[994] | 1 | #include <windows.h>
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| 2 |
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| 3 | #include "../Daodan.h"
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| 4 | #include "BSL.h"
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| 5 | #include "Cheater.h"
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| 6 | #include "../Daodan_Config.h"
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| 7 | #include "GL.h"
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| 8 | #include "../Daodan_Patch.h"
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| 9 | #include "Utility.h"
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| 10 | #include "Win32.h"
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| 11 |
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| 12 | #include "../Oni/Oni.h"
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| 13 |
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| 14 | typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId);
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| 15 |
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| 16 | // Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma
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| 17 | // slider in windowed mode.
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| 18 | static void ONICALL DD_ONiOGU_GammaSlider_SetRange(void* window, int min_value, int max_value)
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| 19 | {
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[1000] | 20 | ConfigOption_t* co = DDrConfig_GetOptOfType("graphics.gamma", C_BOOL);
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[994] | 21 | WMrWindow_SetEnabled(window, M3gResolutionSwitch && co->value.intBoolVal);
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| 22 | WMrSlider_SetRange(window, min_value, max_value);
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| 23 | }
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| 24 |
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| 25 | void ONICALL DD_M3rDraw_BigBitmap(M3tTextureMap_Big* inBigBitmap, const M3tPointScreen* inDestPoint, UUtUns16 inWidth, UUtUns16 inHeight, UUtUns32 inShade, UUtUns16 inAlpha) /* 0 - M3cMaxAlpha */
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| 26 | {
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| 27 | UUtUns16 x;
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| 28 | UUtUns16 y;
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| 29 |
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| 30 | UUtUns16 index;
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| 31 | UUtUns16 remaining_width;
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| 32 | UUtUns16 remaining_height;
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| 33 |
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| 34 | M3tPointScreen dest_point;
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| 35 | dest_point.z = inDestPoint->z;
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| 36 | dest_point.invW = inDestPoint->invW;
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| 37 |
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| 38 | index = 0;
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| 39 | remaining_height = inHeight;
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| 40 | dest_point.y = (UUtInt16)((UUtUns16)inDestPoint->y);
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| 41 | for (y = 0; y < inBigBitmap->num_y; y++)
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| 42 | {
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| 43 | remaining_width = inWidth;
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| 44 | dest_point.x = (UUtInt16)((UUtUns16)inDestPoint->x);
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| 45 | for (x = 0; x < inBigBitmap->num_x; x++)
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| 46 | {
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| 47 | UUtUns16 width;
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| 48 | UUtUns16 height;
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| 49 |
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| 50 | width = 256 < remaining_width ? 256 : remaining_width;
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| 51 | height = 256 < remaining_height ? 256 : remaining_height;
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| 52 |
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| 53 | M3rDraw_Bitmap(inBigBitmap->textures[index], &dest_point, width, height, inShade, inAlpha);
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| 54 |
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| 55 | dest_point.x += 256;
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| 56 | remaining_width -= 256;
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| 57 | index++;
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| 58 | }
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| 59 | dest_point.y += 256;
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| 60 | remaining_height -= 256;
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| 61 | }
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| 62 | }
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| 63 |
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| 64 |
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| 65 | uint8_t ONICALL DDrPersist_GetWonGame()
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| 66 | {
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| 67 | return 1;
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| 68 | }
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| 69 |
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| 70 |
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| 71 | void ONICALL DDrShowResumeButton(void* window, int visibility)
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| 72 | {
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| 73 | if (visibility)
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| 74 | WMrWindow_SetLocation(window, 150, 350);
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| 75 | WMrWindow_SetVisible(window, visibility);
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| 76 | }
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| 77 |
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| 78 |
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| 79 | /* Options always visible patch */
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| 80 | void ONICALL DDrShowOptionsButton(void* window, int visibility)
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| 81 | {
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| 82 | WMrWindow_SetVisible(window, 1);
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| 83 | }
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| 84 |
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| 85 | void ONICALL DDrGame_Init()
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| 86 | {
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[1000] | 87 | if (DDrConfig_GetOptOfType("modding.daodanbsl", C_BOOL)->value.intBoolVal)
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[994] | 88 | SLrDaodan_Initialize();
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| 89 | }
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| 90 |
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| 91 |
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| 92 | //this was broken
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| 93 | FILE** _UUgError_WarningFile = (FILE**)0x005711B4;
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| 94 | FILE* ONICALL DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message)
