Last change
on this file since 1194 was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
824 bytes
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[1114] | 1 | using System;
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| 2 | using System.Xml;
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| 3 |
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| 4 | namespace Oni.Objects
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| 5 | {
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| 6 | internal class Weapon : ObjectBase
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| 7 | {
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| 8 | public string ClassName;
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| 9 |
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| 10 | public Weapon()
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| 11 | {
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| 12 | TypeId = ObjectType.Weapon;
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| 13 | }
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| 14 |
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| 15 | protected override void WriteOsd(BinaryWriter writer)
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| 16 | {
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| 17 | writer.Write(ClassName, 32);
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| 18 | }
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| 19 |
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| 20 | protected override void ReadOsd(BinaryReader reader)
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| 21 | {
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| 22 | ClassName = reader.ReadString(32);
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| 23 | }
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| 24 |
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| 25 | protected override void WriteOsd(XmlWriter xml)
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| 26 | {
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| 27 | xml.WriteElementString("Class", ClassName);
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| 28 | }
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| 29 |
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| 30 | protected override void ReadOsd(XmlReader xml, ObjectLoadContext context)
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| 31 | {
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| 32 | ClassName = xml.ReadElementContentAsString("Class", "");
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| 33 | }
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| 34 | }
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| 35 | }
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