1 | #include <windows.h>
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2 |
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3 | #include "../Daodan.h"
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4 | #include "BSL.h"
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5 | #include "Cheater.h"
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6 | #include "../Daodan_Config.h"
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7 | #include "GL.h"
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8 | #include "../Daodan_Patch.h"
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9 | #include "Utility.h"
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10 | #include "Win32.h"
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11 |
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12 | #include "../Oni/Oni.h"
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13 |
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14 | typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId);
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15 |
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16 | // Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma
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17 | // slider in windowed mode.
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18 | static void ONICALL DD_ONiOGU_GammaSlider_SetRange(void* window, int min_value, int max_value)
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19 | {
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20 | ConfigOption_t* co = DDrConfig_GetOptOfType("graphics.gamma", C_BOOL);
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21 | WMrWindow_SetEnabled(window, M3gResolutionSwitch && co->value.intBoolVal);
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22 | WMrSlider_SetRange(window, min_value, max_value);
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23 | }
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24 |
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25 | void ONICALL DD_M3rDraw_BigBitmap(M3tTextureMap_Big* inBigBitmap, const M3tPointScreen* inDestPoint, UUtUns16 inWidth, UUtUns16 inHeight, UUtUns32 inShade, UUtUns16 inAlpha) /* 0 - M3cMaxAlpha */
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26 | {
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27 | UUtUns16 x;
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28 | UUtUns16 y;
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29 |
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30 | UUtUns16 index;
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31 | UUtUns16 remaining_width;
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32 | UUtUns16 remaining_height;
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33 |
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34 | M3tPointScreen dest_point;
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35 | dest_point.z = inDestPoint->z;
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36 | dest_point.invW = inDestPoint->invW;
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37 |
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38 | index = 0;
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39 | remaining_height = inHeight;
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40 | dest_point.y = (UUtInt16)((UUtUns16)inDestPoint->y);
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41 | for (y = 0; y < inBigBitmap->num_y; y++)
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42 | {
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43 | remaining_width = inWidth;
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44 | dest_point.x = (UUtInt16)((UUtUns16)inDestPoint->x);
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45 | for (x = 0; x < inBigBitmap->num_x; x++)
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46 | {
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47 | UUtUns16 width;
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48 | UUtUns16 height;
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49 |
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50 | width = 256 < remaining_width ? 256 : remaining_width;
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51 | height = 256 < remaining_height ? 256 : remaining_height;
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52 |
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53 | M3rDraw_Bitmap(inBigBitmap->textures[index], &dest_point, width, height, inShade, inAlpha);
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54 |
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55 | dest_point.x += 256;
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56 | remaining_width -= 256;
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57 | index++;
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58 | }
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59 | dest_point.y += 256;
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60 | remaining_height -= 256;
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61 | }
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62 | }
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63 |
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64 |
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65 | uint8_t ONICALL DDrPersist_GetWonGame()
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66 | {
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67 | return 1;
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68 | }
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69 |
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70 |
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71 | void ONICALL DDrShowResumeButton(void* window, int visibility)
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72 | {
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73 | if (visibility)
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74 | WMrWindow_SetLocation(window, 150, 350);
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75 | WMrWindow_SetVisible(window, visibility);
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76 | }
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77 |
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78 |
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79 | /* Options always visible patch */
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80 | void ONICALL DDrShowOptionsButton(void* window, int visibility)
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81 | {
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82 | WMrWindow_SetVisible(window, 1);
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83 | }
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84 |
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85 | void ONICALL DDrGame_Init()
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86 | {
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87 | if (DDrConfig_GetOptOfType("modding.daodanbsl", C_BOOL)->value.intBoolVal)
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88 | SLrDaodan_Initialize();
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89 | }
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90 |
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91 |
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92 | //this was broken
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93 | FILE** _UUgError_WarningFile = (FILE**)0x005711B4;
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94 | FILE* ONICALL DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message)
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95 | {
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96 | FILE *v4; // eax@1
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97 | FILE *result; // eax@4
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98 | char v6[512]; // [sp+0h] [bp-100h]@1
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99 | FILE* UUgError_WarningFile = *_UUgError_WarningFile;
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100 |
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101 | if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) {
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102 | sprintf(
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103 | v6,