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| 95 | {
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| 96 | FILE *v4; // eax@1
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| 97 | FILE *result; // eax@4
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| 98 | char v6[512]; // [sp+0h] [bp-100h]@1
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| 99 | FILE* UUgError_WarningFile = *_UUgError_WarningFile;
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| 100 |
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| 101 | if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) {
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| 102 | sprintf(
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| 103 | v6,
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| 104 | "Error %x reported from File: %s, Line: %d (message follows) \r\n%s",
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| 105 | errornum,
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| 106 | (const char*)filename,
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| 107 | linenumber,
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| 108 | (const char*)message);
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| 109 |
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| 110 | if ( UUgError_WarningFile
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| 111 | || (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) )
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| 112 | {
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| 113 | oni_fprintf(UUgError_WarningFile, "%s\r\n", v6);
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| 114 | oni_fflush(UUgError_WarningFile);
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| 115 | }
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| 116 | }
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| 117 | //oni_fprintf(stdout, v6);
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| 118 | //sprintf(&v6, "%s", message);
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| 119 | *_UUgError_WarningFile = UUgError_WarningFile;
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| 120 | result = UUgError_WarningFile;
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| 121 | return result;
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| 122 | }
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| 123 |
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| 124 | _COrTextArea_Resize Oni_COrTextArea_Resize = (_COrTextArea_Resize)0;
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| 125 | int16_t ONICALL DD_COrTextArea_Resize(void* inTextArea, UUtRect* inBounds, int16_t inNumTextEntries) {
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| 126 | if (inTextArea == COgCommandLine) {
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| 127 | inBounds->top -= 10;
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| 128 | } else if (inTextArea == COgConsoleLines) {
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| 129 | inBounds->bottom -= 10;
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| 130 | }
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| 131 | return Oni_COrTextArea_Resize(inTextArea, inBounds, inNumTextEntries);
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| 132 | }
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| 133 |
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| 134 | #define IMcShade_Red (0xFFFF0000)
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| 135 | #define IMcShade_Green (0xFF00FF00)
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| 136 | #define IMcShade_Blue (0xFF0000FF)
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| 137 | void ONICALL DD_OBJiTriggerVolume_Draw(OBJtObject* inObject, uint32_t inDrawFlags)
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| 138 | {
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| 139 | UUtUns32 itr;
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| 140 | OBJtOSD_All *inOSD = (OBJtOSD_All *) inObject->object_data;
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| 141 | OBJtOSD_TriggerVolume *trigger_osd = &inOSD->osd.trigger_volume_osd;
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| 142 | M3tPoint3D *points = trigger_osd->volume.worldPoints;
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| 143 | UUtUns32 shade = 0xFFFFFF;
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| 144 |
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| 145 | if (!OBJgTriggerVolume_Visible) {
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| 146 | return;
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| 147 | }
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| 148 |
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| 149 | if (OBJrTriggerVolume_IntersectsCharacter(inObject, trigger_osd->team_mask, ONgGameState->PlayerCharacter)) {
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| 150 | shade = IMcShade_Red;
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| 151 | }
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| 152 | else
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| 153 | {
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| 154 | shade = IMcShade_Blue;
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| 155 | }
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| 156 |
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| 157 | M3rGeom_Line_Light(points + 0, points + 1, shade);
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| 158 | M3rGeom_Line_Light(points + 1, points + 3, shade);
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| 159 | M3rGeom_Line_Light(points + 3, points + 2, shade);
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| 160 | M3rGeom_Line_Light(points + 2, points + 0, shade);
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| 161 |
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| 162 | M3rGeom_Line_Light(points + 4, points + 5, shade);
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| 163 | M3rGeom_Line_Light(points + 5, points + 7, shade);
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| 164 | M3rGeom_Line_Light(points + 7, points + 6, shade);
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| 165 | M3rGeom_Line_Light(points + 6, points + 4, shade);
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| 166 |
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| 167 | M3rGeom_Line_Light(points + 0, points + 4, shade);
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| 168 | M3rGeom_Line_Light(points + 1, points + 5, shade);
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| 169 | M3rGeom_Line_Light(points + 3, points + 7, shade);
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| 170 | M3rGeom_Line_Light(points + 2, points + 6, shade);
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| 171 | }
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| 172 |
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| 173 | _ONrMechanics_Register Oni_ONrMechanics_Register = (_ONrMechanics_Register)0;
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| 174 | int16_t ONICALL DD_ONrMechanics_Register(uint32_t inObjectType, uint32_t inObjectTypeIndex, char* inGroupName,
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| 175 | uint32_t inSizeInMemory, OBJtMethods* inObjectMethods, uint32_t inFlags, void* inMechanicsMethods)
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| 176 | {
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| 177 | if (strcmp("Trigger Volume", inGroupName) == 0) {
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| 178 | inObjectMethods->rDraw = DD_OBJiTriggerVolume_Draw;
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| 179 | }
