source: Daodan/src/patches/Patches.c@ 993

Last change on this file since 993 was 993, checked in by alloc, 11 years ago

Daodan:

File size: 23.9 KB
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1#include <windows.h>
2
3#include "../Daodan.h"
4#include "../Daodan_BSL.h"
5#include "../Daodan_Cheater.h"
6#include "../Daodan_Config.h"
7#include "../Daodan_GL.h"
8#include "../Daodan_Patch.h"
9#include "../Daodan_Persistence.h"
10#include "../Daodan_Utility.h"
11#include "../Daodan_Win32.h"
12
13#include "../Oni/Oni.h"
14
15typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId);
16
17// Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma
18// slider in windowed mode.
19static void ONICALL DD_ONiOGU_GammaSlider_SetRange(void* window, int min_value, int max_value)
20{
21 ConfigOption_t* co = DDrConfig_GetOptOfType("options.gamma", C_BOOL);
22 WMrWindow_SetEnabled(window, M3gResolutionSwitch && co->value.intBoolVal);
23 WMrSlider_SetRange(window, min_value, max_value);
24}
25
26void ONICALL DD_M3rDraw_BigBitmap(M3tTextureMap_Big* inBigBitmap, const M3tPointScreen* inDestPoint, UUtUns16 inWidth, UUtUns16 inHeight, UUtUns32 inShade, UUtUns16 inAlpha) /* 0 - M3cMaxAlpha */
27{
28 UUtUns16 x;
29 UUtUns16 y;
30
31 UUtUns16 index;
32 UUtUns16 remaining_width;
33 UUtUns16 remaining_height;
34
35 M3tPointScreen dest_point;
36 dest_point.z = inDestPoint->z;
37 dest_point.invW = inDestPoint->invW;
38
39 index = 0;
40 remaining_height = inHeight;
41 dest_point.y = (UUtInt16)((UUtUns16)inDestPoint->y);
42 for (y = 0; y < inBigBitmap->num_y; y++)
43 {
44 remaining_width = inWidth;
45 dest_point.x = (UUtInt16)((UUtUns16)inDestPoint->x);
46 for (x = 0; x < inBigBitmap->num_x; x++)
47 {
48 UUtUns16 width;
49 UUtUns16 height;
50
51 width = 256 < remaining_width ? 256 : remaining_width;
52 height = 256 < remaining_height ? 256 : remaining_height;
53
54 M3rDraw_Bitmap(inBigBitmap->textures[index], &dest_point, width, height, inShade, inAlpha);
55
56 dest_point.x += 256;
57 remaining_width -= 256;
58 index++;
59 }
60 dest_point.y += 256;
61 remaining_height -= 256;
62 }
63}
64
65
66void ONICALL DDrShowResumeButton(void* window, int visibility)
67{
68 if (visibility)
69 WMrWindow_SetLocation(window, 150, 350);
70 WMrWindow_SetVisible(window, visibility);
71}
72
73
74/* Options always visible patch */
75void ONICALL DDrShowOptionsButton(void* window, int visibility)
76{
77 WMrWindow_SetVisible(window, 1);
78}
79
80void ONICALL DDrGame_Init()
81{
82 ConfigOption_t* co = DDrConfig_GetOptOfType("options.usedaodanbsl", C_BOOL);
83 if (co->value.intBoolVal)
84 SLrDaodan_Initialize();
85}
86
87
88//this was broken
89FILE** _UUgError_WarningFile = (FILE**)0x005711B4;
90FILE* ONICALL DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message)
91{
92 FILE *v4; // eax@1
93 FILE *result; // eax@4
94 char v6[512]; // [sp+0h] [bp-100h]@1
95 FILE* UUgError_WarningFile = *_UUgError_WarningFile;
96
97 if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) {
98 sprintf(
99 v6,
100 "Error %x reported from File: %s, Line: %d (message follows) \r\n%s",
101 errornum,
102 (const char*)filename,
103 linenumber,
104 (const char*)message);
105
106 if ( UUgError_WarningFile
107 || (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) )
108 {
109 oni_fprintf(UUgError_WarningFile, "%s\r\n", v6);
110 oni_fflush(UUgError_WarningFile);
111 }
112 }
113 //oni_fprintf(stdout, v6);
114 //sprintf(&v6, "%s", message);
115 *_UUgError_WarningFile = UUgError_WarningFile;
116 result = UUgError_WarningFile;
