source: Daodan/src/patches/Patches.c@ 893

Last change on this file since 893 was 893, checked in by alloc, 11 years ago

Daodan 3.4:

  • Fixes #66 by only allowing landscape resolutions
  • Fixes #64, adds patch "showalllasersights" defaulting to false
  • Fixes #67, also printing Daodan version
File size: 18.2 KB
Line 
1#include <windows.h>
2
3#include "../Daodan.h"
4#include "../Daodan_BSL.h"
5#include "../Daodan_Cheater.h"
6#include "../Daodan_Config.h"
7#include "../Daodan_GL.h"
8#include "../Daodan_Patch.h"
9#include "../Daodan_Persistence.h"
10#include "../Daodan_Utility.h"
11#include "../Daodan_Win32.h"
12#include "../flatline/Flatline_BSL.h"
13#include "../flatline/Flatline_Hooks.h"
14#include "../Oni.h"
15//#include "Objt.h"
16
17typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId);
18
19// Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma
20// slider in windowed mode.
21static void ONICALL DD_ONiOGU_GammaSlider_SetRange(WMtWindow* window, int min_value, int max_value)
22{
23 WMrWindow_SetEnabled(window, M3gResolutionSwitch && opt_gamma);
24 WMrSlider_SetRange(window, min_value, max_value);
25}
26
27void ONICALL DDrShowResumeButton(WMtWindow* window, int visibility)
28{
29 if (visibility)
30 WMrWindow_SetLocation(window, 150, 350);
31 WMrWindow_SetVisible(window, visibility);
32}
33
34
35/* Options always visible patch */
36void ONICALL DDrShowOptionsButton(WMtWindow* window, int visibility)
37{
38 WMrWindow_SetVisible(window, 1);
39}
40
41void ONICALL DDrGame_Init()
42{
43 if (opt_usedaodanbsl)
44 SLrDaodan_Initialize();
45 if (patch_flatline)
46 SLrFlatline_Initialize();
47}
48
49
50//this was broken
51FILE** _UUgError_WarningFile = (FILE**)0x005711B4;
52FILE *__fastcall DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message)
53{
54
55 FILE *v4; // eax@1
56 FILE *result; // eax@4
57 char v6[512]; // [sp+0h] [bp-100h]@1
58 FILE* UUgError_WarningFile = *_UUgError_WarningFile;
59
60 if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) {
61 sprintf(
62 v6,
63 "Error %x reported from File: %s, Line: %d (message follows) \r\n%s",
64 errornum,
65 (const char*)filename,
66 linenumber,
67 (const char*)message);
68
69 if ( UUgError_WarningFile
70 || (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) )
71 {
72 oni_fprintf(UUgError_WarningFile, "%s\r\n", v6);
73 oni_fflush(UUgError_WarningFile);
74 }
75 }
76 //oni_fprintf(stdout, v6);
77 //sprintf(&v6, "%s", message);
78 *_UUgError_WarningFile = UUgError_WarningFile;
79 result = UUgError_WarningFile;
80 return result;
81}
82
83
84int DD_Patch_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output)
85{
86 //flags = (1 << 10);
87 type = 1;
88 //DDrPatch_Byte( 0x005EB83C + 3, 0xff );
89 DDrPatch_Int32((int*)(OniExe + 0x001EB83C), 0xFF000000 );
90 return M3rTextureMap_New(width, height, type, allocated, flags, name, output);
91}
92
93short DD_Patch_DebugNameShadeHack( Character* Char )
94{
95 return TSrContext_SetShade(*(void**)(OniExe + 0x001EB844), ONrCharacter_GetHealthShade( Char->Health, Char->MaxHealth ));
96 //return TSrContext_SetShade(*(void**)0x005EB844, 0xFFFFFFFF);
97}
98
99
100// Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the
101// Windows key but has the possible side effect of allowing the screensaver
102// to enable itself in-game.
103void DD_Patch_AltTab()
104{
105 // 0xC3 = ret, so makes those functions just have a "ret" instruction at their start
106 DDrPatch_Byte ((char*)UUrPlatform_Initialize, 0xC3);
107 DDrPatch_Byte ((char*)UUrPlatform_Terminate, 0xC3);
108}
109
110// Textures using ARGB8888 can be used
111void DD_Patch_ARGB8888()
112{
113 DDrPatch_Byte ((char*)(OniExe + 0x00135af0), 0x07);
114 DDrPatch_Byte ((char*)(OniExe + 0x00135af4), 0x0B);
115}
116
117// Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting
118// instead of DirectDraw; patch ONiRunGame to use the same method to play
119// outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the
120// latter has problems on WINE).