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104 | "Error %x reported from File: %s, Line: %d (message follows) \r\n%s",
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105 | errornum,
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106 | (const char*)filename,
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107 | linenumber,
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108 | (const char*)message);
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109 |
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110 | if ( UUgError_WarningFile
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111 | || (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) )
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112 | {
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113 | oni_fprintf(UUgError_WarningFile, "%s\r\n", v6);
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114 | oni_fflush(UUgError_WarningFile);
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115 | }
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116 | }
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117 | //oni_fprintf(stdout, v6);
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118 | //sprintf(&v6, "%s", message);
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119 | *_UUgError_WarningFile = UUgError_WarningFile;
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120 | result = UUgError_WarningFile;
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121 | return result;
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122 | }
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123 |
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124 | _COrTextArea_Resize Oni_COrTextArea_Resize = (_COrTextArea_Resize)0;
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125 | int16_t ONICALL DD_COrTextArea_Resize(void* inTextArea, UUtRect* inBounds, int16_t inNumTextEntries) {
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126 | if (inTextArea == COgCommandLine) {
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127 | inBounds->top -= 10;
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128 | } else if (inTextArea == COgConsoleLines) {
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129 | inBounds->bottom -= 10;
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130 | }
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131 | return Oni_COrTextArea_Resize(inTextArea, inBounds, inNumTextEntries);
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132 | }
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133 |
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134 | #define IMcShade_Red (0xFFFF0000)
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135 | #define IMcShade_Green (0xFF00FF00)
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136 | #define IMcShade_Blue (0xFF0000FF)
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137 | void ONICALL DD_OBJiTriggerVolume_Draw(OBJtObject* inObject, uint32_t inDrawFlags)
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138 | {
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139 | UUtUns32 itr;
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140 | OBJtOSD_All *inOSD = (OBJtOSD_All *) inObject->object_data;
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141 | OBJtOSD_TriggerVolume *trigger_osd = &inOSD->osd.trigger_volume_osd;
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142 | M3tPoint3D *points = trigger_osd->volume.worldPoints;
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143 | UUtUns32 shade = 0xFFFFFF;
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144 |
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145 | if (!OBJgTriggerVolume_Visible) {
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146 | return;
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147 | }
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148 |
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149 | if (OBJrTriggerVolume_IntersectsCharacter(inObject, trigger_osd->team_mask, ONgGameState->PlayerCharacter)) {
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150 | shade = IMcShade_Red;
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151 | }
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152 | else
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153 | {
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154 | shade = IMcShade_Blue;
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155 | }
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156 |
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157 | M3rGeom_Line_Light(points + 0, points + 1, shade);
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158 | M3rGeom_Line_Light(points + 1, points + 3, shade);
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159 | M3rGeom_Line_Light(points + 3, points + 2, shade);
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160 | M3rGeom_Line_Light(points + 2, points + 0, shade);
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161 |
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162 | M3rGeom_Line_Light(points + 4, points + 5, shade);
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163 | M3rGeom_Line_Light(points + 5, points + 7, shade);
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164 | M3rGeom_Line_Light(points + 7, points + 6, shade);
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165 | M3rGeom_Line_Light(points + 6, points + 4, shade);
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166 |
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167 | M3rGeom_Line_Light(points + 0, points + 4, shade);
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168 | M3rGeom_Line_Light(points + 1, points + 5, shade);
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169 | M3rGeom_Line_Light(points + 3, points + 7, shade);
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170 | M3rGeom_Line_Light(points + 2, points + 6, shade);
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171 | }
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172 |
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173 | _ONrMechanics_Register Oni_ONrMechanics_Register = (_ONrMechanics_Register)0;
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174 | int16_t ONICALL DD_ONrMechanics_Register(uint32_t inObjectType, uint32_t inObjectTypeIndex, char* inGroupName,
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175 | uint32_t inSizeInMemory, OBJtMethods* inObjectMethods, uint32_t inFlags, void* inMechanicsMethods)
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176 | {
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177 | if (strcmp("Trigger Volume", inGroupName) == 0) {
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178 | inObjectMethods->rDraw = DD_OBJiTriggerVolume_Draw;
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179 | }
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180 | return Oni_ONrMechanics_Register(inObjectType, inObjectTypeIndex, inGroupName, inSizeInMemory, inObjectMethods, inFlags, inMechanicsMethods);
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181 | }
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182 |
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183 | _ONrGameState_HandleUtilityInput Oni_ONrGameState_HandleUtilityInput = (_ONrGameState_HandleUtilityInput)0;
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184 | void ONICALL DD_ONrGameState_HandleUtilityInput(const void* inInput)
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185 | {
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186 | Oni_ONrGameState_HandleUtilityInput(inInput);
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187 |
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188 | if (ONrDebugKey_WentDown(7)) {
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189 | OBJgTriggerVolume_Visible = !OBJgTriggerVolume_Visible;
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190 | }
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191 | }
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192 |
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193 |
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194 | // Enables d_regen script command. Instead of one global flag to only regenerate player each char has a flag to enable local regeneration
