source: Daodan/src/patches/Patches.c@ 924

Last change on this file since 924 was 896, checked in by alloc, 11 years ago

Daodan 3.5: Fix displaying screens larger than screen res

File size: 19.5 KB
Line 
1#include <windows.h>
2
3#include "../Daodan.h"
4#include "../Daodan_BSL.h"
5#include "../Daodan_Cheater.h"
6#include "../Daodan_Config.h"
7#include "../Daodan_GL.h"
8#include "../Daodan_Patch.h"
9#include "../Daodan_Persistence.h"
10#include "../Daodan_Utility.h"
11#include "../Daodan_Win32.h"
12#include "../flatline/Flatline_BSL.h"
13#include "../flatline/Flatline_Hooks.h"
14#include "../Oni.h"
15//#include "Objt.h"
16
17typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId);
18
19// Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma
20// slider in windowed mode.
21static void ONICALL DD_ONiOGU_GammaSlider_SetRange(WMtWindow* window, int min_value, int max_value)
22{
23 WMrWindow_SetEnabled(window, M3gResolutionSwitch && opt_gamma);
24 WMrSlider_SetRange(window, min_value, max_value);
25}
26
27void ONICALL DD_M3rDraw_BigBitmap(M3tTextureMap_Big* inBigBitmap, const M3tPointScreen* inDestPoint, UUtUns16 inWidth, UUtUns16 inHeight, UUtUns32 inShade, UUtUns16 inAlpha) /* 0 - M3cMaxAlpha */
28{
29 UUtUns16 x;
30 UUtUns16 y;
31
32 UUtUns16 index;
33 UUtUns16 remaining_width;
34 UUtUns16 remaining_height;
35
36 M3tPointScreen dest_point;
37 dest_point.z = inDestPoint->z;
38 dest_point.invW = inDestPoint->invW;
39
40 index = 0;
41 remaining_height = inHeight;
42 dest_point.y = (UUtInt16)((UUtUns16)inDestPoint->y);
43 for (y = 0; y < inBigBitmap->num_y; y++)
44 {
45 remaining_width = inWidth;
46 dest_point.x = (UUtInt16)((UUtUns16)inDestPoint->x);
47 for (x = 0; x < inBigBitmap->num_x; x++)
48 {
49 UUtUns16 width;
50 UUtUns16 height;
51
52 width = 256 < remaining_width ? 256 : remaining_width;
53 height = 256 < remaining_height ? 256 : remaining_height;
54
55 M3rDraw_Bitmap(inBigBitmap->textures[index], &dest_point, width, height, inShade, inAlpha);
56
57 dest_point.x += 256;
58 remaining_width -= 256;
59 index++;
60 }
61 dest_point.y += 256;
62 remaining_height -= 256;
63 }
64}
65
66
67void ONICALL DDrShowResumeButton(WMtWindow* window, int visibility)
68{
69 if (visibility)
70 WMrWindow_SetLocation(window, 150, 350);
71 WMrWindow_SetVisible(window, visibility);
72}
73
74
75/* Options always visible patch */
76void ONICALL DDrShowOptionsButton(WMtWindow* window, int visibility)
77{
78 WMrWindow_SetVisible(window, 1);
79}
80
81void ONICALL DDrGame_Init()
82{
83 if (opt_usedaodanbsl)
84 SLrDaodan_Initialize();
85 if (patch_flatline)
86 SLrFlatline_Initialize();
87}
88
89
90//this was broken
91FILE** _UUgError_WarningFile = (FILE**)0x005711B4;
92FILE *__fastcall DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message)
93{
94
95 FILE *v4; // eax@1
96 FILE *result; // eax@4
97 char v6[512]; // [sp+0h] [bp-100h]@1
98 FILE* UUgError_WarningFile = *_UUgError_WarningFile;
99
100 if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) {
101 sprintf(
102 v6,
103 "Error %x reported from File: %s, Line: %d (message follows) \r\n%s",
104 errornum,
105 (const char*)filename,
106 linenumber,
107 (const char*)message);
108
109 if ( UUgError_WarningFile
110 || (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) )
111 {
112 oni_fprintf(UUgError_WarningFile, "%s\r\n", v6);
113 oni_fflush(UUgError_WarningFile);
114 }
115 }
116 //oni_fprintf(stdout, v6);
117 //sprintf(&v6, "%s", message);
118 *_UUgError_WarningFile = UUgError_WarningFile;
119 result = UUgError_WarningFile;
120 return result;
121}
122
123
124int DD_Patch_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output)
125{
126 //flags = (1 << 10);
127 type = 1;
128 //DDrPatch_Byte( 0x005EB83C + 3, 0xff );
129 DDrPatch_Int32((int*)(OniExe + 0x001EB83C), 0xFF000000 );
130 return M3rTextureMap_New(width, height, type, allocated, flags, name, output);