121void DD_Patch_BinkPlay()
122{
123 // push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION.
124 DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02);
125 // call ONrMovie_Play_Hardware -> call ONrMovie_Play
126 DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play);
127}
128
129// Enables d_regen (unfinished) and prevents fly-in portraits from being
130// stretched when playing in widescreen resolutions.
131void DD_Patch_BSL()
132{
133 //Calculating the value of the needed offset is much more reliable when the compiler does it for you.
134
135 //TODO: fix moonshadow.
136 Character * Chr = 0;
137 int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF;
138 const unsigned char regen_patch[] =
139 {0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP
140 0x90, 0x90, // test al, al -> NOOP
141 0x90, 0x90, // jz short loc_51BB98 -> NOOP
142 0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8]
143 // -> mov eax, [esi+Character.RegenHax]
144 0x85, 0xC0, // test eax, eax
145 0x74, 0x21 // jnz 0x21 -> jz 0x21
146 };
147 DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch);
148
149 // Patches for existing BSL functions
150 SLrDaodan_Patch();
151}
152
153// Adds new cheat codes if cheattable is also enabled
154void DD_Patch_Cheater()
155{
156 DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater);
157 DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590);
158#if 1
159 DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames);
160#endif
161 DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad);
162}
163
164// Cheats always enabled
165void DD_Patch_CheatsEnabled()
166{
167 DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame);
168}
169
170// Use Daodan's own cheattable
171void DD_Patch_CheatTable()
172{
173 DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name);
174 DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on);
175}
176
177// Load chinese font DLL if available
178void DD_Patch_Chinese()
179{
180 if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES)
181 {
182 HMODULE dll;
183 DWORD err;
184
185 DDrStartupMessage("Daodan: Loading chinese DLL");
186 dll = LoadLibrary("xfhsm_oni.dll");
187 err = GetLastError();
188 if( dll )
189 {
190 void* proc = GetProcAddress( dll, "InstallHook" );
191 if(proc)
192 {
193 ((CHINESEPROC)proc)(GetCurrentThreadId());
194 }
195 } else {
196 char msg[100];
197 FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL);
198 DDrStartupMessage("Daodan: Loading DLL failed with error %i: %s", err, msg);
199 }
200 }
201}
202
203// Limit cursor to Oni's window
204void DD_Patch_ClipCursor()
205{
206 // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook.
207 DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set);
208
209 // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook.
210 DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set);
211
212 // LIrTermiante: replace LIrPlatform_Terminate call with our hook.
213 DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate);
214}
215
216// Disables weapon cooldown exploit
217void DD_Patch_CooldownTimer()
218{
219 const unsigned char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
220 DDrPatch_Const ((char*)(OniExe + 0x0011a825), cooldown_patch);
221}
222
223// Daodan device mode enumeration function
224void DD_Patch_DaodanDisplayEnum()
225{
226 DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes);
227}
228
229// Adds new BSL functions
230void DD_Patch_DaodanInit()
231{
232 DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init);
233}
234
235// Forced DirectInput (for Windows NT)
236void DD_Patch_DirectInput()
237{
238 DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb);
239}
240
241// Disable Oni's command line parser so it doesn't interfere with ours
242void DD_Patch_DisableCmdLine()
243{
244 DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0xc3c03366);
245}
246
247// Enable flatline multiplayer code
248void DD_Patch_Flatline()
249{
250 DDrPatch_MakeCall((void*)(OniExe + 0x000E17F6), FLrHook_Lasers );
251
252 //Flatline related stuff
253 DDrPatch_MakeCall((void*)(OniExe + 0x000FBCEA), DDrText_Hook);
254
255 DDrPatch_Int32((int*)(OniExe + 0x000B24D2), (unsigned int)FLrSpawnHack);
256
257 DDrPatch_NOOP((char*)(OniExe + 0x000C26CB), 6);
258
259 DDrPatch_MakeCall((void*)(OniExe + 0x000C26CB), FLrHook_DoorOpen);
260 DDrPatch_MakeCall((void*)(OniExe + 0x000EE3CF), FLrHook_ConsoleActivate);
261}
262
263// Font texture cache doubled
264void DD_Patch_FontTextureCache()
265{
266 DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20);
267 DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40);
268}
269
270// Disable Oni's internal CLrGetCommandLine function (to eventually replace it with our own)
271void DD_Patch_GetCmdLine()
272{
273 DDrPatch_NOOP ((char*)(OniExe + 0x000d3280), 51);
274}
275
276// Hackish fix for Konoko not kicking guns
277// Don't use this, it breaks stairs.
