source: OniSplit/OniSplit.csproj@ 1131

Last change on this file since 1131 was 1114, checked in by iritscen, 5 years ago

Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.

File size: 20.7 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="14.0">
3 <PropertyGroup>
4 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
5 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
6 <ProjectGuid>{7337BAAA-A08B-4E98-97D6-F5B095D74BFF}</ProjectGuid>
7 <OutputType>Exe</OutputType>
8 <AppDesignerFolder>Properties</AppDesignerFolder>
9 <RootNamespace>Oni</RootNamespace>
10 <AssemblyName>OniSplit</AssemblyName>
11 <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
12 </PropertyGroup>
13 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
14 <DebugSymbols>true</DebugSymbols>
15 <DebugType>full</DebugType>
16 <Optimize>false</Optimize>
17 <OutputPath>bin\Debug\</OutputPath>
18 <DefineConstants>DEBUG;TRACE</DefineConstants>
19 <WarningLevel>4</WarningLevel>
20 <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
21 <UseVSHostingProcess>false</UseVSHostingProcess>
22 <GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
23 <Prefer32Bit>false</Prefer32Bit>
24 </PropertyGroup>
25 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
26 <DebugSymbols>true</DebugSymbols>
27 <DebugType>pdbonly</DebugType>
28 <Optimize>true</Optimize>
29 <OutputPath>bin\Release\</OutputPath>
30 <WarningLevel>4</WarningLevel>
31 <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
32 <TreatWarningsAsErrors>false</TreatWarningsAsErrors>
33 <UseVSHostingProcess>false</UseVSHostingProcess>
34 <GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
35 <Prefer32Bit>false</Prefer32Bit>
36 </PropertyGroup>
37 <ItemGroup>
38 <Compile Include="Akira\AkiraDaeNodeProperties.cs" />
39 <Compile Include="Akira\AkiraDaeReader.cs" />
40 <Compile Include="Akira\AkiraDaeWriter.cs" />
41 <Compile Include="Akira\AkiraDatReader.cs" />
42 <Compile Include="Akira\AkiraDatWriter.cs" />
43 <Compile Include="Akira\AkiraImporter.cs" />
44 <Compile Include="Akira\BspNode.cs" />
45 <Compile Include="Akira\RoomDaeWriter.cs" />
46 <Compile Include="Akira\RoomDaeReader.cs" />
47 <Compile Include="Akira\Polygon2Clipper.cs" />
48 <Compile Include="Akira\Material.cs" />
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50 <Compile Include="Akira\PolygonQuadrangulate.cs" />
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53 <Compile Include="Akira\RoomGridRasterizer.cs" />
54 <Compile Include="Akira\Room.cs" />
55 <Compile Include="Akira\RoomAdjacency.cs" />
56 <Compile Include="Akira\RoomBspNode.cs" />
57 <Compile Include="Akira\RoomBuilder.cs" />
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60 <Compile Include="Akira\RoomGridBuilder.cs" />
61 <Compile Include="Akira\RoomGridWeight.cs" />
62 <Compile Include="BinImporter.cs" />
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65 <Compile Include="Dae\Camera.cs" />
66 <Compile Include="Dae\CameraInstance.cs" />
67 <Compile Include="Dae\CameraType.cs" />
68 <Compile Include="DatWriter.cs" />
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70 <Compile Include="Dae\Converters\UnitConverter.cs" />
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85 <Compile Include="Dae\MeshPrimitiveType.cs" />
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112 <Compile Include="Objects\CharacterTeam.cs" />
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167 <Compile Include="Objects\Flag.cs" />
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239 <Compile Include="Totoro\AnimationXmlWriter.cs" />
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242 <Compile Include="Akira\AlphaBspNode.cs" />
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244 <Compile Include="Metadata\MetaUInt16.cs" />
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246 <Compile Include="InstanceFileManager.cs" />
247 <Compile Include="DatPacker.cs" />
248 <Compile Include="InstanceDescriptor.cs" />
249 <Compile Include="InstanceDescriptorFlags.cs" />
250 <Compile Include="InstanceFile.cs" />
251 <Compile Include="InstanceFileHeader.cs" />
252 <Compile Include="Sound\OsbdXmlExporter.cs" />
253 <Compile Include="Sound\OsbdXmlImporter.cs" />
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255 <Compile Include="Template.cs" />
256 <Compile Include="InstanceFileWriter.cs" />
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264 <Compile Include="ImporterTask.cs" />
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277 <Compile Include="Dae\EffectTexture.cs" />
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298 <Compile Include="Dae\TransformTranslate.cs" />
299 <Compile Include="Dae\Axis.cs" />
300 <Compile Include="Akira\OctreeNode.cs" />
301 <Compile Include="Akira\OctreeBuilder.cs" />
302 <Compile Include="Akira\QuadtreeNode.cs" />
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304 <Compile Include="Imaging\DdsHeader.cs" />
305 <Compile Include="Imaging\Dxt1.cs" />
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323 <Compile Include="Math\Vector2.cs" />