117 return result;
118}
119
120_COrTextArea_Resize Oni_COrTextArea_Resize = (_COrTextArea_Resize)0;
121int16_t ONICALL DD_COrTextArea_Resize(void* inTextArea, UUtRect* inBounds, int16_t inNumTextEntries) {
122 if (inTextArea == COgCommandLine) {
123 inBounds->top -= 10;
124 } else if (inTextArea == COgConsoleLines) {
125 inBounds->bottom -= 10;
126 }
127 return Oni_COrTextArea_Resize(inTextArea, inBounds, inNumTextEntries);
128}
129
130#define IMcShade_Red (0xFFFF0000)
131#define IMcShade_Green (0xFF00FF00)
132#define IMcShade_Blue (0xFF0000FF)
133void ONICALL DD_OBJiTriggerVolume_Draw(OBJtObject* inObject, uint32_t inDrawFlags)
134{
135 UUtUns32 itr;
136 OBJtOSD_All *inOSD = (OBJtOSD_All *) inObject->object_data;
137 OBJtOSD_TriggerVolume *trigger_osd = &inOSD->osd.trigger_volume_osd;
138 M3tPoint3D *points = trigger_osd->volume.worldPoints;
139 UUtUns32 shade = 0xFFFFFF;
140
141 if (!OBJgTriggerVolume_Visible) {
142 return;
143 }
144
145 if (OBJrTriggerVolume_IntersectsCharacter(inObject, trigger_osd->team_mask, ONgGameState->PlayerCharacter)) {
146 shade = IMcShade_Red;
147 }
148 else
149 {
150 shade = IMcShade_Blue;
151 }
152
153 M3rGeom_Line_Light(points + 0, points + 1, shade);
154 M3rGeom_Line_Light(points + 1, points + 3, shade);
155 M3rGeom_Line_Light(points + 3, points + 2, shade);
156 M3rGeom_Line_Light(points + 2, points + 0, shade);
157
158 M3rGeom_Line_Light(points + 4, points + 5, shade);
159 M3rGeom_Line_Light(points + 5, points + 7, shade);
160 M3rGeom_Line_Light(points + 7, points + 6, shade);
161 M3rGeom_Line_Light(points + 6, points + 4, shade);
162
163 M3rGeom_Line_Light(points + 0, points + 4, shade);
164 M3rGeom_Line_Light(points + 1, points + 5, shade);
165 M3rGeom_Line_Light(points + 3, points + 7, shade);
166 M3rGeom_Line_Light(points + 2, points + 6, shade);
167}
168
169_ONrMechanics_Register Oni_ONrMechanics_Register = (_ONrMechanics_Register)0;
170int16_t ONICALL DD_ONrMechanics_Register(uint32_t inObjectType, uint32_t inObjectTypeIndex, char* inGroupName,
171 uint32_t inSizeInMemory, OBJtMethods* inObjectMethods, uint32_t inFlags, void* inMechanicsMethods)
172{
173 if (strcmp("Trigger Volume", inGroupName) == 0) {
174 inObjectMethods->rDraw = DD_OBJiTriggerVolume_Draw;
175 }
176 return Oni_ONrMechanics_Register(inObjectType, inObjectTypeIndex, inGroupName, inSizeInMemory, inObjectMethods, inFlags, inMechanicsMethods);
177}
178
179_ONrGameState_HandleUtilityInput Oni_ONrGameState_HandleUtilityInput = (_ONrGameState_HandleUtilityInput)0;
180void ONICALL DD_ONrGameState_HandleUtilityInput(const void* inInput)
181{
182 Oni_ONrGameState_HandleUtilityInput(inInput);
183
184 if (ONrDebugKey_WentDown(7)) {
185 OBJgTriggerVolume_Visible = !OBJgTriggerVolume_Visible;
186 }
187}
188
189
190int DD_Patch_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output)
191{
192 //flags = (1 << 10);
193 type = 1;
194 //DDrPatch_Byte( 0x005EB83C + 3, 0xff );
195 DDrPatch_Int32((int*)(OniExe + 0x001EB83C), 0xFF000000 );
196 return M3rTextureMap_New(width, height, type, allocated, flags, name, output);
197}
198
199short DD_Patch_DebugNameShadeHack( Character* Char )
200{
201 return TSrContext_SetShade(*(void**)(OniExe + 0x001EB844), ONrCharacter_GetHealthShade( Char->Health, Char->MaxHealth ));
202 //return TSrContext_SetShade(*(void**)0x005EB844, 0xFFFFFFFF);
203}
204
205
206// Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the
207// Windows key but has the possible side effect of allowing the screensaver
208// to enable itself in-game.
