source: Daodan/src/patches/Patches.c@ 878

Last change on this file since 878 was 878, checked in by alloc, 11 years ago

Daodan: Flatline fix

File size: 17.7 KB
Line 
1#include <windows.h>
2
3#include "../Daodan.h"
4#include "../Daodan_BSL.h"
5#include "../Daodan_Cheater.h"
6#include "../Daodan_Config.h"
7#include "../Daodan_GL.h"
8#include "../Daodan_Patch.h"
9#include "../Daodan_Persistence.h"
10#include "../Daodan_Utility.h"
11#include "../Daodan_Win32.h"
12#include "../flatline/Flatline_BSL.h"
13#include "../flatline/Flatline_Hooks.h"
14#include "../Oni.h"
15
16typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId);
17
18// Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma
19// slider in windowed mode.
20static void ONICALL DD_ONiOGU_GammaSlider_SetRange(WMtWindow* window, int min_value, int max_value)
21{
22 WMrWindow_SetEnabled(window, M3gResolutionSwitch && opt_gamma);
23 WMrSlider_SetRange(window, min_value, max_value);
24}
25
26void ONICALL DDrShowResumeButton(WMtWindow* window, int visibility)
27{
28 if (visibility)
29 WMrWindow_SetLocation(window, 150, 350);
30 WMrWindow_SetVisible(window, visibility);
31}
32
33
34/* Options always visible patch */
35void ONICALL DDrShowOptionsButton(WMtWindow* window, int visibility)
36{
37 WMrWindow_SetVisible(window, 1);
38}
39
40void ONICALL DDrGame_Init()
41{
42 if (opt_usedaodanbsl)
43 SLrDaodan_Initialize();
44 if (patch_flatline)
45 SLrFlatline_Initialize();
46}
47
48
49//this was broken
50FILE** _UUgError_WarningFile = (FILE**)0x005711B4;
51FILE *__fastcall DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message)
52{
53
54 FILE *v4; // eax@1
55 FILE *result; // eax@4
56 char v6[512]; // [sp+0h] [bp-100h]@1
57 FILE* UUgError_WarningFile = *_UUgError_WarningFile;
58
59 if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) {
60 sprintf(
61 v6,
62 "Error %x reported from File: %s, Line: %d (message follows) \r\n%s",
63 errornum,
64 (const char*)filename,
65 linenumber,
66 (const char*)message);
67
68 if ( UUgError_WarningFile
69 || (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) )
70 {
71 oni_fprintf(UUgError_WarningFile, "%s\r\n", v6);
72 oni_fflush(UUgError_WarningFile);
73 }
74 }
75 //oni_fprintf(stdout, v6);
76 //sprintf(&v6, "%s", message);
77 *_UUgError_WarningFile = UUgError_WarningFile;
78 result = UUgError_WarningFile;
79 return result;
80}
81
82
83int DD_Patch_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output)
84{
85 //flags = (1 << 10);
86 type = 1;
87 //DDrPatch_Byte( 0x005EB83C + 3, 0xff );
88 DDrPatch_Int32((int*)(OniExe + 0x001EB83C), 0xFF000000 );
89 return M3rTextureMap_New(width, height, type, allocated, flags, name, output);
90}
91
92short DD_Patch_DebugNameShadeHack( Character* Char )
93{
94 return TSrContext_SetShade(*(void**)(OniExe + 0x001EB844), ONrCharacter_GetHealthShade( Char->Health, Char->MaxHealth ));
95 //return TSrContext_SetShade(*(void**)0x005EB844, 0xFFFFFFFF);
96}
97
98
99// Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the
100// Windows key but has the possible side effect of allowing the screensaver
101// to enable itself in-game.
102void DD_Patch_AltTab()
103{
104 // 0xC3 = ret, so makes those functions just have a "ret" instruction at their start
105 DDrPatch_Byte ((char*)UUrPlatform_Initialize, 0xC3);
106 DDrPatch_Byte ((char*)UUrPlatform_Terminate, 0xC3);
107}
108
109// Textures using ARGB8888 can be used
110void DD_Patch_ARGB8888()
111{
112 DDrPatch_Byte ((char*)(OniExe + 0x00135af0), 0x07);
113 DDrPatch_Byte ((char*)(OniExe + 0x00135af4), 0x0B);
114}
115
116// Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting
117// instead of DirectDraw; patch ONiRunGame to use the same method to play
118// outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the
119// latter has problems on WINE).