278void DD_Patch_KickGuns()
279{
280 const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
281 DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch);
282}
283
284// Disable loading the vtuneapi.dll
285void DD_Patch_KillVTune()
286{
287 DDrPatch_Byte ((char*)(OniExe + 0x00026340), 0xC3);
288}
289
290// Now supports textures up to 512x512
291void DD_Patch_LargeTextures()
292{
293 DDrPatch_Byte ((char*)(OniExe + 0x00005251), 0x10);
294}
295
296// Non-"_Final" levels are now valid
297void DD_Patch_LevelPlugins()
298{
299 DDrPatch_Byte ((char*)(OniExe + 0x000206a8), 0x01);
300}
301
302// Weapon on ground shown with name and magazine contents
303void DD_Patch_NewWeap()
304{
305 //Makes it always say "Received weapon_name."
306 //Needs check for loc_4DFC66
307 //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2);
308
309 //Adds Weapon name and ammo meter to pickup autoprompt
310 DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9);
311 DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5);
312 DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message);
313
314 //Moves location of colors
315 //DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors );
316 //DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors );
317}
318
319// Disable Multi-byte character awareness patch (multiple language support)
320void DD_Patch_NoMultiByte()
321{
322 DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb);
323 DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb);
324 DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb);
325 DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb);
326 DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb);
327 DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb);
328 DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb);
329 DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb);
330 DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb);
331 DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb);
332 DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb);
333 DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb);
334 DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb);
335 DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb);
336 DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb);
337 DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb);
338}
339
340// Fix options not visible in main menu when a game was started
341void DD_Patch_OptionsVisible()
342{
343 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton);
344 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton);
345}
346
347// Unlocks particle action disabling/enabling bits for all events. (Will be
348// controlled by a command line switch when I figure out how to do that without
349// Win32 hacks.)
350void DD_Patch_ParticleDisableBit()
351{
352 DDrPatch_Int16 ((short*)(OniExe + 0x001b184), 0x9090);
353}
354
355// Pathfinding grid cache size x8
356void DD_Patch_PathFinding()
357{
358 const unsigned char pathfinding[2] = {0x90 , 0xE9 };
359 DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20);
360 DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20);
361
362 //other stuff
363 DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding);
364}
365
366// Projectile awareness fixed
367void DD_Patch_ProjAware()
368{
369 DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c);
370 DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70);
371 DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74);
372 DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c);
373}
374
375// Safe startup message printer
376void DD_Patch_SafePrintf()
377{
378 DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage);
379}
380
381// Show all (also enemies') lasersights
382void DD_Patch_ShowAllLasersights()
383{
384 DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 );
385}
386
387// Experiment with allowing enemies to be thrown over railings
388void DD_Patch_Throwtest()
389{
390 const unsigned char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
391 DDrPatch_Const((char*)(OniExe + 0x000dc190), throwtest_patch);
392}
393
394// DaodanGL with windowed mode support
395void DD_Patch_UseDaodanGL()
396{
397 // LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect.
398 DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6);
399 DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect);
400
401 // UUrWindow_GetSize: GetWindowRect -> GetClientRect.
402 DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6);
403 DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect);
404
405 // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates.
406 DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6);
407 DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos);
408
409 // LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates.
410 DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6);
411 DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos);
412
413 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
414 DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6);
415 DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos);
416
417 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
418 DDrPatch_NOOP((char*) OniExe + 0x00003349, 6);
419 DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos);
420
421 // Replace ONrPlatformInitialize.
422 DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize);
423
424 // Replace gl_platform_initialize.
425 DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize);
426
427 // Replace gl_platform_dispose.
