1 | #include <windows.h>
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2 |
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3 | #include "../Daodan.h"
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4 | #include "../Daodan_BSL.h"
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5 | #include "../Daodan_Cheater.h"
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6 | #include "../Daodan_Config.h"
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7 | #include "../Daodan_GL.h"
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8 | #include "../Daodan_Patch.h"
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9 | #include "../Daodan_Persistence.h"
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10 | #include "../Daodan_Utility.h"
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11 | #include "../Daodan_Win32.h"
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12 | #include "../flatline/Flatline_BSL.h"
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13 | #include "../flatline/Flatline_Hooks.h"
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14 | #include "../Oni.h"
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15 | //#include "Objt.h"
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16 |
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17 | typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId);
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18 |
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19 | // Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma
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20 | // slider in windowed mode.
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21 | static void ONICALL DD_ONiOGU_GammaSlider_SetRange(WMtWindow* window, int min_value, int max_value)
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22 | {
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23 | WMrWindow_SetEnabled(window, M3gResolutionSwitch && opt_gamma);
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24 | WMrSlider_SetRange(window, min_value, max_value);
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25 | }
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26 |
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27 | void ONICALL DD_M3rDraw_BigBitmap(M3tTextureMap_Big* inBigBitmap, const M3tPointScreen* inDestPoint, UUtUns16 inWidth, UUtUns16 inHeight, UUtUns32 inShade, UUtUns16 inAlpha) /* 0 - M3cMaxAlpha */
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28 | {
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29 | UUtUns16 x;
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30 | UUtUns16 y;
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31 |
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32 | UUtUns16 index;
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33 | UUtUns16 remaining_width;
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34 | UUtUns16 remaining_height;
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35 |
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36 | M3tPointScreen dest_point;
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37 | dest_point.z = inDestPoint->z;
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38 | dest_point.invW = inDestPoint->invW;
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39 |
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40 | index = 0;
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41 | remaining_height = inHeight;
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42 | dest_point.y = (UUtInt16)((UUtUns16)inDestPoint->y);
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43 | for (y = 0; y < inBigBitmap->num_y; y++)
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44 | {
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45 | remaining_width = inWidth;
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46 | dest_point.x = (UUtInt16)((UUtUns16)inDestPoint->x);
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47 | for (x = 0; x < inBigBitmap->num_x; x++)
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48 | {
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49 | UUtUns16 width;
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50 | UUtUns16 height;
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51 |
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52 | width = 256 < remaining_width ? 256 : remaining_width;
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53 | height = 256 < remaining_height ? 256 : remaining_height;
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54 |
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55 | M3rDraw_Bitmap(inBigBitmap->textures[index], &dest_point, width, height, inShade, inAlpha);
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56 |
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57 | dest_point.x += 256;
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58 | remaining_width -= 256;
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59 | index++;
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60 | }
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61 | dest_point.y += 256;
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62 | remaining_height -= 256;
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63 | }
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64 | }
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65 |
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66 |
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67 | void ONICALL DDrShowResumeButton(WMtWindow* window, int visibility)
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68 | {
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69 | if (visibility)
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70 | WMrWindow_SetLocation(window, 150, 350);
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71 | WMrWindow_SetVisible(window, visibility);
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72 | }
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73 |
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74 |
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75 | /* Options always visible patch */
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76 | void ONICALL DDrShowOptionsButton(WMtWindow* window, int visibility)
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77 | {
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78 | WMrWindow_SetVisible(window, 1);
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79 | }
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80 |
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81 | void ONICALL DDrGame_Init()
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82 | {
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83 | if (opt_usedaodanbsl)
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84 | SLrDaodan_Initialize();
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85 | if (patch_flatline)
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86 | SLrFlatline_Initialize();
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87 | }
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88 |
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89 |
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90 | //this was broken
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91 | FILE** _UUgError_WarningFile = (FILE**)0x005711B4;