209void DD_Patch_AltTab()
210{
211 // 0xC3 = ret, so makes those functions just have a "ret" instruction at their start
212 DDrPatch_Byte ((char*)UUrPlatform_Initialize, 0xC3);
213 DDrPatch_Byte ((char*)UUrPlatform_Terminate, 0xC3);
214}
215
216// Textures using ARGB8888 can be used
217void DD_Patch_ARGB8888()
218{
219 DDrPatch_Byte ((char*)(OniExe + 0x00135af0), 0x07);
220 DDrPatch_Byte ((char*)(OniExe + 0x00135af4), 0x0B);
221}
222
223// Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting
224// instead of DirectDraw; patch ONiRunGame to use the same method to play
225// outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the
226// latter has problems on WINE).
227void DD_Patch_BinkPlay()
228{
229 // push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION.
230 DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02);
231 // call ONrMovie_Play_Hardware -> call ONrMovie_Play
232 DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play);
233}
234
235// Enables d_regen (unfinished) and prevents fly-in portraits from being
236// stretched when playing in widescreen resolutions.
237void DD_Patch_BSL()
238{
239 //Calculating the value of the needed offset is much more reliable when the compiler does it for you.
240
241 //TODO: fix moonshadow.
242 Character * Chr = 0;
243 int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF;
244 const unsigned char regen_patch[] =
245 {0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP
246 0x90, 0x90, // test al, al -> NOOP
247 0x90, 0x90, // jz short loc_51BB98 -> NOOP
248 0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8]
249 // -> mov eax, [esi+Character.RegenHax]
250 0x85, 0xC0, // test eax, eax
251 0x74, 0x21 // jnz 0x21 -> jz 0x21
252 };
253 DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch);
254
255 // Patches for existing BSL functions
256 SLrDaodan_Patch();
257}
258
259// Adds new cheat codes if cheattable is also enabled
260void DD_Patch_Cheater()
261{
262 DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater);
263 DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590);
264#if 1
265 DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames);
266#endif
267 DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad);
268}
269
270// Cheats always enabled
271void DD_Patch_CheatsEnabled()
272{
273 DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame);
274}
275
276// Use Daodan's own cheattable
277void DD_Patch_CheatTable()
278{
279 DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name);
280 DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on);
281}
282
283// Load chinese font DLL if available
284void DD_Patch_Chinese()
285{
286 if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES)
287 {
288 HMODULE dll;
289 DWORD err;
290
291 STARTUPMESSAGE("Loading chinese DLL", 0);
292 dll = LoadLibrary("xfhsm_oni.dll");
293 err = GetLastError();
294 if( dll )
295 {
296 void* proc = GetProcAddress( dll, "InstallHook" );
297 if(proc)
298 {
299 ((CHINESEPROC)proc)(GetCurrentThreadId());
300 }
301 } else {
302 char msg[100];
303 FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL);
304 STARTUPMESSAGE("Loading DLL failed with error %i: %s", err, msg);
305 }
306 }
307}
308
309// Limit cursor to Oni's window
310void DD_Patch_ClipCursor()
311{
312 // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook.
313 DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set);
314
315 // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook.
316 DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set);
317
318 // LIrTermiante: replace LIrPlatform_Terminate call with our hook.