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195 | void DD_Patch_Regeneration()
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196 | {
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197 | // In: WPrInventory_Update
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198 | Character * Chr = 0;
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199 | int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF;
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200 | const unsigned char regen_patch[] =
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201 | {0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP
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202 | 0x90, 0x90, // test al, al -> NOOP
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203 | 0x90, 0x90, // jz short loc_51BB98 -> NOOP
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204 | 0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8]
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205 | // -> mov eax, [esi+Character.RegenHax]
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206 | 0x85, 0xC0, // test eax, eax
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207 | 0x74, 0x21 // jnz 0x21 -> jz 0x21
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208 | };
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209 | DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch);
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210 | }
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211 |
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212 |
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213 | // Load chinese font DLL if available
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214 | void DD_Patch_Chinese()
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215 | {
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216 | if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES)
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217 | {
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218 | HMODULE dll;
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219 | DWORD err;
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220 |
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221 | STARTUPMESSAGE("Loading chinese DLL", 0);
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222 | dll = LoadLibrary("xfhsm_oni.dll");
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223 | err = GetLastError();
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224 | if( dll )
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225 | {
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226 | void* proc = GetProcAddress( dll, "InstallHook" );
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227 | if(proc)
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228 | {
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229 | ((CHINESEPROC)proc)(GetCurrentThreadId());
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230 | }
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231 | } else {
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232 | char msg[100];
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233 | FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL);
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234 | STARTUPMESSAGE("Loading DLL failed with error %i: %s", err, msg);
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235 | }
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236 | }
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237 | }
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238 |
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239 |
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240 |
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241 | int DD_Patch_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output)
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242 | {
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243 | //flags = (1 << 10);
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244 | type = 1;
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245 | //DDrPatch_Byte( 0x005EB83C + 3, 0xff );
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246 | DDrPatch_Int32((int*)(OniExe + 0x001EB83C), 0xFF000000 );
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247 | return M3rTextureMap_New(width, height, type, allocated, flags, name, output);
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248 | }
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249 |
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250 | short DD_Patch_DebugNameShadeHack( Character* Char )
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251 | {
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252 | return TSrContext_SetShade(*(void**)(OniExe + 0x001EB844), ONrCharacter_GetHealthShade( Char->Health, Char->MaxHealth ));
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253 | }
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254 |
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255 | //Fix crappy ai2_shownames
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256 | void DD_Patch_ShowNames()
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257 | {
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258 | //Set distance above head to 4.0
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259 | DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8);
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260 | //texture height
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261 | DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F );
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262 | //texture width
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263 | DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 );
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264 |
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265 | /*
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266 | // Crashes game.
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267 | //Set the text color to whatever we like ;)
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268 | DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 );
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269 | DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B );
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270 | DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE );
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271 |
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272 | DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), DD_Patch_DebugNameShadeHack);
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273 |
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274 | //Make the background black for additive blending
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275 | DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), DD_Patch_DebugNameTextureInit );
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276 | */
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277 | }
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278 |
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279 |
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280 |
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281 |
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282 |
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283 |
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284 |
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285 |
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286 |
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287 | bool DD_Patch_Init()
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288 | {
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289 | STARTUPMESSAGE("Patching engine", 0);
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290 |
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291 | // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the
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292 | // Windows key but has the possible side effect of allowing the screensaver
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293 | // to enable itself in-game.