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| 180 | return Oni_ONrMechanics_Register(inObjectType, inObjectTypeIndex, inGroupName, inSizeInMemory, inObjectMethods, inFlags, inMechanicsMethods);
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| 181 | }
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| 182 |
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| 183 | _ONrGameState_HandleUtilityInput Oni_ONrGameState_HandleUtilityInput = (_ONrGameState_HandleUtilityInput)0;
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| 184 | void ONICALL DD_ONrGameState_HandleUtilityInput(const void* inInput)
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| 185 | {
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| 186 | Oni_ONrGameState_HandleUtilityInput(inInput);
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| 187 |
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| 188 | if (ONrDebugKey_WentDown(7)) {
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| 189 | OBJgTriggerVolume_Visible = !OBJgTriggerVolume_Visible;
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| 190 | }
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| 191 | }
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| 192 |
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| 193 |
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[995] | 194 | // Enables d_regen script command. Instead of one global flag to only regenerate player each char has a flag to enable local regeneration
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| 195 | void DD_Patch_Regeneration()
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[994] | 196 | {
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[995] | 197 | // In: WPrInventory_Update
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[994] | 198 | Character * Chr = 0;
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| 199 | int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF;
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| 200 | const unsigned char regen_patch[] =
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| 201 | {0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP
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[995] | 202 | 0x90, 0x90, // test al, al -> NOOP
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| 203 | 0x90, 0x90, // jz short loc_51BB98 -> NOOP
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[994] | 204 | 0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8]
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[995] | 205 | // -> mov eax, [esi+Character.RegenHax]
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| 206 | 0x85, 0xC0, // test eax, eax
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| 207 | 0x74, 0x21 // jnz 0x21 -> jz 0x21
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| 208 | };
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[994] | 209 | DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch);
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| 210 | }
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| 211 |
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| 212 |
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| 213 | // Load chinese font DLL if available
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| 214 | void DD_Patch_Chinese()
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| 215 | {
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| 216 | if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES)
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| 217 | {
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| 218 | HMODULE dll;
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| 219 | DWORD err;
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| 220 |
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| 221 | STARTUPMESSAGE("Loading chinese DLL", 0);
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| 222 | dll = LoadLibrary("xfhsm_oni.dll");
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| 223 | err = GetLastError();
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| 224 | if( dll )
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| 225 | {
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| 226 | void* proc = GetProcAddress( dll, "InstallHook" );
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| 227 | if(proc)
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| 228 | {
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| 229 | ((CHINESEPROC)proc)(GetCurrentThreadId());
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| 230 | }
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| 231 | } else {
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| 232 | char msg[100];
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| 233 | FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL);
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| 234 | STARTUPMESSAGE("Loading DLL failed with error %i: %s", err, msg);
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| 235 | }
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| 236 | }
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| 237 | }
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| 238 |
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| 239 |
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| 240 |
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[995] | 241 | int DD_Patch_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output)
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[994] | 242 | {
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[995] | 243 | //flags = (1 << 10);
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| 244 | type = 1;
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| 245 | //DDrPatch_Byte( 0x005EB83C + 3, 0xff );
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| 246 | DDrPatch_Int32((int*)(OniExe + 0x001EB83C), 0xFF000000 );
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| 247 | return M3rTextureMap_New(width, height, type, allocated, flags, name, output);
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[994] | 248 | }
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| 249 |
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[995] | 250 | short DD_Patch_DebugNameShadeHack( Character* Char )
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[994] | 251 | {
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[995] | 252 | return TSrContext_SetShade(*(void**)(OniExe + 0x001EB844), ONrCharacter_GetHealthShade( Char->Health, Char->MaxHealth ));
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[994] | 253 | }
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| 254 |
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| 255 | //Fix crappy ai2_shownames
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| 256 | void DD_Patch_ShowNames()
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| 257 | {
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| 258 | //Set distance above head to 4.0
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| 259 | DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8);
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| 260 | //texture height
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| 261 | DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F );
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| 262 | //texture width
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| 263 | DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 );
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| 264 |
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| 265 | /*
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| 266 | // Crashes game.