319 DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate);
320}
321
322// Disables weapon cooldown exploit
323void DD_Patch_CooldownTimer()
324{
325 const unsigned char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
326 DDrPatch_Const ((char*)(OniExe + 0x0011a825), cooldown_patch);
327}
328
329// Daodan device mode enumeration function
330void DD_Patch_DaodanDisplayEnum()
331{
332 DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes);
333}
334
335// Adds new BSL functions
336void DD_Patch_DaodanInit()
337{
338 DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init);
339}
340
341// Forced DirectInput (for Windows NT)
342void DD_Patch_DirectInput()
343{
344 DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb);
345}
346
347// Disable Oni's command line parser so it doesn't interfere with ours
348void DD_Patch_DisableCmdLine()
349{
350 // Replace start of OniParseCommandLine with XOR ax,ax; RET
351// DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0xc3c03366);
352 // Replace start of OniParseCommandLine with XOR eax,eax; RET
353 DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0x00c3c033);
354}
355
356// Font texture cache doubled
357void DD_Patch_FontTextureCache()
358{
359 DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20);
360 DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40);
361}
362
363// Disable Oni's internal CLrGetCommandLine function (to eventually replace it with our own)
364void DD_Patch_GetCmdLine()
365{
366 DDrPatch_NOOP ((char*)(OniExe + 0x000d3280), 51);
367}
368
369// Allow HD screens with resolution < 1024*768
370void DD_Patch_HDScreens_LowRes()
371{
372 DDrPatch_MakeJump((void*)M3rDraw_BigBitmap, (void*)DD_M3rDraw_BigBitmap);
373}
374
375void DD_Patch_HighresConsole() {
376 Oni_COrTextArea_Resize = DDrPatch_MakeDetour((void*)COrTextArea_Resize, (void*)DD_COrTextArea_Resize);
377}
378
379// Hackish fix for Konoko not kicking guns
380// Don't use this, it breaks stairs.
381void DD_Patch_KickGuns()
382{
383 const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
384 DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch);
385}
386
387// Disable loading the vtuneapi.dll
388void DD_Patch_KillVTune()
389{
390 DDrPatch_Byte ((char*)(OniExe + 0x00026340), 0xC3);
391}
392
393// Now supports textures up to 512x512
394void DD_Patch_LargeTextures()
395{
396 DDrPatch_Byte ((char*)(OniExe + 0x00005251), 0x10);
397}
398
399// Non-"_Final" levels are now valid
400void DD_Patch_LevelPlugins()
401{
402 DDrPatch_Byte ((char*)(OniExe + 0x000206a8), 0x01);
403}
404
405// Weapon on ground shown with name and magazine contents
406void DD_Patch_NewWeap()
407{
408 //Makes it always say "Received weapon_name."
409 //Needs check for loc_4DFC66
410 //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2);
411
412 //Adds Weapon name and ammo meter to pickup autoprompt
413 DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9);
414 DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5);
415 DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message);
416
417 //Moves location of colors
418 //DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors );
419 //DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors );
420}
421
422// Disable Multi-byte character awareness patch (multiple language support)
423void DD_Patch_NoMultiByte()
424{
425 DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb);
426 DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb);
427 DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb);
428 DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb);
429 DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb);
430 DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb);
431 DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb);
432 DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb);
433 DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb);
434 DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb);
435 DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb);
436 DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb);
437 DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb);
438 DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb);
439 DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb);
440 DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb);
441}
442
443// Fix options not visible in main menu when a game was started
444void DD_Patch_OptionsVisible()
445{
446 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton);
447 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton);
448}
449
450// Unlocks particle action disabling/enabling bits for all events. (Will be
451// controlled by a command line switch when I figure out how to do that without
452// Win32 hacks.)
453void DD_Patch_ParticleDisableBit()
454{
455 DDrPatch_Int16 ((short*)(OniExe + 0x001b184), 0x9090);
456}
457
458// Pathfinding grid cache size x8
459void DD_Patch_PathFinding()
460{
461 const unsigned char pathfinding[2] = {0x90 , 0xE9 };
462 DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20);
463 DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20);
464
465 //other stuff
466 DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding);
467}
468
469// Projectile awareness fixed
470void DD_Patch_ProjAware()
471{
472 DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c);
473 DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70);
474 DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74);
475 DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c);
476}
477
478// Safe startup message printer
479void DD_Patch_SafePrintf()
480{
481 DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage);
482}
483
484// Show all (also enemies') lasersights
485void DD_Patch_ShowAllLasersights()
486{
487 DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 );
488}
489
490void DD_Patch_ShowTriggerVolumes()
491{
492 Oni_ONrMechanics_Register = DDrPatch_MakeDetour((void*)ONrMechanics_Register, (void*)DD_ONrMechanics_Register);
493 Oni_ONrGameState_HandleUtilityInput = DDrPatch_MakeDetour((void*)ONrGameState_HandleUtilityInput, (void*)DD_ONrGameState_HandleUtilityInput);
494}
495
496// Experiment with allowing enemies to be thrown over railings
497void DD_Patch_Throwtest()
498{
499 const unsigned char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
500 DDrPatch_Const((char*)(OniExe + 0x000dc190), throwtest_patch);
501}
502
503// DaodanGL with windowed mode support
504void DD_Patch_UseDaodanGL()
505{
506 // LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect.