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327 <Compile Include="Metadata\CopyVisitor.cs" />
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331 <Compile Include="Metadata\MetaTypeVisitor.cs" />
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334 <Compile Include="Particles\Appearance.cs" />
335 <Compile Include="Particles\Attractor.cs" />
336 <Compile Include="Particles\AttractorSelector.cs" />
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339 <Compile Include="Particles\ImpactEffect.cs" />
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341 <Compile Include="Particles\ImpactEffectModifier.cs" />
342 <Compile Include="Particles\ImpactEffectParticle.cs" />
343 <Compile Include="Particles\ImpactEffectSound.cs" />
344 <Compile Include="Particles\Particle.cs" />
345 <Compile Include="Particles\ParticleFlags.cs" />
346 <Compile Include="Particles\Emitter.cs" />
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348 <Compile Include="Particles\EmitterFlags.cs" />
349 <Compile Include="Particles\EmitterOrientation.cs" />
350 <Compile Include="Particles\EmitterPosition.cs" />
351 <Compile Include="Particles\EmitterRate.cs" />
352 <Compile Include="Particles\EmitterSpeed.cs" />
353 <Compile Include="Particles\Event.cs" />
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355 <Compile Include="Particles\SpriteType.cs" />
356 <Compile Include="Particles\StorageType.cs" />
357 <Compile Include="Particles\Value.cs" />
358 <Compile Include="Particles\ValueType.cs" />
359 <Compile Include="Particles\Variable.cs" />
360 <Compile Include="Particles\VariableReference.cs" />
361 <Compile Include="Sound\AifImporter.cs" />
362 <Compile Include="Sound\WavFormat.cs" />
363 <Compile Include="Sound\WavImporter.cs" />
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365 <Compile Include="Sound\SoundData.cs" />
366 <Compile Include="Sound\WavExporter.cs" />
367 <Compile Include="Sound\SoundExporter.cs" />
368 <Compile Include="Sound\AifFile.cs" />
369 <Compile Include="Sound\WavFile.cs" />
370 <Compile Include="Metadata\ObjectMetadata.cs" />
371 <Compile Include="Metadata\BinaryMetadata.cs" />
372 <Compile Include="Metadata\MetaBoundingSphere.cs" />
373 <Compile Include="Metadata\BinaryPartField.cs" />
374 <Compile Include="Metadata\OniMacMetadata.cs" />
375 <Compile Include="Metadata\MetaSepOffset.cs" />
376 <Compile Include="Metadata\OniPcMetadata.cs" />
377 <Compile Include="Metadata\InstanceMetadata.cs" />
378 <Compile Include="Metadata\MetaArray.cs" />
379 <Compile Include="Metadata\MetaBoundingBox.cs" />
380 <Compile Include="Metadata\MetaByte.cs" />
381 <Compile Include="Metadata\MetaChar.cs" />
382 <Compile Include="Metadata\MetaColor.cs" />
383 <Compile Include="Metadata\Field.cs" />
384 <Compile Include="Metadata\MetaFloat.cs" />
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386 <Compile Include="Metadata\MetaInt16.cs" />
387 <Compile Include="Metadata\MetaInt32.cs" />
388 <Compile Include="Metadata\MetaInt64.cs" />
389 <Compile Include="Metadata\MetaMatrix4x3.cs" />
390 <Compile Include="Metadata\MetaPadding.cs" />
391 <Compile Include="Metadata\MetaPlane.cs" />
392 <Compile Include="Metadata\MetaQuaternion.cs" />
393 <Compile Include="Metadata\MetaRawOffset.cs" />
394 <Compile Include="Metadata\MetaString.cs" />
395 <Compile Include="Metadata\MetaStruct.cs" />
396 <Compile Include="Metadata\MetaType.cs" />
397 <Compile Include="Metadata\MetaVarArray.cs" />
398 <Compile Include="Metadata\MetaVector2.cs" />
399 <Compile Include="Metadata\MetaVector3.cs" />
400 <Compile Include="Sound\SabdXmlExporter.cs" />
401 <Compile Include="Sound\SabdXmlImporter.cs" />
402 <Compile Include="Xml\FilmToXmlConverter.cs" />
403 <Compile Include="Xml\GenericXmlWriter.cs" />
404 <Compile Include="Xml\OnieXmlImporter.cs" />
405 <Compile Include="Xml\OnieXmlExporter.cs" />
406 <Compile Include="Xml\TmbdXmlImporter.cs" />
407 <Compile Include="Xml\TmbdXmlExporter.cs" />
408 <Compile Include="Xml\ParticleXml.cs" />
409 <Compile Include="Xml\ParticleXmlImporter.cs" />
410 <Compile Include="Xml\ParticleXmlExporter.cs" />
411 <Compile Include="Xml\ObjcXmlImporter.cs" />
412 <Compile Include="Xml\ObjcXmlExporter.cs" />
413 <Compile Include="Xml\RawXmlExporter.cs" />
414 <Compile Include="Xml\RawXmlImporter.cs" />
415 <Compile Include="Motoko\TextureXmlExporter.cs" />
416 <Compile Include="Xml\XmlExporter.cs" />
417 <Compile Include="Xml\XmlImporter.cs" />
418 <Compile Include="Xml\XmlReaderExtensions.cs" />
419 <Compile Include="Xml\XmlWriterExtensions.cs" />
420 </ItemGroup>
421 <ItemGroup>
422 <Reference Include="System" />
423 <Reference Include="System.Drawing" />
424 <Reference Include="System.Xml" />
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428 </ItemGroup>
429 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
430 <PropertyGroup>
431 <PostBuildEvent>
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434</Project>
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