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| 267 | //Set the text color to whatever we like ;)
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| 268 | DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 );
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| 269 | DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B );
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| 270 | DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE );
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| 271 |
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| 272 | DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), DD_Patch_DebugNameShadeHack);
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| 273 |
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| 274 | //Make the background black for additive blending
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| 275 | DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), DD_Patch_DebugNameTextureInit );
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| 276 | */
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| 277 | }
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| 278 |
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| 279 |
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| 280 |
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[995] | 281 |
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| 282 |
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| 283 |
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| 284 |
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| 285 |
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| 286 |
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[994] | 287 | bool DD_Patch_Init()
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| 288 | {
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| 289 | STARTUPMESSAGE("Patching engine", 0);
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| 290 |
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[995] | 291 | // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the
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| 292 | // Windows key but has the possible side effect of allowing the screensaver
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| 293 | // to enable itself in-game.
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[1000] | 294 | if (DDrConfig_GetOptOfType("windows.alttab", C_BOOL)->value.intBoolVal)
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[995] | 295 | {
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| 296 | // 0xC3 = ret, so makes those functions just have a "ret" instruction at their start
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| 297 | DDrPatch_Byte((char*)UUrPlatform_Initialize, 0xC3);
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| 298 | DDrPatch_Byte((char*)UUrPlatform_Terminate, 0xC3);
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| 299 | }
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[994] | 300 |
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[995] | 301 | // Textures using ARGB8888 can be used
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[1000] | 302 | if (DDrConfig_GetOptOfType("modding.argb8888", C_BOOL)->value.intBoolVal)
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[995] | 303 | {
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| 304 | // Update conversion lookups in IMgConvertPixelType_List
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| 305 | DDrPatch_Byte((char*)(OniExe + 0x00135af0), 0x07);
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| 306 | DDrPatch_Byte((char*)(OniExe + 0x00135af4), 0x0B);
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| 307 | }
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[994] | 308 |
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[995] | 309 | // Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting
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| 310 | // instead of DirectDraw; patch ONiRunGame to use the same method to play
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| 311 | // outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the
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| 312 | // latter has problems on WINE).
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[1000] | 313 | if (DDrConfig_GetOptOfType("graphics.binkplay", C_BOOL)->value.intBoolVal)
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[995] | 314 | {
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| 315 | // push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION.
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| 316 | DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02);
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| 317 | // call ONrMovie_Play_Hardware -> call ONrMovie_Play
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| 318 | DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play);
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| 319 | }
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[994] | 320 |
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[1000] | 321 | if (DDrConfig_GetOptOfType("modding.d_regen", C_BOOL)->value.intBoolVal)
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[995] | 322 | DD_Patch_Regeneration();
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[994] | 323 |
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[995] | 324 | // Cheats always enabled
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[1000] | 325 | if (DDrConfig_GetOptOfType("gameplay.cheatsenabled", C_BOOL)->value.intBoolVal)
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[995] | 326 | {
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| 327 | DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame);
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| 328 | }
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[994] | 329 |
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[995] | 330 | // Use Daodan's own cheattable
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[1000] | 331 | if (DDrConfig_GetOptOfType("gameplay.cheattable", C_BOOL)->value.intBoolVal)
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[995] | 332 | {
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| 333 | // In ONrGameState_HandleCheats: Replace pointers to orig cheattable
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| 334 | DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name);
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| 335 | DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on);
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| 336 |
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| 337 | // ONrGameState_HandleCheats: Replace call to ONrCheater
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| 338 | DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater);
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| 339 |
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| 340 | // In: ONrGameState_DoCharacterFrame
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| 341 | // -> NOP; PUSH ebp; CALL FallingFrames
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| 342 | // Replace fall height frame counter (actually in-air frame counter) increase by a
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| 343 | // conditional one (only counted when inc_fallingframes)
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| 344 | DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590);
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| 345 | DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames);
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| 346 |
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| 347 | // At end of ONrUnlockLevel to init values on level loading
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| 348 | DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad);
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| 349 | }
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[994] | 350 |
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[1000] | 351 | if (DDrConfig_GetOptOfType("language.chinese", C_BOOL)->value.intBoolVal)
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[994] | 352 | DD_Patch_Chinese();
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| 353 |
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[995] | 354 | // Limit cursor to Oni's window
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[1000] | 355 | if (DDrConfig_GetOptOfType("windows.clipcursor", C_BOOL)->value.intBoolVal)
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[995] | 356 | {
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| 357 | // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook.