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294 | if (DDrConfig_GetOptOfType("windows.alttab", C_BOOL)->value.intBoolVal)
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295 | {
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296 | // 0xC3 = ret, so makes those functions just have a "ret" instruction at their start
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297 | DDrPatch_Byte((char*)UUrPlatform_Initialize, 0xC3);
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298 | DDrPatch_Byte((char*)UUrPlatform_Terminate, 0xC3);
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299 | }
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300 |
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301 | // Textures using ARGB8888 can be used
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302 | if (DDrConfig_GetOptOfType("modding.argb8888", C_BOOL)->value.intBoolVal)
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303 | {
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304 | // Update conversion lookups in IMgConvertPixelType_List
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305 | DDrPatch_Byte((char*)(OniExe + 0x00135af0), 0x07);
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306 | DDrPatch_Byte((char*)(OniExe + 0x00135af4), 0x0B);
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307 | }
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308 |
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309 | // Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting
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310 | // instead of DirectDraw; patch ONiRunGame to use the same method to play
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311 | // outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the
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312 | // latter has problems on WINE).
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313 | if (DDrConfig_GetOptOfType("graphics.binkplay", C_BOOL)->value.intBoolVal)
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314 | {
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315 | // push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION.
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316 | DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02);
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317 | // call ONrMovie_Play_Hardware -> call ONrMovie_Play
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318 | DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play);
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319 | }
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320 |
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321 | if (DDrConfig_GetOptOfType("modding.d_regen", C_BOOL)->value.intBoolVal)
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322 | DD_Patch_Regeneration();
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323 |
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324 | // Cheats always enabled
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325 | if (DDrConfig_GetOptOfType("gameplay.cheatsenabled", C_BOOL)->value.intBoolVal)
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326 | {
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327 | DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame);
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328 | }
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329 |
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330 | // Use Daodan's own cheattable
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331 | if (DDrConfig_GetOptOfType("gameplay.cheattable", C_BOOL)->value.intBoolVal)
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332 | {
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333 | // In ONrGameState_HandleCheats: Replace pointers to orig cheattable
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334 | DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name);
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335 | DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on);
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336 |
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337 | // ONrGameState_HandleCheats: Replace call to ONrCheater
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338 | DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater);
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339 |
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340 | // In: ONrGameState_DoCharacterFrame
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341 | // -> NOP; PUSH ebp; CALL FallingFrames
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342 | // Replace fall height frame counter (actually in-air frame counter) increase by a
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343 | // conditional one (only counted when inc_fallingframes)
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344 | DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590);
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345 | DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames);
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346 |
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347 | // At end of ONrUnlockLevel to init values on level loading
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348 | DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad);
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349 | }
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350 |
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351 | if (DDrConfig_GetOptOfType("language.chinese", C_BOOL)->value.intBoolVal)
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352 | DD_Patch_Chinese();
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353 |
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354 | // Limit cursor to Oni's window
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355 | if (DDrConfig_GetOptOfType("windows.clipcursor", C_BOOL)->value.intBoolVal)
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356 | {
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357 | // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook.
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358 | DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set);
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359 |
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360 | // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook.
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361 | DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set);
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362 |
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363 | // LIrTerminate: replace LIrPlatform_Terminate call with our hook.
