[876] | 1 | #include "Flatline.h"
|
---|
| 2 |
|
---|
| 3 | bool DoWeUpdateThis( uint16_t BitSet, uint16_t Flag )
|
---|
| 4 | {
|
---|
| 5 | if( BitSet & (1 << Flag) ) return true;
|
---|
| 6 | return false;
|
---|
| 7 | }
|
---|
| 8 |
|
---|
| 9 | //Long winded?
|
---|
| 10 |
|
---|
| 11 |
|
---|
| 12 |
|
---|
| 13 | void FLcPacketBufferToPlayerData( PlayerData* PD)
|
---|
| 14 | {
|
---|
| 15 | player_info* PI = PlayerList[PD->ID];
|
---|
| 16 | uint8_t * DataPointer = PD->data;
|
---|
| 17 |
|
---|
| 18 | static player_info BufferData[MAX_PLAYERS] = {0};
|
---|
| 19 | static bool IsBuffered[32];
|
---|
| 20 |
|
---|
| 21 |
|
---|
| 22 | if(!PI)
|
---|
| 23 | {
|
---|
| 24 | //TODO: Store this data and then apply it once we have a character that matches!
|
---|
| 25 | flatline_packet pk;
|
---|
| 26 | pk.id = PK_MISSING_PLAYER;
|
---|
| 27 | pk.integer = PD->ID;
|
---|
| 28 | DDrConsole_Print("input");
|
---|
| 29 | NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&pk, FLATLINE_HEADER + 4 );
|
---|
| 30 |
|
---|
| 31 | IsBuffered[PD->ID] = 1;
|
---|
| 32 | PI = &BufferData[PD->ID];
|
---|
| 33 |
|
---|
| 34 | //return;
|
---|
| 35 | }
|
---|
| 36 | else if(IsBuffered[PD->ID])
|
---|
| 37 | {
|
---|
| 38 | player_info* Buffer = BufferData + PD->ID;
|
---|
| 39 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Input) ) PI->Input = Buffer->Input;
|
---|
| 40 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Facing) ) PI->Facings = Buffer->Facings;
|
---|
| 41 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Health) ) PI->Health = Buffer->Health;
|
---|
| 42 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_FramePing) ) {
|
---|
| 43 | PI->Frame = Buffer->Frame;
|
---|
| 44 | PI->Ping = Buffer->Ping;
|
---|
| 45 | }
|
---|
| 46 | //if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Inventory) ) PI->invi= Buffer->Input;
|
---|
| 47 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Class) )
|
---|
| 48 | {
|
---|
| 49 | PI->Class = Buffer->Class;
|
---|
| 50 | /*THIS MIGHT BE BAD*/ snprintf( PI->ClassString, 32, "%s", Buffer->ClassString );
|
---|
| 51 | }
|
---|
| 52 |
|
---|
| 53 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Position) ) PI->Position = Buffer->Position;
|
---|
| 54 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Animation) )
|
---|
| 55 | {
|
---|
| 56 | PI->Animation = Buffer->Animation;
|
---|
| 57 | /*THIS MIGHT BE BAD*/ snprintf( PI->AnimationString, 32, "%s", Buffer->AnimationString);
|
---|
| 58 | }
|
---|
| 59 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Throws) ) PI->ThrowData = Buffer->ThrowData;
|
---|
| 60 |
|
---|
| 61 | PI->UpdateFlags |= Buffer->UpdateFlags;
|
---|
| 62 | IsBuffered[PD->ID] = 0;
|
---|
| 63 | }
|
---|
| 64 |
|
---|
| 65 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Input) )
|
---|
| 66 | {
|
---|
| 67 | PI->Input = *(PlayerInput*)DataPointer;
|
---|
| 68 | DataPointer += FLpData_PartSize( PFlag_Input);
|
---|
| 69 | }
|
---|
| 70 |
|
---|
| 71 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Facing) )
|
---|
| 72 | {
|
---|
| 73 | PI->Facings = *(PlayerFacing*)DataPointer;
|
---|
| 74 | DataPointer += FLpData_PartSize( PFlag_Facing);
|
---|
| 75 | }
|
---|
| 76 |
|
---|
| 77 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Health) )