120void DD_Patch_BinkPlay()
121{
122 // push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION.
123 DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02);
124 // call ONrMovie_Play_Hardware -> call ONrMovie_Play
125 DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play);
126}
127
128// Enables d_regen (unfinished) and prevents fly-in portraits from being
129// stretched when playing in widescreen resolutions.
130void DD_Patch_BSL()
131{
132 //Calculating the value of the needed offset is much more reliable when the compiler does it for you.
133
134 //TODO: fix moonshadow.
135 Character * Chr = 0;
136 int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF;
137 const unsigned char regen_patch[] =
138 {0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP
139 0x90, 0x90, // test al, al -> NOOP
140 0x90, 0x90, // jz short loc_51BB98 -> NOOP
141 0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8]
142 // -> mov eax, [esi+Character.RegenHax]
143 0x85, 0xC0, // test eax, eax
144 0x74, 0x21 // jnz 0x21 -> jz 0x21
145 };
146 DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch);
147
148 // Patches for existing BSL functions
149 SLrDaodan_Patch();
150}
151
152// Adds new cheat codes if cheattable is also enabled
153void DD_Patch_Cheater()
154{
155 DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater);
156 DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590);
157#if 1
158 DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames);
159#endif
160 DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad);
161}
162
163// Cheats always enabled
164void DD_Patch_CheatsEnabled()
165{
166 DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame);
167}
168
169// Use Daodan's own cheattable
170void DD_Patch_CheatTable()
171{
172 DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name);
173 DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on);
174}
175
176// Load chinese font DLL if available
177void DD_Patch_Chinese()
178{
179 if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES)
180 {
181 HMODULE dll;
182 DWORD err;
183
184 DDrStartupMessage("Daodan: Loading chinese DLL");
185 dll = LoadLibrary("xfhsm_oni.dll");
186 err = GetLastError();
187 if( dll )
188 {
189 void* proc = GetProcAddress( dll, "InstallHook" );
190 if(proc)
191 {
192 ((CHINESEPROC)proc)(GetCurrentThreadId());
193 }
194 } else {
195 char msg[100];
196 FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL);
197 DDrStartupMessage("Daodan: Loading DLL failed with error %i: %s", err, msg);
198 }
199 }
200}
201
202// Limit cursor to Oni's window
203void DD_Patch_ClipCursor()
204{
205 // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook.
206 DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set);
207
208 // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook.
209 DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set);
210
211 // LIrTermiante: replace LIrPlatform_Terminate call with our hook.
212 DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate);
213}
214
215// Disables weapon cooldown exploit
216void DD_Patch_CooldownTimer()
217{
218 const unsigned char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
219 DDrPatch_Const ((char*)(OniExe + 0x0011a825), cooldown_patch);
220}
221
222// Daodan device mode enumeration function
223void DD_Patch_DaodanDisplayEnum()
224{
225 DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes);
226}
227
228// Adds new BSL functions
229void DD_Patch_DaodanInit()
230{
231 DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init);
232}
233
234// Forced DirectInput (for Windows NT)
235void DD_Patch_DirectInput()
236{
237 DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb);
238}
239
240// Disable Oni's command line parser so it doesn't interfere with ours
241void DD_Patch_DisableCmdLine()
242{
243 DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0xc3c03366);
244}
245
246// Enable flatline multiplayer code
247void DD_Patch_Flatline()
248{
249 DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 );
250 DDrPatch_MakeCall((void*)(OniExe + 0x000E17F6), FLrHook_Lasers );
251
252 //Flatline related stuff
253 DDrPatch_MakeCall((void*)(OniExe + 0x000FBCEA), DDrText_Hook);
254
255 DDrPatch_Int32((int*)(OniExe + 0x000B24D2), (unsigned int)FLrSpawnHack);
256
257 DDrPatch_NOOP((char*)(OniExe + 0x000C26CB), 6);
258
259 DDrPatch_MakeCall((void*)(OniExe + 0x000C26CB), FLrHook_DoorOpen);
260 DDrPatch_MakeCall((void*)(OniExe + 0x000EE3CF), FLrHook_ConsoleActivate);
261}
262
263// Font texture cache doubled
264void DD_Patch_FontTextureCache()
265{
266 DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20);
267 DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40);
268}
269
270// Disable Oni's internal CLrGetCommandLine function (to eventually replace it with our own)
271void DD_Patch_GetCmdLine()
272{
273 DDrPatch_NOOP ((char*)(OniExe + 0x000d3280), 51);
274}
275
276// Hackish fix for Konoko not kicking guns
277// Don't use this, it breaks stairs.