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364 | DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate);
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365 | }
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366 |
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367 | // Disables weapon cooldown exploit
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368 | if (DDrConfig_GetOptOfType("gameplay.cooldowntimer", C_BOOL)->value.intBoolVal)
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369 | {
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370 | // In WPrRelease: NoOp 4 MOVs
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371 | DDrPatch_NOOP((char*)(OniExe + 0x0011a825), 22);
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372 | }
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373 |
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374 | // Daodan device mode enumeration function
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375 | if (DDrConfig_GetOptOfType("graphics.displayenum", C_BOOL)->value.intBoolVal)
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376 | {
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377 | DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes);
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378 | }
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379 |
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380 | // Forced DirectInput (for Windows NT)
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381 | if (DDrConfig_GetOptOfType("windows.directinput", C_BOOL)->value.intBoolVal)
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382 | {
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383 | // LIrPlatform_Initialize: replace conditional jump by unconditional
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384 | DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb);
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385 | }
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386 |
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387 | // Disable Oni's command line parser so it doesn't interfere with ours
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388 | if (DDrConfig_GetOptOfType("windows.disablecmdline", C_BOOL)->value.intBoolVal)
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389 | {
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390 | // Replace start of OniParseCommandLine with XOR eax,eax; RET
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391 | DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0x00c3c033);
|
---|
392 | // NoOp first 51 byte in ONiMain, including tests and conditional exec of CLrGetCommandLine
|
---|
393 | DDrPatch_NOOP((char*)(OniExe + 0x000d3280), 51);
|
---|
394 | }
|
---|
395 |
|
---|
396 | // Font texture cache doubled
|
---|
397 | if (DDrConfig_GetOptOfType("language.fonttexturecache", C_BOOL)->value.intBoolVal)
|
---|
398 | {
|
---|
399 | // Double two values in TMrGame_Initialize
|
---|
400 | DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20);
|
---|
401 | DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40);
|
---|
402 | }
|
---|
403 |
|
---|
404 | // Allow HD screens on resolutions < 1024*768
|
---|
405 | if (DDrConfig_GetOptOfType("modding.hdscreens_lowres", C_BOOL)->value.intBoolVal)
|
---|
406 | {
|
---|
407 | DDrPatch_MakeJump((void*)M3rDraw_BigBitmap, (void*)DD_M3rDraw_BigBitmap);
|
---|
408 | }
|
---|
409 |
|
---|
410 | // Allow for console to show on higher resolutions
|
---|
411 | if (DDrConfig_GetOptOfType("devmode.highres_console", C_BOOL)->value.intBoolVal)
|
---|
412 | {
|
---|
413 | Oni_COrTextArea_Resize = DDrPatch_MakeDetour((void*)COrTextArea_Resize, (void*)DD_COrTextArea_Resize);
|
---|
414 | }
|
---|
415 |
|
---|
416 | // Hackish fix for Konoko not kicking guns
|
---|
417 | // Don't use this, it breaks stairs.
|
---|
418 | if (DDrConfig_GetOptOfType("gameplay.kickguns", C_BOOL)->value.intBoolVal)
|
---|
419 | {
|
---|
420 | // In ONrCharacter_EnablePhysics: Load different values to same addresses as before
|
---|
421 | const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
|
---|
422 | DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch);
|
---|
423 | }
|
---|
424 |
|
---|
425 | // Disable loading the vtuneapi.dll
|
---|
426 | if (DDrConfig_GetOptOfType("windows.killvtune", C_BOOL)->value.intBoolVal)
|
---|
427 | {
|
---|
428 | // Instantly return from UUrLoadVtuneAPI
|
---|
429 | DDrPatch_Byte((char*)(OniExe + 0x00026340), 0xC3);
|
---|
430 | }
|
---|
431 |
|
---|
432 | // Now supports textures up to 512x512
|
---|
433 | if (DDrConfig_GetOptOfType("modding.largetextures", C_BOOL)->value.intBoolVal)
|
---|
434 | {
|
---|
435 | DDrPatch_Byte((char*)(OniExe + 0x00005251), 0x10);
|
---|
436 | }
|
---|
437 |
|
---|
438 | // Non-"_Final" levels are now valid
|
---|
439 | if (DDrConfig_GetOptOfType("modding.levelplugins", C_BOOL)->value.intBoolVal)
|
---|
440 | {
|
---|
441 | // Patch in TMrUtility_LevelInfo_Get:
|
---|
442 | DDrPatch_Byte((char*)(OniExe + 0x000206a8), 0x01);
|
---|
443 | }
|
---|
444 |
|
---|
445 | // Weapon on ground shown with name and magazine contents
|
---|
446 | if (DDrConfig_GetOptOfType("graphics.newweap", C_BOOL)->value.intBoolVal)
|
---|
447 | {
|
---|
448 | //Makes it always say "Received weapon_name."
|
---|
449 | //Needs check for loc_4DFC66
|
---|
450 | //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2);
|
---|
451 |
|
---|
452 | //Adds Weapon name and ammo meter to pickup autoprompt (patches to ONrGameState_ProcessHeartbeat)
|
---|
453 | // Do not call WPrHasAmmo and ignore conditional jump:
|
---|
454 | DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9);
|
---|
455 | // Do not load ecx with some magic value?