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| 358 | DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set);
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[994] | 359 |
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[995] | 360 | // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook.
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| 361 | DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set);
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| 362 |
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| 363 | // LIrTerminate: replace LIrPlatform_Terminate call with our hook.
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| 364 | DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate);
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| 365 | }
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| 366 |
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| 367 | // Disables weapon cooldown exploit
|
---|
[1000] | 368 | if (DDrConfig_GetOptOfType("gameplay.cooldowntimer", C_BOOL)->value.intBoolVal)
|
---|
[995] | 369 | {
|
---|
| 370 | // In WPrRelease: NoOp 4 MOVs
|
---|
| 371 | DDrPatch_NOOP((char*)(OniExe + 0x0011a825), 22);
|
---|
| 372 | }
|
---|
[994] | 373 |
|
---|
[995] | 374 | // Daodan device mode enumeration function
|
---|
[1000] | 375 | if (DDrConfig_GetOptOfType("graphics.displayenum", C_BOOL)->value.intBoolVal)
|
---|
[995] | 376 | {
|
---|
| 377 | DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes);
|
---|
| 378 | }
|
---|
[994] | 379 |
|
---|
[995] | 380 | // Forced DirectInput (for Windows NT)
|
---|
[1000] | 381 | if (DDrConfig_GetOptOfType("windows.directinput", C_BOOL)->value.intBoolVal)
|
---|
[995] | 382 | {
|
---|
| 383 | // LIrPlatform_Initialize: replace conditional jump by unconditional
|
---|
| 384 | DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb);
|
---|
| 385 | }
|
---|
[994] | 386 |
|
---|
[995] | 387 | // Disable Oni's command line parser so it doesn't interfere with ours
|
---|
[1000] | 388 | if (DDrConfig_GetOptOfType("windows.disablecmdline", C_BOOL)->value.intBoolVal)
|
---|
[995] | 389 | {
|
---|
| 390 | // Replace start of OniParseCommandLine with XOR eax,eax; RET
|
---|
| 391 | DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0x00c3c033);
|
---|
| 392 | // NoOp first 51 byte in ONiMain, including tests and conditional exec of CLrGetCommandLine
|
---|
| 393 | DDrPatch_NOOP((char*)(OniExe + 0x000d3280), 51);
|
---|
| 394 | }
|
---|
[994] | 395 |
|
---|
[995] | 396 | // Font texture cache doubled
|
---|
[1000] | 397 | if (DDrConfig_GetOptOfType("language.fonttexturecache", C_BOOL)->value.intBoolVal)
|
---|
[995] | 398 | {
|
---|
| 399 | // Double two values in TMrGame_Initialize
|
---|
| 400 | DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20);
|
---|
| 401 | DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40);
|
---|
| 402 | }
|
---|
[994] | 403 |
|
---|
[995] | 404 | // Allow HD screens on resolutions < 1024*768
|
---|
[1000] | 405 | if (DDrConfig_GetOptOfType("modding.hdscreens_lowres", C_BOOL)->value.intBoolVal)
|
---|
[995] | 406 | {
|
---|
| 407 | DDrPatch_MakeJump((void*)M3rDraw_BigBitmap, (void*)DD_M3rDraw_BigBitmap);
|
---|
| 408 | }
|
---|
[994] | 409 |
|
---|
[995] | 410 | // Allow for console to show on higher resolutions
|
---|
[1000] | 411 | if (DDrConfig_GetOptOfType("devmode.highres_console", C_BOOL)->value.intBoolVal)
|
---|
[995] | 412 | {
|
---|
| 413 | Oni_COrTextArea_Resize = DDrPatch_MakeDetour((void*)COrTextArea_Resize, (void*)DD_COrTextArea_Resize);
|
---|
| 414 | }
|
---|
[994] | 415 |
|
---|
[995] | 416 | // Hackish fix for Konoko not kicking guns
|
---|
| 417 | // Don't use this, it breaks stairs.