131}
132
133short DD_Patch_DebugNameShadeHack( Character* Char )
134{
135 return TSrContext_SetShade(*(void**)(OniExe + 0x001EB844), ONrCharacter_GetHealthShade( Char->Health, Char->MaxHealth ));
136 //return TSrContext_SetShade(*(void**)0x005EB844, 0xFFFFFFFF);
137}
138
139
140// Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the
141// Windows key but has the possible side effect of allowing the screensaver
142// to enable itself in-game.
143void DD_Patch_AltTab()
144{
145 // 0xC3 = ret, so makes those functions just have a "ret" instruction at their start
146 DDrPatch_Byte ((char*)UUrPlatform_Initialize, 0xC3);
147 DDrPatch_Byte ((char*)UUrPlatform_Terminate, 0xC3);
148}
149
150// Textures using ARGB8888 can be used
151void DD_Patch_ARGB8888()
152{
153 DDrPatch_Byte ((char*)(OniExe + 0x00135af0), 0x07);
154 DDrPatch_Byte ((char*)(OniExe + 0x00135af4), 0x0B);
155}
156
157// Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting
158// instead of DirectDraw; patch ONiRunGame to use the same method to play
159// outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the
160// latter has problems on WINE).
161void DD_Patch_BinkPlay()
162{
163 // push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION.
164 DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02);
165 // call ONrMovie_Play_Hardware -> call ONrMovie_Play
166 DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play);
167}
168
169// Enables d_regen (unfinished) and prevents fly-in portraits from being
170// stretched when playing in widescreen resolutions.
171void DD_Patch_BSL()
172{
173 //Calculating the value of the needed offset is much more reliable when the compiler does it for you.
174
175 //TODO: fix moonshadow.
176 Character * Chr = 0;
177 int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF;
178 const unsigned char regen_patch[] =
179 {0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP
180 0x90, 0x90, // test al, al -> NOOP
181 0x90, 0x90, // jz short loc_51BB98 -> NOOP
182 0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8]
183 // -> mov eax, [esi+Character.RegenHax]
184 0x85, 0xC0, // test eax, eax
185 0x74, 0x21 // jnz 0x21 -> jz 0x21
186 };
187 DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch);
188
189 // Patches for existing BSL functions
190 SLrDaodan_Patch();
191}
192
193// Adds new cheat codes if cheattable is also enabled
194void DD_Patch_Cheater()
195{
196 DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater);
197 DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590);
198#if 1
199 DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames);
200#endif
201 DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad);
202}
203
204// Cheats always enabled
205void DD_Patch_CheatsEnabled()
206{
207 DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame);
208}
209
210// Use Daodan's own cheattable
211void DD_Patch_CheatTable()
212{
213 DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name);
214 DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on);
215}
216
217// Load chinese font DLL if available
218void DD_Patch_Chinese()
219{
220 if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES)
221 {
222 HMODULE dll;
223 DWORD err;
224
225 DDrStartupMessage("Daodan: Loading chinese DLL");
226 dll = LoadLibrary("xfhsm_oni.dll");
227 err = GetLastError();
228 if( dll )
229 {
230 void* proc = GetProcAddress( dll, "InstallHook" );
231 if(proc)
232 {
233 ((CHINESEPROC)proc)(GetCurrentThreadId());
234 }
235 } else {
236 char msg[100];
237 FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL);
238 DDrStartupMessage("Daodan: Loading DLL failed with error %i: %s", err, msg);
239 }
240 }
241}
242
243// Limit cursor to Oni's window
244void DD_Patch_ClipCursor()
245{
246 // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook.