|
---|
456 | DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5);
|
---|
457 | // Replace call to ONiGameState_FindAutoPromptMessage
|
---|
458 | DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message);
|
---|
459 |
|
---|
460 | //Moves location of colors
|
---|
461 | //DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors );
|
---|
462 | //DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors );
|
---|
463 | }
|
---|
464 |
|
---|
465 | // Disable Multi-byte character awareness patch (multiple language support)
|
---|
466 | if (DDrConfig_GetOptOfType("language.nomultibyte", C_BOOL)->value.intBoolVal)
|
---|
467 | {
|
---|
468 | // TSiContext_DrawLine: Replace conditional jumps by unconditional ones
|
---|
469 | DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb);
|
---|
470 | DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb);
|
---|
471 | // TSiContext_DrawTextLine: same
|
---|
472 | DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb);
|
---|
473 | DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb);
|
---|
474 | // TSrContext_FormatString: same
|
---|
475 | DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb);
|
---|
476 | DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb);
|
---|
477 | DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb);
|
---|
478 | DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb);
|
---|
479 | DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb);
|
---|
480 | DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb);
|
---|
481 | DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb);
|
---|
482 | DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb);
|
---|
483 | // TSrContext_GetStringRect: same
|
---|
484 | DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb);
|
---|
485 | DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb);
|
---|
486 | DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb);
|
---|
487 | DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb);
|
---|
488 | }
|
---|
489 |
|
---|
490 | // Fix options not visible in main menu when a game was started
|
---|
491 | if (DDrConfig_GetOptOfType("graphics.optionsvisible", C_BOOL)->value.intBoolVal)
|
---|
492 | {
|
---|
493 | // replace WMrWindow_SetVisible calls
|
---|
494 | DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton);
|
---|
495 | DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton);
|
---|
496 | }
|
---|
497 |
|
---|
498 | // Pathfinding grid cache size x8
|
---|
499 | if (DDrConfig_GetOptOfType("gameplay.pathfinding", C_BOOL)->value.intBoolVal)
|
---|
500 | {
|
---|
501 | // Replaces conditional jump (je) with unconditional jump
|
---|
502 | const unsigned char pathfinding[2] = {0x90 , 0xE9 };
|
---|
503 | DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20);
|
---|
504 | DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20);
|
---|
505 |
|
---|
506 | //other stuff
|
---|
507 | DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding);
|
---|
508 | }
|
---|
509 |
|
---|
510 | // Projectile awareness fixed
|
---|
511 | if (DDrConfig_GetOptOfType("gameplay.projaware", C_BOOL)->value.intBoolVal)
|
---|
512 | {
|
---|
513 | DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c);
|
---|
514 | DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70);
|
---|
515 | DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74);
|
---|
516 | DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c);
|
---|
517 | }
|
---|
518 |
|
---|
519 | // Safe startup message printer
|
---|
520 | if (DDrConfig_GetOptOfType("windows.safeprintf", C_BOOL)->value.intBoolVal)
|
---|
521 | {
|
---|
522 | DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage);
|
---|
523 | }
|
---|
524 |
|
---|
525 | // Show all (also enemies') lasersights
|
---|
526 | if (DDrConfig_GetOptOfType("graphics.showalllasersights", C_BOOL)->value.intBoolVal)
|
---|
527 | {
|
---|
528 | DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 );
|
---|
529 | }
|
---|
530 |
|
---|
531 | // Allow bsl-var show_triggervolumes or ctrl+shift+x (devmode) to work
|
---|
532 | if (DDrConfig_GetOptOfType("devmode.showtriggervolumes", C_BOOL)->value.intBoolVal)
|
---|
533 | {
|
---|
534 | Oni_ONrMechanics_Register = DDrPatch_MakeDetour((void*)ONrMechanics_Register, (void*)DD_ONrMechanics_Register);
|
---|
535 | Oni_ONrGameState_HandleUtilityInput = DDrPatch_MakeDetour((void*)ONrGameState_HandleUtilityInput, (void*)DD_ONrGameState_HandleUtilityInput);
|
---|
536 | }
|
---|
537 |
|
---|
538 | // Experiment with allowing enemies to be thrown over railings
|
---|
539 | if (DDrConfig_GetOptOfType("gameplay.throwtest", C_BOOL)->value.intBoolVal)
|
---|
540 | {
|
---|
541 | DDrPatch_NOOP((char*)(OniExe + 0x000dc190), 10);
|
---|
542 | }
|
---|
543 |
|
---|
544 | // DaodanGL with windowed mode support
|
---|
545 | if (DDrConfig_GetOptOfType("graphics.daodangl", C_BOOL)->value.intBoolVal)
|
---|
546 | {
|
---|
547 | // LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect.
