source: OniSplit/Objects/Weapon.cs@ 1171

Last change on this file since 1171 was 1114, checked in by iritscen, 5 years ago

Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.

File size: 824 bytes
Line 
1using System;
2using System.Xml;
3
4namespace Oni.Objects
5{
6 internal class Weapon : ObjectBase
7 {
8 public string ClassName;
9
10 public Weapon()
11 {
12 TypeId = ObjectType.Weapon;
13 }
14
15 protected override void WriteOsd(BinaryWriter writer)
16 {
17 writer.Write(ClassName, 32);
18 }
19
20 protected override void ReadOsd(BinaryReader reader)
21 {
22 ClassName = reader.ReadString(32);
23 }
24
25 protected override void WriteOsd(XmlWriter xml)
26 {
27 xml.WriteElementString("Class", ClassName);
28 }
29
30 protected override void ReadOsd(XmlReader xml, ObjectLoadContext context)
31 {
32 ClassName = xml.ReadElementContentAsString("Class", "");
33 }
34 }
35}
Note: See TracBrowser for help on using the repository browser.