|
---|
[1000] | 418 | if (DDrConfig_GetOptOfType("gameplay.kickguns", C_BOOL)->value.intBoolVal)
|
---|
[995] | 419 | {
|
---|
| 420 | // In ONrCharacter_EnablePhysics: Load different values to same addresses as before
|
---|
| 421 | const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
|
---|
| 422 | DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch);
|
---|
| 423 | }
|
---|
[994] | 424 |
|
---|
[995] | 425 | // Disable loading the vtuneapi.dll
|
---|
[1000] | 426 | if (DDrConfig_GetOptOfType("windows.killvtune", C_BOOL)->value.intBoolVal)
|
---|
[995] | 427 | {
|
---|
| 428 | // Instantly return from UUrLoadVtuneAPI
|
---|
| 429 | DDrPatch_Byte((char*)(OniExe + 0x00026340), 0xC3);
|
---|
| 430 | }
|
---|
[994] | 431 |
|
---|
[995] | 432 | // Now supports textures up to 512x512
|
---|
[1000] | 433 | if (DDrConfig_GetOptOfType("modding.largetextures", C_BOOL)->value.intBoolVal)
|
---|
[995] | 434 | {
|
---|
| 435 | DDrPatch_Byte((char*)(OniExe + 0x00005251), 0x10);
|
---|
| 436 | }
|
---|
[994] | 437 |
|
---|
[995] | 438 | // Non-"_Final" levels are now valid
|
---|
[1000] | 439 | if (DDrConfig_GetOptOfType("modding.levelplugins", C_BOOL)->value.intBoolVal)
|
---|
[995] | 440 | {
|
---|
| 441 | // Patch in TMrUtility_LevelInfo_Get:
|
---|
| 442 | DDrPatch_Byte((char*)(OniExe + 0x000206a8), 0x01);
|
---|
| 443 | }
|
---|
[994] | 444 |
|
---|
[995] | 445 | // Weapon on ground shown with name and magazine contents
|
---|
[1000] | 446 | if (DDrConfig_GetOptOfType("graphics.newweap", C_BOOL)->value.intBoolVal)
|
---|
[995] | 447 | {
|
---|
| 448 | //Makes it always say "Received weapon_name."
|
---|
| 449 | //Needs check for loc_4DFC66
|
---|
| 450 | //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2);
|
---|
[994] | 451 |
|
---|
[995] | 452 | //Adds Weapon name and ammo meter to pickup autoprompt (patches to ONrGameState_ProcessHeartbeat)
|
---|
| 453 | // Do not call WPrHasAmmo and ignore conditional jump:
|
---|
| 454 | DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9);
|
---|
| 455 | // Do not load ecx with some magic value?