|
---|
548 | DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6);
|
---|
549 | DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect);
|
---|
550 |
|
---|
551 | // UUrWindow_GetSize: GetWindowRect -> GetClientRect.
|
---|
552 | DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6);
|
---|
553 | DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect);
|
---|
554 |
|
---|
555 | // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates.
|
---|
556 | DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6);
|
---|
557 | DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos);
|
---|
558 |
|
---|
559 | // LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates.
|
---|
560 | DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6);
|
---|
561 | DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos);
|
---|
562 |
|
---|
563 | // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
|
---|
564 | DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6);
|
---|
565 | DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos);
|
---|
566 |
|
---|
567 | // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
|
---|
568 | DDrPatch_NOOP((char*) OniExe + 0x00003349, 6);
|
---|
569 | DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos);
|
---|
570 |
|
---|
571 | // Replace ONrPlatformInitialize.
|
---|
572 | DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize);
|
---|
573 |
|
---|
574 | // Replace gl_platform_initialize.
|
---|
575 | DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize);
|
---|
576 |
|
---|
577 | // Replace gl_platform_dispose.
|
---|
578 | DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose);
|
---|
579 | }
|
---|
580 |
|
---|
581 | // Performance patch
|
---|
582 | if (DDrConfig_GetOptOfType("windows.usegettickcount", C_BOOL)->value.intBoolVal)
|
---|
583 | {
|
---|
584 | DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High);
|
---|
585 | DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency);
|
---|
586 | DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths);
|
---|
587 | }
|
---|
588 |
|
---|
589 | // Fix displaying the talking portraits in widescreen modes
|
---|
590 | if (DDrConfig_GetOptOfType("graphics.widescreenportraits", C_BOOL)->value.intBoolVal)
|
---|
591 | {
|
---|
592 | SLrDaodan_Patch();
|
---|
593 | }
|
---|
594 |
|
---|
595 | // Adds working function for existing BSL command wp_fadetime, sets fade time to 4800
|
---|
596 | if (DDrConfig_GetOptOfType("gameplay.wpfadetime", C_BOOL)->value.intBoolVal)
|
---|
597 | {
|
---|
598 | // Makes wp_fadetime actually have a function (changes within WPrRelease)
|
---|
599 | // Patches end of function to instead of use a constant value for fadetime (12c0 = 4800) actually use value of wp_fadetime:
|
---|
600 | // orig: MOV [esi+0x46], 0x12c0 ; POP ebx ; POP esi ; ADD esp, 0x14 ; RET
|
---|
601 | // new: MOV bx, [0x627dc4] ; MOV [esi+0x46], bx ; POP ebx ; POP esi ; ADD esp, 0x14 ; RET
|
---|
602 | const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
|
---|
603 | DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch);
|
---|
604 | // Fixes jump because of new length of code in patch
|
---|
605 | DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31);
|
---|
606 |
|
---|
607 | // Sets the fadetime to 4800 by default (in WPrInitialize)
|
---|
608 | DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 4800);
|
---|
609 | }
|
---|
610 |
|
---|
611 | // Adds new BSL functions
|
---|
612 | // Replaces an early unused call (OBJrLevel_Unload_Unknown_2) in ONiMain
|
---|
613 | DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init);
|
---|
614 |
|
---|
615 | // Disable gamma slider in options in windowed mode
|
---|
616 | // In ONiOGU_Options_Callback: Replace WMrSlider_SetRange
|
---|
617 | DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange);
|
---|
618 |
|
---|
619 | // Fix the warning print method
|
---|
620 | // Replace UUrError_Report_Internal
|
---|
621 | DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning);
|
---|
622 |
|
---|
623 | DD_Patch_ShowNames();
|
---|
624 |
|
---|
625 | return true;
|
---|
626 | }
|
---|
627 |
|
---|