507 DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6);
508 DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect);
509
510 // UUrWindow_GetSize: GetWindowRect -> GetClientRect.
511 DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6);
512 DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect);
513
514 // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates.
515 DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6);
516 DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos);
517
518 // LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates.
519 DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6);
520 DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos);
521
522 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
523 DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6);
524 DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos);
525
526 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
527 DDrPatch_NOOP((char*) OniExe + 0x00003349, 6);
528 DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos);
529
530 // Replace ONrPlatformInitialize.
531 DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize);
532
533 // Replace gl_platform_initialize.
534 DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize);
535
536 // Replace gl_platform_dispose.
537 DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose);
538}
539
540// Performance patch
541void DD_Patch_UseGetTickCount()
542{
543 DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High);
544 DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency);
545 DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths);
546}
547
548// Adds working function for existing BSL command wp_fadetime, sets fade time to 4800
549void DD_Patch_WpFadetime()
550{
551 // Makes wp_fadetime actually have a function
552 const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
553 DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch);
554 DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31);
555
556 // Sets the fadetime to 4800 by default
557 DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 0x12c0);
558}
559
560// Disable gamma slider in options in windowed mode
561void DD_Patch_GammaSlider()
562{
563 DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange);
564}
565
566// Fix the warning print method
567void DD_Patch_PrintWarning()
568{
569 DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning);
570}
571
572//Fix crappy ai2_shownames
573void DD_Patch_ShowNames()
574{
575 //Set distance above head to 4.0
576 DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8);
577 //texture height
578 DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F );
579 //texture width
580 DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 );
581
582/*
583// Crashes game.
584 //Set the text color to whatever we like ;)
585 DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 );
586 DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B );
587 DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE );
588
589 DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), DD_Patch_DebugNameShadeHack);
590
591 //Make the background black for additive blending
592 DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), DD_Patch_DebugNameTextureInit );
593*/
594}
595
596/*
597void DD_Patch_ShowTriggerVolumes()
598{
599 DDrPatch_Int32((int*)(OniExe + 0x000cc9bb+4), (uint32_t)DD_OBJiTriggerVolume_Draw);
600}
601
602void DD_Patch_ShowFlags()
603{
604 DDrPatch_Int32((int*)(OniExe + 0x000c4ed4+4), (uint32_t)DD_OBJiFlag_Draw);
605}
606*/
607
608bool DD_Patch_Init()
609{
610 STARTUPMESSAGE("Patching engine", 0);
611
612 if (DDrConfig_GetOptOfType("patches.alttab", C_BOOL)->value.intBoolVal)
613 DD_Patch_AltTab();
614
615 if (DDrConfig_GetOptOfType("patches.argb8888", C_BOOL)->value.intBoolVal)