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92 | FILE *__fastcall DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message)
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93 | {
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94 |
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95 | FILE *v4; // eax@1
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96 | FILE *result; // eax@4
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97 | char v6[512]; // [sp+0h] [bp-100h]@1
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98 | FILE* UUgError_WarningFile = *_UUgError_WarningFile;
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99 |
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100 | if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) {
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101 | sprintf(
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102 | v6,
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103 | "Error %x reported from File: %s, Line: %d (message follows) \r\n%s",
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104 | errornum,
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105 | (const char*)filename,
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106 | linenumber,
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107 | (const char*)message);
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108 |
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109 | if ( UUgError_WarningFile
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110 | || (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) )
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111 | {
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112 | oni_fprintf(UUgError_WarningFile, "%s\r\n", v6);
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113 | oni_fflush(UUgError_WarningFile);
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114 | }
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115 | }
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116 | //oni_fprintf(stdout, v6);
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117 | //sprintf(&v6, "%s", message);
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118 | *_UUgError_WarningFile = UUgError_WarningFile;
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119 | result = UUgError_WarningFile;
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120 | return result;
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121 | }
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122 |
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123 |
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124 | int DD_Patch_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output)
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125 | {
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126 | //flags = (1 << 10);
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127 | type = 1;
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128 | //DDrPatch_Byte( 0x005EB83C + 3, 0xff );
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129 | DDrPatch_Int32((int*)(OniExe + 0x001EB83C), 0xFF000000 );
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130 | return M3rTextureMap_New(width, height, type, allocated, flags, name, output);
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131 | }
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132 |
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133 | short DD_Patch_DebugNameShadeHack( Character* Char )
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134 | {
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135 | return TSrContext_SetShade(*(void**)(OniExe + 0x001EB844), ONrCharacter_GetHealthShade( Char->Health, Char->MaxHealth ));
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136 | //return TSrContext_SetShade(*(void**)0x005EB844, 0xFFFFFFFF);
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137 | }
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138 |
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139 |
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140 | // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the
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141 | // Windows key but has the possible side effect of allowing the screensaver
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142 | // to enable itself in-game.
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143 | void DD_Patch_AltTab()
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144 | {
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145 | // 0xC3 = ret, so makes those functions just have a "ret" instruction at their start
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146 | DDrPatch_Byte ((char*)UUrPlatform_Initialize, 0xC3);
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147 | DDrPatch_Byte ((char*)UUrPlatform_Terminate, 0xC3);
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148 | }
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149 |
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150 | // Textures using ARGB8888 can be used
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151 | void DD_Patch_ARGB8888()
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152 | {
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153 | DDrPatch_Byte ((char*)(OniExe + 0x00135af0), 0x07);
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154 | DDrPatch_Byte ((char*)(OniExe + 0x00135af4), 0x0B);
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155 | }
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156 |
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157 | // Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting
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158 | // instead of DirectDraw; patch ONiRunGame to use the same method to play
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159 | // outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the
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160 | // latter has problems on WINE).
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161 | void DD_Patch_BinkPlay()
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162 | {
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163 | // push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION.
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164 | DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02);
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165 | // call ONrMovie_Play_Hardware -> call ONrMovie_Play
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166 | DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play);
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167 | }
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168 |
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169 | // Enables d_regen (unfinished) and prevents fly-in portraits from being
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170 | // stretched when playing in widescreen resolutions.
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171 | void DD_Patch_BSL()
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172 | {
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173 | //Calculating the value of the needed offset is much more reliable when the compiler does it for you.
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174 |
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175 | //TODO: fix moonshadow.