278void DD_Patch_KickGuns()
279{
280 const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
281 DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch);
282}
283
284// Disable loading the vtuneapi.dll
285void DD_Patch_KillVTune()
286{
287 DDrPatch_Byte ((char*)(OniExe + 0x00026340), 0xC3);
288}
289
290// Now supports textures up to 512x512
291void DD_Patch_LargeTextures()
292{
293 DDrPatch_Byte ((char*)(OniExe + 0x00005251), 0x10);
294}
295
296// Non-"_Final" levels are now valid
297void DD_Patch_LevelPlugins()
298{
299 DDrPatch_Byte ((char*)(OniExe + 0x000206a8), 0x01);
300}
301
302// Weapon on ground shown with name and magazine contents
303void DD_Patch_NewWeap()
304{
305 //Makes it always say "Received weapon_name."
306 //Needs check for loc_4DFC66
307 //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2);
308
309 //Adds Weapon name and ammo meter to pickup autoprompt
310 DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9);
311 DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5);
312 DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message);
313
314 //Moves location of colors
315 //DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors );
316 //DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors );
317}
318
319// Disable Multi-byte character awareness patch (multiple language support)
320void DD_Patch_NoMultiByte()
321{
322 DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb);
323 DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb);
324 DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb);
325 DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb);
326 DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb);
327 DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb);
328 DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb);
329 DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb);
330 DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb);
331 DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb);
332 DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb);
333 DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb);
334 DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb);
335 DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb);
336 DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb);
337 DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb);
338}
339
340// Fix options not visible in main menu when a game was started
341void DD_Patch_OptionsVisible()
342{
343 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton);
344 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton);
345}
346
347// Unlocks particle action disabling/enabling bits for all events. (Will be
348// controlled by a command line switch when I figure out how to do that without
349// Win32 hacks.)
350void DD_Patch_ParticleDisableBit()
351{
352 DDrPatch_Int16 ((short*)(OniExe + 0x001b184), 0x9090);
353}
354
355// Pathfinding grid cache size x8
356void DD_Patch_PathFinding()
357{
358 const unsigned char pathfinding[2] = {0x90 , 0xE9 };
359 DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20);
360 DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20);
361
362 //other stuff
363 DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding);
364}
365
366// Projectile awareness fixed
367void DD_Patch_ProjAware()
368{
369 DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c);
370 DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70);
371 DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74);
372 DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c);
373}
374
375// Safe startup message printer
376void DD_Patch_SafePrintf()
377{
378 DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage);
379}
380
381// Experiment with allowing enemies to be thrown over railings
382void DD_Patch_Throwtest()
383{
384 const unsigned char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
385 DDrPatch_Const((char*)(OniExe + 0x000dc190), throwtest_patch);
386}
387
388// DaodanGL with windowed mode support
389void DD_Patch_UseDaodanGL()
390{
391 // LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect.
392 DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6);
393 DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect);
394
395 // UUrWindow_GetSize: GetWindowRect -> GetClientRect.
396 DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6);
397 DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect);
398
399 // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates.
400 DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6);
401 DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos);
402
403 // LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates.
404 DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6);
405 DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos);
406
407 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
408 DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6);
409 DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos);
410
411 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
412 DDrPatch_NOOP((char*) OniExe + 0x00003349, 6);
413 DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos);
414
415 // Replace ONrPlatformInitialize.
416 DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize);
417
418 // Replace gl_platform_initialize.
419 DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize);
420
421 // Replace gl_platform_dispose.