247 DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set);
248
249 // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook.
250 DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set);
251
252 // LIrTermiante: replace LIrPlatform_Terminate call with our hook.
253 DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate);
254}
255
256// Disables weapon cooldown exploit
257void DD_Patch_CooldownTimer()
258{
259 const unsigned char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
260 DDrPatch_Const ((char*)(OniExe + 0x0011a825), cooldown_patch);
261}
262
263// Daodan device mode enumeration function
264void DD_Patch_DaodanDisplayEnum()
265{
266 DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes);
267}
268
269// Adds new BSL functions
270void DD_Patch_DaodanInit()
271{
272 DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init);
273}
274
275// Forced DirectInput (for Windows NT)
276void DD_Patch_DirectInput()
277{
278 DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb);
279}
280
281// Disable Oni's command line parser so it doesn't interfere with ours
282void DD_Patch_DisableCmdLine()
283{
284 DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0xc3c03366);
285}
286
287// Enable flatline multiplayer code
288void DD_Patch_Flatline()
289{
290 DDrPatch_MakeCall((void*)(OniExe + 0x000E17F6), FLrHook_Lasers );
291
292 //Flatline related stuff
293 DDrPatch_MakeCall((void*)(OniExe + 0x000FBCEA), DDrText_Hook);
294
295 DDrPatch_Int32((int*)(OniExe + 0x000B24D2), (unsigned int)FLrSpawnHack);
296
297 DDrPatch_NOOP((char*)(OniExe + 0x000C26CB), 6);
298
299 DDrPatch_MakeCall((void*)(OniExe + 0x000C26CB), FLrHook_DoorOpen);
300 DDrPatch_MakeCall((void*)(OniExe + 0x000EE3CF), FLrHook_ConsoleActivate);
301}
302
303// Font texture cache doubled
304void DD_Patch_FontTextureCache()
305{
306 DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20);
307 DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40);
308}
309
310// Disable Oni's internal CLrGetCommandLine function (to eventually replace it with our own)
311void DD_Patch_GetCmdLine()
312{
313 DDrPatch_NOOP ((char*)(OniExe + 0x000d3280), 51);
314}
315
316// Allow HD screens with resolution < 1024*768
317void DD_Patch_HDScreens_LowRes()
318{
319 DDrPatch_MakeJump((void*)M3rDraw_BigBitmap, (void*)DD_M3rDraw_BigBitmap);
320}
321
322// Hackish fix for Konoko not kicking guns
323// Don't use this, it breaks stairs.
324void DD_Patch_KickGuns()
325{
326 const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
327 DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch);
328}
329
330// Disable loading the vtuneapi.dll
331void DD_Patch_KillVTune()
332{
333 DDrPatch_Byte ((char*)(OniExe + 0x00026340), 0xC3);
334}
335
336// Now supports textures up to 512x512
337void DD_Patch_LargeTextures()
338{
339 DDrPatch_Byte ((char*)(OniExe + 0x00005251), 0x10);
340}
341
342// Non-"_Final" levels are now valid
343void DD_Patch_LevelPlugins()
344{
345 DDrPatch_Byte ((char*)(OniExe + 0x000206a8), 0x01);
346}
347
348// Weapon on ground shown with name and magazine contents
349void DD_Patch_NewWeap()
350{
351 //Makes it always say "Received weapon_name."