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176 | Character * Chr = 0;
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177 | int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF;
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178 | const unsigned char regen_patch[] =
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179 | {0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP
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180 | 0x90, 0x90, // test al, al -> NOOP
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181 | 0x90, 0x90, // jz short loc_51BB98 -> NOOP
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182 | 0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8]
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183 | // -> mov eax, [esi+Character.RegenHax]
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184 | 0x85, 0xC0, // test eax, eax
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185 | 0x74, 0x21 // jnz 0x21 -> jz 0x21
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186 | };
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187 | DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch);
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188 |
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189 | // Patches for existing BSL functions
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190 | SLrDaodan_Patch();
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191 | }
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192 |
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193 | // Adds new cheat codes if cheattable is also enabled
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194 | void DD_Patch_Cheater()
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195 | {
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196 | DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater);
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197 | DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590);
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198 | #if 1
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199 | DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames);
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200 | #endif
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201 | DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad);
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202 | }
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203 |
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204 | // Cheats always enabled
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205 | void DD_Patch_CheatsEnabled()
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206 | {
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207 | DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame);
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208 | }
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209 |
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210 | // Use Daodan's own cheattable
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211 | void DD_Patch_CheatTable()
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212 | {
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213 | DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name);
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214 | DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on);
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215 | }
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216 |
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217 | // Load chinese font DLL if available
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218 | void DD_Patch_Chinese()
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219 | {
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220 | if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES)
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221 | {
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222 | HMODULE dll;
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223 | DWORD err;
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224 |
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225 | DDrStartupMessage("Daodan: Loading chinese DLL");
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226 | dll = LoadLibrary("xfhsm_oni.dll");
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227 | err = GetLastError();
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228 | if( dll )
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229 | {
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230 | void* proc = GetProcAddress( dll, "InstallHook" );
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231 | if(proc)
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232 | {
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233 | ((CHINESEPROC)proc)(GetCurrentThreadId());
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234 | }
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235 | } else {
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236 | char msg[100];
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237 | FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL);
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238 | DDrStartupMessage("Daodan: Loading DLL failed with error %i: %s", err, msg);
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239 | }
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240 | }
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241 | }
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242 |
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243 | // Limit cursor to Oni's window
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244 | void DD_Patch_ClipCursor()
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245 | {
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246 | // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook.
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247 | DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set);
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248 |
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249 | // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook.
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250 | DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set);
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251 |
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252 | // LIrTermiante: replace LIrPlatform_Terminate call with our hook.
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253 | DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate);
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254 | }
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255 |
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256 | // Disables weapon cooldown exploit
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257 | void DD_Patch_CooldownTimer()
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258 | {
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259 | const unsigned char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
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260 | DDrPatch_Const ((char*)(OniExe + 0x0011a825), cooldown_patch);
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261 | }
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262 |
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263 | // Daodan device mode enumeration function
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264 | void DD_Patch_DaodanDisplayEnum()
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265 | {
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266 | DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes);
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267 | }
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268 |
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269 | // Adds new BSL functions
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270 | void DD_Patch_DaodanInit()
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271 | {
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272 | DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init);
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273 | }
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274 |
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275 | // Forced DirectInput (for Windows NT)
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276 | void DD_Patch_DirectInput()
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277 | {
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278 | DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb);
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279 | }
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280 |
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281 | // Disable Oni's command line parser so it doesn't interfere with ours
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282 | void DD_Patch_DisableCmdLine()
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283 | {
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284 | DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0xc3c03366);
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285 | }
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286 |
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287 | // Enable flatline multiplayer code
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288 | void DD_Patch_Flatline()
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289 | {
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290 | DDrPatch_MakeCall((void*)(OniExe + 0x000E17F6), FLrHook_Lasers );
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291 |
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292 | //Flatline related stuff
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293 | DDrPatch_MakeCall((void*)(OniExe + 0x000FBCEA), DDrText_Hook);
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294 |
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295 | DDrPatch_Int32((int*)(OniExe + 0x000B24D2), (unsigned int)FLrSpawnHack);
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296 |
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297 | DDrPatch_NOOP((char*)(OniExe + 0x000C26CB), 6);
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298 |
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299 | DDrPatch_MakeCall((void*)(OniExe + 0x000C26CB), FLrHook_DoorOpen);
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300 | DDrPatch_MakeCall((void*)(OniExe + 0x000EE3CF), FLrHook_ConsoleActivate);
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301 | }
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302 |
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303 | // Font texture cache doubled
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304 | void DD_Patch_FontTextureCache()
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305 | {
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306 | DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20);
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307 | DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40);
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308 | }
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309 |
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310 | // Disable Oni's internal CLrGetCommandLine function (to eventually replace it with our own)
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311 | void DD_Patch_GetCmdLine()
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312 | {
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313 | DDrPatch_NOOP ((char*)(OniExe + 0x000d3280), 51);
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314 | }
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315 |
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316 | // Allow HD screens with resolution < 1024*768
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317 | void DD_Patch_HDScreens_LowRes()
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318 | {
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319 | DDrPatch_MakeJump((void*)M3rDraw_BigBitmap, (void*)DD_M3rDraw_BigBitmap);
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320 | }
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321 |
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322 | // Hackish fix for Konoko not kicking guns
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323 | // Don't use this, it breaks stairs.