|
---|
| 456 | DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5);
|
---|
| 457 | // Replace call to ONiGameState_FindAutoPromptMessage
|
---|
| 458 | DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message);
|
---|
| 459 |
|
---|
| 460 | //Moves location of colors
|
---|
| 461 | //DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors );
|
---|
| 462 | //DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors );
|
---|
| 463 | }
|
---|
| 464 |
|
---|
| 465 | // Disable Multi-byte character awareness patch (multiple language support)
|
---|
[1000] | 466 | if (DDrConfig_GetOptOfType("language.nomultibyte", C_BOOL)->value.intBoolVal)
|
---|
[995] | 467 | {
|
---|
| 468 | // TSiContext_DrawLine: Replace conditional jumps by unconditional ones
|
---|
| 469 | DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb);
|
---|
| 470 | DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb);
|
---|
| 471 | // TSiContext_DrawTextLine: same
|
---|
| 472 | DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb);
|
---|
| 473 | DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb);
|
---|
| 474 | // TSrContext_FormatString: same
|
---|
| 475 | DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb);
|
---|
| 476 | DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb);
|
---|
| 477 | DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb);
|
---|
| 478 | DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb);
|
---|
| 479 | DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb);
|
---|
| 480 | DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb);
|
---|
| 481 | DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb);
|
---|
| 482 | DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb);
|
---|
| 483 | // TSrContext_GetStringRect: same
|
---|
| 484 | DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb);
|
---|
| 485 | DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb);
|
---|
| 486 | DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb);
|
---|
| 487 | DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb);
|
---|
| 488 | }
|
---|
[994] | 489 |
|
---|
[995] | 490 | // Fix options not visible in main menu when a game was started
|
---|
[1000] | 491 | if (DDrConfig_GetOptOfType("graphics.optionsvisible", C_BOOL)->value.intBoolVal)
|
---|
[995] | 492 | {
|
---|
| 493 | // replace WMrWindow_SetVisible calls
|
---|
| 494 | DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton);
|
---|
| 495 | DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton);
|
---|
| 496 | }
|
---|
[994] | 497 |
|
---|
[995] | 498 | // Pathfinding grid cache size x8
|
---|
[1000] | 499 | if (DDrConfig_GetOptOfType("gameplay.pathfinding", C_BOOL)->value.intBoolVal)
|
---|
[995] | 500 | {
|
---|
| 501 | // Replaces conditional jump (je) with unconditional jump
|
---|
| 502 | const unsigned char pathfinding[2] = {0x90 , 0xE9 };
|
---|
| 503 | DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20);
|
---|
| 504 | DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20);
|
---|
[994] | 505 |
|
---|
[995] | 506 | //other stuff
|
---|
| 507 | DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding);
|
---|
| 508 | }
|
---|
| 509 |
|
---|
| 510 | // Projectile awareness fixed
|
---|
[1000] | 511 | if (DDrConfig_GetOptOfType("gameplay.projaware", C_BOOL)->value.intBoolVal)
|
---|
[995] | 512 | {
|
---|
| 513 | DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c);
|
---|
| 514 | DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70);
|
---|
| 515 | DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74);
|
---|
| 516 | DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c);
|
---|
| 517 | }
|
---|
[994] | 518 |
|
---|
[995] | 519 | // Safe startup message printer
|
---|
[1000] | 520 | if (DDrConfig_GetOptOfType("windows.safeprintf", C_BOOL)->value.intBoolVal)
|
---|
[995] | 521 | {
|
---|
| 522 | DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage);
|
---|
| 523 | }
|
---|
[994] | 524 |
|
---|
[995] | 525 | // Show all (also enemies') lasersights
|
---|
[1000] | 526 | if (DDrConfig_GetOptOfType("graphics.showalllasersights", C_BOOL)->value.intBoolVal)
|
---|
[995] | 527 | {
|
---|
| 528 | DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 );
|
---|
| 529 | }
|
---|
[994] | 530 |
|
---|
[995] | 531 | // Allow bsl-var show_triggervolumes or ctrl+shift+x (devmode) to work
|
---|
[1000] | 532 | if (DDrConfig_GetOptOfType("devmode.showtriggervolumes", C_BOOL)->value.intBoolVal)
|
---|
[995] | 533 | {
|
---|
| 534 | Oni_ONrMechanics_Register = DDrPatch_MakeDetour((void*)ONrMechanics_Register, (void*)DD_ONrMechanics_Register);
|
---|
| 535 | Oni_ONrGameState_HandleUtilityInput = DDrPatch_MakeDetour((void*)ONrGameState_HandleUtilityInput, (void*)DD_ONrGameState_HandleUtilityInput);
|
---|
| 536 | }
|
---|
[994] | 537 |
|
---|
[995] | 538 | // Experiment with allowing enemies to be thrown over railings
|
---|
[1000] | 539 | if (DDrConfig_GetOptOfType("gameplay.throwtest", C_BOOL)->value.intBoolVal)
|
---|
[995] | 540 | {
|
---|
| 541 | DDrPatch_NOOP((char*)(OniExe + 0x000dc190), 10);
|
---|
| 542 | }
|
---|
[994] | 543 |
|
---|
[995] | 544 | // DaodanGL with windowed mode support
|
---|
[1000] | 545 | if (DDrConfig_GetOptOfType("graphics.daodangl", C_BOOL)->value.intBoolVal)
|
---|
[995] | 546 | {
|
---|
| 547 | // LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect.