422 DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose);
423}
424
425// Performance patch
426void DD_Patch_UseGetTickCount()
427{
428 DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High);
429 DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency);
430 DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths);
431}
432
433// Adds working function for existing BSL command wp_fadetime, sets fade time to 4800
434void DD_Patch_WpFadetime()
435{
436 // Makes wp_fadetime actually have a function
437 const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
438 DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch);
439 DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31);
440
441 // Sets the fadetime to 4800 by default
442 DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 0x12c0);
443}
444
445// Disable gamma slider in options in windowed mode
446void DD_Patch_GammaSlider()
447{
448 DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange);
449}
450
451// Fix the warning print method
452void DD_Patch_PrintWarning()
453{
454 DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning);
455}
456
457//Fix crappy ai2_shownames
458void DD_Patch_ShowNames()
459{
460 //Set distance above head to 4.0
461 DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8);
462 //texture height
463 DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F );
464 //texture width
465 DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 );
466
467/*
468// Crashes game.
469 //Set the text color to whatever we like ;)
470 DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 );
471 DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B );
472 DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE );
473
474 DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), DD_Patch_DebugNameShadeHack);
475
476 //Make the background black for additive blending
477 DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), DD_Patch_DebugNameTextureInit );
478*/
479}
480
481bool DD_Patch_Init()
482{
483 DDrStartupMessage("Daodan: Patching engine");
484
485 if (patch_alttab)
486 DD_Patch_AltTab();
487
488 if (patch_argb8888)
489 DD_Patch_ARGB8888();
490
491 if (patch_binkplay)
492 DD_Patch_BinkPlay();
493
494 if (patch_bsl)
495 DD_Patch_BSL();
496
497 if (patch_cheater)
498 DD_Patch_Cheater();
499
500 if (patch_cheatsenabled)
501 DD_Patch_CheatsEnabled();
502
503 if (patch_cheattable)
504 DD_Patch_CheatTable();
505
506 if (patch_chinese)
507 DD_Patch_Chinese();
508
509 if (patch_clipcursor)
510 DD_Patch_ClipCursor();
511
512 if (patch_cooldowntimer)
513 DD_Patch_CooldownTimer();
514
515 if (patch_daodandisplayenum)
516 DD_Patch_DaodanDisplayEnum();
517
518 if (patch_directinput)
519 DD_Patch_DirectInput();
520
521 if (patch_disablecmdline)
522 DD_Patch_DisableCmdLine();
523
524 if (patch_fonttexturecache)
525 DD_Patch_FontTextureCache();
526
527 if (patch_getcmdline)
528 DD_Patch_GetCmdLine();
529
530 if (patch_kickguns)
531 DD_Patch_KickGuns();
532
533 //if (patch_killvtune)
534 // DD_Patch_KillVTune();
535
536 if (patch_largetextures)
537 DD_Patch_LargeTextures();
538
539 if (patch_levelplugins)
540 DD_Patch_LevelPlugins();
541
542 if (patch_newweapon)
543 DD_Patch_NewWeap();
544
545 if (patch_nomultibyte)
546 DD_Patch_NoMultiByte();
547
548 if(patch_optionsvisible)
549 DD_Patch_OptionsVisible();
550
551 if (patch_particledisablebit)
552 DD_Patch_ParticleDisableBit();
553
554 if (patch_pathfinding)
555 DD_Patch_PathFinding();
556
557 if (patch_projaware)
558 DD_Patch_ProjAware();
559
560 if (patch_safeprintf)
561 DD_Patch_SafePrintf();
562
563 if (patch_throwtest)
564 DD_Patch_Throwtest();
565
566 if (patch_usedaodangl)
567 DD_Patch_UseDaodanGL();
568
569 if (patch_usegettickcount)
570 DD_Patch_UseGetTickCount();
571
572 if (patch_wpfadetime)
573 DD_Patch_WpFadetime();
574
575
576 DD_Patch_DaodanInit();
577
578 DD_Patch_GammaSlider();
579
580 DD_Patch_PrintWarning();
581
582
583 DD_Patch_ShowNames();
584
585 if (patch_flatline)
586 DD_Patch_Flatline();
587
588 return true;
589}
590
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