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324 | void DD_Patch_KickGuns()
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325 | {
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326 | const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
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327 | DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch);
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328 | }
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329 |
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330 | // Disable loading the vtuneapi.dll
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331 | void DD_Patch_KillVTune()
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332 | {
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333 | DDrPatch_Byte ((char*)(OniExe + 0x00026340), 0xC3);
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334 | }
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335 |
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336 | // Now supports textures up to 512x512
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337 | void DD_Patch_LargeTextures()
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338 | {
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339 | DDrPatch_Byte ((char*)(OniExe + 0x00005251), 0x10);
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340 | }
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341 |
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342 | // Non-"_Final" levels are now valid
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343 | void DD_Patch_LevelPlugins()
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344 | {
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345 | DDrPatch_Byte ((char*)(OniExe + 0x000206a8), 0x01);
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346 | }
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347 |
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348 | // Weapon on ground shown with name and magazine contents
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349 | void DD_Patch_NewWeap()
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350 | {
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351 | //Makes it always say "Received weapon_name."
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352 | //Needs check for loc_4DFC66
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353 | //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2);
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354 |
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355 | //Adds Weapon name and ammo meter to pickup autoprompt
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356 | DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9);
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357 | DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5);
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358 | DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message);
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359 |
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360 | //Moves location of colors
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361 | //DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors );
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362 | //DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors );
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363 | }
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364 |
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365 | // Disable Multi-byte character awareness patch (multiple language support)
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366 | void DD_Patch_NoMultiByte()
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367 | {
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368 | DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb);
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369 | DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb);
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370 | DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb);
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371 | DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb);
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372 | DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb);
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373 | DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb);
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374 | DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb);
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375 | DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb);
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376 | DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb);
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377 | DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb);
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378 | DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb);
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379 | DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb);
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380 | DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb);
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381 | DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb);
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382 | DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb);
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383 | DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb);
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384 | }
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385 |
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386 | // Fix options not visible in main menu when a game was started
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387 | void DD_Patch_OptionsVisible()
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388 | {
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389 | DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton);
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390 | DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton);
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391 | }
|
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392 |
|
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393 | // Unlocks particle action disabling/enabling bits for all events. (Will be
|
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394 | // controlled by a command line switch when I figure out how to do that without
|
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395 | // Win32 hacks.)
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396 | void DD_Patch_ParticleDisableBit()
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397 | {
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398 | DDrPatch_Int16 ((short*)(OniExe + 0x001b184), 0x9090);
|
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399 | }
|
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400 |
|
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401 | // Pathfinding grid cache size x8
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402 | void DD_Patch_PathFinding()
|
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403 | {
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404 | const unsigned char pathfinding[2] = {0x90 , 0xE9 };
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405 | DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20);
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406 | DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20);
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407 |
|
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408 | //other stuff
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409 | DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding);
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410 | }
|
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411 |
|
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412 | // Projectile awareness fixed
|
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413 | void DD_Patch_ProjAware()
|
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414 | {
|
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415 | DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c);
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416 | DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70);
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417 | DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74);
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418 | DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c);
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419 | }
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420 |
|
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421 | // Safe startup message printer
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422 | void DD_Patch_SafePrintf()
|
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423 | {
|
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424 | DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage);
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425 | }
|
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426 |
|
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427 | // Show all (also enemies') lasersights
|
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428 | void DD_Patch_ShowAllLasersights()
|
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429 | {
|
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430 | DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 );
|
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431 | }
|
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432 |
|
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433 | // Experiment with allowing enemies to be thrown over railings
|
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434 | void DD_Patch_Throwtest()
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435 | {
|
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436 | const unsigned char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
|
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437 | DDrPatch_Const((char*)(OniExe + 0x000dc190), throwtest_patch);
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438 | }
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439 |
|
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440 | // DaodanGL with windowed mode support
|
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441 | void DD_Patch_UseDaodanGL()
|
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442 | {
|
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443 | // LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect.
