Ignore:
Timestamp:
May 28, 2009, 12:33:59 PM (14 years ago)
Author:
rossy
Message:

This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.

File:
1 edited

Legend:

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  • Daodan/src/Oni_Symbols.S

    r323 r326  
    1616
    1717symbol ( _g_Instance                         , 0x0021f9e4 )
     18symbol ( _ONgPlatformData                    , 0x0023100c )
     19
     20//Oni Persistance
     21symbol ( @ONrPersist_GetGamma@0              , 0x0010f450 )
    1822
    1923// BFW_Utility
     
    2731symbol ( @UUrPlatform_Terminate@0            , 0x00026310 )
    2832
     33symbol ( _AUrMessageBox                      , 0x000378c0 )
     34
     35// Motoko
     36
     37symbol ( _M3gResolutionSwitch                , 0x00131634 )
     38
    2939// OpenGL
    3040symbol ( @gl_enumerate_valid_display_modes@4 , 0x000083a0 )
     41symbol ( @gl_platform_set_pixel_format@4     , 0x00007b50 )
     42symbol ( @gl_platform_initialize@0           , 0x00007da0 )
     43
     44symbol ( _gl                                 , 0x00160600 )
     45symbol ( _gl_api                             , 0x00160604 )
     46symbol ( _gl_gamma_ramp                      , 0x0015fdfc )
     47symbol ( _gl_gamma_ramp_valid                , 0x001603fc )
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