|
---|
| 78 | {
|
---|
| 79 | PI->Health = *(PlayerHealth*)DataPointer;
|
---|
| 80 | DataPointer += FLpData_PartSize( PFlag_Health);
|
---|
| 81 | }
|
---|
| 82 |
|
---|
| 83 | //Not done
|
---|
| 84 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Score) )
|
---|
| 85 | {
|
---|
| 86 | PI->Score = *(PlayerScore*)DataPointer;
|
---|
| 87 | DataPointer += FLpData_PartSize( PFlag_Score);
|
---|
| 88 | }
|
---|
| 89 |
|
---|
| 90 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_FramePing) )
|
---|
| 91 | {
|
---|
| 92 | PlayerFP* FP = (PlayerFP*)DataPointer;
|
---|
| 93 | PI->Ping = FP->Ping;
|
---|
| 94 |
|
---|
| 95 | if(FP->Frame != -1)
|
---|
| 96 | {
|
---|
| 97 | PI->Frame = FP->Frame;
|
---|
| 98 | }
|
---|
| 99 | else
|
---|
| 100 | {
|
---|
| 101 | PD->UpdateFlags &= ~( 1 << PFlag_FramePing );
|
---|
| 102 | }
|
---|
| 103 | DataPointer += FLpData_PartSize( PFlag_FramePing);
|
---|
| 104 | }
|
---|
| 105 |
|
---|
| 106 | //Not done
|
---|
| 107 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Inventory) )
|
---|
| 108 | {
|
---|
| 109 | PI->Inventory = *(PlayerInventory*)DataPointer;
|
---|
| 110 | DataPointer += FLpData_PartSize( PFlag_Inventory );
|
---|
| 111 | }
|
---|
| 112 |
|
---|
| 113 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Class ) )
|
---|
| 114 | {
|
---|
| 115 | /*THIS MIGHT BE BAD*/ snprintf( PI->ClassString, 32, "%s", DataPointer );
|
---|
| 116 | TMrInstance_GetDataPtr( 'ONCC', (char*)DataPointer, &PI->Class );
|
---|
| 117 | DataPointer += FLpData_PartSize( PFlag_Class );
|
---|
| 118 | }
|
---|
| 119 |
|
---|
| 120 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Position ) )
|
---|
| 121 | {
|
---|
| 122 | PI->Position = *(Vector3*)DataPointer;
|
---|
| 123 | DataPointer += FLpData_PartSize( PFlag_Position );
|
---|
| 124 | }
|
---|
| 125 |
|
---|
| 126 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Animation ) )
|
---|
| 127 | {
|
---|
| 128 | /*THIS MIGHT BE BAD*/ snprintf( PI->AnimationString, 32, "%s", DataPointer );
|
---|
| 129 | TMrInstance_GetDataPtr( 'TRAM', PI->AnimationString, &PI->Animation );
|
---|
| 130 | DataPointer += FLpData_PartSize( PFlag_Animation );
|
---|
| 131 | }
|
---|
| 132 |
|
---|
| 133 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Throws ) )
|
---|
| 134 | {
|
---|
| 135 | PI->ThrowData = *(PlayerThrowData*)DataPointer;
|
---|
| 136 | DataPointer += FLpData_PartSize( PFlag_Throws );
|
---|
| 137 | }
|
---|
| 138 |
|
---|
| 139 |
|
---|
| 140 | PI->UpdateFlags |= PD->UpdateFlags;
|
---|
| 141 | }
|
---|
| 142 |
|
---|
| 143 | void FLcReadPlayerData( flatline_packet* Packet, int16_t Size )
|
---|
| 144 | {
|
---|
| 145 | PlayerData* PDCast = (PlayerData*)Packet->data;
|
---|
| 146 | Size -= FLATLINE_HEADER;
|
---|
| 147 | while(Size > 0)
|
---|
| 148 | {
|
---|
| 149 | if(PDCast->Size > Size)
|
---|
| 150 | {
|
---|
| 151 | DDrConsole_PrintF( "Warning, (almost) read %hi bytes too much of player data buffer", -Size );
|
---|
| 152 | break;
|
---|
| 153 | }
|
---|
| 154 | FLcPacketBufferToPlayerData( PDCast );
|
---|
| 155 | Size -= PDCast->Size;
|
---|
| 156 | PDCast = (PlayerData*)((char*)PDCast + PDCast->Size);
|
---|
| 157 | }
|
---|
| 158 |
|
---|
| 159 | //Packet
|
---|
| 160 | }
|
---|