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444 | DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6);
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445 | DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect);
|
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446 |
|
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447 | // UUrWindow_GetSize: GetWindowRect -> GetClientRect.
|
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448 | DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6);
|
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449 | DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect);
|
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450 |
|
---|
451 | // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates.
|
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452 | DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6);
|
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453 | DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos);
|
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454 |
|
---|
455 | // LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates.
|
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456 | DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6);
|
---|
457 | DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos);
|
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458 |
|
---|
459 | // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
|
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460 | DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6);
|
---|
461 | DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos);
|
---|
462 |
|
---|
463 | // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
|
---|
464 | DDrPatch_NOOP((char*) OniExe + 0x00003349, 6);
|
---|
465 | DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos);
|
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466 |
|
---|
467 | // Replace ONrPlatformInitialize.
|
---|
468 | DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize);
|
---|
469 |
|
---|
470 | // Replace gl_platform_initialize.
|
---|
471 | DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize);
|
---|
472 |
|
---|
473 | // Replace gl_platform_dispose.
|
---|
474 | DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose);
|
---|
475 | }
|
---|
476 |
|
---|
477 | // Performance patch
|
---|
478 | void DD_Patch_UseGetTickCount()
|
---|
479 | {
|
---|
480 | DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High);
|
---|
481 | DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency);
|
---|
482 | DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths);
|
---|
483 | }
|
---|
484 |
|
---|
485 | // Adds working function for existing BSL command wp_fadetime, sets fade time to 4800
|
---|
486 | void DD_Patch_WpFadetime()
|
---|
487 | {
|
---|
488 | // Makes wp_fadetime actually have a function
|
---|
489 | const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
|
---|
490 | DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch);
|
---|
491 | DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31);
|
---|
492 |
|
---|
493 | // Sets the fadetime to 4800 by default
|
---|
494 | DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 0x12c0);
|
---|
495 | }
|
---|
496 |
|
---|
497 | // Disable gamma slider in options in windowed mode
|
---|
498 | void DD_Patch_GammaSlider()
|
---|
499 | {
|
---|
500 | DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange);
|
---|
501 | }
|
---|
502 |
|
---|
503 | // Fix the warning print method
|
---|
504 | void DD_Patch_PrintWarning()
|
---|
505 | {
|
---|
506 | DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning);
|
---|
507 | }
|
---|
508 |
|
---|
509 | //Fix crappy ai2_shownames
|
---|
510 | void DD_Patch_ShowNames()
|
---|
511 | {
|
---|
512 | //Set distance above head to 4.0
|
---|
513 | DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8);
|
---|
514 | //texture height
|
---|
515 | DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F );
|
---|
516 | //texture width
|
---|
517 | DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 );
|
---|
518 |
|
---|
519 | /*
|
---|
520 | // Crashes game.
|
---|
521 | //Set the text color to whatever we like ;)
|
---|
