b0 )
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| 29 | symbol ( @UUrMachineTime_Sixtieths@0 , 0x000263e0 )
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| 30 | symbol ( _ONgFileStartup , 0x001711b8 )
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[297] | 31 |
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[439] | 32 | symbol ( @UUrPlatform_Initialize@0 , 0x00026010 )
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| 33 | symbol ( @UUrPlatform_Terminate@0 , 0x00026310 )
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[322] | 34 |
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[439] | 35 | symbol ( _AUrMessageBox , 0x000378c0 )
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[326] | 36 |
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| 37 | // Motoko
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| 38 |
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[439] | 39 | symbol ( _M3gResolutionSwitch , 0x00131634 )
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[326] | 40 |
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[297] | 41 | // OpenGL
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[439] | 42 | symbol ( @gl_enumerate_valid_display_modes@4 , 0x000083a0 )
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| 43 | symbol ( @gl_platform_set_pixel_format@4 , 0x00007b50 )
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| 44 | symbol ( @gl_platform_initialize@0 , 0x00007da0 )
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[326] | 45 |
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[439] | 46 | symbol ( _gl , 0x00160600 )
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| 47 | symbol ( _gl_api , 0x00160604 )
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| 48 | symbol ( _gl_gamma_ramp , 0x0015fdfc )
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| 49 | symbol ( _gl_gamma_ramp_valid , 0x001603fc )
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[427] | 50 |
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[431] | 51 | // Character
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[439] | 52 | symbol ( @ONrGameState_NewCharacter@16 , 0x000dac50 )
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| 53 | symbol ( @ONrGameState_GetPlayerCharacter@0 , 0x000b63a7 )
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[442] | 54 | symbol ( @ONrGetActiveCharacter@4 , 0x000f1180 )
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[444] | 55 |
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[442] | 56 | // Console
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[444] | 57 | symbol ( @TSrContext_DrawText@20 , 0x0002DF00 )
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| 58 | symbol ( @TSrContext_New@24 , 0x0002EA30 )
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| 59 | symbol ( @TMrInstance_GetDataPtr@12 , 0x000232E0 )
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[437] | 60 |
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[444] | 61 | symbol ( @COrTextArea_Print@28 , 0x00031340 )
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[442] | 62 |
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[439] | 63 | symbol ( _COgConsoleLines , 0x001cb468 )
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| 64 | symbol ( _COgFadeTimeValue , 0x00133f68 )
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| 65 | symbol ( _COgDefaultTextShade , 0x00133f70 )
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| 66 | symbol ( _COgDefaultTextShadow , 0x00133f74 )
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| 67 |
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| 68 | // ScriptingLanguage
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| 69 | symbol ( @SLrScript_Command_Register_ReturnType@20 , 0x00077b20 )
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[444] | 70 | symbol ( @SLrScript_Command_Register_Void@16 , 0x00077b40 )
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| 71 | symbol ( @SLrGlobalVariable_Register_Int32@12 , 0x00077e30 )
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| 72 | symbol ( @SLrGlobalVariable_Register_Float@12 , 0x00077ec0 )
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[442] | 73 |
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