428 DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose);
429}
430
431// Performance patch
432void DD_Patch_UseGetTickCount()
433{
434 DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High);
435 DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency);
436 DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths);
437}
438
439// Adds working function for existing BSL command wp_fadetime, sets fade time to 4800
440void DD_Patch_WpFadetime()
441{
442 // Makes wp_fadetime actually have a function
443 const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
444 DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch);
445 DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31);
446
447 // Sets the fadetime to 4800 by default
448 DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 0x12c0);
449}
450
451// Disable gamma slider in options in windowed mode
452void DD_Patch_GammaSlider()
453{
454 DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange);
455}
456
457// Fix the warning print method
458void DD_Patch_PrintWarning()
459{
460 DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning);
461}
462
463//Fix crappy ai2_shownames
464void DD_Patch_ShowNames()
465{
466 //Set distance above head to 4.0
467 DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8);
468 //texture height
469 DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F );
470 //texture width
471 DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 );
472
473/*
474// Crashes game.
475 //Set the text color to whatever we like ;)
476 DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 );
477 DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B );
478 DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE );
479
480 DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), DD_Patch_DebugNameShadeHack);
481
482 //Make the background black for additive blending
483 DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), DD_Patch_DebugNameTextureInit );
484*/
485}
486
487/*
488void DD_Patch_ShowTriggerVolumes()
489{
490 DDrPatch_Int32((int*)(OniExe + 0x000cc9bb+4), (uint32_t)DD_OBJiTriggerVolume_Draw);
491}
492
493void DD_Patch_ShowFlags()
494{
495 DDrPatch_Int32((int*)(OniExe + 0x000c4ed4+4), (uint32_t)DD_OBJiFlag_Draw);
496}
497*/
498
499bool DD_Patch_Init()
500{
501 DDrStartupMessage("Daodan: Patching engine");
502
503 if (patch_alttab)
504 DD_Patch_AltTab();
505
506 if (patch_argb8888)
507 DD_Patch_ARGB8888();
508
509 if (patch_binkplay)
510 DD_Patch_BinkPlay();
511
512 if (patch_bsl)
513 DD_Patch_BSL();
514
515 if (patch_cheater)
516 DD_Patch_Cheater();
517
518 if (patch_cheatsenabled)
519 DD_Patch_CheatsEnabled();
520
521 if (patch_cheattable)
522 DD_Patch_CheatTable();
523
524 if (patch_chinese)
525 DD_Patch_Chinese();
526
527 if (patch_clipcursor)
528 DD_Patch_ClipCursor();
529
530 if (patch_cooldowntimer)
531 DD_Patch_CooldownTimer();
532
533 if (patch_daodandisplayenum)
534 DD_Patch_DaodanDisplayEnum();
535
536 if (patch_directinput)
537 DD_Patch_DirectInput();
538
539 if (patch_disablecmdline)
540 DD_Patch_DisableCmdLine();
541
542 if (patch_fonttexturecache)
543 DD_Patch_FontTextureCache();
544
545 if (patch_getcmdline)
546 DD_Patch_GetCmdLine();
547
548 if (patch_kickguns)
549 DD_Patch_KickGuns();
550
551 //if (patch_killvtune)
552 // DD_Patch_KillVTune();
553
554 if (patch_largetextures)
555 DD_Patch_LargeTextures();
556
557 if (patch_levelplugins)
558 DD_Patch_LevelPlugins();
559
560 if (patch_newweapon)
561 DD_Patch_NewWeap();
562
563 if (patch_nomultibyte)
564 DD_Patch_NoMultiByte();
565
566 if(patch_optionsvisible)
567 DD_Patch_OptionsVisible();
568
569 if (patch_particledisablebit)
570 DD_Patch_ParticleDisableBit();
571
572 if (patch_pathfinding)
573 DD_Patch_PathFinding();
574
575 if (patch_projaware)
576 DD_Patch_ProjAware();
577
578 if (patch_safeprintf)
579 DD_Patch_SafePrintf();
580
581 if (patch_showalllasersights)
582 DD_Patch_ShowAllLasersights();
583
584 if (patch_throwtest)
585 DD_Patch_Throwtest();
586
587 if (patch_usedaodangl)
588 DD_Patch_UseDaodanGL();
589
590 if (patch_usegettickcount)
591 DD_Patch_UseGetTickCount();
592
593 if (patch_wpfadetime)
594 DD_Patch_WpFadetime();
595
596
597 DD_Patch_DaodanInit();
598
599 DD_Patch_GammaSlider();
600
601 DD_Patch_PrintWarning();
602
603
604 DD_Patch_ShowNames();
605/*
606 DD_Patch_ShowTriggerVolumes();
607 DD_Patch_ShowFlags();
608*/
609 if (patch_flatline)
610 DD_Patch_Flatline();
611
612 return true;
613}
614
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