522 | DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 );
|
---|
523 | DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B );
|
---|
524 | DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE );
|
---|
525 |
|
---|
526 | DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), DD_Patch_DebugNameShadeHack);
|
---|
527 |
|
---|
528 | //Make the background black for additive blending
|
---|
529 | DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), DD_Patch_DebugNameTextureInit );
|
---|
530 | */
|
---|
531 | }
|
---|
532 |
|
---|
533 | /*
|
---|
534 | void DD_Patch_ShowTriggerVolumes()
|
---|
535 | {
|
---|
536 | DDrPatch_Int32((int*)(OniExe + 0x000cc9bb+4), (uint32_t)DD_OBJiTriggerVolume_Draw);
|
---|
537 | }
|
---|
538 |
|
---|
539 | void DD_Patch_ShowFlags()
|
---|
540 | {
|
---|
541 | DDrPatch_Int32((int*)(OniExe + 0x000c4ed4+4), (uint32_t)DD_OBJiFlag_Draw);
|
---|
542 | }
|
---|
543 | */
|
---|
544 |
|
---|
545 | bool DD_Patch_Init()
|
---|
546 | {
|
---|
547 | DDrStartupMessage("Daodan: Patching engine");
|
---|
548 |
|
---|
549 | if (patch_alttab)
|
---|
550 | DD_Patch_AltTab();
|
---|
551 |
|
---|
552 | if (patch_argb8888)
|
---|
553 | DD_Patch_ARGB8888();
|
---|
554 |
|
---|
555 | if (patch_binkplay)
|
---|
556 | DD_Patch_BinkPlay();
|
---|
557 |
|
---|
558 | if (patch_bsl)
|
---|
559 | DD_Patch_BSL();
|
---|
560 |
|
---|
561 | if (patch_cheater)
|
---|
562 | DD_Patch_Cheater();
|
---|
563 |
|
---|
564 | if (patch_cheatsenabled)
|
---|
565 | DD_Patch_CheatsEnabled();
|
---|
566 |
|
---|
567 | if (patch_cheattable)
|
---|
568 | DD_Patch_CheatTable();
|
---|
569 |
|
---|
570 | if (patch_chinese)
|
---|
571 | DD_Patch_Chinese();
|
---|
572 |
|
---|
573 | if (patch_clipcursor)
|
---|
574 | DD_Patch_ClipCursor();
|
---|
575 |
|
---|
576 | if (patch_cooldowntimer)
|
---|
577 | DD_Patch_CooldownTimer();
|
---|
578 |
|
---|
579 | if (patch_daodandisplayenum)
|
---|
580 | DD_Patch_DaodanDisplayEnum();
|
---|
581 |
|
---|
582 | if (patch_directinput)
|
---|
583 | DD_Patch_DirectInput();
|
---|
584 |
|
---|
585 | if (patch_disablecmdline)
|
---|
586 | DD_Patch_DisableCmdLine();
|
---|
587 |
|
---|
588 | if (patch_fonttexturecache)
|
---|
589 | DD_Patch_FontTextureCache();
|
---|
590 |
|
---|
591 | if (patch_getcmdline)
|
---|
592 | DD_Patch_GetCmdLine();
|
---|
593 |
|
---|
594 | if (patch_hdscreens_lowres)
|
---|
595 | DD_Patch_HDScreens_LowRes();
|
---|
596 |
|
---|
597 | if (patch_kickguns)
|
---|
598 | DD_Patch_KickGuns();
|
---|
599 |
|
---|
600 | //if (patch_killvtune)
|
---|
601 | // DD_Patch_KillVTune();
|
---|
602 |
|
---|
603 | if (patch_largetextures)
|
---|
604 | DD_Patch_LargeTextures();
|
---|
605 |
|
---|
606 | if (patch_levelplugins)
|
---|
607 | DD_Patch_LevelPlugins();
|
---|
608 |
|
---|
609 | if (patch_newweapon)
|
---|
610 | DD_Patch_NewWeap();
|
---|
611 |
|
---|
612 | if (patch_nomultibyte)
|
---|
613 | DD_Patch_NoMultiByte();
|
---|
614 |
|
---|
615 | if(patch_optionsvisible)
|
---|
616 | DD_Patch_OptionsVisible();
|
---|
617 |
|
---|
618 | if (patch_particledisablebit)
|
---|
619 | DD_Patch_ParticleDisableBit();
|
---|
620 |
|
---|
621 | if (patch_pathfinding)
|
---|
622 | DD_Patch_PathFinding();
|
---|
623 |
|
---|
624 | if (patch_projaware)
|
---|
625 | DD_Patch_ProjAware();
|
---|
626 |
|
---|
627 | if (patch_safeprintf)
|
---|
628 | DD_Patch_SafePrintf();
|
---|
629 |
|
---|
630 | if (patch_showalllasersights)
|
---|
631 | DD_Patch_ShowAllLasersights();
|
---|
632 |
|
---|
633 | if (patch_throwtest)
|
---|
634 | DD_Patch_Throwtest();
|
---|
635 |
|
---|
636 | if (patch_usedaodangl)
|
---|
637 | DD_Patch_UseDaodanGL();
|
---|
638 |
|
---|
639 | if (patch_usegettickcount)
|
---|
640 | DD_Patch_UseGetTickCount();
|
---|
641 |
|
---|
642 | if (patch_wpfadetime)
|
---|
643 | DD_Patch_WpFadetime();
|
---|
644 |
|
---|
645 |
|
---|
646 | DD_Patch_DaodanInit();
|
---|
647 |
|
---|
648 | DD_Patch_GammaSlider();
|
---|
649 |
|
---|
650 | DD_Patch_PrintWarning();
|
---|
651 |
|
---|
652 |
|
---|
653 | DD_Patch_ShowNames();
|
---|
654 | /*
|
---|
655 | DD_Patch_ShowTriggerVolumes();
|
---|
656 | DD_Patch_ShowFlags();
|
---|
657 | */
|
---|
658 | if (patch_flatline)
|
---|
659 | DD_Patch_Flatline();
|
---|
660 |
|
---|
661 | return true;
|
---|
662 | }
|
---|
663 |
|
---|