352 //Needs check for loc_4DFC66
353 //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2);
354
355 //Adds Weapon name and ammo meter to pickup autoprompt
356 DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9);
357 DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5);
358 DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message);
359
360 //Moves location of colors
361 //DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors );
362 //DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors );
363}
364
365// Disable Multi-byte character awareness patch (multiple language support)
366void DD_Patch_NoMultiByte()
367{
368 DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb);
369 DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb);
370 DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb);
371 DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb);
372 DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb);
373 DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb);
374 DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb);
375 DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb);
376 DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb);
377 DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb);
378 DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb);
379 DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb);
380 DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb);
381 DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb);
382 DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb);
383 DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb);
384}
385
386// Fix options not visible in main menu when a game was started
387void DD_Patch_OptionsVisible()
388{
389 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton);
390 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton);
391}
392
393// Unlocks particle action disabling/enabling bits for all events. (Will be
394// controlled by a command line switch when I figure out how to do that without
395// Win32 hacks.)
396void DD_Patch_ParticleDisableBit()
397{
398 DDrPatch_Int16 ((short*)(OniExe + 0x001b184), 0x9090);
399}
400
401// Pathfinding grid cache size x8
402void DD_Patch_PathFinding()
403{
404 const unsigned char pathfinding[2] = {0x90 , 0xE9 };
405 DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20);
406 DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20);
407
408 //other stuff
409 DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding);
410}
411
412// Projectile awareness fixed
413void DD_Patch_ProjAware()
414{
415 DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c);
416 DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70);
417 DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74);
418 DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c);
419}
420
421// Safe startup message printer
422void DD_Patch_SafePrintf()
423{
424 DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage);
425}
426
427// Show all (also enemies') lasersights
428void DD_Patch_ShowAllLasersights()
429{
430 DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 );
431}
432
433// Experiment with allowing enemies to be thrown over railings
434void DD_Patch_Throwtest()
435{
436 const unsigned char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
437 DDrPatch_Const((char*)(OniExe + 0x000dc190), throwtest_patch);
438}
439
440// DaodanGL with windowed mode support
441void DD_Patch_UseDaodanGL()
442{
443 // LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect.
444 DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6);
445 DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect);
446
447 // UUrWindow_GetSize: GetWindowRect -> GetClientRect.
448 DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6);
449 DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect);
450
451 // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates.
452 DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6);
453 DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos);
454
455 // LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates.
456 DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6);
457 DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos);
458
459 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
460 DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6);
461 DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos);
462
463 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
464 DDrPatch_NOOP((char*) OniExe + 0x00003349, 6);
465 DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos);
466
467 // Replace ONrPlatformInitialize.
468 DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize);
469
470 // Replace gl_platform_initialize.
471 DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize);
472
473 // Replace gl_platform_dispose.
474 DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose);
475}
476
477// Performance patch
478void DD_Patch_UseGetTickCount()
479{
480 DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High);
481 DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency);
482 DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths);
483}
484
485// Adds working function for existing BSL command wp_fadetime, sets fade time to 4800
486void DD_Patch_WpFadetime()
487{
488 // Makes wp_fadetime actually have a function
489 const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
490 DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch);
491 DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31);
492
493 // Sets the fadetime to 4800 by default
494 DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 0x12c0);
495}
496
497// Disable gamma slider in options in windowed mode
498void DD_Patch_GammaSlider()
499{
500 DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange);
501}
502
503// Fix the warning print method
504void DD_Patch_PrintWarning()
505{
506 DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning);
507}
508
509//Fix crappy ai2_shownames
510void DD_Patch_ShowNames()
511{
512 //Set distance above head to 4.0
513 DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8);
514 //texture height
515 DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F );
516 //texture width
517 DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 );
518
519/*
520// Crashes game.