616 DD_Patch_ARGB8888();
617
618 if (DDrConfig_GetOptOfType("patches.binkplay", C_BOOL)->value.intBoolVal)
619 DD_Patch_BinkPlay();
620
621 if (DDrConfig_GetOptOfType("patches.bsl", C_BOOL)->value.intBoolVal)
622 DD_Patch_BSL();
623
624 if (DDrConfig_GetOptOfType("patches.cheater", C_BOOL)->value.intBoolVal)
625 DD_Patch_Cheater();
626
627 if (DDrConfig_GetOptOfType("patches.cheatsenabled", C_BOOL)->value.intBoolVal)
628 DD_Patch_CheatsEnabled();
629
630 if (DDrConfig_GetOptOfType("patches.cheattable", C_BOOL)->value.intBoolVal)
631 DD_Patch_CheatTable();
632
633 if (DDrConfig_GetOptOfType("patches.chinese", C_BOOL)->value.intBoolVal)
634 DD_Patch_Chinese();
635
636 if (DDrConfig_GetOptOfType("patches.clipcursor", C_BOOL)->value.intBoolVal)
637 DD_Patch_ClipCursor();
638
639 if (DDrConfig_GetOptOfType("patches.cooldowntimer", C_BOOL)->value.intBoolVal)
640 DD_Patch_CooldownTimer();
641
642 if (DDrConfig_GetOptOfType("patches.daodandisplayenum", C_BOOL)->value.intBoolVal)
643 DD_Patch_DaodanDisplayEnum();
644
645 if (DDrConfig_GetOptOfType("patches.directinput", C_BOOL)->value.intBoolVal)
646 DD_Patch_DirectInput();
647
648 if (DDrConfig_GetOptOfType("patches.disablecmdline", C_BOOL)->value.intBoolVal)
649 DD_Patch_DisableCmdLine();
650
651 if (DDrConfig_GetOptOfType("patches.fonttexturecache", C_BOOL)->value.intBoolVal)
652 DD_Patch_FontTextureCache();
653
654 if (DDrConfig_GetOptOfType("patches.getcmdline", C_BOOL)->value.intBoolVal)
655 DD_Patch_GetCmdLine();
656
657 if (DDrConfig_GetOptOfType("patches.hdscreens_lowres", C_BOOL)->value.intBoolVal)
658 DD_Patch_HDScreens_LowRes();
659
660 if (DDrConfig_GetOptOfType("patches.highres_console", C_BOOL)->value.intBoolVal)
661 DD_Patch_HighresConsole();
662
663 if (DDrConfig_GetOptOfType("patches.kickguns", C_BOOL)->value.intBoolVal)
664 DD_Patch_KickGuns();
665
666 //if (patch_killvtune)
667 // DD_Patch_KillVTune();
668
669 if (DDrConfig_GetOptOfType("patches.largetextures", C_BOOL)->value.intBoolVal)
670 DD_Patch_LargeTextures();
671
672 if (DDrConfig_GetOptOfType("patches.levelplugins", C_BOOL)->value.intBoolVal)
673 DD_Patch_LevelPlugins();
674
675 if (DDrConfig_GetOptOfType("patches.newweap", C_BOOL)->value.intBoolVal)
676 DD_Patch_NewWeap();
677
678 if (DDrConfig_GetOptOfType("patches.nomultibyte", C_BOOL)->value.intBoolVal)
679 DD_Patch_NoMultiByte();
680
681 if (DDrConfig_GetOptOfType("patches.optionsvisible", C_BOOL)->value.intBoolVal)
682 DD_Patch_OptionsVisible();
683
684 if (DDrConfig_GetOptOfType("patches.particledisablebit", C_BOOL)->value.intBoolVal)
685 DD_Patch_ParticleDisableBit();
686
687 if (DDrConfig_GetOptOfType("patches.pathfinding", C_BOOL)->value.intBoolVal)
688 DD_Patch_PathFinding();
689
690 if (DDrConfig_GetOptOfType("patches.projaware", C_BOOL)->value.intBoolVal)
691 DD_Patch_ProjAware();
692
693 if (DDrConfig_GetOptOfType("patches.safeprintf", C_BOOL)->value.intBoolVal)
694 DD_Patch_SafePrintf();
695
696 if (DDrConfig_GetOptOfType("patches.showalllasersights", C_BOOL)->value.intBoolVal)
697 DD_Patch_ShowAllLasersights();
698
699 if (DDrConfig_GetOptOfType("patches.showtriggervolumes", C_BOOL)->value.intBoolVal)
700 DD_Patch_ShowTriggerVolumes();
701
702 if (DDrConfig_GetOptOfType("patches.throwtest", C_BOOL)->value.intBoolVal)
703 DD_Patch_Throwtest();
704
705 if (DDrConfig_GetOptOfType("patches.usedaodangl", C_BOOL)->value.intBoolVal)
706 DD_Patch_UseDaodanGL();
707
708 if (DDrConfig_GetOptOfType("patches.usegettickcount", C_BOOL)->value.intBoolVal)
709 DD_Patch_UseGetTickCount();
710
711 if (DDrConfig_GetOptOfType("patches.wpfadetime", C_BOOL)->value.intBoolVal)
712 DD_Patch_WpFadetime();
713
714
715 DD_Patch_DaodanInit();
716
717 DD_Patch_GammaSlider();
718
719 DD_Patch_PrintWarning();
720
721 DD_Patch_ShowNames();
722
723 return true;
724}
725
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