|
---|
| 548 | DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6);
|
---|
| 549 | DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect);
|
---|
[994] | 550 |
|
---|
[995] | 551 | // UUrWindow_GetSize: GetWindowRect -> GetClientRect.
|
---|
| 552 | DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6);
|
---|
| 553 | DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect);
|
---|
| 554 |
|
---|
| 555 | // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates.
|
---|
| 556 | DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6);
|
---|
| 557 | DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos);
|
---|
| 558 |
|
---|
| 559 | // LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates.
|
---|
| 560 | DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6);
|
---|
| 561 | DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos);
|
---|
| 562 |
|
---|
| 563 | // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
|
---|
| 564 | DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6);
|
---|
| 565 | DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos);
|
---|
| 566 |
|
---|
| 567 | // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
|
---|
| 568 | DDrPatch_NOOP((char*) OniExe + 0x00003349, 6);
|
---|
| 569 | DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos);
|
---|
| 570 |
|
---|
| 571 | // Replace ONrPlatformInitialize.
|
---|
| 572 | DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize);
|
---|
| 573 |
|
---|
| 574 | // Replace gl_platform_initialize.
|
---|
| 575 | DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize);
|
---|
| 576 |
|
---|
| 577 | // Replace gl_platform_dispose.
|
---|
| 578 | DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose);
|
---|
| 579 | }
|
---|
| 580 |
|
---|
| 581 | // Performance patch
|
---|
[1000] | 582 | if (DDrConfig_GetOptOfType("windows.usegettickcount", C_BOOL)->value.intBoolVal)
|
---|
[995] | 583 | {
|
---|
| 584 | DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High);
|
---|
| 585 | DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency);
|
---|
| 586 | DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths);
|
---|
| 587 | }
|
---|
| 588 |
|
---|
| 589 | // Fix displaying the talking portraits in widescreen modes
|
---|
[1000] | 590 | if (DDrConfig_GetOptOfType("graphics.widescreenportraits", C_BOOL)->value.intBoolVal)
|
---|
[995] | 591 | {
|
---|
| 592 | SLrDaodan_Patch();
|
---|
| 593 | }
|
---|
[994] | 594 |
|
---|
[995] | 595 | // Adds working function for existing BSL command wp_fadetime, sets fade time to 4800
|
---|
[1000] | 596 | if (DDrConfig_GetOptOfType("gameplay.wpfadetime", C_BOOL)->value.intBoolVal)
|
---|
[995] | 597 | {
|
---|
| 598 | // Makes wp_fadetime actually have a function (changes within WPrRelease)
|
---|
| 599 | // Patches end of function to instead of use a constant value for fadetime (12c0 = 4800) actually use value of wp_fadetime:
|
---|
| 600 | // orig: MOV [esi+0x46], 0x12c0 ; POP ebx ; POP esi ; ADD esp, 0x14 ; RET
|
---|
| 601 | // new: MOV bx, [0x627dc4] ; MOV [esi+0x46], bx ; POP ebx ; POP esi ; ADD esp, 0x14 ; RET
|
---|
| 602 | const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
|
---|
| 603 | DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch);
|
---|
| 604 | // Fixes jump because of new length of code in patch
|
---|
| 605 | DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31);
|
---|
| 606 |
|
---|
| 607 | // Sets the fadetime to 4800 by default (in WPrInitialize)
|
---|
| 608 | DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 4800);
|
---|
| 609 | }
|
---|
[994] | 610 |
|
---|
[995] | 611 | // Adds new BSL functions
|
---|
| 612 | // Replaces an early unused call (OBJrLevel_Unload_Unknown_2) in ONiMain
|
---|
| 613 | DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init);
|
---|
[994] | 614 |
|
---|
[995] | 615 | // Disable gamma slider in options in windowed mode
|
---|
| 616 | // In ONiOGU_Options_Callback: Replace WMrSlider_SetRange
|
---|
| 617 | DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange);
|
---|
[994] | 618 |
|
---|
[995] | 619 | // Fix the warning print method
|
---|
| 620 | // Replace UUrError_Report_Internal
|
---|
| 621 | DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning);
|
---|
[994] | 622 |
|
---|
| 623 | DD_Patch_ShowNames();
|
---|
| 624 |
|
---|
| 625 | return true;
|
---|
| 626 | }
|
---|
| 627 |
|
---|