521 //Set the text color to whatever we like ;)
522 DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 );
523 DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B );
524 DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE );
525
526 DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), DD_Patch_DebugNameShadeHack);
527
528 //Make the background black for additive blending
529 DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), DD_Patch_DebugNameTextureInit );
530*/
531}
532
533/*
534void DD_Patch_ShowTriggerVolumes()
535{
536 DDrPatch_Int32((int*)(OniExe + 0x000cc9bb+4), (uint32_t)DD_OBJiTriggerVolume_Draw);
537}
538
539void DD_Patch_ShowFlags()
540{
541 DDrPatch_Int32((int*)(OniExe + 0x000c4ed4+4), (uint32_t)DD_OBJiFlag_Draw);
542}
543*/
544
545bool DD_Patch_Init()
546{
547 DDrStartupMessage("Daodan: Patching engine");
548
549 if (patch_alttab)
550 DD_Patch_AltTab();
551
552 if (patch_argb8888)
553 DD_Patch_ARGB8888();
554
555 if (patch_binkplay)
556 DD_Patch_BinkPlay();
557
558 if (patch_bsl)
559 DD_Patch_BSL();
560
561 if (patch_cheater)
562 DD_Patch_Cheater();
563
564 if (patch_cheatsenabled)
565 DD_Patch_CheatsEnabled();
566
567 if (patch_cheattable)
568 DD_Patch_CheatTable();
569
570 if (patch_chinese)
571 DD_Patch_Chinese();
572
573 if (patch_clipcursor)
574 DD_Patch_ClipCursor();
575
576 if (patch_cooldowntimer)
577 DD_Patch_CooldownTimer();
578
579 if (patch_daodandisplayenum)
580 DD_Patch_DaodanDisplayEnum();
581
582 if (patch_directinput)
583 DD_Patch_DirectInput();
584
585 if (patch_disablecmdline)
586 DD_Patch_DisableCmdLine();
587
588 if (patch_fonttexturecache)
589 DD_Patch_FontTextureCache();
590
591 if (patch_getcmdline)
592 DD_Patch_GetCmdLine();
593
594 if (patch_hdscreens_lowres)
595 DD_Patch_HDScreens_LowRes();
596
597 if (patch_kickguns)
598 DD_Patch_KickGuns();
599
600 //if (patch_killvtune)
601 // DD_Patch_KillVTune();
602
603 if (patch_largetextures)
604 DD_Patch_LargeTextures();
605
606 if (patch_levelplugins)
607 DD_Patch_LevelPlugins();
608
609 if (patch_newweapon)
610 DD_Patch_NewWeap();
611
612 if (patch_nomultibyte)
613 DD_Patch_NoMultiByte();
614
615 if(patch_optionsvisible)
616 DD_Patch_OptionsVisible();
617
618 if (patch_particledisablebit)
619 DD_Patch_ParticleDisableBit();
620
621 if (patch_pathfinding)
622 DD_Patch_PathFinding();
623
624 if (patch_projaware)
625 DD_Patch_ProjAware();
626
627 if (patch_safeprintf)
628 DD_Patch_SafePrintf();
629
630 if (patch_showalllasersights)
631 DD_Patch_ShowAllLasersights();
632
633 if (patch_throwtest)
634 DD_Patch_Throwtest();
635
636 if (patch_usedaodangl)
637 DD_Patch_UseDaodanGL();
638
639 if (patch_usegettickcount)
640 DD_Patch_UseGetTickCount();
641
642 if (patch_wpfadetime)
643 DD_Patch_WpFadetime();
644
645
646 DD_Patch_DaodanInit();
647
648 DD_Patch_GammaSlider();
649
650 DD_Patch_PrintWarning();
651
652
653 DD_Patch_ShowNames();
654/*
655 DD_Patch_ShowTriggerVolumes();
656 DD_Patch_ShowFlags();
657*/
658 if (patch_flatline)
659 DD_Patch_Flatline();
660
661 return true;
662}
663
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